(→Midscreen: added some very basic combos) |
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| c.XXX > 623M~6M || || || || Standing-only version of the above combo. | | c.XXX > 623M~6M || || || || Standing-only version of the above combo. | ||
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| c.XXX > 623L~6H || || || || Full crouch confirm version. | |||
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Revision as of 04:41, 6 August 2021
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- All buttons are done using in game notation of LMHU. X represents the use of any normal button. "Normal" buttons are the aforementioned LMH buttons.
- LX results in more damage than LXX due to scaling in most combos involving EX moves.
Midscreen
Combo | Damage | Meter Gain | Difficulty | Notes |
---|---|---|---|---|
c.XXX > 623L~6M | Basic, universal knockdown combo. | |||
c.XXX > 623M~6M | Standing-only version of the above combo. | |||
c.XXX > 623L~6H | Full crouch confirm version. |
Corner
Combo | Damage | Meter Gain | Difficulty | Notes |
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Combo Theory
Video Examples
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •