
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Frame Data Glossary | |
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Guard | How this attack can be guarded. |
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). |
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
Recovery | Number of frames this move is in a recovery state before returning to neutral. |
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
OnHit | After getting hit by this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
Invuln | Attribute and Hitbox invincibility for this attack |
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||
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For more values, see GBVS/Frame Data |
System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Yuel | 10,000 | 4f | 17f | Step Dash (during Third Dance) |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
c.L | 400 | All | 5 | 3 | 6 | +2 | +6 | 0 | ||
c.M | 700 | All | 6 | 3 | 14 | -2 | +2 | 2 | ||
c.H | 600, 200×2 | All | 8 | 2, 2, 2 | 21 | -4 | 0 | 4 | ||
c.XX | 400 | All | 9 | 3 | 15 | -3 | +1 | 2 | ||
c.XXX | 400 | All | 12 | 3 | 18 | -4 | 0 | 3 | ||
f.L | 400 | Low | 6 | 3 | 9 | +1 | +5 | 1 | ||
f.M | 500, 200 | All | 9 | 3, 1 | 21 | -7 | -3 | 2 | ||
f.H | 1000 | All | 10 | 6 | 19 | -8 | -4 | 3 | ||
2L | 400 | Low | 6 | 3 | 6 | +2 | +6 | 0 | ||
2M | 700 | All | 7 | 3 | 15 | -3 | +1 | 2 | ||
2H | 500×2 | All | 11 | 3, 3 | 24 | -10 | -6 | 3 | ||
2U | 700 | Low | 7 | 3 | 24 | -12 | HKD | 2 | ||
j.L | 400 | High | 5 | Until L | 0 | 1 | ||||
j.M | 300×2 | High, All | 6, 10 | 3,3 | Until L | 1 | ||||
j.H | 400×2 | High | 8, 15 | 4(3)3 | Until L | 1 | ||||
j.U | 200×n | All | 19 | 3×n | 11 | -1 | +1 | 1 |
Unique Action
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
5U | Third Dance | 20 total | |||||||||
5U-U | 12 total | ||||||||||
5U-66 | 14 total | ||||||||||
5U-44 | 17 total | 8~11 Low | |||||||||
5U-L+M | 1500 | Throw | 22 | 3 | 31 | N/A | HKD | 3~13 Airborne | |||
5U-Catch | Eye of the Sparrow | 700 | All | 7 | 15 | 15 | -13 | KD | 4 | 1-Active Full | |
5U-5L | 400 | All | 5 | 3 | 8 | 0 | +4 | 0 | |||
5U-2L | 600 | All | 8 | 3 | 15 | -3 | +1 | 2 | |||
5U-5M | 800 | All | 16 | 4 | 13 | 0 | +5 | 3 | 10-19 Low | ||
5U-2M | 600 | Low | 10 | 6 | 5 | +2 | +6 | 1 | 7-18 Low Profile | ||
5U-5H | Gurren | 1000 | All | 15[29] | 11 | 14 | -6 | -2 | 4 | ||
5U-2H | Yugetsu | 1000 | All | 11 | 6 | 24 | -13 | KD | 3 |
Special Moves
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236L | L Starlit Sky | 900 | All | 14 | 4,4,4 | 16 | -3 | +1 | 3 | ||
236M | M Starlit Sky | 1100 | All | 18 | 2,2,2,2,2,2,4 | 21 | -8 | KD | 3 | ||
236H | H Starlit Sky | 1100 | All | 14 | 2,2,2,2,2,2,4 | 16 | -3 | HKD | 3 | ||
623L | L Hien: Homuragaeshi | 1000 | All | 9 | 2,2,3,2,2,2 | 21 + 12 after landing | -22 | KD | 3 | 1-12 Full | |
623M | M Hien: Homuragaeshi | 1200 | All | 11 | 2,2,2,2,2,2,2,2 | 23 + 12 after landing | -28 | KD | 3 | 1-14 Full | |
623H | H Hien: Homuragaeshi | 1400 | All | 9 | 2,2,2,2,2,2,2,2,2,2 | 27 + 12 after landing | -38 | HKD | 3 | 1-28 Full | |
214L | L Hanaarashi | 1200 | All | 46 | 3,3 | 13 | +1 | +5 | 3 | 3-15 Full | |
214M | M Hanaarashi | 1000 | Low | 41 | 6 | 18 | -7 | KD | 3 | 3-15 Full | |
214H | H Hanaarashi (1) | 1200 | All | 42 | 3,3 | 12 | +2 | +6 | 3 | 1-14 Full | |
214H-M | H Hanaarashi (2) | 1000 | Low | 38 | 6 | 15 | -4 | HKD | 2 | 1-14 Full | |
22L | L Foxflame | 800 | All | 21 | 9 | 17 | -3 | +1 | 2 | ||
22M | M Foxflame | 1000 | All | 31 | 9 | 13 | +5 | +9 | 2 | ||
22H | H Foxflame | 800 | All | 23 | 9 | 14 | +1 | +5 | 2 |
Supers
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
236236H | Crimson Dance: Rinnen-aratame | 3200 | All | 9+5~14 | 3 | 39 | -23 | HKD | 5 | 1~14 All | |
236236U | Sapphire Dance: Gentiana | 4000 | All | 7+7 | 3×20 | 40 | -24 | HKD | 5 | 1~22 All |
Other
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
---|---|---|---|---|---|---|---|---|---|---|
name | damage | guard | startup | active | recovery | onBlock | onHit | level | invuln | |
Ground Throw | 1500 | Throw | 7 | 3 | 31 | N/A | HKD | 0, 4 | ||
Air Throw | 1500 | Throw | 5 | 5 | Until L+ 6 | N/A | HKD | |||
Overhead Attack | 1000 | High | 26 | 6 | 17 | -4 | +1 | 5 | 4~28 Throw 7~25 Low |

To edit frame data, edit values in GBVS/Yuel/Data.