< BBCF | Mai Natsume

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see BBCF/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Mai Natsume | 11,000 | 4F | 25F (1~7F Inv All) | Juncture Moon Blossom |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 6 | 3 | 10 | -1 | B | 100 | 85 | Normal | SJR | 1 | 11 | 14 | 14 | 18 | 25 | 9 | +0 | +0 | |||
5B | 600 | Mid | 9 | 4 | 16 | -3 | B | 100 | 89 | Long | S(J)R | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5C | 900 | Mid | 13 | 4 | 16 | -1 | B | 100 | 92 | Long | S(J)R | 4 | 18 | 22 | 19 | 30 | 37 | 12 | +0 | +5 | |||
5xA | 600 | Mid | 8 | 3 | 13 | +1 | B | 100 | 89 | Long | SJR | 3 | 16 | 22 | 24 | 27 | 38 | 11 | +0 | +2 | |||
5xAA | 1200 | Mid | 16 | 4 | 18 | -3 | B | 100 | 82 | Long | (S)R | 4 | 18 | Spin Fall 25 | 34 | Spin Fall 37 | 52 + Slide 10 | 12 | +0 | +5 | |||
5xAB Strike | 600 | All | 10 | 3 | 47 | -33 | B | 100 | 89 | Long | R | 3 | 16 | 22 | 30 | 27 | 44 | 6 | +0 | +2 | |||
5xAB Shot | 600 | B: All C: Low/Air | 21 | 30 | Total: 59 | -21 | P1 | 80 | 85 | Normal | R | 2 | 13 | 17 | 17 | 21 | 29 | 0/+5 | +5 | +6 | |||
5xABB | 600 | B: All C: Low/Air | B: 21 C: 20 | 30 | Total B: 59 Total C: 58 | -21 | P1 | 80 | 85 | Normal | R | 2 | 13 | 17 | 17 | 21 | 29 | 0/+5 | +5 | +6 | |||
5xB | 900 | Mid | 10 | 4 | 14 | -1 | B | 100 | 89 | Long | S(J)R | 3 | 16 | 19 | 26 | Crumple 54 | 40 | 11 | +0 | +2 | |||
5x[B] | 8 | 4~(Recovery) Guard B (9~(Recovery) Guard B) | |||||||||||||||||||||
5x[B] A | 600 | Low | 13 | 3 | 14 | -3 | F | 80 | 85 | Long | 2 | 13 | Crumple 24 | 30 + Down 24 | Crumple 48 | 42 + Down 24 | 10 | +0 | +1 | ||||
5x[B] 6A | 1000 | Mid | 13 | 9 | 21 | -11 | B | 100 | 92 | Long | 4 | 18 | Launch | 42 + WBounce + Slide 10 | Launch | 60 + WBounce + Slide 10 | 12 | +0 | +5 | ||||
5x[B] 8A | 800 | High | 20 | 3 | 23 | -7 | H | 4~22 FT | 90 | 82 | Normal | 4 | 18 | Launch | 50 + GBounce | Launch | 65 + GBounce | 12 | +0 | +0 | |||
5xC | 850 | Mid | 9 | 5 | 18 | -6 | B | 100 | 89 | Long | SR | 3 | 16 | 19 | 22 | 24 | 36 | 11 | +0 | +2 | |||
5xCA | 900 | High | 21 | 6 | 15 | -2 | B | 90 | 82 | Normal | (S)R | 4 | 18 | 23 | 60 + GBounce | 28 | 75 + GBounce | 12 | +0 | +5 | |||
5xCB | 980 | High | 25 | 6 | 6 | +7 | H | 90 | 92 | Normal | R | 4 | 18 | 19 | 19 + Down 28 | 24 | 34 + Down 28 | 12 | +0 | +5 | |||
5xCC | 230×6~24 | All | 8 | 3×6~24 | 22 | -8 | B | 100 | 69 | Long | SR | 3 | 16 | 25 | 35 | 30 | 49 | 2 | +0 | +2 | |||
2A | 300 | Low/Air | 7 | 3 | 10 | -1 | F | 80 | 85 | Normal | CSR | 1 | 11 | 14 | 14 | 18 | 25 | 9 | +0 | +0 | |||
2B | 700 | Low | 10 | 3 | 18 | -4 | F | 80 | 89 | Long | SR | 3 | 16 | Launch | 40 | Launch | 54 + Down 23 | 11 | +0 | +2 | |||
2xC | 800 | Low | 12 | 6 | 19 | -6 | F | 80 | 92 | Long | SR | 3 | 18 | 19 | 28 | 24 | 43 | 12 | +0 | +5 | |||
2C | 850 | Mid | 10 | 4 | 30 | -15 | B | 10~13 H | 90 | 82 | Long | SJR | 4 | 18 | Launch | 26 | Launch | 41 | 12 | +0 | +5 | ||
j.A | 300 | High/Air | 6 | 3 | 9 | H | 80 | 80 | Normal | CSJR | 1 | 11 | 14 | 14 | 18 | 25 | 9 | +0 | +0 | ||||
j.B | 750 | High/Air | 9 | 4 (2) 2 | 12 | H | 80 | 89 | Long | SJR | 3 | 16 | 17 | 20 | 22 | 34 | 11 | +0 | +2 | ||||
j.C | 900 | High/Air | 11 | 4 | 24 | H | 80 | 89 | Long | SJR | 3 | 16 | 19 | 23 | 24 | 37 + Down 23 | 11 | +0 | +2 |
Drive Moves
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 800 | All | 25~80 [20~55] | Until Hit | Total: 72~127 [Total: 67~102] | P1 | 70 | 79 | Normal | SR | 3 | 16 | 19 | 35 | 24 | 49 | 0/+3 | +13 | +15 | |||||
5[D] | 900 | Unblockable | 81 [56] | Until Hit | Total: 128 [Total: 103] | P1 | 70 | 82 | Normal | SR | 4 | Launch | 35 | Launch | 50 | 0 | +13 | +15 | ||||||
j.D | 800 | All | 27~81 [22~56] | Until Hit | Total: Until L+8 | P1 | 70 | 79 | Normal | R | 3 | 16 | Launch + Down 23 | 35 | Launch + Down 23 | 49 | 0/+3 | +13 | +15 | |||||
j.[D] | 900 | Unblockable | 82 [57] | Until Hit | Total: Until L+8 | P1 | 70 | 82 | Normal | R | 4 | Launch | 35 | Launch | 50 | 0 | +13 | +15 | ||||||
D D | Redirect | 800 [900] | All | 5? | P1 | 70 | 79 [82] | Normal | R | 29 | Launch | 35 | Launch | 50 | 0/+3 [0/+13] | +13 | +15 | |||||||
D D OD | Redirect OD | 800×2 [900×2] | All | 5? | P1 | 70 | 79 [82] | Normal | R | 29 | Launch | 35 | Launch | 50 | 0/+3 [0/+13] | +13 | +15 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Ground Throw | 0×2, 1500 | Throw(70) | 7 | 3 | 23 | T | 100 | 50 | Normal | SR | 0, 4×2 | Launch 80, 80 + GBounce + Down 23 | 0×2, 12 | +0 | |||||||||
j.B+C | Air Throw | 0×2, 1500 | Throw(70) | 7 | 3 | 23+3L | T | 100 | 50 | Normal | SR | 0, 4×2 | 80 + WBounce 50 | 0×2, 12 | +0 | |||||||||
6A+B | Counter Assault | 0 | All | 13 | 3 | 32 | -16 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | ||
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | B | 80 | 60 | Normal | R | 24 | Crumple 50 | 60 | Crumple 100 | 74 | 11 | +0 | +2 | ||||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | B | 80 | 100 | Long | R | 24 | Crumple 50 | 60 | Crumple 100 | 74 | 11 | +0 | +2 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236 | Juncture | 28 | ||||||||||||||||||||||
236A | A Himeyuri | 1000 [1100] | All [Guard Crush 25/Barrier] | 5 [8] | 4 [1] | 20 | -4 [-2] | B | 100 | 69 [82] | Long | R | 3 [4] | 16 [18] | 22 [26] | 30 | 27 [Crumple 58] | 44 [45] | 6 [12] | +0 | +2 | |||
236A OD | A OD Himeyuri | 1000, 250 [1100] | All [Guard Crush 25/Barrier] | 5 [8] | 2,2 [1] | 20 | -1 [-2] | B | 100 | 72 [82] | Long | R | 4 | 16 [18] | Crumple 29 | 30 | Crumple 58 | 45 | 6 [12] | +0 | +5 | |||
236B | B Himeyuri | 1250 [1375] | All [Guard Crush 35/Barrier] | 15 [22] | 8 [1] | 20 | -9 [+0] | B | 100 | 72 [84] | Long | R | 4 [5] | 18 [20] | Launch + Down 23 | 36 [52] | Launch + Down 23 | 51 [68] | 12 [13] | +0 | +5 [+8] | |||
236B OD | B OD Himeyuri | 1250, 125×3 [1375] | All [Guard Crush 35/Barrier] | 15 [22] | 2,2,2,2 [1] | 20 | -7 [+0] | B | 100 | 74 [84] | Long | R | 5 | 20 | Crumple 31 | 52 + WBounce | Crumple 62 | 68 + WBounce | 3 [13] | +0 | +8 | |||
236C | Himeyuri: Dipper | 1300 [1430] | Mid | 9 [16] | 8 [1] | 24+14L | -27 | B | 1~12 All | 70 | 72 [84] | Very Short | R | 4 [5] | 18 [20] | Launch | 40 [60] | Launch | 55 [76] | 12 [13] | +0 | +5 [+8] | ||
236C OD | OD Himeyuri: Dipper | 1300, 130×3 [1430] | Mid | 9 [16] | 2,2,2,2 [1] | 24+14L | -25 | B | 1~12 All | 70 | 74 [84] | Very Short | R | 5 | 18 [20] | Launch | 60 | Launch | 76 | 3 [12] | +0 | +8 | ||
214 | Moon Blossom | 39+4L | 1~4 FT 5~14 All | |||||||||||||||||||||
j.214 | Air Moon Blossom | Until L+4 | 5~11 All | |||||||||||||||||||||
214A | Suzuran | 900 | All | 11 | Until L | 18 | H | 80 | 82 | Normal | R | 4 | 18 | Launch | 40 + Down 23 | Launch | 55 + Down 23 | 12 | +0 | +5 | ||||
214A Delayed | Suzuran Delayed | 900×2 | All | 11 | Until L,2 | 16 | +5 | H | 80 | 82 | Normal | R | 4 | 18 | Launch | 40 + Down 23, 40 | Launch | 55 + Down 23, 55 | 12, 12/+4 | +0, +4 | +5, +9 | |||
214B | Suzuran: Blaze | 1000 | All | 11 | Until L | 20 | H | 80 | 82 | Normal | R | 4 | 18 | Launch | 40 + Down 23 | Launch | 55 + Down 23 | 12 | +0 | +5 | ||||
214B Delayed | Suzuran:Blaze Delayed | 1000×2 | All | 11 | Until L,2 | 18 | +3 | H | 80 | 82 | Normal | R | 4 | 18 | Launch | 40 + Slide 5 + Down 23, 40 | Launch | 55 + Slide 5 + Down 23, 55 | 12, 12/+4 | +0, +4 | +5 | |||
214C | Suzuran: Dipper | 1100 | All | 11 | Until L | 20 | H | 80 | 82 | Normal | R | 4 | 18 | Launch | 40 + Down 23 | Launch | 55 + Down 23 | 12 | +0 | +5 | ||||
214C Delayed | Suzuran:Dipper Delayed | 1100×2 | All | 11 | Until L,2 | 18 | +3 | H | 80 | 82 | Normal | R | 4 | 18 | Launch | 40 + Slide 5 + Down 23, 40 | Launch | 55 + Slide 5 + Down 23, 55 | 12, 12/+4 | +0, +4 | +5 |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236D | Sylvan Hurricane Assault | 1200×2, 2200 [1200, 300×7, 2200] | All | 4+(25 Flash)+2 | 1,Until Offscreen, Until Ground | 61+10L | -52 | H | 4~Until L All | 80 | 84 | Long | R | 5 | 20 | Launch | 100 + Down 63 | Launch | 116 + Down 63 | 6×2,0 [6, 3×7, 0] | +0 | +8 | ||
214D | Floral Blizzard Blossom | 1500 [1800] | All | 10+(40 Flash)+7 | 8 | 49 | -36 | B | 1~10 Guard HBFP Flash~24 All | 60 | 94 | Very Short | R | 5 | 20 | Launch | 60 + WBounce 60 + Slide 10 + WStick 25 + Down 23 | Launch | 76 + WBounce 60 + Slide 10 + WStick 25 + Down 23 | 13/+10 | +10 | +18 | ||
214D Lv2 | Floral Blizzard Blossom | 2000 [2400] | All | (11~56)+(40 Flash)+8 | 8 | 49 | -36 | B | 1~(11~56) Guard HBFP Flash~(26~71) All | 60 | 94 | Very Short | R | 5 | 20 | Launch | 60 + WBounce 60 + Slide 10 + WStick 25 + Down 23 | Launch | 76 + WBounce 60 + Slide 10 + WStick 25 + Down 23 | 23/+10 | +10 | +18 | ||
214D Lv3 | Floral Blizzard Blossom | 3000 [3600] | All | (57~71)+(40 Flash)+8 | 8 | 49 | -36 | B | 1~(57~71) Guard HBFP Flash~(72~86) All | 60 | 94 | Very Short | R | 5 | 20 | Launch | 60 + WBounce 60 + Slide 10 + WStick 25 + Down 23 | Launch | 76 + WBounce 60 + Slide 10 + WStick 25 + Down 23 | 23/+10 | +10 | +18 |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | Shearing Cherry Blossom Storm | 600, 200×12 {600, 200×18, 1700} | All | 20 [10] | 3 | 34 | -10 | B | 1~22 All [1~12 All] | 125 | 80 | Long | 26 | Launch | 100 | 20 | 20, 1×12 {20, 1×18, 15} | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222D | Royal Crimson Sprout: New Moon Lotus | 0, 2000, 22000 | All | 7+(105 Flash)+8 | 3 | 75 | -39 | B | 1~17 All, Burst | Long | 4 | 18 | 12/+20 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
External References

To edit frame data, edit values in BBCF/Mai Natsume/Data.