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Season 1
Version 1.40
Universal Changes
- New Mechanics:
- Indomitable Spirit (++ while guarding) added
- Standardizes Blockstun, reduces pushback, and prevents guard gauge damage at the cost of taking chip damage as white life.
- Backward Dodge (+) added
- Indomitable Spirit (++ while guarding) added
- Awakening System:
- Awakening Effects now activate when the total remaining of HP and white damage reaches a certain point or below (meaning you cannot enter awakening via guard cancel or chip damage)
- Added the "Clear Cube" system for weaker Awakening effects that activate at 50% life instead of 30%.
- All characters except Launcher can now cancel their 5A, 2A, 5B, 2B into Grab.
- Guard Cancel Attacks (6B+S while guarding) NERF
- Increased recoveries (added 3 more frames so it's -23 on block now instead of -20)
- Increased knockback range
- Lowered the height of the launch on hit
- Guard Gauge REWORKED
- Increased the recovery speed
- Reduced the maximum Guard Gauge of all characters
- 5B, 2B
- Made the untech time consistent except for some characters
- 2B on air opponent was 99F of untech time, now it's 70F on untech time (NERF)
- 5B on air opponent was 30F of untech time, now it's 35F on untech time (BUFF)
- j.A NERF
- Made the untech time consistent (j.A airtoair had an untech time of 25F before, now it's 30F) (BUFF)
- Increased damage scaling received
- As a combo starter, increaed the combo time scaling received upon hit (Increased combo decay)
- j.B
- Made the untech time consistent (j.B airtoair had an untech time variable depend of the character, now it's 40F for everyone) (BUFF cause it was less before)
- Other Standard Attacks & Skills
- Reduced the extremely long untech time for some skills (999F of untech time are now 100F of untech time)
1.40 Character Changes
Berserker
- Guard Gauge reduced from 1200 to 1000 NERF
- MP Recovery Speed reduced from 18/s to ?? NERF
- 4S (Mountainous Wheel)GuardMidStartup25Recovery26Advantage-7 BUFF
- Can now be cancelled into j.2S while airborne
- j.2S (Ashe Fork)GuardMidStartup16Recovery35Advantage- REWORKED
- Increased hitstop duration
- Reduced guard stun against landing (from ??f on block to ??f)
- 5M during Frenzy (Bloody Twister))GuardMidStartup17RecoveryAdvantage+3 NERF
- Increased the combo time scaling received upon Projectile Hit as a combo starter (Higher combo decay)
- Increased the combo time scaling received upon the Vacuum portion connecting against the opponent during a combo
- 2M/623M (Raging Fury)GuardMidStartup16RecoveryAdvantage-40 REWORKED
- Reduced the MP cost from 70 to 60
- Increased the cooldown for MP recovery
- 6M/236M (Blood Sword)GuardMidStartup14RecoveryAdvantage+9 BUFF
- The first and second hit can now be jump cancelled on hit
- 4M/214M (Bloodlust)GuardThrow (170)Startup11Recovery23Advantage- BUFF
- Can now hit opponents during combos
- Has a fixed minimum damage
- Reduced the cooldown for MP recovery
- j.M (Outrage Break)GuardHigh, MidStartup27RecoveryAdvantage+4 NERF
- Increased the cooldown for MP recovery
Crusader
- Guard Gauge reduced from 1300 to 1100 NERF
- All standard attacks and Skills BUFF
- Increased the MP recovery on hit
- 5BGuardMidStartup14Recovery23Advantage+4 BUFF
- Launches the opponent higher after the ground bounce on hit (Now serves as a launch combo starter)
- Reduced knockback range on hit
- Reduced damage scaling received
- j.BGuardHighStartup14RecoveryUntil landing+12Advantage- BUFF
- Greatly Increased the hitstun and guardstun (Now servers as a reliable combo starter)
- Reduced damage scaling received
- Increased knockdown time
- Reduced the knockback range
- Increased the landing recovery
- Launches the opponent lower
- 5S, j.S (Hammer of Repentance Grounded + Air)GuardMidStartup20Recovery35Advantage-10 BUFF
- Reduced the recovery from 45f to 35f (from -20f to -10f on block)
- Reduced damage scaling received
- Can now be cancelled with other Skills upon hit.
- Can now cancel into 6S and 4S when blocked as well
- 2S (Sacred Upper) REWORKED
- Reduced the damage scaling received for the first hit
- Increased the minimum damage for the second hit (downward hit)
- Increased the recovery from 25f to 29f
- 6S (Flash Sphere)GuardMidStartup20RecoveryAdvantage-6 REWORKED
- Reduced the damage scaling received
- Increased the combo time scaling received upon hit during a combo
- 5M (Miracle Splitter)GuardMidStartup15Recovery64Advantage-14 NERF
- The second hit launches the opponent higher
- Increased the damage scaling received
- Increased the combo time scaling received upon the first hit when connecting as a combo starter
- 2M/623M (Haptism)GuardMidStartup15RecoveryAdvantage-30 NERF
- Reduced the MP cost from 70 to 65
- Removed the Armor effect against low attacks
- 6M/236M (Deflection Wall)GuardMidStartup15RecoveryTotal 45Advantage+5 NERF
- Increased the damage
- Increased the white damage inflicted when guarded
- Increased the untech time
- Increased the guard stun
- Increased the start-up for the hurtbox
- Increased the recovery (from ??f to ??f)
- Reduced the duration of the wall after the hurtbox becomes active
- Increased the combo time scaling received
- Increased the cooldown for MP recovery
- 4M/214M (Grace of Lemidios)[[File:|130x200px]]GuardMidStartup1RecoveryAdvantage- REWORKED
- Increased the duration of the effect from 8 seconds to 12 seconds
- Increases Defense during the effect
- Reduced the cooldown for MP recovery
- Removed the Armor effect
- Increased the Recovery from ??f to ??f
- Delayed the activation timing of the effect from 45f to 55(?)f
- Holy Shock (Lightning effect on attacks and skills during Grace) REWORKED
- Increased the minimum damage
- Increased the untech time
- Reduced the knockback range
- Reduced the damage
- Reduced the white damage inflicted when guarded
- j.M (Spear of Victory)GuardMidStartup15RecoveryUntil landing+15Advantage- REWORKED
- Reduced the damage scaling received for the first hit
- Increased the untech time against the second hit
- Increased the cooldown for MP recovery
- Increased the MP cost from 30 to 50
- j.4M during Grace of Lemidios (Apocalypse)GuardMidStartup200RecoveryAdvantage- NERF
- The orb immediately explodes upon receiving damage while the hitbox is activated.
- Reduced the damage scaling received for the explosion part.
- Increased the untech time against the explosion part.
- Increased the untech time against the lasers part.
- Reduced the White Damage inflicted when guarded.
- Reduced the Guard Gauge Damage.
Dragon Knight
- Guard Gauge reduced from 1150 to ???? NERF
- 5S (Lethal Punto)GuardMidStartup14Recovery26Advantage-8 BUFF
- Can now be cancelled into 2S once per combo
- 5[S] (Lethal Punto (Hold))GuardMidStartup14Recovery26Advantage-8 BUFF
- Can now be cancelled into 2S once per combo
- 2S (Shield Uppercut)GuardMidStartup13Recovery28Advantage-10 BUFF
- Can now be cancelled into 5S once per combo
- Moved up the time window for jump cancel (earlier)
- Increased the guardstun (from -12f on block to -10f)
- 6S (Sky Break)GuardMidStartup22Recovery12Advantage+3 BUFF
- Increased the guardstun (from -1f on block to +3f)
- Reduced the knockback range
- 4S (Finish!)GuardMidStartup28RecoveryUntil Landing + 25Advantage-12 REWORKED
- Reduced the knockback range
- The first hit now knocks back the opponent far downward
- j.S (Knuckle Blaster)GuardMidStartup20RecoveryUntil Landing + 10Advantage-15~+4 REWORKED
- Moved up the cancel time window for j.M (earlier)
- Increased the landing recovery
- S while Summon Astra (Dragon Fang)GuardMidStartup58 after 5MRecovery-Advantage~+60 NERF
- Reduced the minimum damage
- Increased the cooldown for MP recovery
- 2M/623M (Dragon Smash)GuardMidStartup10, 33RecoveryUntil Landing + 10Advantage-49 NERF
- Reduced the guard stun for the first hit
- 6M/236M (Dragon Warrior Princes)GuardMidStartup20Recovery24Advantage-8 NERF
- Reduced the Attack Duration (active frames..?)\
- j.M (Dragon Wing)GuardMidStartup29Recovery-Advantage- BUFF
- Moved up the time window for various follow-up actions
- j.M~4/5M (Boost Wing)Guard-Startup9Recovery0Advantage- BUFF
- Moved up the time window for various follow-up options
Enchantress
- Guard Gauge reduced from 1150 to ???? NERF
- 2S (Madd, it's Time to Dance!)GuardMidStartup14Recovery36Advantage-22, [-6], {-17} BUFF
- Can now be dash cancelled on hit (Enchantress' hit)
- j.S (Aerial Lantern Firebomb)GuardMidStartup15~25RecoveryFalling + 10Advantage-26~-12 BUFF
- Can now be canceled with 5M and j.M even on whiff
- Reduced the hitstop of the explosion part, except when charged to maximum level
- j.M (Airborne Showtime & And Scene)Guard-Startup0Recovery15Advantage- NERF
- Increased the recovery from ~12f to ~20f
Ghostblade
- Guard Gauge reduced from 1150 to ???? NERF
- j.BGuardHighStartup10RecoveryUntil landing+3Advantage- REWORKED
- Increased the size of the early hitbox inward
- Reduced the lower hitbox
- 5S (Ultimate Phantom Slash)GuardAllStartup15Recovery16Advantage-21 NERF
- Reduced the guardstun for the third and fourth hit (from -20f on block to -21f)
- 6S (Drive Slash)GuardAllStartup15RecoveryAdvantage-20 REWORKED
- Reduced the damage scaling received
- Increased the combo time scaling when used as a combo starter
- 6SSS (Drive Slash (3rd hit))GuardAllStartup11RecoveryAdvantageN/A NERF
- Increased the combo time scaling when used as part of a combo
- j.S (Cross Slash)GuardHigh then AllStartup29RecoveryUntil landing+20Advantage+4 NERF
- The second hit launches the opponent lower
- 5M (Ghost: Single Strike)GuardAllStartup21RecoveryAdvantage-3(point blank) BUFF
- Moved up the cancel time window for 2M (earlier)
- 5M (Dyad: Soul CrossGuardAllStartupRecoveryAdvantage-12 BUFF
- Increased the damage for the second hit
- Can now be jump cancelled on hit and block (+15 on block)
- 6M/236M (Ghost: Sky Slash)GuardAllStartup22RecoveryAdvantage+7, +45 BUFF
- Increased the untech time against the first hit
- Moved up the cancel time window for 2M (earlier)
- 4M/214M (Ghost: Phantom Wind)GuardAllStartup40RecoveryAdvantage+ BUFF
- Moved up the cancel time window for 2M (earlier)
Grappler
- Guard Gauge reduced from 1250 to ???? NERF
- 6S (Neck Snap (Standard))GuardMidStartup20RecoveryAdvantage+4 BUFF
- Reduced the damage scaling received for the first and second hits
- Increased the untech time against the first and asecond hits
- Can now be cancelled into 5S and 4S
- Increased the MP recovery on hit
- 6[S] (Neck Snap (Hold))GuardMidStartup35RecoveryAdvantage+10 BUFF
- Reduced the damage scaling received for the first hit
- Increased the untech time against the first hit
- Can now be cancelled into 5S and 4S
- Increased the MP recovery on hit
- 6M/236M (Shoulder Tackle (Standard))GuardMidStartup24RecoveryAdvantage-8~+1 REWORKED
- Reduced the damage scaling
- Increased combo time scaling when used as a combo starter
- 6[M]/236[M] (Shoulder Tackle (Hold))GuardMidStartup40RecoveryAdvantage-7~+6 REWORKED
- Reduced the damage scaling
- Reduced the untech time
- Increased combo time scaling
- 4[M]/214[M] (Break Down (Hold))GuardThrow (250)Startup26Recovery32Advantage- BUFF
- Reduced the startup from 28f to 26f
- Increased damage inflicted when used in a combo
- Reduced the damage scaling
- j.M (Aerial Break Down (Both versions))GuardStartup10RecoveryUntil landing+7Advantage- BUFF
- Increased damage inflicted when used in a combo
- Increased the minimum damage
Hitman
- Guard Gauge reduced from 1200 to ???? NERF
- j.BGuardHighStartup10RecoveryUntil landing+3AdvantageVaries NERF
- Reduced the hitbox
- Increaed the pushback on block
- Reduced the hitstun
- 6S (Agile Maneuver)GuardAllStartup18RecoveryAdvantage-8 BUFF
- The first hit can now be jump cancelled on hit
- Increased the untech time of the first hit
- The first hit launches the opponent higher
- j.S (Dead Six)GuardHigh, AllStartup18RecoveryUntil landing+5AdvantageVaries REWORKED
- Increased the untech time
- Launches the opponent higher
- Increased the landing recovery from 5f to 10f
- 2M/623M (Bill Drill)GuardAllStartup12RecoveryAdvantage-33 NERF
- Can be canceled with Shattering Strike upon hit/guard while Awakening Effect 'Battle Command' is activated. (Whiff cancel removed)
- 2M/236M (Caracole)GuardAllStartup15RecoveryAdvantage+2 BUFF
- The strike portion can now be jump cancelled on hit or block. (Hitman is +41 if the opponent respects the projectile on jump cancel)
- j.M (Helix Dive)GuardAllStartup18RecoveryAdvantage+3 BUFF
- Increased the untech time against the multihit portion
- Reduced the guardstun for the last hit (from -3f on block to +3f - either translation error or previous j.M block data was wrong)
- 5M after MS moves (Shattering Strike)GuardAllStartupVariesRecoveryAdvantage-5 NERF
- Increased the combo time scaling received upon the last hit during a combo
- Shattering Strike (Battle Command) into 2S is no longer a possible combo route as the first hit causes the second to drop, while only connecting with the second hit launches too high for any followups before the opponent can tech.
- Increased the combo time scaling received upon the last hit during a combo
Inquisitor
- Guard Gauge reduced from 1150 to ???? NERF
- 5BGuardMidStartup16Recovery17Advantage+1 BUFF
- Increased the guardstun (from 0 on block to +1f)
- Reduced the hurtbox
- 5S (Punishing Cross)GuardMidStartup16Recovery22Advantage-2 BUFF
- Increased the guardstun (from -5f on block to -3f)
- 2S (Rising Cut)GuardMidStartup20Recovery20Advantage-8 BUFF
- Increased the guardstun (from -7f on block to -8f (previous data was wrong or patchnote has an error)
- 6S (Cut-in Dash)Guard-Startup0Recovery25Advantage- BUFF
- Moved up the cancel time window when canceling with another skill
- 4S (Flege's Essence)GuardMidStartup34Recovery17Advantage-7 BUFF
- Moved up the cancel time window for 6S
- 5M (Flege's Firebomb)GuardMidStartup45Recovery10*Advantage+37 NERF
- Increased the cooldown for MP recovery
- 6M/236M (Summary Justice)GuardMidStartup18Recovery21Advantage±0 REWORKED
- Can now be jump cancelled on hit and block on all hits
- On block, first hit jc is +20f, second hit is +24f, third is +27f
- Increase the damage for the third hit
- Reduced the damage for the first hit
- Reduced the minimum damage for the first and second hit
- Reduced the guardstun for the second and third hit
- Can now be jump cancelled on hit and block on all hits
- 4M/214M (Burning Wheel)GuardMidStartup40Recovery30*Advantage+166 NERF
- Increased the recovery (from Total 60f to 70f)
- j.M (God's Wrath)GuardMidStartup12Recovery26Advantage-1 REWORKED
- Reduced the combo time scaling on the last hit
- Increased combo time scaling when used as a combo starter
Kunoichi
- Guard Gauge reduced from 1150 to ???? NERF
- 2BGuardLowStartup11Recovery22Advantage-7 REWORKED
- Increased the guardstun (from -8f on block to -7f)
- Increased the pushback on guard
- 5S (Flame Cut)GuardAllStartup14, 28Recovery26Advantage-7 REWORKED
- Reduced the recovery from ??f to ??f
- Increased the untech time against the second hit
- Increased the pushback on guard
- Reduced the guardstun for the second hit (from -10 to -7f)
- j.S (Aerial Kunai Throw)GuardAllStartup15RecoveryUntil landing+15Advantage- BUFF
- Increased the damage (from 30x3 to 50x3)
- 5M (Fire Art: Fireball (Standard))GuardAllStartup21Recovery15Advantage-2 BUFF
- Reduced the recovery (from ??f on block to -2f)
- Reduced the knockback range and height of the launch for the multi-hit attack.
- Reduced the knockback range and increased the height of the launch for the last hit.
- Now connects against knocked down opponents (OTG)
- 2/623M (Heavenly Fire Blast (Standard))GuardAllStartup15Recovery59Advantage-16* BUFF
- Increased the hitstop duration for the hit part
- 2[M]/623[M] (Heavenly Fire Blast (Nin Bound))GuardAllStartup45 [35]Recovery25(Air)Advantage-16* BUFF
- Increased the damage of the first hit from 80 to 100.
- Increased the White Damage inflicted when guarded
- Can now take actions while airborne
- Significantly reduced the damage scaling
- Can now be canceled into 4S
- 6M/236M (Flame Tornado)GuardAllStartup30Recovery50Advantage+120 BUFF
- Reduced the minimum damage from a certain part of the multi-hit attack.
- Increased the combo time scaling received upon the last hit during a combo.
- Nin-bound version can now be cancelled into 4S
- 4M/214M (Toad Oil Bomb (Standard))GuardAllStartup31Recovery6Advantage+13 ~ +14 NERF
- Reduced hitstop duration of the toad
- The opponent no longer staggers upon hit on the ground but receives a normal hit.
- Increased the recovery
- Increased combo time scaling when used as a combo starter
- Increased the cooldown for MP recovery
- 4[M]/214[M] (Toad Oil Bomb (Nin Bound))GuardAllStartup63 [53]Recovery6Advantage+17 REWORKED
- Reduced hitstop duration of the toad
- Increased the recovery
- Increased combo time scaling when used as a combo starter
- Increased the cooldown for MP recovery
- Can now be canceled into 4S
- j.M (Flying Shuriken (Standard))GuardAllStartup15Recovery35Advantage-9 ~ +12 BUFF
- Reduced the MP cost when activated (from 50 to 40 total, initial cost to 10 (from 20?))
- j.[M] (Flying Shuriken (Nin Bound))GuardAllStartup45 [35]Recovery31Advantage±0 ~ +29 BUFF
- Reduced the MP cost when activated (from 50 to 35 total, initial cost to 10 (from 20?))
- Increased the guardstun of the explosion part
- Burning StigmaGuardAllStartup150Recovery-Advantage- NERF
- Increased the damage scaling
- Reduced untech time
- Increased combo time scaling received when hit as a combo starter
Launcher
- Guard Gauge reduced from 1150 to ???? NERF
- 5BGuardAllStartup17Recovery39Advantage-23 REWORKED
- Can now be canceled into 4S, 5S and 6S
- Increased the recovery from 29f to 39f
- 5S (Steyr AMR)GuardAllStartup22Recovery34Advantage-4 BUFF
- Can now be cancelled into 2S, 4S, and 6S
- Launches the opponent lower
- 2S (FM-31 Grenade Launcher)GuardAllStartup16Recovery31Advantage-6 REWORKED
- Can now be cancelled into 4S and 6S
- Increased the combo time scaling received upon the second hit during a combo
- 5M (Charge Laser Rifle)GuardAllStartup20Recovery31Advantage-9 BUFF
- Reduced the cooldown for MP Recovery
- 5M/236M (X-1 Extruder)GuardAllStartup30Recovery39Advantage+28 NERF
- Increased hitstop duration
- Increased the cooldown for MP recovery
- Increased the combo time scaling when used as a combo starter
- 4M/214M (FM-92 mk2 Lancer)GuardAllStartup30Recovery16Advantage+13 BUFF
- Reduced the MP cost from 40 to 35
- Reduced the recovery from 26f to 16f
- Enlarged the hitbox of projectiles when hitting the ground
Lost Warrior
- Guard Gauge reduced from 1250 to ???? NERF
- j.S (Mysterious Slash (airborne))GuardAllStartupRecoveryAdvantage- REWORKED
- Can now be cancelled into j.A and j.B, even on whiff
- Increased the untech time
- Now staggers grounded opponents on counter hit
- Launches the opponent higher
- Increased the landing recovery
- Reduced the hitstun and guardstun
- j.2S (Mysterious Sphere)GuardAllStartup24RecoveryTotal 38Advantage- BUFF
- Reduced the recovery from total 38f to ??f
- 6S (Phase Shift)GuardAllStartup20Recovery42Advantage-25 NERF
- Increased the recovery from 38f to ??
- Reduced the guard stun (with the recovery nerf, from -18f on block to ??f)
- 5M (Vanish Cutter)GuardAllStartup15Recovery39Advantage-22 NERF
- Increased combo time scaling when used as a combo starter
- 6M/236M (Mysterious Pierce)GuardAllStartup30Recovery16Advantage+9 NERF
- Increased combo time scaling when used as a combo starter
- Increased combo time scaling received for the last hit
- 4M/214M (Vanish Strike)GuardAllStartup28Recovery29Advantage-4 NERF
- Increased combo time scaling when used as a combo starter
Ranger
- Guard Gauge reduced from 1150 to ???? NERF
- 5AGuardMidStartup12RecoveryAdvantage-10~-3 BUFF
- Can be forward dash and backdash cancelled, even on whiff
- Reduced the damage scaling
- 5BGuardMidStartup16Recovery28Advantage-12~-4 BUFF
- Increased hitstop duration
- Increased input window for cancels
- 2BGuardMidStartup15Recovery32Advantage-18~-10 BUFF
- Increased hitstop duration
- Increased input window for cancels
- 4S (Triple Tap)GuardMidStartup15RecoveryAdvantage-7 BUFF
- Can now be canceled into 6S once per combo
- Reduced the damage scaling received for the first hit
- Reduce the guardstun for the shootiung portion of the move (from -4f on block to ??)
- 5M (Suppressive Barrage)GuardMidStartup15RecoveryAdvantage-10 BUFF
- Increased the damage of the last hit (all versions)
- 4M/214M (Death Hawk)GuardMidStartup30RecoveryAdvantage+62 REWORKED
- Reduced the damage scaling for the multi-hit attack
- Reduced the damage of the multi-hit attack
Striker
- Guard Gauge reduced from 1150 to ???? NERF
- 5AGuardAllStartup5Recovery13Advantage+1 BUFF
- Reduced the recovery (from 14f to ??f))
- Increased the guardstun (with recovery change, from -2f on block to ??f)
- 5S (Tiger Chain Strike)GuardAllStartup14Recovery24Advantage-8, 5SS (Tiger Chain Bash)GuardAllStartup7,20Recovery24Advantage-7, 2S (Muse's Uppercut)GuardAllStartup12Recovery34Advantage-18, 4S (Low Kick)GuardLowStartup14Recovery15Advantage+1 BUFF
- Can be cancelled with various MP skills even on whiff
- 5M (Shadowless Kick)GuardLow, AllStartup8Recovery22Advantage-3 NERF
- Reduced the white damage inflicted while guarded
- Increased the MP cost
- 2M/623M (Rising Fist)GuardAllStartup9RecoveryUntil Landing + 17 LandingAdvantage-53 REWORKED
- Increased the invulnerability frames from 1-9f to ??f
- Increased the cooldown for MP recovery
- 6M/236M (Mountain Pusher)GuardAllStartup18Recovery28Advantage-8 NERF
- Increased the combo time scaling when used as a combo starter
- Increased the cooldown for MP recovery
- j.M (Torando Kick)GuardAllStartup18Recovery11 + 2 LandingAdvantage- NERF
- Reduced the White Damage inflicted when guarded
- Increased the cooldown for MP recovery
Swift Master
- Guard Gauge reduced from 1150 to ???? NERF
- Increased MP recovery speed from 11/s to ??/s BUFF
- 5AAGuardMidStartup7Recovery19Advantage-7 NERF
- Increased pushback on guard
- Increased the recovery (from 17f to ??f)
- Reduced the guardstun (With recovery change, from -3f to ??f on block)
- 2AGuardMidStartup6Recovery20Advantage-9 NERF
- Increased pushback on guard
- Increased the recovery (from 18f to ??f)
- Reduced the guardstun (With recovery change, from -6f to -7f on block)
- 5BGuardMidStartup9Recovery29Advantage-17 NERF
- Increased the recovery from (25f to ??f)
- Reduced the guardstun (With recovery change, from -11f to -??f on block)
- 2BGuardLowStartup10Recovery31Advantage-17 NERF
- Increased pushback on guard
- Increased the recovery (from 28f to ??f)
- 5S (Wind Blaster)GuardMidStartup16Recovery31Advantage-16 REWORKED
- Can now be jump cancelled even on guard
- Reduced pushback on guard
- Increased the recovery (from 26f to ??f)
- j.S (Aerial Wind Blaster)GuardAllStartup16Recovery36 + 7 LandingAdvantage-21 REWORKED
- Increased the pushback on guard
- Increased the landing recovery
- 2S (Wind Upper)GuardMidStartup15Recovery20 + 5 LandingAdvantage-5 NERF
- Increased the pushback on guard
- Reduced the guardstun (from -2f on block to ??f)
- Can now be performed airborne with j.2S
- 6S (Sweeping Wind)GuardAllStartup14Recovery52Advantage-14 BUFF
- Increased the input time window to jump cancel
- Increased the pushback on guard
- ]S[ (Storm Strike)GuardAllStartup25Recovery33Advantage-5 REWORKED
- Can now be canceled into 6S and 4S
- Increased recovery from 20f to ??f
- Increased guardstun (With recovery changes, from +3f to ??f on block)
- Increased the knockdown time
- Increased the pushback on guard
- Increased the combo time scaling
Troubleshooter
- Guard Gauge reduced from 1200 to ???? NERF
- 6S & j.S (G-Bomb)GuardAllStartup15RecoveryAdvantage-11 REWORKED
- Increased hitstop duration
- Increased combo time scaling on hit
- 5MM (Igniting Slash 2nd hit) BUFF
- Can now be dash canceled on hit
- Reduced the MP cost from 20 to ??
- 5MMM (Igniting Slash 3rd hit) REWORKED
- Can now be dash canceled
- Reduced the damage scaling
- Reduced the MP cost from 20 to ??
- Increased the combo time scaling received when used as a combo starter
- 6M~M/236M~M (Get on Fire 2nd)GuardAllStartupRecoveryAdvantage-19 BUFF
- Reduced the MP cost from 20 to ??
- 4M/214M (Oppression)GuardAllStartup18RecoveryAdvantage-23 NERF
- Increased the MP cost from 50 to ??
- Increased the cooldown for MP recovery
- Increased the combo time scaling when used as a combo starter
- j.M (Disastrous Quake)GuardHighStartup28RecoveryAdvantage+3 NERF
- Increased the MP cost from 30 to ??
- Increased the cooldown for MP recovery
- Reduced the untech time against the second hit
- Increased the combo time scaling upon the last hit during a combo
Vanguard
- Guard Gauge reduced from 1200 to ???? NERF
- Grab (A+B or 4A+B) BUFF
- Reduced recovery on hit
- 5BGuardMidStartup11RecoveryAdvantage-12 NERF
- Increased the recovery (from ?? to ??)
- Increased the damage scaling received
- Increased combo time scaling when used as a combo starter
- 2BGuardLowStartup13RecoveryAdvantage-16 NERF
- Increased the recovery (from ?? to ??)
- Reduced the guardstun (With recovery change, from -20f to ?? on block)
- Increased combo time scaling when used as a combo starter
- 2S (Cleave: Upper)GuardMidStartup14RecoveryAdvantage-12 BUFF
- Can now be jump cancelled even on guard
- 4S (Cleave: Cut)GuardMidStartup20RecoveryAdvantage-10, 6S (Cleave: Slash)GuardMidStartup21RecoveryAdvantage-9 NERF
- Reduced the untech time
- 5M (Brandish)GuardMidStartup21RecoveryAdvantage-5 BUFF
- Increased the minimum damage
- Reduced the recovery from ??f to ??f (from -10f to ??f on block)
- 5M during Brandish (Inferno Charge)GuardMidStartup20RecoveryAdvantage-1 REWORKED
- Increased the minimum damage
- Can now be jump canceled
- Launches the opponent higher
- Reduced the guardstun (from +1f to ??f on block)
- Increased the MP cost from 10 to ??)
- Increased the cooldown for MP recovery
- 2M/623M During Brandish (Crescent Slash) BUFF
- Increased the damage (from 100 to ???)
- Increased the White Damage inflicted when guarded
- Reduced the damage scaling
- Increased the minimum damage
- Increased the guardstun (from -14f to ??f on block)
- Reduced the cooldown for MP recovery
- Increased the MP cost from 20 to ??
- 6M/236M During Brandish (Dread Bore) BUFF
- Increased the minimum damage
- Reduced the MP cost from 30 to ??
- Reduced the cooldown for MP recovery
- Increased the pushback on guard
- Increased the untech time against the multi-hit attack
- 4M/214M During Brandish (Behead) REWORKED
- Increased the minimum damage
- Moved up the timing of the Armor frames' activation
- Removed the Armor effect against low attacks
- Increased the MP cost from 20 to ??
- Increased combo time scaling when used as a combo starter
- j.M (Lunge Strike)GuardMidStartup15,16RecoveryUntil landing+18Advantage+2 BUFF
- Increased the minimum damage for the first and second hits
- 6M/236M (Earthshatter)GuardMidStartup15RecoveryAdvantage-2 REWORKED
- Reduced the recovery (from -7f to ??f on block)
- Reduced the damage scaling
- Launches the opponent higher on hit
- Increased the MP cost from 40 to ??
- Increased the cooldown for MP recovery
Version 1.09
Universal Changes
Dodge
- Reduced the recovery from 33f to ??f
- Moved the Strike & Projectile invulnerability frames from 3f~20f to ?f~??f
- Moved the Projectile invulnerability frames from 21f~30f to ??f~??f
Guard Cancel Attack
- Adjusted recovery
- Adjusted hitstun/blockstun
j.MS
- All airborne MS skills now immediately autocorrect to face the opponent when performed.
1.09 Character Changes
Berserker
- HP Increased from 950 to 980 BUFF
- Guard Gauge increased from 1050 to 1200 BUFF
- Awakening Passive BUFF
- Adjusted HP gain on hit to restore red life instead of prioriziting white life first
- Added "Attack Increase" effect Increases damage dealt on hit
- Added "White Life Damage on Block (Chip Damage) increase" effect Increases the amount of white damage dealt to an opponent when an attack is guarded
- j.AGuardHighStartup8RecoveryUntil landing+2Advantage- BUFF
- Increased Hitstun
- 5SGuardMidStartup18Recovery33Advantage-13 (Ghost Slash) BUFF
- Expanded the hitbox
- Increased knockdown time on airborne hit
- 2SGuardMidStartup16Recovery37Advantage-17 (Upward Slash) BUFF
- Can be jump cancelled on hit
- j.2SGuardMidStartup16Recovery35Advantage- (Ashe Fork) BUFF
- The second hit can now connect as an OTG Can hit a knocked down opponent off the ground.
- 2M/623MGuardMidStartup16RecoveryAdvantage-40 (Raging Fury) BUFF
- The last hit launches the opponent higher
- 4M/214MGuardThrow (170)Startup11Recovery23Advantage- (Bloodlust) BUFF
- Reduced recovery upon hit
- Increased knockdown time
Crusader
BUFF
- HP increased from 1100 to 1130
- Guard Gauge increased from 1200 to 1300
- Awakening Effect (Passive) BUFF
- Enhanced the "Defense Increase" effect. Increases defense, reducing incoming damage
- Enhanced the "Guard Break Resistance Increase" effect. Decreases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
- Enhanced the "White Life Damage Recovery Speed Increase" effect. Increases the speed of white health recovery
- Crouch & Crouching Guard BUFF
- Reduced Crusader's crouching hurtbox height
- 2AGuardMidStartup7Recovery16Advantage+3 BUFF
- Reduced startup from 8f to 7f
- Reduced the recovery from 17f to 15f
- Launches the opponent higher on hit
- j.BGuardHighStartup14RecoveryUntil landing+12Advantage- BUFF
- Increased hitstun
- Now staggers the opponent on counterhit
- Ground bounces the opponent on airborne hit
- j.S[[File:|130x200px]]GuardMidStartup33Recovery35Advantage-6 (Hammer of Repentance) BUFF
- Now staggers the opponent on grounded hit
- 6SGuardMidStartup20RecoveryAdvantage-6 (Flash Sphere) BUFF
- Can now be cancelled into from 5A, 5AA, 2A, 5B, 2B, j.S and 2S.
- 5MGuardMidStartup15Recovery64Advantage-14 (Miracle Splitter) BUFF
- Reduced the startup for the projectile invulnerability frames
- Extended the untech time on the first hit
- j.MGuardMidStartup15RecoveryUntil landing+15Advantage- (Spear of Victory) BUFF
- Reduced the landing recovery
- j.4M/j.214M during GraceGuardMidStartup200RecoveryAdvantage- (Apocalypse) BUFF
- Reduced the MP cost from 90 to 70
- Reduced the recovery for easier followups while airborne.
Dragon Knight
- HP increased from 900 to 930 BUFF
- Guard Gauge increased from 1000 to 1150 BUFF
- Awakening Passive BUFF
- Added "Attack Increase" effect. Increases damage dealt on hit
- Added "White Life Damage Recovery Speed Increase" effect Increases the speed of white health recovery
- 5BGuardMidStartup8Recovery20Advantage-4 BUFF
- Can now be jump canceled
- 2SGuardMidStartup13Recovery28Advantage-10 BUFF
- Can now be jump canceled
- 6SGuardMidStartup22Recovery12Advantage+3 BUFF
- Reduced recovery from ?? to 12+3 landing.
- Can now be followed up by j.S, even on whiff.
- 4SGuardMidStartup28RecoveryUntil Landing + 25Advantage-12 BUFF
- The first hit can now be cancalled into j.S
- 6M/236MGuardMidStartup20Recovery24Advantage-8 (Dragon Warrior Princess) BUFF
- Increased knockdown time on counterhit
- B during Summon AstraGuardMidStartup93 after 5MRecovery-Advantage~+40 (Dragon Breath) BUFF
- Launches back the opponent on the first hit
- The last hit knocks the opponent further away
- Increased damage from 25x9 to 25x11, 50
Enchantress
- HP increased from 850 to 900 BUFF
- Guard Gauge increased from 1000 to 1150 BUFF
- Awakening Passive BUFF
- Added "White Life Damage Recovery Speed Increase" effect. Increases the speed of white health recovery
- Added "MP Recovery Speed Increase" effect. Decreases MP recovery delay after using an MP skill
- Crouch
- Adjusted the hurtbox for consistency (larger?)
- Dodge (6G) BUFF
- Reduced the recovery
- Added invulnerability against strikes on frame 1
- Increased projectile invulnerability
- 2SGuardMidStartup14Recovery36Advantage-22, [-6], {-17} BUFF
- Can now be jump canceled upon connecting with enchantress' hit
- j.SGuardMidStartup15~25RecoveryFalling + 10Advantage-26~-12 BUFF
- Reduced landing recovery from ?? to ??
- 6M/236MGuardMidStartup25Recovery28Advantage-4 (Harvest) BUFF
- Reduced the recovery from ?? to ?? (from -12 on block to -5)
- Increased minimum damage
- Launches the opponent higher
- Extended the untech time
- 2M/623MGuardMidStartup0 (ENC), 30 (Madd)Recovery15 (ENC), 53 (Madd)Advantage+48 during Showtime! (Madd the Guard) BUFF
- Increased knockdown time
Ghostblade
- HP increased from 900 to 950 BUFF
- Guard Gauge increased from 1000 to 1150 BUFF
- Awakening Passive
- Addded "Guard Damage Damage Increase" Increases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
- Added "Movement Speed Increase" Increases movement Speed
- Crouch & Crouching Guard BUFF
- Reduced the hurtbox
- 5SGuardAllStartup15Recovery16Advantage-21 BUFF
- Increased blockstun (Opponent is forced to guard until the last hit)
- 6S~S~SGuardAllStartup11RecoveryAdvantageN/A BUFF
- Expanded the hitbox
- Can now be canceled into MP skills on hit
- 5MGuardAllStartup21RecoveryAdvantage-3(point blank) (Ghost: Single Strike) BUFF
- Extended the untech time
Grappler
- HP increased from 1050 to 1100 BUFF
- Guard Gauge increased from 1100 to 1250 BUFF
- Awakening Passive BUFF
- 2A BUFF
- Launches the opponent higher when hit airborne
- j.SGuardHighStartup14RecoveryUntil landing+5Advantage- (Slam Kick) BUFF
- Ground bounces even on normal hit (previously required counter hit)
- 5MGuardMidStartup31Recovery24Advantage-4 (Magnumsault, uncharged) BUFF
- The second hit launches the opponent higher
- Reduced the damage scaling in combos
- Increased the blockstun (From -5 on block to -4)
- 2MGuardMidStartup1 [?]Recovery40 [?]Advantage- (Seismic Crash) BUFF
- Moved up the counter window from 3f to 1f
- 6MGuardMidStartup24RecoveryAdvantage-8~+1 (Shoulder tackle, uncharged) BUFF
- Reduced the recovery from ??f to ??f
- Launches the opponent higher on counter hit
- 6[M]GuardMidStartup40RecoveryAdvantage-7~+6 (Shoulder tackle, charged) BUFF
- Reduced the recovery from ??f to ??f
- 4[M]GuardThrow (250)Startup26Recovery32Advantage- (Break Down, charged) BUFF
- Increased the knockdown time
- j.[M]GuardStartup28RecoveryUntil landing+7Advantage- (Air Break Down, charged) BUFF
- Reduced the recovery from ??f to ??f
Hitman
- HP increased from 1000 to 1020 BUFF
- Guard Gauge increased from 1050 to 1200 BUFF
- Reduced hurtbox on crouching guard BUFF
- j.SGuardHigh, AllStartup18RecoveryUntil landing+5AdvantageVaries (Dead Six) BUFF
- Extended the untech time
- 4MGuardAllStartup16RecoveryAdvantage-3 (Sweep) BUFF
- Reduced recovery from ??f to ??f (-7f on block to -3)
- Launches the opponent higher
Inquisitor
- HP increased from 850 to 930 BUFF
- Guard gauge increased from 1000 1150 BUFF
- Awakening Effect BUFF
- Added "Guard Break Resistance" effect Decreases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
- Added "Movement Speed Increase" effect Increases movement Speed
- Adjusted crouch hurtbox for consistency REWORKED
- Reduced jump landing time REWORKED
- 2AGuardLowStartup7Recovery19Advantage-1 BUFF
- Reduced startup from 9f to 7f
- Reduced recovery from 15f to 13f
- 5SGuardMidStartup16Recovery22Advantage-2 (Punishing Cross) BUFF
- Reduced recovery from ??f to ??f (reduced by 4f)
- 2SGuardMidStartup20Recovery20Advantage-8 (Rising Cut) BUFF
- Reduced recovery from ??f to ??f (reduced by 7f)
- 4SGuardMidStartup34Recovery17Advantage-7 (Flege's Essence) BUFF
- Can now be followed up with 6S (even on whiff)
- Reduced the damage scaling in combos
- j.SGuardHighStartup18RecoveryFalling + 5Advantage~+17 (Raid) BUFF
- Moved up the cancel timing after landing
- Can now be followed up with 6S on landing
- 6MGuardMidStartup18Recovery21Advantage±0 (Summary Justice) REWORKED
- Reduced the recovery from ??f to ??f
- Increased the knockback of the last hit on hit and block
- Increased the blockstun of the third hit (from -6f on block to 0f)
- j.MGuardMidStartup12Recovery26Advantage-1 (God's Wrath) BUFF
- Reduced the recovery from ??f to ??f (reduced by 2f)
Kunoichi
- HP increased from 900 to 930 BUFF
- Guard Gauge increased from 1000 to 1150 BUFF
- Awakening Effect BUFF
- Added White Life Damage on Block (Chip Damage) Increase effect Increases the amount of white damage dealt to an opponent when an attack is guarded
- Added Movement Speed Increase effect Increases movement Speed
- 2SGuardAllStartup15Recovery22Advantage-12 (Rising Cut) BUFF
- Can now be jump cancelled on hit
- Can now be cancelled into j.2S
- 6SGuardAllStartup15Recovery36Advantage-16 (Kunai Throw) BUFF
- Can now be cancelled into 4S, even on whiff
- 4SGuard-Startup6Recovery15Advantage- (Ninpo: Log Clone) BUFF
- Reduced the startup for invulnerability frames from 9f to 4f
- j.2SGuardAllStartup14Recovery7Advantage+6 ~ +15 (Flying Squirrel) BUFF
- Reduced the recovery from ??f to ??f
- Reduced landing recovery from ??f to ??f
Launcher
- HP increased from 900 to 950
- Guard Gauge increased from 1000 to 1150
- Awakening Effect
- Added Attack Increase effect Increases damage dealt on hit
- Added Guard Damage increase Effect Increases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
- 2AGuardLowStartup7Recovery22Advantage-6 BUFF
- Reduced the startup from 10f to 4f
- Reduced the recovery from 19f to ??f
- Increased hitstop duration and hitstun
- Extended untech time
- Can now cancel into 5A
- j.AGuardAllStartup7Recovery22(+2 Landing)Advantage- BUFF
- Increased hitstop duration
- Launches the opponent higher
- Reduced recovery from Until landing +5f to Until landing +2f
- 5BGuardAllStartup17Recovery39Advantage-23 BUFF
- The disarming motion can now be cancelled by MP skills
- 2BGuardAllStartup15Recovery40Advantage-15~+10 BUFF
- Can now be cancelled into various skills even on whiff
- Launches the opponent higher
- 2SGuardAllStartup16Recovery31Advantage-6 (FM-31 Grenade Launcher) BUFF
- Removed upper body hurtbox before and immediately after activation
- Can now be jump cancelled
- Reduced the damage scaling in combos
- j.SGuardAllStartup15RecoveryUntil Landing+5Advantage- (Laser Rifle) BUFF
- Reduced the landing recovery from Until Landing+8f to +5f (3f reduction)
- Increased hitstun
- Adjusted to Untechable
- 5MGuardAllStartup20Recovery31Advantage-9 (Charge Laser Rifle) BUFF
- Reduced the MP cost from 50 to 30
- Increased the hitstun
- Increased the blockstun (from -13f to -9f on block)
- Extended the untech time
- 2MGuardAllStartup18Recovery45Advantage-32 (BBQ) BUFF
- Reduced the recovery on hit
- Launches the opponent higher
- 6MGuardAllStartup30Recovery39Advantage+28 (X-1 Extruder) BUFF
- Reduced the recovery
- Can now connect against downed opponents (OTG)
- j.MGuardAllStartup124RecoveryTotal 26(+5 Landing)Advantage- (Quantum Bomb) BUFF
- Increased minimum damage
Lost Warrior
- HP Increased from 1000 to 1050 BUFF
- Guard Guage increased from 1100 to 1250 BUFF
- Awakening Effect BUFF
- Added Defense Increase effect Increases defense, reducing incoming damage
- Added Guard Break Resistance Increase effect Decreases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
- Reduced the size of the crouching and crouching guard hurtboxes BUFF
- 5AGuardAllStartup7Recovery13Advantage-2 BUFF
- Reduced the startup from 10f to 7f
- Reduced the recovery from 18f to 15f
- 5MGuardAllStartup15Recovery39Advantage-22 (Vanish Cutter) REWORKED
- Moved up the jump cancel timing (can jump cancel earlier)
- 2MGuardAllStartup1Recovery41Advantage- (VAbsolute Guard) REWORKED
- Moved the counter window startup from 3f to 1f
Ranger
- HP increased from 950 to 980 REWORKED
- Guard Gauge increased from 1000 to 1150 REWORKED
- Awakening Effect BUFF
- Increased the debuff duration from 7s to 9s
- 2AGuardLowStartup7RecoveryAdvantage-5 BUFF
- Reduced the startup from 10f to 7f
- Reduced the recovery from ??f to ??f (4f reduction)
- 6SGuardMidStartup14RecoveryAdvantage-8 (Windmill) BUFF
- Can now connect against downed opponents (OTG)
- j.SGuardMidStartup183RecoveryAdvantage- (G-14 Buster) BUFF
- Reduced recovery for easier followups while airborne
- 6MGuardMidStartup22Recovery12(air)+ 8(land)Advantage+1 / -7* (Deadly Approach) BUFF
- Can now be cancelled into j.M
- j.MGuardMidStartup18RecoveryAdvantage- (Scud Genocide) BUFF
- Now crumples the opponent upon final hit
Striker
- HP increased from 900 to 950 BUFF
- Guard Gauge increased from 1000 to 1150 BUFF
- Awakening Effect BUFF
- Added Guard Damage Increase effect Increases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
- Added White Life Damage Increase on Block (Chip Damage) effect Increases the amount of white damage dealt to an opponent when an attack is guarded
- 6SGuardAllStartup16Recovery33Advantage-18 (Crushing Fist) BUFF
- Can now be cancelled into all grounded MP skills, even on whiff
- j.SGuardAllStartup14RecoveryUntil landing + 7Advantage~+7 (Air Walk) BUFF
- The opponent bounces off the ground harder when hit while airborne
- 5MGuardLow, AllStartup8Recovery22Advantage-3 (Shadowless Kick) BUFF
- The third hit can now be jump cancelled
- Decreased knockback distance
Swift Master
- HP increased from 850 to 900 BUFF
- Guard Gauge increased from 1000 to 1150 BUFF
- Awakening Effect BUFF
- Various MP skills can be cancelled into 6M
- Added MP Recovery Speed Increase effect Decreases MP recovery delay after using an MP skill
- j.BGuardHighStartup9Recovery20 + 3 LandingAdvantage-6~+15 BUFF
- Increased hitstun
- Increased blockstun (from ??f to ??f on block)
- j.M (Airborne Relentles Biting Wind) BUFF
- Reduced the recovery
- 6MGuardAllStartup10Recovery28 (6M~6M)
16 + 5 Landing (~j.6M)Advantage+77 (Wind Orb) BUFF- Reduced the MP cost from 50 to 30
- The startup can now be cancelled into 6M > 6M (Storm Quaker)
- Reduced the recovery when performed airborne
- 4MGuardAllStartup15Recovery5Advantage+13 (Wind Twist) BUFF
- The startup can now be cancelled into 4M > 4M (Vortex Hurricane)
- Reduced the recovery when performed airborne
Troubleshooter
- HP increased from 1050 to 1080 BUFF
- Guard Gauge increased from 1050 to 1200 BUFF
- Awakening Effect BUFF
- Various MP skills can be cancelled into the second hit of 6M, even on whiff
- 2AGuardLowStartup7Recovery22Advantage-6 BUFF
- Reduced the startup from 8f to 7f
- Reduced the recovery from ??f to ??f (1f reduction)
- 6SGuardAllStartup15RecoveryAdvantage-11 (G-Bomb) BUFF
- Can now be cancelled into 4S (Swashbuckler's Refreshment) even on whiff
Vanguard
- HP Increased from 1000 to 1100 BUFF
- Guard Gauge increased from 1050 to 1200 BUFF
- Awakening Passive BUFF
- Added "Attack Increase" effect Increases damage dealt on hit
- Added White Life Damage on Block (Chip Damage) increase effect Increases the amount of white damage dealt to an opponent when an attack is guarded
- Crouching Guard BUFF
- Reduced the hurtbox.
5BGuardMidStartup11RecoveryAdvantage-12 BUFF
- Reduced the recovery from ?? to ?? (8f reduction)
- Can connect against knocked down opponents.
2BGuardLowStartup13RecoveryAdvantage-16 BUFF
- Reduced the recovery from ?? to ??. (9f reduction)
2SGuardMidStartup14RecoveryAdvantage-12 BUFF
- Can be jump canceled
5MGuardMidStartup21RecoveryAdvantage-5 BUFF
- Can be immediately followed-up by ‘Inferno Charge’, ‘Crescent Slash’ and ‘Behead’ upon activating the skill.
Version 1.08
Various Bug Fixes
Patch 1.08 fixes the following bugs:
Keyboard Control on Steam
- Unable to control with the controller when re-logging into the game after disconnecting the controller.
- Unable to control with keyboard when unplugging the connected controller.
- Improvement in Menu Control with keyboard
- Keys assigned to 'move' from the keyboard can now move the cursor from the game menu.
Player Match Room
- The guide for the keys being removed from the bottom side of the screen in certain situations in the room.
- Unable to change the size of the chat while seating on the Arcade Machine.
- The ranking of the host appears lower than usual when renewing the Room Settings in the room.
- The dialogue notification regarding insufficient remaining slot for Saved Replays does not automatically close in the match result screen after the countdown ends.
Training Mode
- An inaccurate damage value appearing on the bar when the opponent has White Damage
Survival Mode
- The amount of remaining White Damage right before K.O is added as a survival bonus in the result screen.
Scene
- Awakening scene appears with a bug in certain situations.
Ranking Board
- User ID with certain letters appears as " ? ? ? "on the Ranking Board on the Steam version.
Version 1.06
Small Balance update
Striker
- Rising Fist (623M)GuardAllStartup9RecoveryUntil Landing + 17 LandingAdvantage-53 NERF
- Reduced blockstun after 2nd strike
Grappler
- Charged Magnumsault (5[M])GuardMidStartup41Recovery16Advantage+6 NERF
- Reduced time unable to tech during the Charged Effect version
Hitman
- Bill Drill (623M)GuardAllStartup12RecoveryAdvantage-33 NERF
- Reduced blockstun after final strike (-28 to -33 on block)
- Increased guard pushback after final strike
Swift Master
- MP regeneration
- Decreased MP regeneration rate from 12MP/sec to 11MP/sec
- Wind Orb (236M)Guard-Startup16 (6M)
9 + 5 Landing (j.6M)Recovery20Advantage- NERF- Increased time needed to start MP regeneration
- Storm Quaker (236M)GuardAllStartup10Recovery28 (6M~6M)
16 + 5 Landing (~j.6M)Advantage+77 NERF- Increased time needed to start MP regeneration
- Reduced guaranteed minimum damage
- Storm Strike (]S[)GuardAllStartup25Recovery33Advantage-5 NERF
- Reduced guaranteed minimum damage
- Vortex Hurricane (214M)GuardAllStartup15Recovery5Advantage+13 NERF
- Reduced guaranteed minimum damage
- Wind Blaster (5S)GuardMidStartup16Recovery31Advantage-16 NERF
- Reduced guard gauge reduction amount
- decreased blockstun from -9 to -11
- Reduced damage from 95 to 80
- Wind Twist (214M)GuardAllStartup19 (4M)
19 + 5 Landing (j.4M)Recovery10Advantage+10 NERF- Increased time needed to start MP regeneration
- Reduced guard gauge reduction amount
- Reduced duration time
- Increased stun time
- Disappears when Guard Break is inflicted upon Swift Master
- Sonic Move (j.XG)GuardAllStartup8Recovery3 + 5 LandingAdvantage+6 NERF
- Reduced guard gauge reduction amount
- Reduced white damage against opponents when guarded
- blockstun decreased when triggered in , , or (+4 at best)
Patch History
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •