DNFD/Version/1.09

From Dustloop Wiki

v1.09
Date Released: December 22, 2022

Links
Official Site


Previous Version
v1.08
Next Version
v1.10

Universal Changes


Dodge

  • Reduced the recovery from 33f to ??f
  • Moved the Strike & Projectile invulnerability frames from 3f~20f to ?f~??f
  • Moved the Projectile invulnerability frames from 21f~30f to ??f~??f

Guard Cancel Attack

  • Adjusted recovery
  • Adjusted hitstun/blockstun

j.MS

  • All airborne MS skills now immediately autocorrect to face the opponent when performed.


1.09 Character Changes


Berserker

  • HP Increased from 950 to 980 BUFF
  • Guard Gauge increased from 1050 to 1200 BUFF
  • Awakening Passive BUFF
    • Adjusted HP gain on hit to restore red life instead of prioriziting white life first
    • Added "Attack Increase" effect DNFD Increase Damage Icon.pngIncreases damage dealt on hit
    • Added "White Life Damage on Block (Chip Damage) increase" effect DNFD White Damage Up Icon.pngIncreases the amount of white damage dealt to an opponent when an attack is guarded
  • j.ADNFD Berserker jA.pngGuardHighStartup8RecoveryUntil landing+2Advantage- BUFF
    • Increased Hitstun
  • 5SDNFD Berserker 5S.pngGuardMidStartup18Recovery33Advantage-13 (Ghost Slash) BUFF
    • Expanded the hitbox
    • Increased knockdown time on airborne hit
  • 2SDNFD Berserker 2S.pngGuardMidStartup16Recovery37Advantage-17 (Upward Slash) BUFF
    • Can be jump cancelled on hit
  • j.2SDNFD Berserker j2S.pngGuardMidStartup16Recovery35Advantage- (Ashe Fork) BUFF
    • The second hit can now connect as an OTG DNFD OTG Icon.pngCan hit a knocked down opponent off the ground.
  • 2M/623MDNFD Berserker 623M.pngGuardMidStartup16RecoveryAdvantage-40 (Raging Fury) BUFF
    • The last hit launches the opponent higher
  • 4M/214MDNFD Berserker 214M 2.pngGuardThrow (170)Startup11Recovery23Advantage- (Bloodlust) BUFF
    • Reduced recovery upon hit
    • Increased knockdown time

Crusader

  • HP increased from 1100 to 1130
  • Guard Gauge increased from 1200 to 1300
  • Awakening Effect (Passive) BUFF
    • Enhanced the "Defense Increase" effect. DNFD Defense Up Icon.pngIncreases defense, reducing incoming damage
    • Enhanced the "Guard Break Resistance Increase" effect. DNFD Guard Gauge Increase Icon.pngDecreases the amount of Guard Gauge damage received when guarding
    • Enhanced the "White Life Damage Recovery Speed Increase" effect. DNFD Recovery Up Icon.pngIncreases the speed of white health recovery
  • Crouch & Crouching Guard BUFF
    • Reduced Crusader's crouching hurtbox height
  • 2ADNFD Crusader 2A.pngGuardMidStartup7Recovery16Advantage+3 BUFF
    • Reduced startup from 8f to 7f
    • Reduced the recovery from 17f to 15f
    • Launches the opponent higher on hit
  • j.ADNFD Crusader jA.pngGuardHighStartup7RecoveryUntil landing+3Advantage- BUFF
    • Reduced landing recovery
  • 5BDNFD Crusader 5B.pngGuardMidStartup14Recovery23Advantage+4 BUFF
    • Reduced recovery (changed from +2f to +5f on block)
  • j.BDNFD Crusader jB.pngGuardHighStartup14RecoveryUntil landing+12Advantage- BUFF
    • Increased hitstun
    • Now staggers the opponent on counterhit
    • Ground bounces the opponent on airborne hit
  • j.S[[File:|130x200px]]GuardMidStartup33Recovery35Advantage-6 (Hammer of Repentance) BUFF
    • Now staggers the opponent on grounded hit
  • 6SDNFD Crusader 6S.pngGuardMidStartup20RecoveryAdvantage-6 (Flash Sphere) BUFF
    • Can now be cancelled into from 5A, 5AA, 2A, 5B, 2B, j.S and 2S.
  • 5MDNFD Crusader 5M 1.pngGuardMidStartup15Recovery64Advantage-14 (Miracle Splitter) BUFF
    • Reduced the startup for the projectile invulnerability frames
    • Extended the untech time on the first hit
  • j.MDNFD Crusader jM.pngGuardMidStartup15RecoveryUntil landing+15Advantage- (Spear of Victory) BUFF
    • Reduced the landing recovery
  • j.4M/j.214M during GraceDNFD Crusader j214M.pngGuardMidStartup200RecoveryAdvantage- (Apocalypse) BUFF
    • Reduced the MP cost from 90 to 70
    • Reduced the recovery for easier followups while airborne.

Dragon Knight

  • HP increased from 900 to 930 BUFF
  • Guard Gauge increased from 1000 to 1150 BUFF
  • Awakening Passive BUFF
    • Added "Attack Increase" effect. DNFD Increase Damage Icon.pngIncreases damage dealt on hit
    • Added "White Life Damage Recovery Speed Increase" effect DNFD Recovery Up Icon.pngIncreases the speed of white health recovery
  • 5BDNFD Dragon Knight 5B.pngGuardMidStartup8Recovery20Advantage-4 BUFF
    • Can now be jump canceled
  • 2SDNFD Dragon Knight 2S.pngGuardMidStartup13Recovery28Advantage-10 BUFF
    • Can now be jump canceled
  • 6SDNFD Dragon Knight 6S.pngGuardMidStartup22Recovery12Advantage+3 BUFF
    • Reduced recovery from ?? to 12+3 landing.
    • Can now be followed up by j.S, even on whiff.
  • 4SDNFD Dragon Knight 4S.pngGuardMidStartup28RecoveryUntil Landing + 25Advantage-12 BUFF
    • The first hit can now be cancalled into j.S
  • 6M/236MDNFD Dragon Knight 236M.pngGuardMidStartup20Recovery24Advantage-8 (Dragon Warrior Princess) BUFF
    • Increased knockdown time on counterhit
  • B during Summon AstraDNFD Dragon Knight 5MB.pngGuardMidStartup93 after 5MRecovery-Advantage~+40 (Dragon Breath) BUFF
    • Launches back the opponent on the first hit
    • The last hit knocks the opponent further away
    • Increased damage from 25x9 to 25x11, 50

Enchantress

  • HP increased from 850 to 900 BUFF
  • Guard Gauge increased from 1000 to 1150 BUFF
  • Awakening Passive BUFF
    • Added "White Life Damage Recovery Speed Increase" effect. DNFD Recovery Up Icon.pngIncreases the speed of white health recovery
    • Added "MP Recovery Speed Increase" effect. DNFD MP Regen Up Icon.pngDecreases MP recovery delay after using an MP skill
  • Crouch
    • Adjusted the hurtbox for consistency (larger?)
  • Dodge (6G) BUFF
    • Reduced the recovery
    • Added invulnerability against strikes on frame 1
    • Increased projectile invulnerability
  • 2SDNFD Enchantress 2S 2.pngGuardMidStartup14Recovery36Advantage-22, [-6], {-17} BUFF
    • Can now be jump canceled upon connecting with enchantress' hit
  • j.SDNFD Enchantress jS 1.pngGuardMidStartup15~25RecoveryFalling + 10Advantage-26~-12 BUFF
    • Reduced landing recovery from ?? to ??
  • 6M/236MDNFD Enchantress 236M.pngGuardMidStartup25Recovery28Advantage-4 (Harvest) BUFF
    • Reduced the recovery from ?? to ?? (from -12 on block to -5)
    • Increased minimum damage
    • Launches the opponent higher
    • Extended the untech time
  • 2M/623MDNFD Enchantress 5M 623M.pngGuardMidStartup0 (ENC), 30 (Madd)Recovery15 (ENC), 53 (Madd)Advantage+48 during Showtime! (Madd the Guard) BUFF
    • Increased knockdown time

Ghostblade

  • HP increased from 900 to 950 BUFF
  • Guard Gauge increased from 1000 to 1150 BUFF
  • Awakening Passive
    • Addded "Guard Damage Damage Increase" DNFD Guard Damage Up Icon.pngIncreases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
    • Added "Movement Speed Increase" DNFD Movement Speed Up Icon.pngIncreases movement Speed
  • Crouch & Crouching Guard BUFF
    • Reduced the hurtbox
  • 5SDNFD Ghostblade 5S.pngGuardAllStartup15Recovery16Advantage-21 BUFF
    • Increased blockstun (Opponent is forced to guard until the last hit)
  • 2SDNFD Ghostblade 2S.pngGuardAllStartup23Recovery13Advantage-3 BUFF
    • Reduced recovery from 17f to 14f (from -7 on block to -3)
    • Can now be canceled into 2M/623MDNFD Ghostblade 623M.pngGuardStartup19RecoveryAdvantage-
  • 6S~SDNFD Ghostblade 6SS.pngGuardAllStartup12Recovery10AdvantageN/A BUFF
    • Expanded the hitbox
  • 6S~S~SDNFD Ghostblade 6SSS.pngGuardAllStartup11RecoveryAdvantageN/A BUFF
    • Expanded the hitbox
    • Can now be canceled into MP skills on hit
  • j.SDNFD Ghostblade jS-2.pngGuardHigh then AllStartup29RecoveryUntil landing+20Advantage+4 BUFF
    • Reduced recovery
  • 5MDNFD Ghostblade 5M.pngGuardAllStartup21RecoveryAdvantage-3(point blank) (Ghost: Single Strike) BUFF
    • Extended the untech time
  • 5M~5MDNFD Ghostblade 5MM.pngGuardAllStartupRecoveryAdvantage-12 (Dyad: Soul Cross) BUFF
    • Can now be canceled with 2M/623MDNFD Ghostblade 623M.pngGuardStartup19RecoveryAdvantage-.
  • 2M/623MDNFD Ghostblade 623M.pngGuardStartup19RecoveryAdvantage- (Ghost Retracer) BUFF
    • Reduced the recovery upon teleporting

Grappler

  • HP increased from 1050 to 1100 BUFF
  • Guard Gauge increased from 1100 to 1250 BUFF
  • Awakening Passive BUFF
    • Can now cancel Charged MP skills into other MP skills, even on whiff.
      • Also applies to 2MSDNFD Grappler 623M.pngGuardMidStartup3 [?]Recovery40 [?]Advantage- (Seismic Crash) followup
    • Added "Defense Increase" (5%) DNFD Defense Up Icon.pngIncreases defense, reducing incoming damage
  • 2A BUFF
    • Launches the opponent higher when hit airborne
  • 2SDNFD Grappler 2S.pngGuardMidStartup14RecoveryAdvantage-12 (High Kick) BUFF
    • Extended the untech time
  • 4S/4[S]DNFD Grappler 4S.pngGuardMidStartup9RecoveryAdvantage-35 (Air Steiner) BUFF
  • Reduced landing recovery
  • j.SDNFD Grappler jS.pngGuardHighStartup14RecoveryUntil landing+5Advantage- (Slam Kick) BUFF
    • Ground bounces even on normal hit (previously required counter hit)
  • 5MDNFD Grappler 5M.pngGuardMidStartup31Recovery24Advantage-4 (Magnumsault, uncharged) BUFF
    • The second hit launches the opponent higher
    • Reduced the damage scaling in combos
    • Increased the blockstun (From -5 on block to -4)
  • 2MDNFD Grappler 623M.pngGuardMidStartup3 [?]Recovery40 [?]Advantage- (Seismic Crash) BUFF
    • Moved up the counter window from 3f to 1f
  • 6MDNFD Grappler 236M.pngGuardMidStartup24RecoveryAdvantage-8~+1 (Shoulder tackle, uncharged) BUFF
    • Reduced the recovery from ??f to ??f
    • Launches the opponent higher on counter hit
  • 6[M]DNFD Grappler 236M Charge.pngGuardMidStartup40RecoveryAdvantage-7~+6 (Shoulder tackle, charged) BUFF
    • Reduced the recovery from ??f to ??f
  • 4[M]DNFD Grappler 214M Charge.pngGuardThrow (250)Startup26Recovery32Advantage- (Break Down, charged) BUFF
    • Increased the knockdown time
  • j.[M]DNFD Grappler jM Charge.pngGuardStartup28RecoveryUntil landing+7Advantage- (Air Break Down, charged) BUFF
    • Reduced the recovery from ??f to ??f

Hitman

  • HP increased from 1000 to 1020 BUFF
  • Guard Gauge increased from 1050 to 1200 BUFF
  • Reduced hurtbox on crouching guard BUFF
  • 2BDNFD Hitman 2B.pngGuardLowStartup13Recovery28Advantage-12 BUFF
    • Launches the opponent higher
  • 2SDNFD Hitman 2S.pngGuardAllStartup12, 22RecoveryAdvantage-15 (Dead Lift) BUFF
    • Added jump cancel to the second hit
  • j.SDNFD Hitman jS.pngGuardHigh, AllStartup18RecoveryUntil landing+5AdvantageVaries (Dead Six) BUFF
    • Extended the untech time
  • 4MDNFD Hitman 214M 2.pngGuardAllStartup16RecoveryAdvantage-3 (Sweep) BUFF
    • Reduced recovery from ??f to ??f (-7f on block to -3)
    • Launches the opponent higher

Inquisitor

  • HP increased from 850 to 930 BUFF
  • Guard gauge increased from 1000 1150 BUFF
  • Awakening Effect BUFF
    • Added "Guard Break Resistance" effect DNFD Guard Gauge Increase Icon.pngDecreases the amount of Guard Gauge damage received when guarding
    • Added "Movement Speed Increase" effect DNFD Movement Speed Up Icon.pngIncreases movement Speed
  • Adjusted crouch hurtbox for consistency REWORKED
  • Reduced jump landing time REWORKED
  • 2ADNFD Inquisitor 2A.pngGuardLowStartup7Recovery19Advantage-1 BUFF
    • Reduced startup from 9f to 7f
    • Reduced recovery from 15f to 13f
  • 5BDNFD Inquisitor 5B.pngGuardMidStartup16Recovery17Advantage+1 BUFF
    • Reduced recovery from ??f to ??f (reduced by 5f)
  • 5SDNFD Inquisitor 5S 1.pngGuardMidStartup16Recovery22Advantage-2 (Punishing Cross) BUFF
    • Reduced recovery from ??f to ??f (reduced by 4f)
  • 2SDNFD Inquisitor 2S.pngGuardMidStartup20Recovery20Advantage-8 (Rising Cut) BUFF
    • Reduced recovery from ??f to ??f (reduced by 7f)
  • 6SDNFD Inquisitor 6S.pngGuard-Startup0Recovery25Advantage- (Cut-in Dash) BUFF
    • Can now be cancelled into various MP skills
  • 4SDNFD Inquisitor 4S.pngGuardMidStartup34Recovery17Advantage-7 (Flege's Essence) BUFF
    • Can now be followed up with 6S (even on whiff)
    • Reduced the damage scaling in combos
  • j.SDNFD Inquisitor jS.pngGuardHighStartup18RecoveryFalling + 5Advantage~+17 (Raid) BUFF
    • Moved up the cancel timing after landing
    • Can now be followed up with 6S on landing
  • 6MDNFD Inquisitor 236M.pngGuardMidStartup18Recovery21Advantage±0 (Summary Justice) REWORKED
    • Reduced the recovery from ??f to ??f
    • Increased the knockback of the last hit on hit and block
    • Increased the blockstun of the third hit (from -6f on block to 0f)
  • j.MDNFD Inquisitor jM.pngGuardMidStartup12Recovery26Advantage-1 (God's Wrath) BUFF
    • Reduced the recovery from ??f to ??f (reduced by 2f)

Kunoichi

  • HP increased from 900 to 930 BUFF
  • Guard Gauge increased from 1000 to 1150 BUFF
  • Awakening Effect BUFF
    • Added White Life Damage on Block (Chip Damage) Increase effect DNFD White Damage Up Icon.pngIncreases the amount of white damage dealt to an opponent when an attack is guarded
    • Added Movement Speed Increase effect DNFD Movement Speed Up Icon.pngIncreases movement Speed
  • 5SDNFD Kunoichi 5S 1.pngGuardAllStartup14, 40RecoveryAdvantage-7 (Flame Cut) BUFF
    • Can now cancel into 2S
  • 2SDNFD Kunoichi 2S.pngGuardAllStartup15RecoveryAdvantage-12 (Rising Cut) BUFF
    • Can now be jump cancelled on hit
    • Can now be cancelled into j.2S
  • 6SDNFD Kunoichi 6S.pngGuardAllStartup15RecoveryAdvantage-16 (Kunai Throw) BUFF
    • Can now be cancelled into 4S, even on whiff
  • 4SDNFD Kunoichi 4S.pngGuardStartup37RecoveryAdvantage- (Ninpo: Log Clone) BUFF
    • Reduced the startup for invulnerability frames from 9f to 4f
  • j.2SDNFD Kunoichi j2S.pngGuardAllStartup14RecoveryAdvantage- (Flying Squirrel) BUFF
    • Reduced the recovery from ??f to ??f
    • Reduced landing recovery from ??f to ??f

Launcher

  • HP increased from 900 to 950
  • Guard Gauge increased from 1000 to 1150
  • Awakening Effect
    • Added Attack Increase effect DNFD Increase Damage Icon.pngIncreases damage dealt on hit
    • Added Guard Damage increase Effect DNFD Guard Damage Up Icon.pngIncreases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
  • 5ADNFD Launcher 5A.pngGuardAllStartup10Recovery18Advantage-3 BUFF
    • Increased hitstun
    • Extended the untech time
  • 2ADNFD Launcher 2A.pngGuardLowStartup7Recovery22Advantage-6 BUFF
    • Reduced the startup from 10f to 4f
    • Reduced the recovery from 19f to ??f
    • Increased hitstop duration and hitstun
    • Extended untech time
    • Can now cancel into 5A
  • j.ADNFD Launcher jA.pngGuardAllStartup7Recovery22(+2 Landing)Advantage- BUFF
    • Increased hitstop duration
    • Launches the opponent higher
    • Reduced recovery from Until landing +5f to Until landing +2f
  • 5BDNFD Launcher 5B.pngGuardAllStartup17Recovery39Advantage-23 BUFF
    • The disarming motion can now be cancelled by MP skills
  • 2BDNFD Launcher 2B.pngGuardAllStartup15Recovery40Advantage-15~+10 BUFF
    • Can now be cancelled into various skills even on whiff
    • Launches the opponent higher
  • j.BDNFD Launcher jB.pngGuardAllStartup18RecoveryUntil landing+10Advantage-22~+1 BUFF
    • Expanded the hitbox
  • 2SDNFD Launcher 2S.pngGuardAllStartup16Recovery31Advantage-6 (FM-31 Grenade Launcher) BUFF
    • Removed upper body hurtbox before and immediately after activation
    • Can now be jump cancelled
    • Reduced the damage scaling in combos
  • 4SDNFD Launcher 4S.pngGuardLowStartup18Recovery25Advantage-17 (Spriggan) BUFF
    • Reduced knockback distance
  • j.SDNFD Launcher jS.pngGuardAllStartup15RecoveryUntil Landing+5Advantage- (Laser Rifle) BUFF
    • Reduced the landing recovery from Until Landing+8f to +5f (3f reduction)
    • Increased hitstun
    • Adjusted to Untechable
  • 5MDNFD Launcher 5M.pngGuardAllStartup20Recovery31Advantage-9 (Charge Laser Rifle) BUFF
    • Reduced the MP cost from 50 to 30
    • Increased the hitstun
    • Increased the blockstun (from -13f to -9f on block)
    • Extended the untech time
  • 2MDNFD Launcher 623M.pngGuardAllStartup18Recovery45Advantage-32 (BBQ) BUFF
    • Reduced the recovery on hit
    • Launches the opponent higher
  • 6MDNFD Launcher 236M.pngGuardAllStartup30Recovery39Advantage+28 (X-1 Extruder) BUFF
    • Reduced the recovery
    • Can now connect against downed opponents (OTG)
  • 4MDNFD Launcher 214M.pngGuardAllStartup30Recovery16Advantage+13 (FM-92 mk2 Lancer) BUFF
    • Reduced the MP cost from 50 to 40
  • j.MDNFD Launcher jM.pngGuardAllStartup124RecoveryTotal 26(+5 Landing)Advantage- (Quantum Bomb) BUFF
    • Increased minimum damage

Lost Warrior

  • HP Increased from 1000 to 1050 BUFF
  • Guard Guage increased from 1100 to 1250 BUFF
  • Awakening Effect BUFF
    • Added Defense Increase effect DNFD Defense Up Icon.pngIncreases defense, reducing incoming damage
    • Added Guard Break Resistance Increase effect DNFD Guard Damage Down Icon.pngDecreases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
  • Reduced the size of the crouching and crouching guard hurtboxes BUFF
  • 5ADNFD Lost Warrior 5A.pngGuardAllStartup7Recovery13Advantage-2 BUFF
    • Reduced the startup from 10f to 7f
    • Reduced the recovery from 18f to 15f
  • 2SDNFD Lost Warrior 2S.pngGuardAllStartup20Recovery26Advantage-3 BUFF
    • Can now be jump cancelled
  • j.SDNFD Lost Warrior 5S.pngGuardAllStartupRecoveryAdvantage- BUFF
    • New move added
  • j.2SDNFD Lost Warrior j2S.pngGuardAllStartup24RecoveryTotal 38Advantage- REWORKED
    • Command adjusted (previous j.S)
  • 5MDNFD Lost Warrior 5M.pngGuardAllStartup15Recovery39Advantage-22 (Vanish Cutter) REWORKED
    • Moved up the jump cancel timing (can jump cancel earlier)
  • 2MDNFD Lost Warrior 623M.pngGuardAllStartup1Recovery41Advantage- (VAbsolute Guard) REWORKED
    • Moved the counter window startup from 3f to 1f

Ranger

  • HP increased from 950 to 980 REWORKED
  • Guard Gauge increased from 1000 to 1150 REWORKED
  • Awakening Effect BUFF
    • Increased the debuff duration from 7s to 9s
  • 5ADNFD Ranger 5A.pngGuardMidStartup12RecoveryAdvantage-10~-3 BUFF
    • Can now be dash cancelled
  • 2ADNFD Ranger 2A.pngGuardLowStartup7RecoveryAdvantage-5 BUFF
    • Reduced the startup from 10f to 7f
    • Reduced the recovery from ??f to ??f (4f reduction)
  • 6SDNFD Ranger 6S.pngGuardMidStartup14RecoveryAdvantage-8 (Windmill) BUFF
    • Can now connect against downed opponents (OTG)
  • 4SDNFD Ranger 4S 1.pngGuardMidStartup15RecoveryAdvantage-7 (Triple Tap) BUFF
    • First hit can now be jump cancelled
  • j.SDNFD Ranger jS.pngGuardMidStartup183RecoveryAdvantage- (G-14 Buster) BUFF
    • Reduced recovery for easier followups while airborne
  • 6MDNFD Ranger 236M.pngGuardMidStartup22Recovery12(air)+ 8(land)Advantage+1 / -7* (Deadly Approach) BUFF
    • Can now be cancelled into j.M
  • j.MDNFD Ranger jM.pngGuardMidStartup18RecoveryAdvantage- (Scud Genocide) BUFF
  • Now crumples the opponent upon final hit

Striker

  • HP increased from 900 to 950 BUFF
  • Guard Gauge increased from 1000 to 1150 BUFF
  • Awakening Effect BUFF
    • Added Guard Damage Increase effect DNFD Guard Damage Up Icon.pngIncreases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
    • Added White Life Damage Increase on Block (Chip Damage) effect DNFD White Damage Up Icon.pngIncreases the amount of white damage dealt to an opponent when an attack is guarded
  • 6SDNFD Striker 6S.pngGuardAllStartup16Recovery33Advantage-18 (Crushing Fist) BUFF
    • Can now be cancelled into all grounded MP skills, even on whiff
  • 4SDNFD Striker 4S.pngGuardLowStartup14Recovery15Advantage+1 (Low Kick) BUFF
    • Reduced recovery from ??f to 25f
  • j.SDNFD Striker jS.pngGuardAllStartup14RecoveryUntil landing + 7Advantage~+7 (Air Walk) BUFF
    • The opponent bounces off the ground harder when hit while airborne
  • 5MDNFD Striker 5M 1.pngGuardLow, AllStartup8Recovery22Advantage-3 (Shadowless Kick) BUFF
    • The third hit can now be jump cancelled
    • Decreased knockback distance
  • 6MDNFD Striker 236M.pngGuardAllStartup18Recovery28Advantage-8 (Mountain Pusher) BUFF
    • Can now be dash cancelled on hit
  • 4MDNFD Striker 214M.pngGuardAllStartup29Recovery13Advantage+4 (One Inch Punch) BUFF
    • Can now be dash cancelled

Swift Master

  • HP increased from 850 to 900 BUFF
  • Guard Gauge increased from 1000 to 1150 BUFF
  • Awakening Effect BUFF
    • Various MP skills can be cancelled into 6M
    • Added MP Recovery Speed Increase effect DNFD MP Regen Up Icon.pngDecreases MP recovery delay after using an MP skill
  • j.BDNFD Swift Master jB.pngGuardHighStartup9Recovery20 + 3 LandingAdvantage-6~+15 BUFF
    • Increased hitstun
    • Increased blockstun (from ??f to ??f on block)
  • 6SDNFD Swift Master 6S-1.pngGuardAllStartup14Recovery52Advantage-14 BUFF
    • The first hit can now be jump cancelled
  • j.SDNFD Swift Master jS.pngGuardAllStartup16Recovery36 + 7 LandingAdvantage-21 BUFF
    • Hitbox size increased
  • j.M (Airborne Relentles Biting Wind) BUFF
    • Reduced the recovery
  • 6MDNFD Swift Master 236M 236M.pngGuardAllStartup10Recovery28 (6M~6M)
    16 + 5 Landing (~j.6M)
    Advantage+77
    (Wind Orb) BUFF
    • Reduced the MP cost from 50 to 30
    • The startup can now be cancelled into 6M > 6M (Storm Quaker)
    • Reduced the recovery when performed airborne
  • 4MDNFD Swift Master 214M 214M.pngGuardAllStartup15Recovery5Advantage+13 (Wind Twist) BUFF
    • The startup can now be cancelled into 4M > 4M (Vortex Hurricane)
    • Reduced the recovery when performed airborne

Troubleshooter

  • HP increased from 1050 to 1080 BUFF
  • Guard Gauge increased from 1050 to 1200 BUFF
  • Awakening Effect BUFF
    • Various MP skills can be cancelled into the second hit of 6M, even on whiff
  • 2ADNFD Troubleshooter 2A.pngGuardLowStartup7Recovery22Advantage-6 BUFF
    • Reduced the startup from 8f to 7f
    • Reduced the recovery from ??f to ??f (1f reduction)
  • 6SDNFD Troubleshooter 6S.pngGuardAllStartup15RecoveryAdvantage-11 (G-Bomb) BUFF
    • Can now be cancelled into 4S (Swashbuckler's Refreshment) even on whiff
  • 2SDNFD Troubleshooter 2S.pngGuardAllStartup18Recovery23Advantage-5 (Black Crescent) BUFF
    • Can now be jump cancelled
  • 4MDNFD Troubleshooter 214M 1.pngGuardAllStartup18RecoveryAdvantage-23 (Oppression) BUFF
    • Reduced landing recovery during Awakening

Vanguard

  • HP Increased from 1000 to 1100 BUFF
  • Guard Gauge increased from 1050 to 1200 BUFF
  • Awakening Passive BUFF
    • Added "Attack Increase" effect DNFD Increase Damage Icon.pngIncreases damage dealt on hit
    • Added White Life Damage on Block (Chip Damage) increase effect DNFD White Damage Up Icon.pngIncreases the amount of white damage dealt to an opponent when an attack is guarded
  • Crouching Guard BUFF
    • Reduced the hurtbox.

5BDNFD Vanguard 5B.pngGuardMidStartup11RecoveryAdvantage-12 BUFF

  • Reduced the recovery from ?? to ?? (8f reduction)
  • Can connect against knocked down opponents.

2BDNFD Vanguard 2B.pngGuardLowStartup13RecoveryAdvantage-16 BUFF

  • Reduced the recovery from ?? to ??. (9f reduction)

2SDNFD Vanguard 2S.pngGuardMidStartup14RecoveryAdvantage-12 BUFF

  • Can be jump canceled

5MDNFD Vanguard 5M 1.pngGuardMidStartup21RecoveryAdvantage-5 BUFF

  • Can be immediately followed-up by ‘Inferno Charge’, ‘Crescent Slash’ and ‘Behead’ upon activating the skill.

Navigation

Initial Launch Period:
Season One: