GBVS/Avatar Belial/Frame Data

From Dustloop Wiki
 Avatar Belial

Glossary

How do I read frame data?

System Data Glossary  
Health The amount of damage that characters can take before losing a round.
Prejump Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block.
Backdash Number of frames this move is in a recovery state before returning to neutral.
Frame Data Glossary  
Guard How this attack can be guarded.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

OnHit After getting hit by this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.


Attack Level Values
Attack Level Table
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Untechable (Air Counter Hit) 28 32 36 40 44
Blockstun (Ground) 10 12 14 16 18
Blockstun (Air) 19 21 23 25 27
Hitstop 10 10 12 14 16
Counter Hit Hitstop +2 +2 +4 +8 +12
  • Crouching hit adds 1F additional hitstun
  • Air attacks from levels 0-2 inflict 14F of hitstun, levels 3 and 4 inflict 18.
  • Air counter hit doubles the amount of untechable time
  • Additional hitstop on counter hit only applies to opponent.
For more values, see GBVS/Frame Data


System Data

name health prejump backdash Unique Movement Options
Avatar Belial 9,000 4f 26f Pact

Normal Moves

input damage guard startup active recovery onBlock onHit level invuln
input damage guard startup active recovery onBlock onHit level invuln
c.L 400 Mid 5 3 6 +2 +6 0
c.M 700 Mid 6 3 12 0 +4 2
c.H 700,500 Mid 8 2,4 18 -3 +1 4
c.XX 350 Mid 9 3 15 -3 +1 2
c.XXX 350 Mid 12 3 18 -4 0 3
f.L 400 Mid 6 5 12 -4 0 1
f.M 300, 500 Mid 7 1,3 18 -6 -2 2
f.H 1000 Mid 9 4 22 -9 -5 3
2L 400 Mid 5 3 8 0 +4 0
2M 600 Low 6 5 13 -3 KD 2
2H 1000 Mid 11 6 23 -12 -8 3
2U 700 Low 10 6 20 -11 HKD 2
j.L 400 High/Air 5 Until L 0 1
j.M 550 High/Air 7 6 Until L 1
j.H 800 High/Air 9 6 Until L 2
j.U 800 20 Until L+1 21 -4 at best

Unique Action

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
5U Habakkuk 700 28 2 26 +4 +8
5[U] Habakkuk (Charged) 700 49 2 15 +10 KD
5U Follow-Up Pact (5U) 1500 -11
8U Follow-Up Pact (8U) 700 +2 HKD

Special Moves

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236L Rejected Truth 500, 100×3 All 18 Total 53 -6 -2
236M Destructive Delusions 500, 200, 100×3 All 20 Total 53 -6 -2
236H H Rejected Truth 600, 100×4 All 16 Total 55 +2 +6
623L L Blind Devotion 1000 All 9 6 33 -23 KD 1~14 All
623M M Blind Devotion 700, 200, 100×4 Mid, All×5 9 2,3,3,3,3,4 34 -30 KD 1~13 All
623H H Blind Devotion 700, 200, 50×4, 800 Mid 9 2,3,3,3,3,3 35 -30 HKD 1~25 All
214M M Carnal Passion 600 Mid 22 6 15 -4 0
214H H Carnal Passion 500 Mid 16 4 15 -4 0
214X > 4X Followup 1 400 Mid -8 KD
214X > 4X > 4X Followup 2 700 Mid -16 KD
22L L Wings Bestowed Total 62
22M M Wings Bestowed Total 75
22H H Wings Bestowed Total 105
22X~L Stolas 700 15 Until L+1 11 +2/+4(crouch) +3
22X~M Beleth 600, 100×5 21 +2 KD
22L~H L Barbatos 2000 Throw 31 HKD
22M~H M Barbatos 2500 Throw 29~33 2 34 HKD
22H~H H Barbatos 2000 Throw 30~35 2 34 HKD
22X~U Habakkuk (Midair) 1000 27 5 Until L+10 -1~-7 KD
22X~[U] Habakkuk (Midair, Charged) 1100 27 3,3,3,3 Until L+13 -5~-11 KD

Supers

input name damage guard startup active recovery onBlock onHit level invuln
input name damage guard startup active recovery onBlock onHit level invuln
236236H Diafthora 3200 Mid 12 7 32 HKD 1~15 All
j.236236H Diafthora 3200 Mid 15 Until L+2 31 HKD 1~7 All
236236U Wild Sin 4500[3500] Grab[All] 13+0 2 100 -32 HKD 4 1~18 All

Other

name damage guard startup active recovery onBlock onHit level invuln
name damage guard startup active recovery onBlock onHit level invuln
Ground Throw 1500 Throw 7 3 21 HKD 0, 4
Air Throw 1500 Throw 5 5 Until L+1 0, 4
Overhead Attack High 26 6 17 -4 +1 4 4-31 Throw
9-31 Low
8-30 Airborne

Navigation

 Avatar Belial
To edit frame data, edit values in GBVS/Avatar Belial/Data.
Systems Pages
Essentials
Mechanics
Application & Advanced Information
Archived Information