< BBCF | Relius Clover

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see BBCF/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Relius Clover | 11,000 | 4F | 22F (1-7F Inv All) |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 6 | 3 | 9 | ±0 | +9 | B | 100 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
5B | 600 | Mid | 8 | 5 | 14 | -2 | +0 | B | 100 | 89 | Long | SR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
5C | 500×2 | Mid | 12 | 3,3 | 18 | -2 | -9 | B | 100 | 92×2 | Long | S(J)R | 4 | 18 | 19 | 19 | 24 | 34 | 12 | +0 | +5 | ||
2A | 300 | All | 7 | 3 | 9 | 0 | +8 | F | 100 | 80 | Normal | CSR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
2B | 550 | Low | 11 | 5 | 15 | -6 | -4 | F | 90 | 85 | Long | SR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
2C | 800 | Mid | 12 | 7 | 25 | -15 | -17 | B | 7~14 H | 90 | 89 | Long | SJR | 3 | 16 | 17 | 26 | Crumple 30 | 54 | 11 | +0 | +2 | |
6A | 800 | High | 26 | 3 | 21 | -7 | -23 | B | 80 | 89 | Normal | SR | 3 | 16 | 17 | 17 + Down 23 | 22 | 31 + Down 23 | 11 | +0 | +2 | ||
6B | 690 | Mid | 10 | 3 | 22 | -8 | -8 | B | 90 | 79 | Long | SJR | 3 | 16 | Launch | 22 | Launch | 36 | 11 | +0 | +2 | ||
6C | 1110 | Mid | 20 | 8 | 28 | -17 | -29 | B | 90 | 82 | Long | SR | 4 | 18 | Launch | 30 | Launch | 48 | 12 | +0 | +5 | ||
3C | 700 | Low | 9 | 3 | 19 | -5 | -4 | F | 90 | 79 | Long | SR | 3 | 16 | Launch | 38 | Launch | 52 + Down 23 | 11 | +0 | +2 | ||
j.A | 160×3 | All | 7 | 3,3,3 | 9 | H | 80 | 92×3 | Normal | SJR | 1 | 11 | 12 | 12 | 16 | 23 | 6 | +0 | +0 | ||||
j.B | 600 | High/Air | 10 | 5 | 16 | H | 80 | 85 | Long | SJR | 2 | 13 | 14 | 17 | 18 | 29 | 10 | +0 | +1 | ||||
j.C | 800 | High/Air | 12 | 6 | 20 | H | 80 | 89 | Long | SR | 3 | 16 | 17 | 19 | 22 | 33 | 11 | +0 | +2 |
Drive Moves
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 22 | +4 | ||||||||||||||||||||||
2D Summon | 22 | +4 | ||||||||||||||||||||||
j.D Summon | 25 | |||||||||||||||||||||||
j.D Unsummon | 24 | |||||||||||||||||||||||
Active | 10F | 10F | ||||||||||||||||||||||
Disabled | 776 [234] | |||||||||||||||||||||||
6D | 560 | All | 17 | 3 | 16 [8] | +13 | BD | 1~End Guard P | 100 | 85 | Normal | 2 | 13 | 14 | 14 | 18 | 26 | 0/+10 | +10 | +11 | ||||
2D | 620, 780 | All | 25 | 3(12)3 | 33 [13] | +32 | BD | 1~End Guard HBFP | 100 | 80×2 | Normal | 1 | 11 | 16 | 20 | 20 | 31 | 6, 7 | +6, +7 | +6, +7 | ||||
4D | 850 | Mid | 16 | 9 | 30 [11] | +30 | BD | 1~End Guard P | 80 | 82 | Normal | 4 | 18 | Launch | 30 + WBounce 50 | Launch | 45 + WBounce 50 | 0/+12 | +12 | +17 | ||||
j.2D | 900 | All | 18 | 3 | 16 [5] | +12 | HD | 1~End Guard P | 80 | 92 | Long | 4 | 18 | 19 | 19 | 24 | 34 | 0/+12 | +12 | +17 | ||||
j.6D | 900 | All | 16 | 4 | 16 [5] | +10 | HD | 1~End Guard P | 80 | 92 | Long | 4 | 18 | 19 | 19 | 24 | 34 | 0/+12 | +12 | +17 | ||||
j.8D | 900 | All | 15 | 3 | 20 [6] | +9 | HD | 1~End Guard P | 80 | 92 | Long | 4 | 18 | 19 | 19 | 24 | 34 | 0/+12 | +12 | +17 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Forward Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | -6 | T | 100 | 50 | Normal | SR | 0, 4 | Launch 60 | 0, 12 | +0 | ||||||||
4B+C | Back Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | -6 | T | 100 | 50 | Normal | SR | 0, 4 | Launch 60 | 0, 12 | +0 | ||||||||
j.B+C | Air Throw | 0, 1500 | Throw(120) | 7 | 3 | 23+3L | T | 100 | 50 | Normal | SR | 0, 4 | 80 + GBounce + Down 23 | 0, 12 | +0 | |||||||||
6A+B | Counter Assault | 0 | All | 13 | 6 | 30 | -17 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | ||
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | -19 | B | 80 | 60 | Normal | R | 24 | Crumple 50 | 60 | Crumple 100 | 74 | 11 | +0 | +2 | |||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | -29~-60 | B | 80 | 100 | Long | R | 24 | Crumple 50 | 60 | Crumple 100 | 74 | 11 | +0 | +2 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | Led Ley | 35 | -9 | 1~31 HBFP 4~12 Burst | ||||||||||||||||||||
41236B | Gaad Leis | 680×2 | Mid | 21 | 3(6)2 | 21 | -4 | -26 | B | 100 | 82 | Long | R | 4 | 18 | 25 | 35, 35 + GBounce | 33 | 53, 53 + GBounce | 12 | +0 | +5 | ||
236C | Id Lauger | 1000 | All | 16 | 6 | 36 | -23 | -31 | B | 100 | 92 | Long | R | 4 | 18 | Launch | 45 | Launch | 60 | 12 | +0 | +5 | ||
j.236C | Air Id Lauger | 1000 | All | 14 | 3 | Until L+15 | H | 100 | 92 | Long | R | 4 | 18 | Launch | 42 | Launch | 57 | 12 | +0 | +5 | ||||
236C~214A | Id Haas | 1000 | All | 37 | 9 | 18 [6] | HD | 1~End Guard P | 100 | 82 | Long | 4 | 18 | Launch | 36 [60 + Slide 58] | Launch | 51 [75 + Slide 58] | 0/+8 | +8 | +13 | ||||
236C~214B | Id Naiads | 300×N | All | 37 | Until L, 3 [Until L, 1] | 33 [11] | HD | 1~End Guard P | 100 | 92 | Long | 4 | 18 | 19 + Down 23 | 25 | 24 + Down 23 | 40 | 0/+1 | +1 | +6 | ||||
236C~214C | Id Zain | 1000 | 39 | 3 | 32 [21] | HD | 100 | 72 | Long | 4 | 18 | Launch | 30 [60] | Launch | 45 [75] | 0/+12 | +12 | +17 | ||||||
214A Withdrawn | Val Lanto | 1050 | All | 19 | 18 | 26 [8] | +7 | -13 | BD | 1~End Guard P | 90 | 89 | Normal | 3 | 16 | Launch | 40 + Slide 25 [70 + Slide 40] | Launch | 54 + Slide 25 [84 + Slide 40] | 11 | +0 | +2 | ||
214A Deployed | Val Lanto (Ignis Deployed) | 1050 | All | 16 | 18 | 26 [8] | +4 | -13 | BD | 1~End Guard P | 90 | 89 | Normal | 3 | 16 | Launch | 40 + Slide 25 [70 + Slide 40] | Launch | 54 + Slide 25 [84 + Slide 40] | 11 | +0 | +2 | ||
214B Withdrawn | Val Lyra | 1200 | All | 33 | 3 | 54 [19] | +18 | -10 | BD | 1~End Guard P | 90 | 92 | Normal | 4 | 18 | Crumple 28 [Launch] | 40 [80] | Crumple 43 [Launch] | 58 [95] | 0/+3 | +3 | +8 | ||
214B Deployed | Val Lyra (Ignis Deployed) | 1200 | All | 35 | 3 | 54 [19] | +20 | -10 | BD | 1~End Guard P | 90 | 92 | Normal | 4 | 18 | Crumple 28 [Launch] | 40 [80] | Crumple 43 [Launch] | 58 [95] | 0/+3 | +3 | +8 | ||
214C Withdrawn | Val Tus | 660×3 | All | 32~53 | 3(6)3(15)3 | 30 [19] | +59 | -10 | BD | 1~End Guard P | 100 | 94×3 | Long | 5 | 20 | 21 | 30×2, 30 [+WBounce 30 + WStick 30] | 27 | 46×2, 46 [+ WBounce 30 + WStick 30] | 0/+13 | +13 | +21 | ||
214C Deployed | Val Tus (Ignis Deployed) | 660×3 | All | 22~43 | 3(6)3(15)3 | 30 [19] | +59 | -10 | BD | 1~End Guard P | 100 | 94×3 | Long | 5 | 20 | 21 | 30×2, 30 [+WBounce 30 + WStick 30] | 27 | 46×2, 46 [+ WBounce 30 + WStick 30] | 0/+13 | +13 | +21 | ||
j.214B Withdrawn | j.214B | 280×N | All | 30 | Until L, 3 [Until L, 1] | 33 [11] | HD | 1~End Guard P | 80 | 92 | Long | 4 | 18 | 19×N, Launch + Down 23 | 50×N, 50 | 24×N, Launch + Down 23 | 65×N, 65 | 0/+2 | +2 | +8 | ||||
j.214B Deployed | j.214B (Ignis Deployed) | 280×N | All | 20 | Until L, 3 [Until L, 1] | 33 [11] | HD | 1~End Guard P | 80 | 92 | Long | 4 | 18 | 19×N, Launch + Down 23 | 50×N, 50 | 24×N, Launch + Down 23 | 65×N, 65 | 0/+2 | +2 | +8 | ||||
22A | A Geara Lugia | 840 | All | 42 | 12 | Total 58 | +5 | -32 | P1 | 100 | 89 | Long | R | 3 | 16 | Launch | 30 | Launch | 44 | 0/+5 | +5 | +7 | ||
22B | B Geara Lugia | 840 | All | 34 | 12 | Total 58 | -3 | -32 | P1 | 100 | 89 | Long | R | 3 | 16 | Launch | 30 | Launch | 44 | 0/+5 | +5 | +7 | ||
22C | C Geara Lugia | 840 | All | 26 | 12 | Total 58 | -11 | -32 | P1 | 100 | 89 | Long | R | 3 | 16 | Launch | 30 | Launch | 44 | 0/+5 | +5 | +7 | ||
236D Withdrawn | Geara Kaas | 0, 700×6 [0, 420×11] | Unblockable | 42 | 2 | 42 [24] | -19 | TD | 1~End Guard P | 80 | 100, 60 | Normal | 0, 3 | 16 | Crumple 27 | 0 | +0, +6×6 [×11] | |||||||
236D Deployed | Geara Kaas (Ignis Deployed) | 0, 700×6 [0, 420×11] | Unblockable | 32 | 2 | 42 [24] | -19 | TD | 1~End Guard P | 80 | 100, 60 | Normal | 0, 3 | 16 | Crumple 27 | 0, 0/+6×6 [×11] | ||||||||
214D Withdrawn | Geara Nose | 920 | High/Air | 31 | 9 | 30 [11] | +30 | -10 | HD | 1~End Guard P | 90 | 82 | Normal | 4 | 18 | 19 | 30 + GBounce [50 + GBounce] | 24 | 45 + GBounce [45 + GBounce | 0/+12 | +12 | +17 | ||
214D Deployed | Geara Nose (Ignis Deployed) | 920 | High/Air | 68 | 9 | 30 [11] | +30 | -10 | HD | 1~End Guard P | 90 | 82 | Normal | 4 | 18 | 19 | 30 + GBounce [50 + GBounce] | 24 | 45 + GBounce [45 + GBounce | 0/+12 | +12 | +17 |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
2363214C | Req Vinum | 400, 200×6 [400, 200×12] | All | 7+(76 Flash)+4 | 9 | Total 62 | -23 | -36 | P2 | 1~10 All | 80 | 72 | Normal | R | 4 | 18 | 19 | 40 | 24 | 55 | 0/+10 | +30 | +30 | |
632146D | Vol Tedo | 1000, 3200 [1000, 4300] | All | 7+(88 Flash)+4 | 3 | Total 38 | -9 | -12 | BD | 80 | 84 | Normal | (R) | 4 | 18 | Crumple 200, Launch | 200, 200 + Down 38 | Crumple 359, Launch | 215, 215 + Down 38 | 0 | +0 | +5 | ||
236236D | Duo Bios | 300×10, 1000 | All | 10+(57 Flash)+16 | See notes | 48 | +2 | BD | Ignis: 1~End Guard All | 80 | 82 | Normal | 4 | 20 | 30×8, 32, 44, Launch | 20×8, 32, 44, 60 | 35×8, 37, 49, Launch | 35×8, 47, 59, 75 | 0/+4×10, 0/+20 | +4×10, +20 | +5 | |||
236236D OD | Duo Bios (OD) | 300×3, 150×16, 300×2, 1000 | All | 10+(57 Flash)+16 | See notes | 48 | +170 | +2 | BD | 1~End Guard All | 80 | 82 | Normal | 4 | 20 | 30×19, 32, 44, Launch | 20×19, 32, 44, 120 | 35×19, 37, 49, Launch | 35×19, 47, 59, 135 | 0/+2×3, 0/+1×18, 0/+20 | +2×3, +1×18, +20 | +5 |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | Zera Varius | 600, 300×5, 0, 960 {600, 300×5, 0, 2300} | All | 20 [10] | 3 | 34 | -10 | -30 [-20] | B | 1~22 All [1~12 All] | 125 | 80 | Long | 26 | Launch | 100 | 20 | 20, 8×5, 0, 30 | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
214214D | Puppeteer's Altar | 0×3, 36000 | All | 6+(87 Flash)+14 | 4 | 87 | -81 | -84 | BD | 1~?? All | Long | 0 | 9 | 0 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
External References

To edit frame data, edit values in BBCF/Relius Clover/Data.