BBCF/Hazama/Matchups

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< BBCF‎ | Hazama
 Hazama


Table of Contents
BBCF Amane Icon.png BBCF Arakune Icon.png BBCF Azrael Icon.png BBCF Bang Icon.png BBCF Bullet Icon.png BBCF Carl Icon.png
BBCF Celica Icon.png BBCF Es Icon.png BBCF Hakumen Icon.png BBCF Hazama Icon.png BBCF Hibiki Icon.png BBCF Tager Icon.png
BBCF Izanami Icon.png BBCF Izayoi Icon.png BBCF Jin Icon.png BBCF Jubei Icon.png BBCF Kagura Icon.png BBCF Kokonoe Icon.png
BBCF Lambda Icon.png BBCF Litchi Icon.png BBCF Mai Icon.png BBCF Makoto Icon.png BBCF Mu Icon.png BBCF Naoto Icon.png
BBCF Nine Icon.png BBCF Noel Icon.png BBCF Nu Icon.png BBCF Platinum Icon.png BBCF Rachel Icon.png BBCF Ragna Icon.png
BBCF Relius Icon.png BBCF Susanoo Icon.png BBCF Taokaka Icon.png BBCF Tsubaki Icon.png BBCF Valkenhayn Icon.png BBCF Terumi Icon.png
Scale Matchup Legend
Very Favorable Favorable Even Unfavorable Very Unfavorable
  • Replay Theater is a great resource to find matchup footage.
  • Character Strategy pages generally have at least some basic counter-strategy.
  • Please keep in mind the matchup chart is subjective and not all players may agree.


Es

Neutral

  • Her fireballBBCF Es ShooterBreunor.pngGuardAllStartup15RecoveryTotal: 44Advantage-8 is a pain in the ass

Hakumen

Hakumen is an awkward opponent to fight with, because his ability to cut your chains prevents you from advancing. As they also gain 1 Magatama for each cut projectile, you definitely don't want to give him free meter.

Overview | Frame Data | Matchups | Strategy | Reverse Matchup Return to Top

Neutral

  • In this matchup, Hazama is the person that will need to make risky moves (which probably holds for most of his matchups). You don't want to straight up throw D moves into his sword range to move in; to approach, use something like j.4D~D that will not be cut.
  • Two main anti-airs that Hakumen will use are 5A and 2C (hey, same as Hazama!). If your opponent are committing to use 2C for fishing hits, consider an early j.214B landing to punish 2C that has recovery to the end of world (33f), or you can double chain to throw off his timing.

Offense

As with all Hakumen matchup strategy, throws are useful for countering any D moves that Hakumen will throw out.

Defense

This matchup is one of the few matchups that Houtenjin can be considered as a "good" reversal, since Hakumen does not have good gatlings and has rather longer gaps between attacks. Other than that, just block. Some notable moves includes:

  • 6BBBCF Hakumen 6B.pngGuardHigh, MidStartup18Recovery23Advantage-4.
    • Without IB it's -4, which is a guaranteed throw on close range, but they can poke 2A to counter on further ranges. With IB, a throw on almost all ranges are guaranteed.
    • If you use barrier, 2A beats almost all their moves in close range, while far range you can opt for 2B.
  • TsubakiBBCF Hakumen j214C.pngGuardGuard Break 60/BarrierStartup15Recovery22+4LAdvantage-. Make more barrier moves when Haku has 3 Magatamas.

Susanoo

Neutral

Offense

Defense

There are 2 Overheads and 2 Lows that Susanoo will use in blockstrings:

input guard startup active recovery onBlock
input guard startup active recovery onBlock
6C High 25 4 20 -3
6D High 20 3(3)1 26 -14
3C Low 12 4(8)4 23 -8
2D Low 16 5 22 -10

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