DNFD/Swift Master

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Overview

Overview

Swift Master is a technical and aggressive character who is adept at fighting from nearly anywhere on the screen.

Thanks to his fast movement speed, great frame data, large disjointed hitboxes, and the ability to use any MP moves while airborne, Swift Master will generally command the pace of the match in any matchup. When playing from a distance he can fish for highly damaging hits with Storm StrikeDNFD Swift Master )S(.pngGuard:
Mid
Startup:
25
Recovery:
20
Advantage:
+3
, an unreactable nearly fullscreen plus on block combo starter that beats projectiles, or space the opponent with his 6S projectiles. When needing to approach zoners, he can use 214MDNFD Swift Master 214M.pngGuard:
Mid
Startup:
14
Recovery:
-
Advantage:
+22
to protect himself from projectiles for up to 4 hits, even beating otherwise dominant options such as Crusader's 236MDNFD Crusader 236M.pngGuard:
Mid
Startup:
15
Recovery:
-
Advantage:
+5
all while making his own dodge plus on block.

In blockstrings, Swift Master is able to enforce nearly gapless guard crush pressure that is incredibly MP efficient as it can be performed with only 100 starting mana. Even without threatening guard breaks, he can prevent opponents with shorter reach from counterattacking via his 6SDNFD Swift Master 6S-1.pngGuard:
Mid
Startup:
14
Recovery:
-
Advantage:
-19
projectiles, or reset pressure by pulling opponents in with 4SDNFD Swift Master 4S.pngGuard:
Mid
Startup:
28 Total
Recovery:
-
Advantage:
N/A
.

If being dominant everywhere on the screen was not enough, Swift Master also has incedible okizeme and mana efficiency via Wind OrbDNFD Swift Master 236M.pngGuard:
-
Startup:
30
Recovery:
-
Advantage:
N/A
. It allows him to regain nearly his entire mana bar during a combo due to enhanced juggle properties keeping the opponent airborne and close to Swift Master, all while setting up some of the most threatening okizeme options in the game. With an active Wind Orb near the opponent, Swift Master can choose any options between double overhead, overhead into low, empty jump low, land and throw out of either option, crossup, etc, all while being able to be DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. and Guard Cancel safe.

His singular weakness is his bottom of the barrel health pool, making him more susceptible to touch of death situations than the majority of the cast.
Playstyle
Swift Master Swift is classified as a Gimmicky type. He has fast movement and high mobility. He can use all MP moves while airborne. His moves support his movements while encumbering that of his foe's.
Pros Cons
  • Mobility: Swift Master is among the fastest characters in the game outside of Awakening, and the absolute fastest within it. He also has unmatched aerial mobility thanks to Sonic Move, and being able to use every MP Skill while airborne.
  • Incredible Neutral: All of Swift Master's attacks are highly disjointed and have devastatingly high return as whiff punishes. He is also adept at fighting projectiles with 214M, cancelling them out and leaving him plus on block when running or dodging into an opponent.
  • Pressure Monster: With an active Wind Orb, Swift Master can access virtually every mix-up option in the game all while keeping his pressure safe from AbareAn attack during the opponent's pressure, intended to interrupt it., True ReversalA reversal attack of which the user is invulnerable throughout all startup frames, including the first active frame or more. This is important to note, as some reversals that are not "true" may be beaten by meaties, or are prone to trading on the first active frame.s and Guard Cancels.
  • Looping Okizeme: Swift Master's midscreen combo routes lead to a great deal of corner carry, where he can then use his Wind OrbDNFD Swift Master 236M.pngGuard:
    -
    Startup:
    30
    Recovery:
    -
    Advantage:
    N/A
    mixup game to setplay and loop into more hard knockdown setups.
  • He Needs It: 214M's active tornadoes allow Swift Master to break many rules of the game, such as having attacks out while Dodging and blocking so he is unpunishable on whiff or even free to start his own offense should they connect.
  • Fragile: Swift Master is in the lowest health and guard gauge brackets in the game, making him more susceptible to high damage combos and guard break pressure.

Awakening Effect: DNFD Movement Speed Up Icon.png Wind Master

Awakening Effect: activates when entering Awakening mode at 30% HP or less.

Increases movement speed by 50% when walking, dashing, and backdashing. Also increases the distance traveled by backdash.
Swift Master
DNFD Swift Master Portrait.png
Health:850
Guard Gauge:1000
MP Regen Rate:11
Prejump:4
Backdash:{{{backdash}}}
Fastest Ground Abare:This character's fastest attacks for mashing or scrambles. Excludes universal throws.2A (6F)
Reversal Attacks:Any reversal-esque moves this character has. Excludes universal options.623M (18F)

Normal Moves

5A

Damage Guard Startup Active Recovery On-Block Invuln
35 Mid 7 5 15 -5 none

Swift Master slashes the air in front of him. One of the farthest reaching 5As in the game.

Proration On-Hit Guard Damage MP Gain Level
60% -3 20

5AA

Damage Guard Startup Active Recovery On-Block Invuln
45 Mid 7 5 17 -3 none

Swift Master lunges forward and attacks with more air blades. Advances forward slightly, making sure 5AA always hit confirms from a max range 5A.

  • Can be chained from 5A even on whiff.
Proration On-Hit Guard Damage MP Gain Level
70% -1 20

5B

Damage Guard Startup Active Recovery On-Block Invuln
55 Mid 9 5 25 -11 none

Swift Master rapidly dashes forward delivering a wind-enhanced punch. A great advancing move due to the speed at which it covers distance, making this Swift Master's primary whiff punish normal.

  • Cancels into 2B to start combos.
  • Keeps opponents airborne.
Proration On-Hit Guard Damage MP Gain Level
75% -9 40

2A

Damage Guard Startup Active Recovery On-Block Invuln
30 Mid 6 5 18 -6 none

Swift Master crouches and attacks the area in front of him with wind blades. Has slightly less range than 5A but is one frame faster.

  • Cannot be canceled into from any other normal.
  • Contrary to many other characters, Swift Master's 2A is not a low.
Proration On-Hit Guard Damage MP Gain Level
60% -4 20

2B

Damage Guard Startup Active Recovery On-Block Invuln
50 Low 10 5 28 -14 none

Swift Master's Sweep. A low attack that knocks opponents down on hit. Used as a poke due to its range and great speed, and to juggle airborne opponents during combos.

  • Useful to do Conversion Cancel or Wind OrbDNFD Swift Master 236M.pngGuard:
    -
    Startup:
    30
    Recovery:
    -
    Advantage:
    N/A
    after hit confirming B into 5S.
Proration On-Hit Guard Damage MP Gain Level
70% KD 40

j.A

Damage Guard Startup Active Recovery On-Block Invuln
40 High 7 none

Swift Master attacks slightly above him in the air. His go-to air to air option.

Proration On-Hit Guard Damage MP Gain Level
70%

j.B

Damage Guard Startup Active Recovery On-Block Invuln
55 High 9 none

Swift Master attacks the space forward and beneath him, making j.B an excellent jump-in option that is used in many of his okizeme situations.

  • Good cross-up potential
Proration On-Hit Guard Damage MP Gain Level
75%

Universal Mechanics

Throw

A+B

Damage Guard Startup Active Recovery On-Block Invuln
150 Throw 5 2 22 none

Slices and dices you.

  • Best used during corner pressure to gain some sort of advantage afterwards.
Proration On-Hit Guard Damage MP Gain Level
0% HKD(+2)

Guard Cancel

B+S

Damage Guard Startup Active Recovery On-Block Invuln
70 Mid 23 none

Since it uses the same animation as his 5S, Swift Master's Guard Cancel is one of the larger and more reliable ones in the game.

Proration On-Hit Guard Damage MP Gain Level
0% +4

Skills

Wind Blaster

5S (Air OK)

Name Damage Guard Startup Active Recovery On-Block Invuln
Wind Blaster 80 Mid 16 4 26 -11 none
Aerial Wind Blaster 95 Mid 16 none

A large blast of air in front of Swift Master. A core component to Swift Master combos. Launches the opponent and is jump cancellable on hit.

  • Good horizontal and vertical reach makes this a good tool to stop opponents from approaching.
Version Proration On-Hit Guard Damage MP Gain Level
5S 80% 45
j.S 80%
  • 5S
  • j.S

Wind Upper

2S

Damage Guard Startup Active Recovery On-Block Invuln
70 Mid 15 -2 none

An uppercut that launches opponents on hit and leaves Swift Master airborne during the recovery, allowing him to cancel into air actions. This is useful when a Wind OrbDNFD Swift Master 236M.pngGuard:
-
Startup:
30
Recovery:
-
Advantage:
N/A
is near the opponent as he can land with Sonic MoveDNFD Swift Master jXG.pngGuard:
Mid
Startup:
8
Recovery:
-
Advantage:
+8~
and loop Wind Upper several times for good meterless damage.

  • High vertical reach and decent horizontal coverage as well.

Cancel Options: MP Skills

Proration On-Hit Guard Damage MP Gain Level
80% KD

Sweeping Wind

6S DNFD Projectile Icon.pngIs a projectile property attack

Damage Guard Startup Active Recovery On-Block Invuln
50, 40×2 Mid 14 -19 none

Sends out 2 tornadoes that reach around half screen distance. Good tool for controlling space in neutral as well as pressuring in blockstrings

  • Keeps opponents airborne, allowing meterless combo extensions if close enough.
  • Blocks projectiles that are less active than the tornadoes.
Proration On-Hit Guard Damage MP Gain Level
80%×3 -7

Headwind

4S

Damage Guard Startup Active Recovery On-Block Invuln
Mid 28 Total N/A none

Swift Master summons a vortex to pull the opponent towards him. The closer they are, the faster and closer they will come towards him. This move is a double-edged sword, since while it pulls the opponent in close to reset pressure, it has no hitstun. This means that when this move is used against a savvy opponent that is already doing a move, they will either hit Swift Master or take their turn back with a blockstring.

  • Pulls in from full screen, but the opponent's position depends on how far they were on activation.
  • Pulls the opponent in closer and faster if they are airborne.
  • Can cancel into a normal immediately after the move is finished, allowing Swift Master to reset pressure against an unprepared opponent.
Proration On-Hit Guard Damage MP Gain Level
N/A

Storm Strike

]S[ DNFD Knockdown Icon.pngInflicts hard knockdown on hit

Damage Guard Startup Active Recovery On-Block Invuln
120 Mid 25 3 20 +3 none

A stronger version of Wind Blaster that has enhanced properties. Performed by holding down the S button and releasing it after 100 framesAbout 1.66 seconds. This allows for Negative EdgeUsing button-release to perform attacks. To perform, hold down an attack button, then release the button. Some Negative Edge moves also require special motions. combos that can both extend and end combos.

Its wallbounce properties and extremely high reach make it one of Swift Master's most potent combo starters, allowing him to convert from long range whiff punishes whenever he has a Storm Strike at the ready.

  • Gives a hard knockdown on hit.
  • Blocks projectiles that are less active than it.
  • Despite appearances, it is not a projectile and can be parried.
Proration On-Hit Guard Damage MP Gain Level
80% KD 100

MP Skills

Relentless Biting Wind

5M (Air OK) DNFD Projectile Icon.pngIs a projectile property attack DNFD OTG Icon.pngCan hit a knocked down opponent off the ground

Damage Guard Startup Active Recovery On-Block MP Cost Invuln
130 Mid 31 +4 50 none

Launches the opponent into the air on hit. While active, the wind negates projectiles.

  • Can OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground.".
  • Large vertical hitbox.
  • Stays active in place until it makes contact with an opponent, or disappears after a moment.
Proration On-Hit Guard Damage MP Gain Level
90% KD

Eye of the Storm

2M (Air OK) or 623M (Air OK) DNFD Reversal Icon.pngTemporarily fully invincible

Damage Guard Startup Active Recovery On-Block MP Cost Invuln
120 Mid 18 -29 70 1~?? All

Swift Master's invincible reversal. Pulls in a nearby opponent before striking.

  • Especially Useful against airborne opponents due to its suction effect making it much harder to bait.
Version Proration On-Hit Guard Damage MP Gain Level
623M 50% KD
  • 623M (notes: reversal)

Wind Orb

6M (Air OK) or 236M (Air OK)

Damage Guard Startup Active Recovery On-Block MP Cost Invuln
30 N/A 50 none

Sets a wind orb in front and above Swift Master. A core component of Swift Master's okizeme and combo routes. The orb will gradually draw opponents in even during hitstun, allowing for extended and highly mana efficient airborne juggles.

  • The orb stays out for ~5 seconds (~300 frames?) before disappearing.
Version Proration On-Hit Guard Damage MP Gain Level
236M N/A
  • 236M

Storm Quaker

6M during Wind Orb (Air OK) or 236M during Wind Orb (Air OK) DNFD Projectile Icon.pngIs a projectile property attack

Damage Guard Startup Active Recovery On-Block MP Cost Invuln
20×18, 70 Mid 10 +73 50 none

Transforms the Wind Orb into a small tornado that is highly active (~3s/180f?). A good tool for keeping opponents juggled in the air during combos or to keep opponents in blockstun. Once they are drawn in, this locks opponent in place, allowing Swift Master to freely pressure the opponent before the final hit of the tornado.

  • Sends the opponent upwards in the opposite direction Swift Master is currently at after its final hit.
Version Proration On-Hit Guard Damage MP Gain Level
236M 90%×19
  • 236M

Wind Twist

4M (Air OK) or 214M (Air OK) DNFD Projectile Icon.pngIs a projectile property attack

Damage Guard Startup Active Recovery On-Block MP Cost Invuln
30×4 Mid 14 +22 70 none

Creates four small hurricane-like projectiles that spin around Swift Master for a duration, while he's free to move and attack freely after the animation ends. When the wind comes in contact with an opponent, it will hit them consecutively, with each projectile dealing 1 hit and disappearing. The projectiles can absorb and will beat most projectiles that come in touch with them, serving as a barrier protecting Swift Master.

Since Swift Master is free to act while the tornadoes are active, it allows him to be plus on block after dodging into opponents. On hit, he can even start combos if they connected late enough into his dodge. The same is also true for simply running directly into the opponent. Should his dodge not make Wind Twist connect with the opponent, he can still remain nearly unpunishable if the opponent doesn't have a disjointed attack to circumvent being hit by them.

  • Some projectiles done at a vertical or specific diagonal angle may be able to circumvent the wind barriers. Examples being Ranger's j.MDNFD Ranger jM.pngGuard:
    Mid
    Startup:
    18
    Recovery:
    -
    Advantage:
    -
    and Dragon Knight's j.SDNFD Dragon Knight jS 1.pngGuard:
    Mid
    Startup:
    20
    Recovery:
    -
    Advantage:
    -
  • Can block Crusader's wall if he uses it raw.
Version Proration On-Hit Guard Damage MP Gain Level
214M 90%×4 +27
  • 214M

Vortex Hurricane

4M during Wind Twist (Air OK) or 214M during Wind Twist (Air OK) DNFD Projectile Icon.pngIs a projectile property attack DNFD OTG Icon.pngCan hit a knocked down opponent off the ground

Damage Guard Startup Active Recovery On-Block MP Cost Invuln
30×N, 50 Mid 15 +13 50 none

This move can be performed as long as at least one Wind TwistDNFD Swift Master 214M.pngGuard:
Mid
Startup:
14
Recovery:
-
Advantage:
+22
projectile is still active. Swift Master will detonate his remaining Wind Twists, turning them into giant, highly active and multi-hitting tornados. Launches the opponent high into the air and hard knockdowns. A great combo ender/filler, even if very MP costly in total. Swift Master himself is locked into the animation for a long time, making this move easily whiff punishable.

  • Can hit OTGThe act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground.", usually after Storm StrikeDNFD Swift Master )S(.pngGuard:
    Mid
    Startup:
    25
    Recovery:
    20
    Advantage:
    +3
    in the corner which allows for increased damage.
  • The final hit sends the opponent upwards, allowing for further combo extensions.
Version Proration On-Hit Guard Damage MP Gain Level
214M 90%×4
  • 214M

Sonic Move

j.XG near Wind Orb

Damage Guard Startup Active Recovery On-Block MP Cost Invuln
60 Mid 8 +8~ none

An air dash in the X direction when airborne near Wind OrbDNFD Swift Master 236M.pngGuard:
-
Startup:
30
Recovery:
-
Advantage:
N/A
. The air dash itself is a hit, and is often used to fast fall with a j.2G input during Wind BlasterDNFD Swift Master 5S.pngGuard:
Mid
Startup:
16
Recovery:
26
Advantage:
-11
or Wind UpperDNFD Swift Master 2S.pngGuard:
Mid
Startup:
15
Recovery:
-
Advantage:
-2
loop combos while the Wind Orb holds the opponent in place. It can also be used in blockstrings, giving Swift Master air dash mix-ups unique to him and Dragon Knight.

  • When close enough, the air dash can cross-up.
Proration On-Hit Guard Damage MP Gain Level
80% +20~

Awakening Skill

Stormy Eliminator

AS

Damage Guard Startup Active Recovery On-Block Invuln
400 Mid 2+16 -37 none

Wide hitbox that is easy to combo into due to Swift Master's many ways of keeping opponents juggled.

  • Has good horizontal range but small vertical reach.
Proration On-Hit Guard Damage MP Gain Level
90%

Colors

DNFD Swift Master Color 1.png
DNFD Swift Master Color 2.png
DNFD Swift Master Color 3.png
DNFD Swift Master Color 4.png
1
2
3
B-Type Color (DFO)
4
C-Type Color (DFO)
DNFD Swift Master Color 5.png
DNFD Swift Master Color 6.png
DNFD Swift Master Color 7.png
DNFD Swift Master Color 8.png
5
D-Type Color (DFO)
6
7
8

Navigation

Swift Master
Ambox notice.png To edit frame data, edit values in DNFD/Swift Master/Data.