DNFD/Patch Notes

From Dustloop Wiki

Season 1

Version 1.40

Universal Changes


  • New Mechanics:
    • Indomitable Spirit (4+B+S while guarding) added
      • Standardizes Blockstun, reduces pushback, and prevents guard gauge damage at the cost of taking chip damage as white life.
    • Backward Dodge (4+G) added
  • Awakening System:
    • Awakening Effects now activate when the total remaining of HP and white damage reaches a certain point or below (meaning you cannot enter awakening via guard cancel or chip damage)
    • Added the "Clear Cube" system for weaker Awakening effects that activate at 50% life instead of 30%.
  • All characters except Launcher can now cancel their 5A, 2A, 5B, 2B into Grab.
  • Guard Cancel Attacks (6B+S while guarding) NERF
    • Increased recoveries (added 3 more frames so it's -23 on block now instead of -20)
    • Increased knockback range
    • Lowered the height of the launch on hit
  • Guard Gauge REWORKED
    • Increased the recovery speed
    • Reduced the maximum Guard Gauge of all characters
  • 5B, 2B
    • Made the untech time consistent except for some characters
    • 2B on air opponent was 99F of untech time, now it's 70F on untech time (NERF)
    • 5B on air opponent was 30F of untech time, now it's 35F on untech time (BUFF)
  • j.A NERF
    • Made the untech time consistent (j.A airtoair had an untech time of 25F before, now it's 30F) (BUFF)
    • Increased damage scaling received
    • As a combo starter, increaed the combo time scaling received upon hit (Increased combo decay)
  • j.B
    • Made the untech time consistent (j.B airtoair had an untech time variable depend of the character, now it's 40F for everyone) (BUFF cause it was less before)
  • Other Standard Attacks & Skills
    • Reduced the extremely long untech time for some skills (999F of untech time are now 100F of untech time)

1.40 Character Changes


Berserker

  • Guard Gauge reduced from 1200 to 1000 NERF
  • MP Recovery Speed reduced from 18/s to ?? NERF
  • 5BDNFD Berserker 5B.pngGuardMidStartup12Recovery18Advantage-5 REWORKED
    • Reduced pushback on hit and block
  • 5S (Ghost Slash)DNFD Berserker 5S.pngGuardMidStartup18Recovery33Advantage-13 BUFF
    • Reduced pushback on hit
  • 4S (Mountainous Wheel)DNFD Berserker 4S.pngGuardMidStartup25Recovery26Advantage-7 BUFF
    • Can now be cancelled into j.2S while airborne
  • j.2S (Ashe Fork)DNFD Berserker j2S.pngGuardMidStartup16Recovery35Advantage- REWORKED
    • Increased hitstop duration
    • Reduced guard stun against landing (from ??f on block to ??f)
  • 5M (Frenzy)DNFD Berserker 5M.pngGuardN/AStartup18RecoveryTotal 23Advantage- NERF
    • Increased the cooldown for MP recovery
  • 5M during Frenzy (Bloody Twister))DNFD Berserker Frenzy M.pngGuardMidStartup17RecoveryAdvantage+3 NERF
    • Increased the combo time scaling received upon Projectile Hit as a combo starter (Higher combo decay)
    • Increased the combo time scaling received upon the Vacuum portion connecting against the opponent during a combo
  • 2M/623M (Raging Fury)DNFD Berserker 623M.pngGuardMidStartup16RecoveryAdvantage-40 REWORKED
    • Reduced the MP cost from 70 to 60
    • Increased the cooldown for MP recovery
  • 6M/236M (Blood Sword)DNFD Berserker 236M 1.pngGuardMidStartup14RecoveryAdvantage+9 BUFF
    • The first and second hit can now be jump cancelled on hit
  • 4M/214M (Bloodlust)DNFD Berserker 214M 2.pngGuardThrow (170)Startup11Recovery23Advantage- BUFF
    • Can now hit opponents during combos
    • Has a fixed minimum damage
    • Reduced the cooldown for MP recovery
  • j.M (Outrage Break)DNFD Berserker jM.pngGuardHigh, MidStartup27RecoveryAdvantage+4 NERF
    • Increased the cooldown for MP recovery

Crusader

  • Guard Gauge reduced from 1300 to 1100 NERF
  • All standard attacks and Skills BUFF
    • Increased the MP recovery on hit
  • 5AADNFD Crusader 5AA.pngGuardMidStartup11Recovery31Advantage-10 NERF
    • Reduced the guard stun (from -8f on block to ??F)
  • 5BDNFD Crusader 5B.pngGuardMidStartup14Recovery23Advantage+4 BUFF
    • Launches the opponent higher after the ground bounce on hit (Now serves as a launch combo starter)
    • Reduced knockback range on hit
    • Reduced damage scaling received
  • j.BDNFD Crusader jB.pngGuardHighStartup14RecoveryUntil landing+12Advantage- BUFF
    • Greatly Increased the hitstun and guardstun (Now servers as a reliable combo starter)
    • Reduced damage scaling received
    • Increased knockdown time
    • Reduced the knockback range
    • Increased the landing recovery
    • Launches the opponent lower
  • 5S, j.S (Hammer of Repentance Grounded + Air)DNFD Crusader 5S.pngGuardMidStartup20Recovery35Advantage-10 BUFF
    • Reduced the recovery from 45f to 35f (from -20f to -10f on block)
    • Reduced damage scaling received
    • Can now be cancelled with other Skills upon hit.
      • Can now cancel into 6S and 4S when blocked as well
  • 2S (Sacred Upper) REWORKED
    • Reduced the damage scaling received for the first hit
    • Increased the minimum damage for the second hit (downward hit)
    • Increased the recovery from 25f to 29f
  • 6S (Flash Sphere)DNFD Crusader 6S.pngGuardMidStartup20RecoveryAdvantage-6 REWORKED
    • Reduced the damage scaling received
    • Increased the combo time scaling received upon hit during a combo
  • 5M (Miracle Splitter)DNFD Crusader 5M 1.pngGuardMidStartup15Recovery64Advantage-14 NERF
    • The second hit launches the opponent higher
    • Increased the damage scaling received
    • Increased the combo time scaling received upon the first hit when connecting as a combo starter
  • 2M/623M (Haptism)DNFD Crusader 623M.pngGuardMidStartup15RecoveryAdvantage-30 NERF
    • Reduced the MP cost from 70 to 65
    • Removed the Armor effect against low attacks
  • 6M/236M (Deflection Wall)DNFD Crusader 236M.pngGuardMidStartup15RecoveryTotal 45Advantage+5 NERF
    • Increased the damage
    • Increased the white damage inflicted when guarded
    • Increased the untech time
    • Increased the guard stun
    • Increased the start-up for the hurtbox
    • Increased the recovery (from ??f to ??f)
    • Reduced the duration of the wall after the hurtbox becomes active
    • Increased the combo time scaling received
    • Increased the cooldown for MP recovery
  • 4M/214M (Grace of Lemidios)[[File:|130x200px]]GuardMidStartup1RecoveryAdvantage- REWORKED
    • Increased the duration of the effect from 8 seconds to 12 seconds
    • Increases Defense during the effect
    • Reduced the cooldown for MP recovery
    • Removed the Armor effect
    • Increased the Recovery from ??f to ??f
    • Delayed the activation timing of the effect from 45f to 55(?)f
  • Holy Shock (Lightning effect on attacks and skills during Grace) REWORKED
    • Increased the minimum damage
    • Increased the untech time
    • Reduced the knockback range
    • Reduced the damage
    • Reduced the white damage inflicted when guarded
  • j.M (Spear of Victory)DNFD Crusader jM.pngGuardMidStartup15RecoveryUntil landing+15Advantage- REWORKED
    • Reduced the damage scaling received for the first hit
    • Increased the untech time against the second hit
    • Increased the cooldown for MP recovery
    • Increased the MP cost from 30 to 50
  • j.4M during Grace of Lemidios (Apocalypse)DNFD Crusader j214M.pngGuardMidStartup200RecoveryAdvantage- NERF
    • The orb immediately explodes upon receiving damage while the hitbox is activated.
    • Reduced the damage scaling received for the explosion part.
    • Increased the untech time against the explosion part.
    • Increased the untech time against the lasers part.
    • Reduced the White Damage inflicted when guarded.
    • Reduced the Guard Gauge Damage.

Dragon Knight

  • Guard Gauge reduced from 1150 to ???? NERF
  • 5ADNFD Dragon Knight 5A.pngGuardMidStartup6Recovery19Advantage-4 BUFF
    • Can now be canceled into 2A
  • 5AADNFD Dragon Knight 5AA.pngGuardMidStartup9Recovery19Advantage-3 REWORKED
    • Reduced the pushback on hit and block
  • 5BDNFD Dragon Knight 5B.pngGuardMidStartup8Recovery20Advantage-4 REWORKED
    • Reduced the knockback range
  • 5S (Lethal Punto)DNFD Dragon Knight 5S.pngGuardMidStartup14Recovery26Advantage-8 BUFF
    • Can now be cancelled into 2S once per combo
  • 5[S] (Lethal Punto (Hold))DNFD Dragon Knight 5S.pngGuardMidStartup14Recovery26Advantage-8 BUFF
    • Can now be cancelled into 2S once per combo
  • 2S (Shield Uppercut)DNFD Dragon Knight 2S.pngGuardMidStartup13Recovery28Advantage-10 BUFF
    • Can now be cancelled into 5S once per combo
    • Moved up the time window for jump cancel (earlier)
    • Increased the guardstun (from -12f on block to -10f)
  • 6S (Sky Break)DNFD Dragon Knight 6S.pngGuardMidStartup22Recovery12Advantage+3 BUFF
    • Increased the guardstun (from -1f on block to +3f)
    • Reduced the knockback range
  • 4S (Finish!)DNFD Dragon Knight 4S.pngGuardMidStartup28RecoveryUntil Landing + 25Advantage-12 REWORKED
    • Reduced the knockback range
    • The first hit now knocks back the opponent far downward
  • j.S (Knuckle Blaster)DNFD Dragon Knight jS 1.pngGuardMidStartup20RecoveryUntil Landing + 10Advantage-15~+4 REWORKED
    • Moved up the cancel time window for j.M (earlier)
    • Increased the landing recovery
  • S while Summon Astra (Dragon Fang)DNFD Dragon Knight 5MS.pngGuardMidStartup58 after 5MRecovery-Advantage~+60 NERF
    • Reduced the minimum damage
    • Increased the cooldown for MP recovery
  • 2M/623M (Dragon Smash)DNFD Dragon Knight 623M 1.pngGuardMidStartup10, 33RecoveryUntil Landing + 10Advantage-49 NERF
    • Reduced the guard stun for the first hit
  • 6M/236M (Dragon Warrior Princes)DNFD Dragon Knight 236M.pngGuardMidStartup20Recovery24Advantage-8 NERF
    • Reduced the Attack Duration (active frames..?)\
  • j.M (Dragon Wing)DNFD Dragon Knight jM.pngGuardMidStartup29Recovery-Advantage- BUFF
    • Moved up the time window for various follow-up actions
  • j.M~4/5M (Boost Wing)DNFD Dragon Knight jM5M.pngGuard-Startup9Recovery0Advantage- BUFF
    • Moved up the time window for various follow-up options

Enchantress

  • Guard Gauge reduced from 1150 to ???? NERF
  • 5AADNFD Enchantress 5AA.pngGuardMidStartup9Recovery20Advantage-5 BUFF
    • Can now be jump cancelled
    • Reduced pushback on block
  • 2S (Madd, it's Time to Dance!)DNFD Enchantress 2S 2.pngGuardMidStartup14Recovery36Advantage-22, [-6], {-17} BUFF
    • Can now be dash cancelled on hit (Enchantress' hit)
  • j.S (Aerial Lantern Firebomb)DNFD Enchantress jS 1.pngGuardMidStartup15~25RecoveryFalling + 10Advantage-26~-12 BUFF
    • Can now be canceled with 5M and j.M even on whiff
    • Reduced the hitstop of the explosion part, except when charged to maximum level
  • j.M (Airborne Showtime & And Scene)DNFD Enchantress j.M.pngGuard-Startup0Recovery15Advantage- NERF
    • Increased the recovery from ~12f to ~20f

Ghostblade

  • Guard Gauge reduced from 1150 to ???? NERF
  • j.BDNFD Ghostblade jB.pngGuardHighStartup10RecoveryUntil landing+3Advantage- REWORKED
    • Increased the size of the early hitbox inward
    • Reduced the lower hitbox
  • 5S (Ultimate Phantom Slash)DNFD Ghostblade 5S.pngGuardAllStartup15Recovery16Advantage-21 NERF
    • Reduced the guardstun for the third and fourth hit (from -20f on block to -21f)
  • 6S (Drive Slash)DNFD Ghostblade 6S.pngGuardAllStartup15RecoveryAdvantage-20 REWORKED
    • Reduced the damage scaling received
    • Increased the combo time scaling when used as a combo starter
  • 6SSS (Drive Slash (3rd hit))DNFD Ghostblade 6SSS.pngGuardAllStartup11RecoveryAdvantageN/A NERF
    • Increased the combo time scaling when used as part of a combo
  • j.S (Cross Slash)DNFD Ghostblade jS-2.pngGuardHigh then AllStartup29RecoveryUntil landing+20Advantage+4 NERF
    • The second hit launches the opponent lower
  • 5M (Ghost: Single Strike)DNFD Ghostblade 5M.pngGuardAllStartup21RecoveryAdvantage-3(point blank) BUFF
    • Moved up the cancel time window for 2M (earlier)
  • 5M (Dyad: Soul CrossDNFD Ghostblade 5MM.pngGuardAllStartupRecoveryAdvantage-12 BUFF
    • Increased the damage for the second hit
    • Can now be jump cancelled on hit and block (+15 on block)
  • 6M/236M (Ghost: Sky Slash)DNFD Ghostblade 236M.pngGuardAllStartup22RecoveryAdvantage+7, +45 BUFF
    • Increased the untech time against the first hit
    • Moved up the cancel time window for 2M (earlier)
  • 4M/214M (Ghost: Phantom Wind)DNFD Ghostblade 214M 1.pngGuardAllStartup40RecoveryAdvantage+ BUFF
    • Moved up the cancel time window for 2M (earlier)

Grappler

  • Guard Gauge reduced from 1250 to ???? NERF
  • 5S & 5[S] (Fling)DNFD Grappler 5S 1.pngGuardThrowStartup12RecoveryAdvantageN/A BUFF
    • Can be cancelled with 4S on hit
  • 6S (Neck Snap (Standard))DNFD Grappler 6S.pngGuardMidStartup20RecoveryAdvantage+4 BUFF
    • Reduced the damage scaling received for the first and second hits
    • Increased the untech time against the first and asecond hits
    • Can now be cancelled into 5S and 4S
    • Increased the MP recovery on hit
  • 6[S] (Neck Snap (Hold))DNFD Grappler 6S Charge.pngGuardMidStartup35RecoveryAdvantage+10 BUFF
    • Reduced the damage scaling received for the first hit
    • Increased the untech time against the first hit
    • Can now be cancelled into 5S and 4S
    • Increased the MP recovery on hit
  • 6M/236M (Shoulder Tackle (Standard))DNFD Grappler 236M.pngGuardMidStartup24RecoveryAdvantage-8~+1 REWORKED
    • Reduced the damage scaling
    • Increased combo time scaling when used as a combo starter
  • 6[M]/236[M] (Shoulder Tackle (Hold))DNFD Grappler 236M Charge.pngGuardMidStartup40RecoveryAdvantage-7~+6 REWORKED
    • Reduced the damage scaling
    • Reduced the untech time
    • Increased combo time scaling
  • 4[M]/214[M] (Break Down (Hold))DNFD Grappler 214M Charge.pngGuardThrow (250)Startup26Recovery32Advantage- BUFF
    • Reduced the startup from 28f to 26f
    • Increased damage inflicted when used in a combo
    • Reduced the damage scaling
  • j.M (Aerial Break Down (Both versions))DNFD Grappler jM.pngGuardStartup10RecoveryUntil landing+7Advantage- BUFF
    • Increased damage inflicted when used in a combo
    • Increased the minimum damage

Hitman

  • Guard Gauge reduced from 1200 to ???? NERF
  • j.BDNFD Hitman jB.pngGuardHighStartup10RecoveryUntil landing+3AdvantageVaries NERF
    • Reduced the hitbox
    • Increaed the pushback on block
    • Reduced the hitstun
  • 6S (Agile Maneuver)DNFD Hitman 6S.pngGuardAllStartup18RecoveryAdvantage-8 BUFF
    • The first hit can now be jump cancelled on hit
    • Increased the untech time of the first hit
    • The first hit launches the opponent higher
  • j.S (Dead Six)DNFD Hitman jS.pngGuardHigh, AllStartup18RecoveryUntil landing+5AdvantageVaries REWORKED
    • Increased the untech time
    • Launches the opponent higher
    • Increased the landing recovery from 5f to 10f
  • 2M/623M (Bill Drill)DNFD Hitman 623M.pngGuardAllStartup12RecoveryAdvantage-33 NERF
    • Can be canceled with Shattering Strike upon hit/guard while Awakening Effect 'Battle Command' is activated. (Whiff cancel removed)
  • 2M/236M (Caracole)DNFD Hitman 236M.pngGuardAllStartup15RecoveryAdvantage+2 BUFF
    • The strike portion can now be jump cancelled on hit or block. (Hitman is +41 if the opponent respects the projectile on jump cancel)
  • j.M (Helix Dive)DNFD Hitman jM 2.pngGuardAllStartup18RecoveryAdvantage+3 BUFF
    • Increased the untech time against the multihit portion
    • Reduced the guardstun for the last hit (from -3f on block to +3f - either translation error or previous j.M block data was wrong)
  • 5M after MS moves (Shattering Strike)DNFD Hitman XM5M.pngGuardAllStartupVariesRecoveryAdvantage-5 NERF
    • Increased the combo time scaling received upon the last hit during a combo
      • Shattering Strike (Battle Command) into 2S is no longer a possible combo route as the first hit causes the second to drop, while only connecting with the second hit launches too high for any followups before the opponent can tech.

Inquisitor

  • Guard Gauge reduced from 1150 to ???? NERF
  • 2ADNFD Inquisitor 2A.pngGuardLowStartup7Recovery19Advantage-1 BUFF
    • Increased the guardstun (from -4f on block to -3f)
  • 5BDNFD Inquisitor 5B.pngGuardMidStartup16Recovery17Advantage+1 BUFF
    • Increased the guardstun (from 0 on block to +1f)
    • Reduced the hurtbox
  • 2BDNFD Inquisitor 2B.pngGuardLowStartup18Recovery24Advantage-4 BUFF
    • Increased the guardstun (from -9f on block to -3f)
  • 5S (Punishing Cross)DNFD Inquisitor 5S 1.pngGuardMidStartup16Recovery22Advantage-2 BUFF
    • Increased the guardstun (from -5f on block to -3f)
  • 2S (Rising Cut)DNFD Inquisitor 2S.pngGuardMidStartup20Recovery20Advantage-8 BUFF
    • Increased the guardstun (from -7f on block to -8f (previous data was wrong or patchnote has an error)
  • 6S (Cut-in Dash)DNFD Inquisitor 6S.pngGuard-Startup0Recovery25Advantage- BUFF
    • Moved up the cancel time window when canceling with another skill
  • 4S (Flege's Essence)DNFD Inquisitor 4S.pngGuardMidStartup34Recovery17Advantage-7 BUFF
    • Moved up the cancel time window for 6S
  • 5M (Flege's Firebomb)DNFD Inquisitor 5M.pngGuardMidStartup45Recovery10*Advantage+37 NERF
    • Increased the cooldown for MP recovery
  • 6M/236M (Summary Justice)DNFD Inquisitor 236M.pngGuardMidStartup18Recovery21Advantage±0 REWORKED
    • Can now be jump cancelled on hit and block on all hits
      • On block, first hit jc is +20f, second hit is +24f, third is +27f
    • Increase the damage for the third hit
    • Reduced the damage for the first hit
    • Reduced the minimum damage for the first and second hit
    • Reduced the guardstun for the second and third hit
  • 4M/214M (Burning Wheel)DNFD Inquisitor 214M.pngGuardMidStartup40Recovery30*Advantage+166 NERF
    • Increased the recovery (from Total 60f to 70f)
  • j.M (God's Wrath)DNFD Inquisitor jM.pngGuardMidStartup12Recovery26Advantage-1 REWORKED
    • Reduced the combo time scaling on the last hit
    • Increased combo time scaling when used as a combo starter

Kunoichi

  • Guard Gauge reduced from 1150 to ???? NERF
  • 5ADNFD Kunoichi 5A.pngGuardAllStartup6Recovery16Advantage-3 REWORKED
    • Increased the pushback on guard
  • 2ADNFD Kunoichi 2A.pngGuardLowStartup5Recovery21Advantage-10 NERF
    • Reduced the guardstun (from -9f on block to -10f)
  • 2BDNFD Kunoichi 2B.pngGuardLowStartup11Recovery22Advantage-7 REWORKED
    • Increased the guardstun (from -8f on block to -7f)
    • Increased the pushback on guard
  • 5S (Flame Cut)DNFD Kunoichi 5S 1.pngGuardAllStartup14, 28Recovery26Advantage-7 REWORKED
    • Reduced the recovery from ??f to ??f
    • Increased the untech time against the second hit
    • Increased the pushback on guard
    • Reduced the guardstun for the second hit (from -10 to -7f)
  • j.S (Aerial Kunai Throw)DNFD Kunoichi jS.pngGuardAllStartup15RecoveryUntil landing+15Advantage- BUFF
    • Increased the damage (from 30x3 to 50x3)
  • 5M (Fire Art: Fireball (Standard))DNFD Kunoichi 5M 1.pngGuardAllStartup21Recovery15Advantage-2 BUFF
    • Reduced the recovery (from ??f on block to -2f)
    • Reduced the knockback range and height of the launch for the multi-hit attack.
    • Reduced the knockback range and increased the height of the launch for the last hit.
    • Now connects against knocked down opponents (OTG)
  • 5[M] (Fire Art: Fireball (Nin Bound))DNFD Kunoichi 5M 1.pngGuardAllStartup21Recovery15Advantage-2 BUFF
    • Reduced the recovery (from +2 on block to +4)
    • Can now be cancelled into 4S (Ninpo Log Clone)DNFD Kunoichi 4S.pngGuard-Startup6Recovery15Advantage-
    • Now connects against knocked down opponents (OTG)
  • 2/623M (Heavenly Fire Blast (Standard))DNFD Kunoichi 623M 1.pngGuardAllStartup15Recovery59Advantage-16* BUFF
    • Increased the hitstop duration for the hit part
  • 2[M]/623[M] (Heavenly Fire Blast (Nin Bound))DNFD Kunoichi 623M 1.pngGuardAllStartup45 [35]Recovery25(Air)Advantage-16* BUFF
    • Increased the damage of the first hit from 80 to 100.
    • Increased the White Damage inflicted when guarded
    • Can now take actions while airborne
    • Significantly reduced the damage scaling
    • Can now be canceled into 4S
  • 6M/236M (Flame Tornado)DNFD Kunoichi 236M 1.pngGuardAllStartup30Recovery50Advantage+120 BUFF
    • Reduced the minimum damage from a certain part of the multi-hit attack.
    • Increased the combo time scaling received upon the last hit during a combo.
    • Nin-bound version can now be cancelled into 4S
  • 4M/214M (Toad Oil Bomb (Standard))DNFD Kunoichi 214M 1.pngGuardAllStartup31Recovery6Advantage+13 ~ +14 NERF
    • Reduced hitstop duration of the toad
    • The opponent no longer staggers upon hit on the ground but receives a normal hit.
    • Increased the recovery
    • Increased combo time scaling when used as a combo starter
    • Increased the cooldown for MP recovery
  • 4[M]/214[M] (Toad Oil Bomb (Nin Bound))DNFD Kunoichi 214M 1.pngGuardAllStartup63 [53]Recovery6Advantage+17 REWORKED
    • Reduced hitstop duration of the toad
    • Increased the recovery
    • Increased combo time scaling when used as a combo starter
    • Increased the cooldown for MP recovery
    • Can now be canceled into 4S
  • j.M (Flying Shuriken (Standard))DNFD Kunoichi j214M.pngGuardAllStartup15Recovery35Advantage-9 ~ +12 BUFF
    • Reduced the MP cost when activated (from 50 to 40 total, initial cost to 10 (from 20?))
  • j.[M] (Flying Shuriken (Nin Bound))DNFD Kunoichi j214M.pngGuardAllStartup45 [35]Recovery31Advantage±0 ~ +29 BUFF
    • Reduced the MP cost when activated (from 50 to 35 total, initial cost to 10 (from 20?))
    • Increased the guardstun of the explosion part
  • Burning StigmaDNFD Kunoichi Stigma Hit.pngGuardAllStartup150Recovery-Advantage- NERF
    • Increased the damage scaling
    • Reduced untech time
    • Increased combo time scaling received when hit as a combo starter

Launcher

  • Guard Gauge reduced from 1150 to ???? NERF
  • 5AADNFD Launcher 5AA.pngGuardAllStartup12Recovery28Advantage-10 NERF
    • Increased the recovery from 25f to 28f
  • 2ADNFD Launcher 2A.pngGuardLowStartup7Recovery22Advantage-6 NERF
    • Increased the recovery from 19f to 22f
  • 5BDNFD Launcher 5B.pngGuardAllStartup17Recovery39Advantage-23 REWORKED
    • Can now be canceled into 4S, 5S and 6S
    • Increased the recovery from 29f to 39f
  • 5S (Steyr AMR)DNFD Launcher 5S.pngGuardAllStartup22Recovery34Advantage-4 BUFF
    • Can now be cancelled into 2S, 4S, and 6S
    • Launches the opponent lower
  • 2S (FM-31 Grenade Launcher)DNFD Launcher 2S.pngGuardAllStartup16Recovery31Advantage-6 REWORKED
    • Can now be cancelled into 4S and 6S
    • Increased the combo time scaling received upon the second hit during a combo
  • 5M (Charge Laser Rifle)DNFD Launcher 5M.pngGuardAllStartup20Recovery31Advantage-9 BUFF
    • Reduced the cooldown for MP Recovery
  • 2M/623M (BBQ)DNFD Launcher 623M.pngGuardAllStartup18Recovery45Advantage-32 BUFF
    • Reduced the cooldown for MP Recovery
  • 5M/236M (X-1 Extruder)DNFD Launcher 236M.pngGuardAllStartup30Recovery39Advantage+28 NERF
    • Increased hitstop duration
    • Increased the cooldown for MP recovery
    • Increased the combo time scaling when used as a combo starter
  • 4M/214M (FM-92 mk2 Lancer)DNFD Launcher 214M.pngGuardAllStartup30Recovery16Advantage+13 BUFF
    • Reduced the MP cost from 40 to 35
    • Reduced the recovery from 26f to 16f
    • Enlarged the hitbox of projectiles when hitting the ground

Lost Warrior

  • Guard Gauge reduced from 1250 to ???? NERF
  • 5ADNFD Lost Warrior 5A.pngGuardAllStartup7Recovery13Advantage-2 BUFF
    • Reduced the recovery from 18f to ??
  • 5AADNFD Lost Warrior 5AA.pngGuardAllStartup13Recovery16Advantage+2 BUFF
    • Reduced the recovery from 18f to ??
  • 2ADNFD Lost Warrior 2A.pngGuardLowStartup11Recovery15Advantage0 BUFF
    • Reduced the recovery from 18f to ??
  • 5BDNFD Lost Warrior 5B.pngGuardAllStartup12Recovery20Advantage+1 BUFF
    • Reduced the recovery from 24f to ??
  • 2BDNFD Lost Warrior 2B.pngGuardLowStartup15Recovery17Advantage-6 BUFF
    • Launches the opponent higher
  • 5S (Mysterious Slash)DNFD Lost Warrior 5S.pngGuardAllStartup22Recovery30Advantage-8 BUFF
    • Can now be jump cancelled
  • j.S (Mysterious Slash (airborne))DNFD Lost Warrior 5S.pngGuardAllStartupRecoveryAdvantage- REWORKED
    • Can now be cancelled into j.A and j.B, even on whiff
    • Increased the untech time
    • Now staggers grounded opponents on counter hit
    • Launches the opponent higher
    • Increased the landing recovery
    • Reduced the hitstun and guardstun
  • j.2S (Mysterious Sphere)DNFD Lost Warrior j2S.pngGuardAllStartup24RecoveryTotal 38Advantage- BUFF
    • Reduced the recovery from total 38f to ??f
  • 6S (Phase Shift)DNFD Lost Warrior 6S.pngGuardAllStartup20Recovery42Advantage-25 NERF
    • Increased the recovery from 38f to ??
    • Reduced the guard stun (with the recovery nerf, from -18f on block to ??f)
  • 5M (Vanish Cutter)DNFD Lost Warrior 5M.pngGuardAllStartup15Recovery39Advantage-22 NERF
    • Increased combo time scaling when used as a combo starter
  • 6M/236M (Mysterious Pierce)DNFD Lost Warrior 236M.pngGuardAllStartup30Recovery16Advantage+9 NERF
    • Increased combo time scaling when used as a combo starter
    • Increased combo time scaling received for the last hit
  • 4M/214M (Vanish Strike)DNFD Lost Warrior 214M 2.pngGuardAllStartup28Recovery29Advantage-4 NERF
    • Increased combo time scaling when used as a combo starter
  • j.M (Dominate)DNFD Lost Warrior jM.pngGuardAllStartup15Recovery9Advantage- BUFF
    • Can now take airborne actions on hit

Ranger

  • Guard Gauge reduced from 1150 to ???? NERF
  • 5ADNFD Ranger 5A.pngGuardMidStartup12RecoveryAdvantage-10~-3 BUFF
    • Can be forward dash and backdash cancelled, even on whiff
    • Reduced the damage scaling
  • 5AADNFD Ranger 5AA.pngGuardMidStartupRecoveryAdvantage-13~-6 BUFF
    • Reduced the damage scaling
  • 2ADNFD Ranger 2A.pngGuardLowStartup7RecoveryAdvantage-5 BUFF
    • Can now cancel into 5A
  • 5BDNFD Ranger 5B.pngGuardMidStartup16Recovery28Advantage-12~-4 BUFF
    • Increased hitstop duration
    • Increased input window for cancels
  • 2BDNFD Ranger 2B.pngGuardMidStartup15Recovery32Advantage-18~-10 BUFF
    • Increased hitstop duration
    • Increased input window for cancels
  • 5S (Mach Kick)DNFD Ranger 5S.pngGuardMidStartup10RecoveryAdvantage-3 BUFF
    • Reduced the damage scaling
  • 6S (Windmill)DNFD Ranger 6S.pngGuardMidStartup14RecoveryAdvantage-8 BUFF
    • Can now be canceled into 4S once per combo
  • 4S (Triple Tap)DNFD Ranger 4S 1.pngGuardMidStartup15RecoveryAdvantage-7 BUFF
    • Can now be canceled into 6S once per combo
    • Reduced the damage scaling received for the first hit
    • Reduce the guardstun for the shootiung portion of the move (from -4f on block to ??)
  • 5M (Suppressive Barrage)DNFD Ranger 5M.pngGuardMidStartup15RecoveryAdvantage-10 BUFF
    • Increased the damage of the last hit (all versions)
  • 4M/214M (Death Hawk)DNFD Ranger 214M.pngGuardMidStartup30RecoveryAdvantage+62 REWORKED
    • Reduced the damage scaling for the multi-hit attack
    • Reduced the damage of the multi-hit attack

Striker

  • Guard Gauge reduced from 1150 to ???? NERF
  • 5ADNFD Striker 5A.pngGuardAllStartup5Recovery13Advantage+1 BUFF
    • Reduced the recovery (from 14f to ??f))
    • Increased the guardstun (with recovery change, from -2f on block to ??f)
  • 5AADNFD Striker 5AA.pngGuardAllStartup7Recovery14Advantage+1 BUFF
    • Reduced the recovery (from 16f to ??f)
  • 2ADNFD Striker 2A.pngGuardLowStartup6Recovery14Advantage-1 BUFF
    • Reduced the recovery (from 15f to ??f)
  • 5S (Tiger Chain Strike)DNFD Striker 5S.pngGuardAllStartup14Recovery24Advantage-8, 5SS (Tiger Chain Bash)DNFD Striker 5SS.pngGuardAllStartup7,20Recovery24Advantage-7, 2S (Muse's Uppercut)DNFD Striker 2S.pngGuardAllStartup12Recovery34Advantage-18, 4S (Low Kick)DNFD Striker 4S.pngGuardLowStartup14Recovery15Advantage+1 BUFF
    • Can be cancelled with various MP skills even on whiff
  • 5M (Shadowless Kick)DNFD Striker 5M 1.pngGuardLow, AllStartup8Recovery22Advantage-3 NERF
    • Reduced the white damage inflicted while guarded
    • Increased the MP cost
  • 2M/623M (Rising Fist)DNFD Striker 623M.pngGuardAllStartup9RecoveryUntil Landing + 17 LandingAdvantage-53 REWORKED
    • Increased the invulnerability frames from 1-9f to ??f
    • Increased the cooldown for MP recovery
  • 6M/236M (Mountain Pusher)DNFD Striker 236M.pngGuardAllStartup18Recovery28Advantage-8 NERF
    • Increased the combo time scaling when used as a combo starter
    • Increased the cooldown for MP recovery
  • 4M/214M (One Inch Punch)DNFD Striker 214M.pngGuardAllStartup29Recovery13Advantage+4 NERF
    • Reduced the guard gauge damage
  • j.M (Torando Kick)DNFD Striker jM.pngGuardAllStartup18Recovery11 + 2 LandingAdvantage- NERF
    • Reduced the White Damage inflicted when guarded
    • Increased the cooldown for MP recovery

Swift Master

  • Guard Gauge reduced from 1150 to ???? NERF
  • Increased MP recovery speed from 11/s to ??/s BUFF
  • 5ADNFD Swift Master 5A.pngGuardMidStartup7Recovery15Advantage-5
    • Increased pushback on guard
  • 5AADNFD Swift Master 5AA.pngGuardMidStartup7Recovery19Advantage-7 NERF
    • Increased pushback on guard
    • Increased the recovery (from 17f to ??f)
    • Reduced the guardstun (With recovery change, from -3f to ??f on block)
  • 2ADNFD Swift Master 2A.pngGuardMidStartup6Recovery20Advantage-9 NERF
    • Increased pushback on guard
    • Increased the recovery (from 18f to ??f)
    • Reduced the guardstun (With recovery change, from -6f to -7f on block)
  • j.ADNFD Swift Master jA.pngGuardHighStartup7Recovery15 + 2 LandingAdvantage-5~+12 NERF
    • Increased pushback on guard
  • 5BDNFD Swift Master 5B.pngGuardMidStartup9Recovery29Advantage-17 NERF
    • Increased the recovery from (25f to ??f)
    • Reduced the guardstun (With recovery change, from -11f to -??f on block)
  • 2BDNFD Swift Master 2B.pngGuardLowStartup10Recovery31Advantage-17 NERF
    • Increased pushback on guard
    • Increased the recovery (from 28f to ??f)
  • j.BDNFD Swift Master jB.pngGuardHighStartup9Recovery20 + 3 LandingAdvantage-6~+15 NERF
    • Increased pushback on guard
  • 5S (Wind Blaster)DNFD Swift Master 5S.pngGuardMidStartup16Recovery31Advantage-16 REWORKED
    • Can now be jump cancelled even on guard
    • Reduced pushback on guard
    • Increased the recovery (from 26f to ??f)
  • j.S (Aerial Wind Blaster)DNFD Swift Master jS.pngGuardAllStartup16Recovery36 + 7 LandingAdvantage-21 REWORKED
    • Increased the pushback on guard
    • Increased the landing recovery
  • 2S (Wind Upper)DNFD Swift Master 2S.pngGuardMidStartup15Recovery20 + 5 LandingAdvantage-5 NERF
    • Increased the pushback on guard
    • Reduced the guardstun (from -2f on block to ??f)
    • Can now be performed airborne with j.2S
  • 6S (Sweeping Wind)DNFD Swift Master 6S-1.pngGuardAllStartup14Recovery52Advantage-14 BUFF
    • Increased the input time window to jump cancel
    • Increased the pushback on guard
  • ]S[ (Storm Strike)DNFD Swift Master )S(.pngGuardAllStartup25Recovery33Advantage-5 REWORKED
    • Can now be canceled into 6S and 4S
    • Increased recovery from 20f to ??f
    • Increased guardstun (With recovery changes, from +3f to ??f on block)
    • Increased the knockdown time
    • Increased the pushback on guard
    • Increased the combo time scaling
  • 2M/623M (Eye of the Storm)DNFD Swift Master 623M.pngGuardAllStartup18Recovery47Advantage-29
    • Can now be canceled into 6M (Wind Orb)DNFD Swift Master 236M.pngGuard-Startup16 (6M)
      9 + 5 Landing (j.6M)
      Recovery20Advantage-
      on hit or guard during Awakening.

Troubleshooter

  • Guard Gauge reduced from 1200 to ???? NERF
  • 5BDNFD Troubleshooter 5B.pngGuardAllStartup12Recovery20Advantage-7 BUFF
    • Can now be jump cancelled
    • Increased the hitstun
  • 5SDNFD Troubleshooter 5S1.pngGuardAllStartup15RecoveryAdvantage-5 BUFF
    • Can now be jump cancelled
  • 6S & j.S (G-Bomb)DNFD Troubleshooter 6S.pngGuardAllStartup15RecoveryAdvantage-11 REWORKED
    • Increased hitstop duration
    • Increased combo time scaling on hit
  • 5M (Igniting Slash)DNFD Troubleshooter 5M.pngGuardAllStartup18Recovery17Advantage-2 NERF
    • Increased the MP cost from 20 to ??
  • 5MM (Igniting Slash 2nd hit) BUFF
    • Can now be dash canceled on hit
    • Reduced the MP cost from 20 to ??
  • 5MMM (Igniting Slash 3rd hit) REWORKED
    • Can now be dash canceled
    • Reduced the damage scaling
    • Reduced the MP cost from 20 to ??
    • Increased the combo time scaling received when used as a combo starter
  • 2M/623M (Perfect Batting)DNFD Troubleshooter 623M 1.pngGuardAllStartup16RecoveryAdvantage-26 BUFF
    • Can be cancelled into 6M (Get on Fire 2nd)DNFD Troubleshooter 236MM.pngGuardAllStartupRecoveryAdvantage-19 on hit or guard during "Handle Explosives" Awakening effect
  • 6M/236M (Get on Fire)DNFD Troubleshooter 236M.pngGuardAllStartup26RecoveryAdvantage-17 BUFF
    • Reduced the MP cost from 60 to ??
  • 6M~M/236M~M (Get on Fire 2nd)DNFD Troubleshooter 236MM.pngGuardAllStartupRecoveryAdvantage-19 BUFF
    • Reduced the MP cost from 20 to ??
  • 4M/214M (Oppression)DNFD Troubleshooter 214M 1.pngGuardAllStartup18RecoveryAdvantage-23 NERF
    • Increased the MP cost from 50 to ??
    • Increased the cooldown for MP recovery
    • Increased the combo time scaling when used as a combo starter
  • j.M (Disastrous Quake)DNFD Troubleshooter jM.pngGuardHighStartup28RecoveryAdvantage+3 NERF
    • Increased the MP cost from 30 to ??
    • Increased the cooldown for MP recovery
    • Reduced the untech time against the second hit
    • Increased the combo time scaling upon the last hit during a combo

Vanguard

  • Guard Gauge reduced from 1200 to ???? NERF
  • Grab (A+B or 4A+B) BUFF
    • Reduced recovery on hit
  • 5BDNFD Vanguard 5B.pngGuardMidStartup11RecoveryAdvantage-12 NERF
    • Increased the recovery (from ?? to ??)
    • Increased the damage scaling received
    • Increased combo time scaling when used as a combo starter
  • 2BDNFD Vanguard 2B.pngGuardLowStartup13RecoveryAdvantage-16 NERF
    • Increased the recovery (from ?? to ??)
    • Reduced the guardstun (With recovery change, from -20f to ?? on block)
    • Increased combo time scaling when used as a combo starter
  • 2S (Cleave: Upper)DNFD Vanguard 2S.pngGuardMidStartup14RecoveryAdvantage-12 BUFF
    • Can now be jump cancelled even on guard
  • 4S (Cleave: Cut)DNFD Vanguard 4S.pngGuardMidStartup20RecoveryAdvantage-10, 6S (Cleave: Slash)DNFD Vanguard 6S.pngGuardMidStartup21RecoveryAdvantage-9 NERF
    • Reduced the untech time
  • 5M (Brandish)DNFD Vanguard 5M 1.pngGuardMidStartup21RecoveryAdvantage-5 BUFF
    • Increased the minimum damage
    • Reduced the recovery from ??f to ??f (from -10f to ??f on block)
  • 5M during Brandish (Inferno Charge)DNFD Vanguard 5M5M.pngGuardMidStartup20RecoveryAdvantage-1 REWORKED
    • Increased the minimum damage
    • Can now be jump canceled
    • Launches the opponent higher
    • Reduced the guardstun (from +1f to ??f on block)
    • Increased the MP cost from 10 to ??)
    • Increased the cooldown for MP recovery
  • 2M/623M During Brandish (Crescent Slash) BUFF
    • Increased the damage (from 100 to ???)
    • Increased the White Damage inflicted when guarded
    • Reduced the damage scaling
    • Increased the minimum damage
    • Increased the guardstun (from -14f to ??f on block)
    • Reduced the cooldown for MP recovery
    • Increased the MP cost from 20 to ??
  • 6M/236M During Brandish (Dread Bore) BUFF
    • Increased the minimum damage
    • Reduced the MP cost from 30 to ??
    • Reduced the cooldown for MP recovery
    • Increased the pushback on guard
    • Increased the untech time against the multi-hit attack
  • 4M/214M During Brandish (Behead) REWORKED
    • Increased the minimum damage
    • Moved up the timing of the Armor frames' activation
    • Removed the Armor effect against low attacks
    • Increased the MP cost from 20 to ??
    • Increased combo time scaling when used as a combo starter
  • j.M (Lunge Strike)DNFD Vanguard jM 1.pngGuardMidStartup15,16RecoveryUntil landing+18Advantage+2 BUFF
    • Increased the minimum damage for the first and second hits
  • 6M/236M (Earthshatter)DNFD Vanguard 236M 1.pngGuardMidStartup15RecoveryAdvantage-2 REWORKED
    • Reduced the recovery (from -7f to ??f on block)
    • Reduced the damage scaling
    • Launches the opponent higher on hit
    • Increased the MP cost from 40 to ??
    • Increased the cooldown for MP recovery
  • 4M/214M (Devastate)DNFD Vanguard 214M 1.pngGuardMidStartup15RecoveryAdvantage-2 BUFF
    • Increased the minimum damage
    • Reduced the MP cost from 50 to ??
  • j.M (Doom Glaive)DNFD Vanguard jM 1.pngGuardMidStartup15,16RecoveryUntil landing+18Advantage+2 BUFF
    • Reduced the damage scaling for the first hit
    • Increased the minimum damage
    • Reduced the MP cost from 50 to ??

Version 1.09

Universal Changes


Dodge

  • Reduced the recovery from 33f to ??f
  • Moved the Strike & Projectile invulnerability frames from 3f~20f to ?f~??f
  • Moved the Projectile invulnerability frames from 21f~30f to ??f~??f

Guard Cancel Attack

  • Adjusted recovery
  • Adjusted hitstun/blockstun

j.MS

  • All airborne MS skills now immediately autocorrect to face the opponent when performed.

1.09 Character Changes


Berserker

  • HP Increased from 950 to 980 BUFF
  • Guard Gauge increased from 1050 to 1200 BUFF
  • Awakening Passive BUFF
    • Adjusted HP gain on hit to restore red life instead of prioriziting white life first
    • Added "Attack Increase" effect DNFD Increase Damage Icon.pngIncreases damage dealt on hit
    • Added "White Life Damage on Block (Chip Damage) increase" effect DNFD White Damage Up Icon.pngIncreases the amount of white damage dealt to an opponent when an attack is guarded
  • j.ADNFD Berserker jA.pngGuardHighStartup8RecoveryUntil landing+2Advantage- BUFF
    • Increased Hitstun
  • 5SDNFD Berserker 5S.pngGuardMidStartup18Recovery33Advantage-13 (Ghost Slash) BUFF
    • Expanded the hitbox
    • Increased knockdown time on airborne hit
  • 2SDNFD Berserker 2S.pngGuardMidStartup16Recovery37Advantage-17 (Upward Slash) BUFF
    • Can be jump cancelled on hit
  • j.2SDNFD Berserker j2S.pngGuardMidStartup16Recovery35Advantage- (Ashe Fork) BUFF
    • The second hit can now connect as an OTG DNFD OTG Icon.pngCan hit a knocked down opponent off the ground.
  • 2M/623MDNFD Berserker 623M.pngGuardMidStartup16RecoveryAdvantage-40 (Raging Fury) BUFF
    • The last hit launches the opponent higher
  • 4M/214MDNFD Berserker 214M 2.pngGuardThrow (170)Startup11Recovery23Advantage- (Bloodlust) BUFF
    • Reduced recovery upon hit
    • Increased knockdown time

Crusader

BUFF

  • HP increased from 1100 to 1130
  • Guard Gauge increased from 1200 to 1300
  • Awakening Effect (Passive) BUFF
    • Enhanced the "Defense Increase" effect. DNFD Defense Up Icon.pngIncreases defense, reducing incoming damage
    • Enhanced the "Guard Break Resistance Increase" effect. DNFD Guard Damage Down Icon.pngDecreases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
    • Enhanced the "White Life Damage Recovery Speed Increase" effect. DNFD Recovery Up Icon.pngIncreases the speed of white health recovery
  • Crouch & Crouching Guard BUFF
    • Reduced Crusader's crouching hurtbox height
  • 2ADNFD Crusader 2A.pngGuardMidStartup7Recovery16Advantage+3 BUFF
    • Reduced startup from 8f to 7f
    • Reduced the recovery from 17f to 15f
    • Launches the opponent higher on hit
  • j.ADNFD Crusader jA.pngGuardHighStartup7RecoveryUntil landing+3Advantage- BUFF
    • Reduced landing recovery
  • 5BDNFD Crusader 5B.pngGuardMidStartup14Recovery23Advantage+4 BUFF
    • Reduced recovery (changed from +2f to +5f on block)
  • j.BDNFD Crusader jB.pngGuardHighStartup14RecoveryUntil landing+12Advantage- BUFF
    • Increased hitstun
    • Now staggers the opponent on counterhit
    • Ground bounces the opponent on airborne hit
  • j.S[[File:|130x200px]]GuardMidStartup33Recovery35Advantage-6 (Hammer of Repentance) BUFF
    • Now staggers the opponent on grounded hit
  • 6SDNFD Crusader 6S.pngGuardMidStartup20RecoveryAdvantage-6 (Flash Sphere) BUFF
    • Can now be cancelled into from 5A, 5AA, 2A, 5B, 2B, j.S and 2S.
  • 5MDNFD Crusader 5M 1.pngGuardMidStartup15Recovery64Advantage-14 (Miracle Splitter) BUFF
    • Reduced the startup for the projectile invulnerability frames
    • Extended the untech time on the first hit
  • j.MDNFD Crusader jM.pngGuardMidStartup15RecoveryUntil landing+15Advantage- (Spear of Victory) BUFF
    • Reduced the landing recovery
  • j.4M/j.214M during GraceDNFD Crusader j214M.pngGuardMidStartup200RecoveryAdvantage- (Apocalypse) BUFF
    • Reduced the MP cost from 90 to 70
    • Reduced the recovery for easier followups while airborne.

Dragon Knight

  • HP increased from 900 to 930 BUFF
  • Guard Gauge increased from 1000 to 1150 BUFF
  • Awakening Passive BUFF
    • Added "Attack Increase" effect. DNFD Increase Damage Icon.pngIncreases damage dealt on hit
    • Added "White Life Damage Recovery Speed Increase" effect DNFD Recovery Up Icon.pngIncreases the speed of white health recovery
  • 5BDNFD Dragon Knight 5B.pngGuardMidStartup8Recovery20Advantage-4 BUFF
    • Can now be jump canceled
  • 2SDNFD Dragon Knight 2S.pngGuardMidStartup13Recovery28Advantage-10 BUFF
    • Can now be jump canceled
  • 6SDNFD Dragon Knight 6S.pngGuardMidStartup22Recovery12Advantage+3 BUFF
    • Reduced recovery from ?? to 12+3 landing.
    • Can now be followed up by j.S, even on whiff.
  • 4SDNFD Dragon Knight 4S.pngGuardMidStartup28RecoveryUntil Landing + 25Advantage-12 BUFF
    • The first hit can now be cancalled into j.S
  • 6M/236MDNFD Dragon Knight 236M.pngGuardMidStartup20Recovery24Advantage-8 (Dragon Warrior Princess) BUFF
    • Increased knockdown time on counterhit
  • B during Summon AstraDNFD Dragon Knight 5MB.pngGuardMidStartup93 after 5MRecovery-Advantage~+40 (Dragon Breath) BUFF
    • Launches back the opponent on the first hit
    • The last hit knocks the opponent further away
    • Increased damage from 25x9 to 25x11, 50

Enchantress

  • HP increased from 850 to 900 BUFF
  • Guard Gauge increased from 1000 to 1150 BUFF
  • Awakening Passive BUFF
    • Added "White Life Damage Recovery Speed Increase" effect. DNFD Recovery Up Icon.pngIncreases the speed of white health recovery
    • Added "MP Recovery Speed Increase" effect. DNFD MP Regen Up Icon.pngDecreases MP recovery delay after using an MP skill
  • Crouch
    • Adjusted the hurtbox for consistency (larger?)
  • Dodge (6G) BUFF
    • Reduced the recovery
    • Added invulnerability against strikes on frame 1
    • Increased projectile invulnerability
  • 2SDNFD Enchantress 2S 2.pngGuardMidStartup14Recovery36Advantage-22, [-6], {-17} BUFF
    • Can now be jump canceled upon connecting with enchantress' hit
  • j.SDNFD Enchantress jS 1.pngGuardMidStartup15~25RecoveryFalling + 10Advantage-26~-12 BUFF
    • Reduced landing recovery from ?? to ??
  • 6M/236MDNFD Enchantress 236M.pngGuardMidStartup25Recovery28Advantage-4 (Harvest) BUFF
    • Reduced the recovery from ?? to ?? (from -12 on block to -5)
    • Increased minimum damage
    • Launches the opponent higher
    • Extended the untech time
  • 2M/623MDNFD Enchantress 5M 623M.pngGuardMidStartup0 (ENC), 30 (Madd)Recovery15 (ENC), 53 (Madd)Advantage+48 during Showtime! (Madd the Guard) BUFF
    • Increased knockdown time

Ghostblade

  • HP increased from 900 to 950 BUFF
  • Guard Gauge increased from 1000 to 1150 BUFF
  • Awakening Passive
    • Addded "Guard Damage Damage Increase" DNFD Guard Damage Up Icon.pngIncreases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
    • Added "Movement Speed Increase" DNFD Movement Speed Up Icon.pngIncreases movement Speed
  • Crouch & Crouching Guard BUFF
    • Reduced the hurtbox
  • 5SDNFD Ghostblade 5S.pngGuardAllStartup15Recovery16Advantage-21 BUFF
    • Increased blockstun (Opponent is forced to guard until the last hit)
  • 2SDNFD Ghostblade 2S.pngGuardAllStartup23Recovery13Advantage-3 BUFF
    • Reduced recovery from 17f to 14f (from -7 on block to -3)
    • Can now be canceled into 2M/623MDNFD Ghostblade 623M.pngGuardStartup19RecoveryAdvantage-
  • 6S~SDNFD Ghostblade 6SS.pngGuardAllStartup12Recovery10AdvantageN/A BUFF
    • Expanded the hitbox
  • 6S~S~SDNFD Ghostblade 6SSS.pngGuardAllStartup11RecoveryAdvantageN/A BUFF
    • Expanded the hitbox
    • Can now be canceled into MP skills on hit
  • j.SDNFD Ghostblade jS-2.pngGuardHigh then AllStartup29RecoveryUntil landing+20Advantage+4 BUFF
    • Reduced recovery
  • 5MDNFD Ghostblade 5M.pngGuardAllStartup21RecoveryAdvantage-3(point blank) (Ghost: Single Strike) BUFF
    • Extended the untech time
  • 5M~5MDNFD Ghostblade 5MM.pngGuardAllStartupRecoveryAdvantage-12 (Dyad: Soul Cross) BUFF
    • Can now be canceled with 2M/623MDNFD Ghostblade 623M.pngGuardStartup19RecoveryAdvantage-.
  • 2M/623MDNFD Ghostblade 623M.pngGuardStartup19RecoveryAdvantage- (Ghost Retracer) BUFF
    • Reduced the recovery upon teleporting

Grappler

  • HP increased from 1050 to 1100 BUFF
  • Guard Gauge increased from 1100 to 1250 BUFF
  • Awakening Passive BUFF
    • Can now cancel Charged MP skills into other MP skills, even on whiff.
      • Also applies to 2MSDNFD Grappler 623M.pngGuardMidStartup1 [?]Recovery40 [?]Advantage- (Seismic Crash) followup
    • Added "Defense Increase" (??%) DNFD Defense Up Icon.pngIncreases defense, reducing incoming damage
  • 2A BUFF
    • Launches the opponent higher when hit airborne
  • 2SDNFD Grappler 2S.pngGuardMidStartup14RecoveryAdvantage-12 (High Kick) BUFF
    • Extended the untech time
  • 4S/4[S]DNFD Grappler 4S.pngGuardMidStartup9RecoveryAdvantage-35 (Air Steiner) BUFF
  • Reduced landing recovery
  • j.SDNFD Grappler jS.pngGuardHighStartup14RecoveryUntil landing+5Advantage- (Slam Kick) BUFF
    • Ground bounces even on normal hit (previously required counter hit)
  • 5MDNFD Grappler 5M.pngGuardMidStartup31Recovery24Advantage-4 (Magnumsault, uncharged) BUFF
    • The second hit launches the opponent higher
    • Reduced the damage scaling in combos
    • Increased the blockstun (From -5 on block to -4)
  • 2MDNFD Grappler 623M.pngGuardMidStartup1 [?]Recovery40 [?]Advantage- (Seismic Crash) BUFF
    • Moved up the counter window from 3f to 1f
  • 6MDNFD Grappler 236M.pngGuardMidStartup24RecoveryAdvantage-8~+1 (Shoulder tackle, uncharged) BUFF
    • Reduced the recovery from ??f to ??f
    • Launches the opponent higher on counter hit
  • 6[M]DNFD Grappler 236M Charge.pngGuardMidStartup40RecoveryAdvantage-7~+6 (Shoulder tackle, charged) BUFF
    • Reduced the recovery from ??f to ??f
  • 4[M]DNFD Grappler 214M Charge.pngGuardThrow (250)Startup26Recovery32Advantage- (Break Down, charged) BUFF
    • Increased the knockdown time
  • j.[M]DNFD Grappler jM Charge.pngGuardStartup28RecoveryUntil landing+7Advantage- (Air Break Down, charged) BUFF
    • Reduced the recovery from ??f to ??f

Hitman

  • HP increased from 1000 to 1020 BUFF
  • Guard Gauge increased from 1050 to 1200 BUFF
  • Reduced hurtbox on crouching guard BUFF
  • 2BDNFD Hitman 2B.pngGuardLowStartup13Recovery28Advantage-12 BUFF
    • Launches the opponent higher
  • 2SDNFD Hitman 2S.pngGuardAllStartup12, 22RecoveryAdvantage-15 (Dead Lift) BUFF
    • Added jump cancel to the second hit
  • j.SDNFD Hitman jS.pngGuardHigh, AllStartup18RecoveryUntil landing+5AdvantageVaries (Dead Six) BUFF
    • Extended the untech time
  • 4MDNFD Hitman 214M 2.pngGuardAllStartup16RecoveryAdvantage-3 (Sweep) BUFF
    • Reduced recovery from ??f to ??f (-7f on block to -3)
    • Launches the opponent higher

Inquisitor

  • HP increased from 850 to 930 BUFF
  • Guard gauge increased from 1000 1150 BUFF
  • Awakening Effect BUFF
    • Added "Guard Break Resistance" effect DNFD Guard Damage Down Icon.pngDecreases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
    • Added "Movement Speed Increase" effect DNFD Movement Speed Up Icon.pngIncreases movement Speed
  • Adjusted crouch hurtbox for consistency REWORKED
  • Reduced jump landing time REWORKED
  • 2ADNFD Inquisitor 2A.pngGuardLowStartup7Recovery19Advantage-1 BUFF
    • Reduced startup from 9f to 7f
    • Reduced recovery from 15f to 13f
  • 5BDNFD Inquisitor 5B.pngGuardMidStartup16Recovery17Advantage+1 BUFF
    • Reduced recovery from ??f to ??f (reduced by 5f)
  • 5SDNFD Inquisitor 5S 1.pngGuardMidStartup16Recovery22Advantage-2 (Punishing Cross) BUFF
    • Reduced recovery from ??f to ??f (reduced by 4f)
  • 2SDNFD Inquisitor 2S.pngGuardMidStartup20Recovery20Advantage-8 (Rising Cut) BUFF
    • Reduced recovery from ??f to ??f (reduced by 7f)
  • 6SDNFD Inquisitor 6S.pngGuard-Startup0Recovery25Advantage- (Cut-in Dash) BUFF
    • Can now be cancelled into various MP skills
  • 4SDNFD Inquisitor 4S.pngGuardMidStartup34Recovery17Advantage-7 (Flege's Essence) BUFF
    • Can now be followed up with 6S (even on whiff)
    • Reduced the damage scaling in combos
  • j.SDNFD Inquisitor jS.pngGuardHighStartup18RecoveryFalling + 5Advantage~+17 (Raid) BUFF
    • Moved up the cancel timing after landing
    • Can now be followed up with 6S on landing
  • 6MDNFD Inquisitor 236M.pngGuardMidStartup18Recovery21Advantage±0 (Summary Justice) REWORKED
    • Reduced the recovery from ??f to ??f
    • Increased the knockback of the last hit on hit and block
    • Increased the blockstun of the third hit (from -6f on block to 0f)
  • j.MDNFD Inquisitor jM.pngGuardMidStartup12Recovery26Advantage-1 (God's Wrath) BUFF
    • Reduced the recovery from ??f to ??f (reduced by 2f)

Kunoichi

  • HP increased from 900 to 930 BUFF
  • Guard Gauge increased from 1000 to 1150 BUFF
  • Awakening Effect BUFF
    • Added White Life Damage on Block (Chip Damage) Increase effect DNFD White Damage Up Icon.pngIncreases the amount of white damage dealt to an opponent when an attack is guarded
    • Added Movement Speed Increase effect DNFD Movement Speed Up Icon.pngIncreases movement Speed
  • 5SDNFD Kunoichi 5S 1.pngGuardAllStartup14, 28Recovery26Advantage-7 (Flame Cut) BUFF
    • Can now cancel into 2S
  • 2SDNFD Kunoichi 2S.pngGuardAllStartup15Recovery22Advantage-12 (Rising Cut) BUFF
    • Can now be jump cancelled on hit
    • Can now be cancelled into j.2S
  • 6SDNFD Kunoichi 6S.pngGuardAllStartup15Recovery36Advantage-16 (Kunai Throw) BUFF
    • Can now be cancelled into 4S, even on whiff
  • 4SDNFD Kunoichi 4S.pngGuard-Startup6Recovery15Advantage- (Ninpo: Log Clone) BUFF
    • Reduced the startup for invulnerability frames from 9f to 4f
  • j.2SDNFD Kunoichi j2S.pngGuardAllStartup14Recovery7Advantage+6 ~ +15 (Flying Squirrel) BUFF
    • Reduced the recovery from ??f to ??f
    • Reduced landing recovery from ??f to ??f

Launcher

  • HP increased from 900 to 950
  • Guard Gauge increased from 1000 to 1150
  • Awakening Effect
    • Added Attack Increase effect DNFD Increase Damage Icon.pngIncreases damage dealt on hit
    • Added Guard Damage increase Effect DNFD Guard Damage Up Icon.pngIncreases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
  • 5ADNFD Launcher 5A.pngGuardAllStartup10Recovery18Advantage-3 BUFF
    • Increased hitstun
    • Extended the untech time
  • 2ADNFD Launcher 2A.pngGuardLowStartup7Recovery22Advantage-6 BUFF
    • Reduced the startup from 10f to 4f
    • Reduced the recovery from 19f to ??f
    • Increased hitstop duration and hitstun
    • Extended untech time
    • Can now cancel into 5A
  • j.ADNFD Launcher jA.pngGuardAllStartup7Recovery22(+2 Landing)Advantage- BUFF
    • Increased hitstop duration
    • Launches the opponent higher
    • Reduced recovery from Until landing +5f to Until landing +2f
  • 5BDNFD Launcher 5B.pngGuardAllStartup17Recovery39Advantage-23 BUFF
    • The disarming motion can now be cancelled by MP skills
  • 2BDNFD Launcher 2B.pngGuardAllStartup15Recovery40Advantage-15~+10 BUFF
    • Can now be cancelled into various skills even on whiff
    • Launches the opponent higher
  • j.BDNFD Launcher jB.pngGuardAllStartup18RecoveryUntil landing+10Advantage-22~+1 BUFF
    • Expanded the hitbox
  • 2SDNFD Launcher 2S.pngGuardAllStartup16Recovery31Advantage-6 (FM-31 Grenade Launcher) BUFF
    • Removed upper body hurtbox before and immediately after activation
    • Can now be jump cancelled
    • Reduced the damage scaling in combos
  • 4SDNFD Launcher 4S.pngGuardLowStartup18Recovery25Advantage-17 (Spriggan) BUFF
    • Reduced knockback distance
  • j.SDNFD Launcher jS.pngGuardAllStartup15RecoveryUntil Landing+5Advantage- (Laser Rifle) BUFF
    • Reduced the landing recovery from Until Landing+8f to +5f (3f reduction)
    • Increased hitstun
    • Adjusted to Untechable
  • 5MDNFD Launcher 5M.pngGuardAllStartup20Recovery31Advantage-9 (Charge Laser Rifle) BUFF
    • Reduced the MP cost from 50 to 30
    • Increased the hitstun
    • Increased the blockstun (from -13f to -9f on block)
    • Extended the untech time
  • 2MDNFD Launcher 623M.pngGuardAllStartup18Recovery45Advantage-32 (BBQ) BUFF
    • Reduced the recovery on hit
    • Launches the opponent higher
  • 6MDNFD Launcher 236M.pngGuardAllStartup30Recovery39Advantage+28 (X-1 Extruder) BUFF
    • Reduced the recovery
    • Can now connect against downed opponents (OTG)
  • 4MDNFD Launcher 214M.pngGuardAllStartup30Recovery16Advantage+13 (FM-92 mk2 Lancer) BUFF
    • Reduced the MP cost from 50 to 40
  • j.MDNFD Launcher jM.pngGuardAllStartup124RecoveryTotal 26(+5 Landing)Advantage- (Quantum Bomb) BUFF
    • Increased minimum damage

Lost Warrior

  • HP Increased from 1000 to 1050 BUFF
  • Guard Guage increased from 1100 to 1250 BUFF
  • Awakening Effect BUFF
    • Added Defense Increase effect DNFD Defense Up Icon.pngIncreases defense, reducing incoming damage
    • Added Guard Break Resistance Increase effect DNFD Guard Damage Down Icon.pngDecreases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
  • Reduced the size of the crouching and crouching guard hurtboxes BUFF
  • 5ADNFD Lost Warrior 5A.pngGuardAllStartup7Recovery13Advantage-2 BUFF
    • Reduced the startup from 10f to 7f
    • Reduced the recovery from 18f to 15f
  • 2SDNFD Lost Warrior 2S.pngGuardAllStartup20Recovery26Advantage-3 BUFF
    • Can now be jump cancelled
  • j.SDNFD Lost Warrior 5S.pngGuardAllStartupRecoveryAdvantage- BUFF
    • New move added
  • j.2SDNFD Lost Warrior j2S.pngGuardAllStartup24RecoveryTotal 38Advantage- REWORKED
    • Command adjusted (previous j.S)
  • 5MDNFD Lost Warrior 5M.pngGuardAllStartup15Recovery39Advantage-22 (Vanish Cutter) REWORKED
    • Moved up the jump cancel timing (can jump cancel earlier)
  • 2MDNFD Lost Warrior 623M.pngGuardAllStartup1Recovery41Advantage- (VAbsolute Guard) REWORKED
    • Moved the counter window startup from 3f to 1f

Ranger

  • HP increased from 950 to 980 REWORKED
  • Guard Gauge increased from 1000 to 1150 REWORKED
  • Awakening Effect BUFF
    • Increased the debuff duration from 7s to 9s
  • 5ADNFD Ranger 5A.pngGuardMidStartup12RecoveryAdvantage-10~-3 BUFF
    • Can now be dash cancelled
  • 2ADNFD Ranger 2A.pngGuardLowStartup7RecoveryAdvantage-5 BUFF
    • Reduced the startup from 10f to 7f
    • Reduced the recovery from ??f to ??f (4f reduction)
  • 6SDNFD Ranger 6S.pngGuardMidStartup14RecoveryAdvantage-8 (Windmill) BUFF
    • Can now connect against downed opponents (OTG)
  • 4SDNFD Ranger 4S 1.pngGuardMidStartup15RecoveryAdvantage-7 (Triple Tap) BUFF
    • First hit can now be jump cancelled
  • j.SDNFD Ranger jS.pngGuardMidStartup183RecoveryAdvantage- (G-14 Buster) BUFF
    • Reduced recovery for easier followups while airborne
  • 6MDNFD Ranger 236M.pngGuardMidStartup22Recovery12(air)+ 8(land)Advantage+1 / -7* (Deadly Approach) BUFF
    • Can now be cancelled into j.M
  • j.MDNFD Ranger jM.pngGuardMidStartup18RecoveryAdvantage- (Scud Genocide) BUFF
  • Now crumples the opponent upon final hit

Striker

  • HP increased from 900 to 950 BUFF
  • Guard Gauge increased from 1000 to 1150 BUFF
  • Awakening Effect BUFF
    • Added Guard Damage Increase effect DNFD Guard Damage Up Icon.pngIncreases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
    • Added White Life Damage Increase on Block (Chip Damage) effect DNFD White Damage Up Icon.pngIncreases the amount of white damage dealt to an opponent when an attack is guarded
  • 6SDNFD Striker 6S.pngGuardAllStartup16Recovery33Advantage-18 (Crushing Fist) BUFF
    • Can now be cancelled into all grounded MP skills, even on whiff
  • 4SDNFD Striker 4S.pngGuardLowStartup14Recovery15Advantage+1 (Low Kick) BUFF
    • Reduced recovery from ??f to 25f
  • j.SDNFD Striker jS.pngGuardAllStartup14RecoveryUntil landing + 7Advantage~+7 (Air Walk) BUFF
    • The opponent bounces off the ground harder when hit while airborne
  • 5MDNFD Striker 5M 1.pngGuardLow, AllStartup8Recovery22Advantage-3 (Shadowless Kick) BUFF
    • The third hit can now be jump cancelled
    • Decreased knockback distance
  • 6MDNFD Striker 236M.pngGuardAllStartup18Recovery28Advantage-8 (Mountain Pusher) BUFF
    • Can now be dash cancelled on hit
  • 4MDNFD Striker 214M.pngGuardAllStartup29Recovery13Advantage+4 (One Inch Punch) BUFF
    • Can now be dash cancelled

Swift Master

  • HP increased from 850 to 900 BUFF
  • Guard Gauge increased from 1000 to 1150 BUFF
  • Awakening Effect BUFF
    • Various MP skills can be cancelled into 6M
    • Added MP Recovery Speed Increase effect DNFD MP Regen Up Icon.pngDecreases MP recovery delay after using an MP skill
  • j.BDNFD Swift Master jB.pngGuardHighStartup9Recovery20 + 3 LandingAdvantage-6~+15 BUFF
    • Increased hitstun
    • Increased blockstun (from ??f to ??f on block)
  • 6SDNFD Swift Master 6S-1.pngGuardAllStartup14Recovery52Advantage-14 BUFF
    • The first hit can now be jump cancelled
  • j.SDNFD Swift Master jS.pngGuardAllStartup16Recovery36 + 7 LandingAdvantage-21 BUFF
    • Hitbox size increased
  • j.M (Airborne Relentles Biting Wind) BUFF
    • Reduced the recovery
  • 6MDNFD Swift Master 236M 236M.pngGuardAllStartup10Recovery28 (6M~6M)
    16 + 5 Landing (~j.6M)
    Advantage+77
    (Wind Orb) BUFF
    • Reduced the MP cost from 50 to 30
    • The startup can now be cancelled into 6M > 6M (Storm Quaker)
    • Reduced the recovery when performed airborne
  • 4MDNFD Swift Master 214M 214M.pngGuardAllStartup15Recovery5Advantage+13 (Wind Twist) BUFF
    • The startup can now be cancelled into 4M > 4M (Vortex Hurricane)
    • Reduced the recovery when performed airborne

Troubleshooter

  • HP increased from 1050 to 1080 BUFF
  • Guard Gauge increased from 1050 to 1200 BUFF
  • Awakening Effect BUFF
    • Various MP skills can be cancelled into the second hit of 6M, even on whiff
  • 2ADNFD Troubleshooter 2A.pngGuardLowStartup7Recovery22Advantage-6 BUFF
    • Reduced the startup from 8f to 7f
    • Reduced the recovery from ??f to ??f (1f reduction)
  • 6SDNFD Troubleshooter 6S.pngGuardAllStartup15RecoveryAdvantage-11 (G-Bomb) BUFF
    • Can now be cancelled into 4S (Swashbuckler's Refreshment) even on whiff
  • 2SDNFD Troubleshooter 2S.pngGuardAllStartup18Recovery23Advantage-5 (Black Crescent) BUFF
    • Can now be jump cancelled
  • 4MDNFD Troubleshooter 214M 1.pngGuardAllStartup18RecoveryAdvantage-23 (Oppression) BUFF
    • Reduced landing recovery during Awakening

Vanguard

  • HP Increased from 1000 to 1100 BUFF
  • Guard Gauge increased from 1050 to 1200 BUFF
  • Awakening Passive BUFF
    • Added "Attack Increase" effect DNFD Increase Damage Icon.pngIncreases damage dealt on hit
    • Added White Life Damage on Block (Chip Damage) increase effect DNFD White Damage Up Icon.pngIncreases the amount of white damage dealt to an opponent when an attack is guarded
  • Crouching Guard BUFF
    • Reduced the hurtbox.

5BDNFD Vanguard 5B.pngGuardMidStartup11RecoveryAdvantage-12 BUFF

  • Reduced the recovery from ?? to ?? (8f reduction)
  • Can connect against knocked down opponents.

2BDNFD Vanguard 2B.pngGuardLowStartup13RecoveryAdvantage-16 BUFF

  • Reduced the recovery from ?? to ??. (9f reduction)

2SDNFD Vanguard 2S.pngGuardMidStartup14RecoveryAdvantage-12 BUFF

  • Can be jump canceled

5MDNFD Vanguard 5M 1.pngGuardMidStartup21RecoveryAdvantage-5 BUFF

  • Can be immediately followed-up by ‘Inferno Charge’, ‘Crescent Slash’ and ‘Behead’ upon activating the skill.

Version 1.08

Various Bug Fixes


Patch 1.08 fixes the following bugs:

Keyboard Control on Steam

  • Unable to control with the controller when re-logging into the game after disconnecting the controller.
  • Unable to control with keyboard when unplugging the connected controller.
  • Improvement in Menu Control with keyboard
  • Keys assigned to 'move' from the keyboard can now move the cursor from the game menu.

Player Match Room

  • The guide for the keys being removed from the bottom side of the screen in certain situations in the room.
  • Unable to change the size of the chat while seating on the Arcade Machine.
  • The ranking of the host appears lower than usual when renewing the Room Settings in the room.
  • The dialogue notification regarding insufficient remaining slot for Saved Replays does not automatically close in the match result screen after the countdown ends.

Training Mode

  • An inaccurate damage value appearing on the bar when the opponent has White Damage

Survival Mode

  • The amount of remaining White Damage right before K.O is added as a survival bonus in the result screen.

Scene

  • Awakening scene appears with a bug in certain situations.

Ranking Board

  • User ID with certain letters appears as " ? ? ? "on the Ranking Board on the Steam version.


Official Patch Notes


Version 1.06

Small Balance update


Striker

  • Rising Fist (623M)DNFD Striker 623M.pngGuardAllStartup9RecoveryUntil Landing + 17 LandingAdvantage-53 NERF
    • Reduced blockstun after 2nd strike

Grappler

  • Charged Magnumsault (5[M])DNFD Grappler 5M Charge.pngGuardMidStartup41Recovery16Advantage+6 NERF
    • Reduced time unable to tech during the Charged Effect version

Hitman

  • Bill Drill (623M)DNFD Hitman 623M.pngGuardAllStartup12RecoveryAdvantage-33 NERF
    • Reduced blockstun after final strike (-28 to -33 on block)
    • Increased guard pushback after final strike

Swift Master

  • MP regeneration
    • Decreased MP regeneration rate from 12MP/sec to 11MP/sec
  • Wind Orb (236M)DNFD Swift Master 236M.pngGuard-Startup16 (6M)
    9 + 5 Landing (j.6M)
    Recovery20Advantage-
    NERF
    • Increased time needed to start MP regeneration
  • Storm Quaker (236M)DNFD Swift Master 236M 236M.pngGuardAllStartup10Recovery28 (6M~6M)
    16 + 5 Landing (~j.6M)
    Advantage+77
    NERF
    • Increased time needed to start MP regeneration
    • Reduced guaranteed minimum damage
  • Storm Strike (]S[)DNFD Swift Master )S(.pngGuardAllStartup25Recovery33Advantage-5 NERF
    • Reduced guaranteed minimum damage
  • Vortex Hurricane (214M)DNFD Swift Master 214M 214M.pngGuardAllStartup15Recovery5Advantage+13 NERF
    • Reduced guaranteed minimum damage
  • Wind Blaster (5S)DNFD Swift Master 5S.pngGuardMidStartup16Recovery31Advantage-16 NERF
    • Reduced guard gauge reduction amount
    • decreased blockstun from -9 to -11
    • Reduced damage from 95 to 80
  • Wind Twist (214M)DNFD Swift Master 214M.pngGuardAllStartup19 (4M)
    19 + 5 Landing (j.4M)
    Recovery10Advantage+10
    NERF
    • Increased time needed to start MP regeneration
    • Reduced guard gauge reduction amount
    • Reduced duration time
    • Increased stun time
    • Disappears when Guard Break is inflicted upon Swift Master
  • Sonic Move (j.XG)DNFD Swift Master jXG.pngGuardAllStartup8Recovery3 + 5 LandingAdvantage+6 NERF
    • Reduced guard gauge reduction amount
    • Reduced white damage against opponents when guarded
    • blockstun decreased when triggered in 1, 2, or 3 (+4 at best)

Patch History

v1.40
Date Released: July 12, 2023

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v1.20
Next Version
v1.41


v1.20
Date Released: April 19, 2023

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v1.11
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v1.40


v1.11
Date Released: January 27, 2023

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v1.10
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v1.20


v1.10
Date Released: January 5, 2023

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v1.09
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v1.11


v1.09
Date Released: December 22, 2022

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v1.08
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v1.10


v1.08
Date Released: October 25, 2022

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v1.06
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v1.09


v1.06
Date Released: August 29, 2022

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v1.03
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v1.08

v1.03
Date Released: July 20, 2022

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v1.06

Launch Version
Date Released: June 28, 2022

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v1.03

Open Beta
Date Released: April 1, 2022

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v1.03

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