(→Midscreen: need to confirm if this actually works) |
(→Midscreen: added another combo, I’ll confirm these later) |
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! Combo !! Damage !! Meter Gain !! Difficulty !! Notes | ! Combo !! Damage !! Meter Gain !! Difficulty !! Notes | ||
|- | |- | ||
| c.XXX > 623L~6M || || || || Basic, universal knockdown combo. | | c.XXX > 623L~6M || || || || Basic, universal knockdown combo. All 623X combos work from f.H thanks to how far it pulls Anre forward. | ||
|- | |- | ||
| c.XXX > 623M~6M || || || || Standing-only version of the above combo. | | c.XXX > 623M~6M || || || || Standing-only version of the above combo. | ||
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|- | |- | ||
| CH f.M/CH 2M > 236L~X || || || || Conversion from a far poke. | | CH f.M/CH 2M > 236L~X || || || || Conversion from a far poke. | ||
|- | |||
| CH AA 2H > 236M~X || || || || Basic CH AA combo and the only way to combo into 236M. | |||
|- | |- | ||
|} | |} |
Revision as of 04:48, 6 August 2021
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- All buttons are done using in game notation of LMHU. X represents the use of any normal button. "Normal" buttons are the aforementioned LMH buttons.
- LX results in more damage than LXX due to scaling in most combos involving EX moves.
Midscreen
Combo | Damage | Meter Gain | Difficulty | Notes |
---|---|---|---|---|
c.XXX > 623L~6M | Basic, universal knockdown combo. All 623X combos work from f.H thanks to how far it pulls Anre forward. | |||
c.XXX > 623M~6M | Standing-only version of the above combo. | |||
c.XXX > 623L~6H | Full crouch confirm version. | |||
CH f.M/CH 2M > 236L~X | Conversion from a far poke. | |||
CH AA 2H > 236M~X | Basic CH AA combo and the only way to combo into 236M. |
Corner
Combo | Damage | Meter Gain | Difficulty | Notes |
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Combo Theory
Video Examples
Click [★] for character's full frame data
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Frame Data & System Data •
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Attack Attributes •
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