< BBCF | Iron Tager

Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see BBCF/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
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Iron Tager | 13,000 | 6F | 28F (1~20F Inv All) | No Double Jump No Air Dash No Run Magnetism |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 400 | All | 7 | 3 | 11 | 0 | +6 | B | 100 | 80 | Short | STOJR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
5B | 540 | Low | 10 | 3 | 14 | 0 | 0 | F | 90 | 89 | Long | STOJR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
5C | 1000 | Mid | 15 | 4 | 18 | -3 | -10 | B | 100 | 92 | Long | SOR | 4 | 18 | 19 | 23 | 24 | 38 | 12 | +0 | +5 | ||
2A | 350 | All | 8 | 3 | 10 | +1 | +6 | B | 100 | 80 | Short | STORJ | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
2B | 580 | Low | 11 | 3 | 9 | +5 | +4 | F | 90 | 89 | Long | SOR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
2C | 1100 | Mid | 15 | 2 | 39 | -22 | -29 | B | 11~14 H | 90 | 82 | Long | SOR | 4 | 18 | Launch | 40 | Launch | 55 | 12 | +0 | +5 | |
6A | 800 | Mid | 19~44 | 7 | 37 | -27 | -36 | B | {16~(End of Active) Guard HBP} | 90 | 89 | Long | SOR | 3 | 16 | 17 | 22 + Slide 20 | 22 | 36 + Slide 20 | 11 | +0 | +2 | |
6[A] | 1000 | Mid | 45~52 | 7 | 37 | -23 | B | 16~(End of Active) Guard HBP | 90 | 94 | Long | SOR | 5 | 20 | 20 | 22 + Slide 20 | 26 | 38 + Slide 20 | 13 | +0 | +8 | ||
6B | 620 | Mid | 16 | 2 | 18 | -3 | -9 | B | 4~17 F | 90 | 89 | Long | SOR | 3 | 16 | 19 | 17 + Down 23 | 24 | 31 + Down 23 | 11 | +0 | +2 | |
6C | 1500 | High | 28 | 2 | 33 | -18 | -36 | B | 80 | 84 | Normal | SORJ* | 5 | 20 | Launch | 33 + GBounce | Launch | 52 + GBounce | 13 | +0 | +8 | ||
3C | 810 | Low | 13 | 3 | 22 | -8 | -11 | F | 80 | 82 | Long | SOR | 4 | 18 | Launch | 58 | Launch | 73 + Down 16 | 12 | +0 | +5 | ||
j.A | 400 | High/Air | 7 | 3 | 9 | H | 80 | 80 | Normal | STOR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||||
j.B | 700 | High/Air | 10 | 16 | 20 | H | 80 | 89 | Long | SOR | 3 | 16 | 17 | 17 | 22 | 31 + GBounce 60 | 11 | +0 | +2 | ||||
j.C | 1050 | High/Air | 13 | 5 | 12 | H | 80 | 92 | Long | SOR | 4 | 18 | 19 | 22 | 24 | 37 | 12 | +0 | +5 | ||||
j.2C | 1200 | High/Air | 18 [5] | Until L+2 | 18 | H | 80 | 92 | Long | R | 4 | 18 | Launch | 32 + Down 23 | Launch | 50 + GBounce | 12 | +0 | +5 |
Drive Moves
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 1100 | All | 23 | 7 | 20 | -6 | -23 | B | OD: 15~26 Guard BP | 100 | 84 | Long | SOR | 5 | 20 | Crumple 31 | 40 + Slide 15 | Crumple 84 | 56 + Slide 22 | 15 | +0 | +8 | ||
2D | 1200 | All | 26 | 10 | 18 | +2 | -27 | F | OD: 12~35 Guard FP | 90 | 84 | Long | R | 5 | 20 | 21 | 32 + Slide 10 | 30 | 51 + Slide 10 | 15 | +0 | +8 | ||
4D | 800 | All | 13 | 4 | 14 | -1 | -4 | B | OD: 5~12 Guard BP | 100 | 89 | Normal | R | 3 | 16 | 17 | 30 | 28 | 44 + WBounce 50 | 11 | +0 | +2 | ||
j.D | 1120 | High/Air | 23 | 4 | 28+7L | H | OD: 6~26 Guard HP | 80 | 94 | Long | SOR | 5 | 20 | 25 | 38 | 31 | 54 | 15 | +0 | +8 |
Universal Mechanics
- All Universal Mechanic moves are in a counterhit state for the entire move.
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Forward Throw | 1500 | Throw (140) | 7 | 3 | 23 | T | 100 | 50 | Normal | SOR | 0, 4 | Launch 100 | 0, 12 | +0 | |||||||||
4B+C | Back Throw | 0, 1500 | Throw (140) | 7 | 3 | 23 | T | 100 | 50 | Normal | R | 0, 4 | Launch 100 | 0, 12 | +0 | |||||||||
j.B+C | Air Throw | 0, 1500 | Throw (160) | 7 | 3 | 23+3L | T | 100 | 50 | Normal | R | 0, 4 | 60 | 0 | +0 | |||||||||
6A+B | Counter Assault | 0 | All | 16 | 2 | 31 | -14 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | ||
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | B | 80 | 60 | Normal | R | 4 | 24 | Launch | 60 + GBounce + Down 23 | Launch | 74 + GBounce + Down 23 | 11 | +0 | +2 | |||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | B | 80 | 100 | Long | R | 4 | 24 | Launch | 60 + GBounce + Down 23 | Launch | 74 + GBounce + Down 23 | 11 | +0 | +2 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | A Sledgehammer | 1200 | All | 20 | 3 | 18 | -4 | -14 | B | 1~23 Guard P | 80 | 89 | Normal | R | 3 | 16 | 26 | 44 | 31 | 58 | 11 | +0 | +2 | |
236B | B Sledgehammer | 1300 (1500) | All | 35~56 | 4 | 20 | -7 | -32~-53 | B | 1~(1F after Active) Guard P 11~(6F before Active) Guard HBP | 80 | 89 | Normal | R | 3 | 16 | Crumple 31 | 50 | Crumple 62 | 64 | 11 | +0 | +2 | |
236X~236A | 236X Additional Attack | 1370 | High | 22 | 6 | 30 | -17 | -31 | B | 1~21 Guard HBP | 70 | 92 | Very Short | R | 4 | 18 | Launch | 54 + Down 23 | Launch | 69 + GBounce + Down 23 | 12 | +0 | +5 | |
360A | Gigantic Tager Driver | 0×2, 2500 | Throw | 6 | 2~20 | 29 (Miss), 44 (Hit) | T | 3~6 All | 100 | 60 | Very Short | 0×2, 4 | Launch 100 + Down 23 | 0×2, 12 | +0 | |||||||||
360B | Wedge Catapault | 0×2, 1200 | Throw | 30 | 4 | 30 (Miss), 41 (Hit) | T | 6~30 All | 60 | 100 | Normal | 0×2, 4 | Launch 200 + WBounce | 0×2, 6 | +0 | |||||||||
360B~360B | Impact Driver | 0, 1400 | 44 | T | 100 | 4 | 100 + Down 23 | 0, 8 | +0 | |||||||||||||||
j.360C | Air Driver | 0×2, 2700 | Throw | 6 | 3~36 | Until L+12 (Miss), 44 (Hit) | T | 100 | 60 | Very Short | 0×2, 4 | 100 + Down 23 | 0×2, 12 | +0 | ||||||||||
22D | Gadget Finger | 0, 100 | Unblockable | 7 | 8~47 | 9 (Whiff), 27 (Hit) | T | 100 | 80 | Long | 0 | Until L+10 | Stand | 0 | +0 | |||||||||
41236D | Spark Bolt | 1500 | All | 12 | Until Hit | Total: 47 | -1 | -20 | P2 | 80 | 82 | Long | R | 4 | 18 | Launch | 80 + WBounce | Launch | 95 + WBounce | 0/+16 | +18 | +18 | ||
623D | Diagonal Spark Bolt | 1500 | All | 12 | Until Hit | Total 47 | -1 | -20 | P2 | 80 | 82 | Long | R | 4 | 18 | 80 + WBounce | 95 + WBounce | 0/+16 | +18 | +18 | ||||
j.63214A | Crimson Punisher | 800, 1500 | All | 15 | 3 | 16+3L (Whiff), 34 (Hit) | H | 80 | 92×2 | Long | R | 4 | 18 | Launch, 19 | 60 + Down 53, 19 + Down 39 | Launch, 24 | 75 + Down 53, 34 + Down 39 | 12 | +0 | +5 | ||||
214D | Voltic Charge | 39~113 | 6~(21~95) Guard HBP | |||||||||||||||||||||
214D~236A | 214D Additional Attack | 1370 | High | 13 | 6 | 30 | -17 | -22 | B | 1~12 Guard HBP | 70 | 92 | Very Short | R | 4 | 18 | Launch | 54 + Down 23 | Launch | 69 + GBounce + Down 23 | 12 | +0 | +5 | |
623C | Atomic Collider | 0, 2250 | Air Unblockable | 17~60 | 4 | 19 | T | 4~15 H | 100 | 100, 82 | Long | R | 0, 4 | 62 + GBounce | 77 + GBounce | 0, 12 | +0 |
- Electricity Meter
- Required to use Spark Bolt
- 1000 Units
- Gains 1 unit per frame. Gains 4 units per frame during OD
- Does not gain during Hitstop
- Gauge empties frame 1 of using Spark Bolt
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
720C | Genesic Emerald Tager Buster | 0×3, 4620 [0×3, 5220] | Throw | 5+(28 Flash)+0 | 3~58 | 41 | T | 1~6 All | 100 | 100,75,92 | Long | 0×3, 4 | Launch 100 + Down 65 | 0×3, 20 | +0 | |||||||||
236236B | Magna Tech Wheel | 220×19, 1800 | All×19, High/Air | 7+(38 Flash)+12 | 4,2×18 (15) 3 | 72 | -56 | B | 1~24 Guard All 25~58 Guard xP | 80 | 82 | Normal | R | 4 | 18 | 19×7, Launch | 60 + Down 23×7, 80 + GBounce | 24×7, Launch | 75 + Down 23×7, 95 + GBounce | 0×19, 28 | +0 | +5 | ||
236236B OD | Magna Tech Wheel OD | 180×31, 1800 | All×31, High/Air | 7+(38 Flash)+12 | 4,2×30 (15) 3 | 72 | -56 | B | 1~24 Guard All 25~58 Guard xP | 80 | 82 | Normal | R | 4 | 18 | 19×7, Launch | 60 + Down 23×7, 80 + GBounce | 24×7, Launch | 75 + Down 23×7, 95 + GBounce | 0×31, 28 | +0 | +5 | ||
236236B~236236B | Terra Break | 3600 [4200] | All | 9+(20 Flash)+25 | 9 | 35 | -25 | B | 1~13 All | 80 | 82 | Normal | (R) | 4 | 18 | Launch | 80 + WBounce [80 + WBounce + Down 23] | Launch | 95 + WBounce [95 + WBounce + Down 23] | 18 | +0 | +5 |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | Charged Lightning | 600, 0, 70×21, 1150 {600, 0, 75×30, 3300} | All | 20 [10] | 3 | 34 | -10 | -30 [-20] | B | 1~22 All [1~12 All] | 125 | 80 | Long | 2 | 26 | Launch | 120 + Down 23 | 20 | 20, 8×21 {×30}, 20 | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
1080D | King of Tager | 16000 | Unblockable | 5+(50 Flash)+16~84 | 4 | 76 | T | 1~9 All | 5 | 13 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- 5B and 2B are tied together - they can be used a combined total of 3 times per string
- Tager's command throws (360A/B, j.360C, 720C) and Astral are not included in Special/Super cancels
External References

To edit frame data, edit values in BBCF/Iron Tager/Data.