GBVS/Seox

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Overview

Overview


Playstyle
Seox ... is an agile rush-down fighter, using a deadly arsenal of swift attacks and afterimages to break his opponent's defenses with an onslaught of mix-ups.
Pros Cons
  • Strong Pressure: Moves such as his 5U and the rekka followup, EX Gate of Demons, and Snake Bite give Seox a lot of advantage to keep up and even loop his pressure.
  • High Mobility: Seox has many options to close the gap on the opponent with his Empty Hand wall jump, 5U teleport, and his Thunderflash parry which he can hold to dash towards or jump at the opponent.
  • Fast Normals: Lots of Seox's normals start up and recover faster than average, accentuating his pressure and giving him some unique counterhit links.
  • Restricted Routing: Having Six Claw Execution as his main combo tool can restrict a lot of combo routing especially as it is his main pressure tool as well.

Normal Moves

c.L

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
400 Mid 5 3 6 +2 +6
  • Seox's fastest normal.

Basic, +2 on block c.L. Useful for abare due to its speed as well as pressure due to its frame advantage. Seox can use two of these in a row and still be in range for a 2L, making his pressure a bit scarier than average.

Level Attribute
0

c.M

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
700 Mid 6 3 12 0 +4
  • Great frametrap button, but frametraps after are difficult.
  • Links into c.L on crouching.
  • Links into c.H on counterhit.

The Granblue c.M. Useful as a frame trap from lights as its more rewarding on counterhit.

Level Attribute
2

c.H

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
700, 300 Mid 8 2,4 18 -3 +1
  • Combos into 236M.

High hitstun c.H that allows for combos not possible from Seox's autocombo without a crouch confirm. Quite safe on block and makes for a high damage combo starter. Any L button into c.H will frame trap 6-frame buttons, but keep in mind that it will leave you minus.

Level Attribute
4

Auto Combo

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
c.XX 350 Mid 9 3 15 -3 +1
c.XXX 350 Mid 12 3 18 -4 0

Mostly relegated to combo and blockstring filler. Seox can effectively frametrap from these with 236M, which in turn can make them useful as pressure reset points once respect is established.

Version Level Attribute
c.XX 2
c.XXX 3

c.XX:
c.XXX:

f.L

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
400 Mid 6 4 12 -3 +1

Mostly a punish tool for quick-recovering moves as Seox's plus on block lights have comparable range. Using three 2Ls will leave Seox out of range.

Level Attribute
1

f.M

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
700 Mid 8 3 15 -3 +1

Seox's longest poke. Cancel into rekkas for pressure and combos.

Level Attribute
2

f.H

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
1000 Mid 8 3 21 -7 -3
  • Same startup as f.M.

Comparable startup and range to f.M but with higher damage, clash level, and recovery. Excellent as a whiff punish tool as its higher hitstun gives more time to confirm.

Level Attribute
3

2L

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
400 Low 6 3 6 +2 +6
  • Excellent pressure tool.

Seox can fit three of these in a row and still be in range for another frame trap with f.M or 2M. Links into c.M on standing opponents and 2M on crouching opponents.

Level Attribute
0

2M

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
700 Mid 7 3 14 -2 +2

One frame faster than f.M at the cost of a little reach. Great frame advantage for a 2M normal and quite difficult to whiff punish.

Level Attribute
2

2H

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
1000 Mid 10 5 24 -12 -8
  • Seox's main anti-air.

Converts into good damage on AA CH and decent damage on normal AA connect.

Level Attribute
3

2U

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
700 Low 8 3 23 -11 HKD
  • Fast, but too slow to use as a crouch confirm.

Primarily a combo tool due to its long recovery and high disadvantage on block. One frame slower than 2M and the same speed as f.M and f.H gives it a lot of competition as a poke.

Level Attribute
2

j.L

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
400 High 5 Until landing 0
  • Active until landing.
  • Great horizontal reach.
Level Attribute

j.M

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
550 High 6 5 Until landing
  • Seox's crossup normal.

Instant j.M can hit taller standing characters like Katalina and Percival. Other than that, use this when it's hard to tell what side Seox will land on.

Level Attribute

j.H

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
800 High 8 6 Until landing
  • Seox's primary jump-in.

j.H has the most downwards reach of all of Seox's air normals and has decent horizontal range too, making it a great jump-in button for fireball punishes.

Level Attribute

j.U

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
800 Mid 24 Until landing Until landing+11
  • Can be advantageous if it hits an opponent's foot area.

Pretty slow but serves its purpose of throwing off anti-air timings. Leads to a combo if it connects late on a crouching opponent. Part of what makes Seox's approach so good.

Level Attribute


Unique Action

Demon Step/New Perspective

5U or 5[U]

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
5U 800 Mid 27 25 10 +1 +5
5[U] 800 Mid +2 +6

Seox sends out a shadow clone of himself as a projectile. Unlike other projectiles in the game, this projectile can be attacked and will disappear if hit. Holding the button will make Seox teleport to wherever the fireball connects, but will also make him take damage if the fireball is hit by an attack. The held version combos into c.L.

Version Level Attribute
5U
5[U]

5U:
5[U]:


Universal Mechanics

Ground Throw

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
1500 Throw 7 3 31 HKD
Level Attribute

Air Throw

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
1500 Throw 5 5 Until landing +6 HKD
Level Attribute

Overhead Attack

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
1000 High 26 6 17 -4 +1
Level Attribute
4


Special Moves

Six-Claw Execution

GBVS Flurry.png 236X or 5S

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
236L 400 Mid 13・19 2(4)2 25 -14 -10
236M 600 Mid 21 2 23 -10 -6
236H 800 Mid 16・19・22・25 2(1)2(1)2(1)2 17 -4 0

Seox's main special move, a rekka that leads into different follow-ups. Each starter can turn into a myriad of frame traps and pressure resets and is his main pressure and combo tool. Think carefully about when you should spend the EX version.


236L
  • Hits twice with a blue trail.

Seox's main combo ender and pressure extender. Combos from pretty much anything. Leads to the 6M follow-up on crouching opponents, which gives Seox more combo options.


236M
  • Hits once with a red trail.

Situational combo extender and frametrap tool. Combos from autocombo on crouching opponents and c.H always. Always combos into the 6M follow-up.


236H
  • Yellow effect makes it easy to distinguish.

Combos from anything and always leads to the 6M follow-up for good damage. Be careful using this as you lose Seox's main combo and pressure tool.

Version Level Attribute
236L
236M
236H

236L:
236M:
236H:

Six-Claw Execution Followups

Six-Claw Execution > X

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
236X > 6L/H 300 Mid 9 5,2 17 -4 0
236X > 6M 300 Mid 14 5,2 20 -7 KD
236X > 4L 600 Mid 9 5 22 -8 KD
236X > 4M/H 1100 Mid 21 5 22 -8 KD
236X > 8L 800 Mid 23 3 13 +1 +5
236X > 8M/H 900 Mid 30 3 12 +2 +6
236X > 6U/4U Total 21/23 [Total 25/30]
Archdemon Kick (6X)
  • L version keeps opponent grounded. Blue trail.
  • M version launches on hit. Red trail.
  • Cancels into any other follow-up.

Seox's rekka extender. The M version always combos from 236M and 236H, but only combos from 236L on crouching opponents.


Wolf's Howl (4X)
  • L version combos from anything.
  • M version combos from M Archdemon kick.
  • M version wallbounces on counterhit.

A thrusting attack that sends the opponent flying. L version is your standard ground combo ender. M version works as a frametrap and another potential crouch confirm point. Going for a frametrap with the M version is very dangerous but leads to excellent damage in the corner.


Snake Bite (8X)
  • L version has a blue trail and is a little faster. Links into c.L.
  • M version has a red trail and links into c.M.

Seox's pressure reset option from Six-Claw Execution. Always plus on block and ground bounces from 236H allowing for extended combos. Gives a closer knockdown than M Wolf's Howl on opponents launched from M Archdemon Kick at the cost of damage.


Shadow Trace (4U/6U)
  • Command dash, can phase through opponents.

A movement option off of Six-Claw Execution. Seox can dash forward or backward based on input. The backdash version is useful for gaining space and is generally quite safe. The forward version is great for sneaking in a pressure reset on an opponent respecting a potential frame trap or looking for Snake Bite.

Version Level Attribute
236X > 6L/H
236X > 6M
236X > 4L
236X > 4M/H
236X > 8L
236X > 8M/H
236X > 6U/4U

236X > 6L/H:
236X > 6M:
236X > 4L:
236X > 4M/H:
236X > 8L:
236X > 8M/H:
236X > 6U/4U:

Thunderflash

GBVS Reversal.png 623X or 6S

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
623L 1000 Total 36 -8 KD 4~23 Catch
623M 1000 Total 36 -8 KD 4~23 Catch
623H 1000 Total 32 -8 HKD 1~18 Catch

Seox goes into a counter stance. All strikes can be parried and counterattack against. If you hold the button while parrying an attack, Seox will reposition himself depending on the version.


623L/623M
  • L version moves forward if held.
  • M version moves up if held.

Not instant but useful to get around predictable things in neutral like fireballs.


623H
  • Moves forward if held.
  • Active from frame 1, but shorter active time than non-EX versions.

Seox's counter reversal. Vulnerable to throws but beats safejumps and has the added benefit of also being a movement tool.

Version Level Attribute
623L
623M
623H

623L:
623M:
623H:

Gate of Demons

GBVS Leap.png 214X (Air OK) or 4S

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
214L 600 All 34 Total 58 -4 0
214M 800 Mid 29 5 14 -1 KD
214H 1200 All 21 +3 +7
j.214L 800 All 9 Until
j.214M 800 All 15 12 Until landing +13 -1 KD
j.214H 1200 All 9 Until landing +4
214L
  • Fires a projectile.

Hard to zone with as the projectile moves downwards. Useful as a meaty after a tech flipout or as a way to secure a certain part of the screen.


214M
  • Claw dive.
  • -1 point blank, even on block at a large range and +1 at max range. Useful for bullying characters without a 5f button.

214H
  • Two-hit projectile like 214L.
  • Combo extender from c.H.
  • Almost always consistent AA combo from 2H even on normal hit.

Plus on block and allows for combo and pressure extensions.


j.214L
  • Claw strike, bounces back on hit/block.

j.214M
  • Claw strike, bounces forward on hit/block.
  • Retains air options upon connect, allowing for a followup.
  • Opens up combo extensions in the air.

214H
  • Air fireball.

Just as useful as the ground version. Using it in combos is more difficult but it's a lot more applicable in neutral.

Version Level Attribute
214L
214M 3
214H
j.214L
j.214M
j.214H

214L:
214M:
214H:
j.214L:
j.214M:
j.214H:

Empty Hand

GBVS Leap.png [2]8X or 2S

Version Damage Guard Startup Active Recovery On-Block On-Hit Invuln
[2]8L 1000 All 36 8 14 -4 ~ +3 KD
[2]8M 1000 All 36 10 14 -4 ~ +3 KD
[2]8H 1000 All 32 7-13 14 -4 ~ +2 HKD

Seox's walldive attack. Has projectile invulnerability can be used to read and punish fireballs. Framedata on block varies depending on the height it hits the opponent. The lower it hits the more plus it becomes.


[2]8L
  • Dives at a sharp, downwards angle.

Mostly useful as a fakeout to make your opponent whiff an AA.


[2]8M
  • Dives and travels about halfscreen.

This is the best non-EX version to go over fireballs in neutral, but its speed and input makes this difficult to do on reaction.


[2]8H
  • Dives to opponent.
  • Can be held.

Can lead to a combo if it counterhits but is quite spacing-dependant.

Version Level Attribute
[2]8L
[2]8M
[2]8H

[2]8L:
[2]8M:
[2]8H:


Skybound Art

Void Claws: Terminus

236236H or 236S

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
3500 Mid 9+4・9+10 3,6 41 -27 HKD

A claw strike with invulnerability. If it hits close, Seox will follow up with a series of cinematic attacks. The range of this super is short compared to other thrust supers and the range that will activate his cinematic is even smaller, around f.M range.

Level Attribute
4

Six-Ruin's Enlightenment

214214H or 214S

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
Mid Total 22 HKD

Seox creates two shadow clones who will mimic his actions and attack with him. While the Skybound Art is active, Seox's attacks will hit multiple times.

Level Attribute
4


Super Skybound Art

Three Thousand and One Talons

236236U or 236SU

Damage Guard Startup Active Recovery On-Block On-Hit Invuln
4500 Mid 8+6 3,6 40 -30 HKD

An advancing attack will invulnerability. On a close hit, Seox brings out the shadow clones and unleashes a cinematic beatdown.

Level Attribute
4


Colors

Colors
Color 1
Color 2
Color 3
Color 4
GBVS Seox Color 01.png
GBVS Seox Color 02.png
GBVS Seox Color 03.png
GBVS Seox Color 04.png
Color 5
Color 6
Color 7
Color 8
GBVS Seox Color 05.png
GBVS Seox Color 06.png
GBVS Seox Color 07.png
GBVS Seox Color 08.png
Color 9
Color 10
Color 11
Color 12
GBVS Seox Color 09.png
GBVS Seox Color 10.png
GBVS Seox Color 11.png
GBVS Seox Color 12.png
Color 13
Color 14
Color 15
Color 16
GBVS Seox Color 13.png
GBVS Seox Color 14.png
GBVS Seox Color 15.png
GBVS Seox Color 16.png
Color 17
Color 18
Color 19
Color EX
GBVS Seox Color 17.png
GBVS Seox Color 18.png
GBVS Seox Color 19.png
GBVS Seox Color EX.png
Weapons
01
02
03
04
GBVS Seox Weapon 01.png
GBVS Seox Weapon 02.png
GBVS Seox Weapon 03.png
GBVS Seox Weapon 04.png
05
06
07
08
GBVS Seox Weapon 05.png
GBVS Seox Weapon 06.png
GBVS Seox Weapon 07.png
GBVS Seox Weapon 08.png


External References

Seox Combo Sampler by ZomBmu

Navigation

Seox
Ambox notice.png To edit frame data, edit values in GBVS/Seox/Data.