< DNFD
Universal Changes
Dodge
- Reduced the recovery from 33f to ??f
- Moved the Strike & Projectile invulnerability frames from 3f~20f to ?f~??f
- Moved the Projectile invulnerability frames from 21f~30f to ??f~??f
Guard Cancel Attack
- Adjusted recovery
- Adjusted hitstun/blockstun
j.MS
- All airborne MS skills now immediately autocorrect to face the opponent when performed.
1.09 Character Changes
Berserker
- HP Increased from 950 to 980 BUFF
- Guard Gauge increased from 1050 to 1200 BUFF
- Awakening Passive BUFF
- Adjusted HP gain on hit to restore red life instead of prioriziting white life first
- Added "Attack Increase" effect
Increases damage dealt on hit
- Added "White Life Damage on Block (Chip Damage) increase" effect
Increases the amount of white damage dealt to an opponent when an attack is guarded
- j.A
GuardHighStartup8RecoveryUntil landing+2Advantage- BUFF
- Increased Hitstun
- 5S
GuardMidStartup18Recovery33Advantage-13 (Ghost Slash) BUFF
- Expanded the hitbox
- Increased knockdown time on airborne hit
- 2S
GuardMidStartup16Recovery37Advantage-17 (Upward Slash) BUFF
- Can be jump cancelled on hit
- j.2S
GuardMidStartup16Recovery35Advantage- (Ashe Fork) BUFF
- The second hit can now connect as an OTG
Can hit a knocked down opponent off the ground.
- The second hit can now connect as an OTG
- 2M/623M
GuardMidStartup16RecoveryAdvantage-40 (Raging Fury) BUFF
- The last hit launches the opponent higher
- 4M/214M
GuardThrow (170)Startup11Recovery23Advantage- (Bloodlust) BUFF
- Reduced recovery upon hit
- Increased knockdown time
Crusader
- HP increased from 1100 to 1130
- Guard Gauge increased from 1200 to 1300
- Awakening Effect (Passive) BUFF
- Enhanced the "Defense Increase" effect.
Increases defense, reducing incoming damage
- Enhanced the "Guard Break Resistance Increase" effect.
Decreases the amount of Guard Gauge damage received when guarding
- Enhanced the "White Life Damage Recovery Speed Increase" effect.
Increases the speed of white health recovery
- Enhanced the "Defense Increase" effect.
- Crouch & Crouching Guard BUFF
- Reduced Crusader's crouching hurtbox height
- 2A
GuardMidStartup7Recovery16Advantage+3 BUFF
- Reduced startup from 8f to 7f
- Reduced the recovery from 17f to 15f
- Launches the opponent higher on hit
- j.B
GuardHighStartup14RecoveryUntil landing+12Advantage- BUFF
- Increased hitstun
- Now staggers the opponent on counterhit
- Ground bounces the opponent on airborne hit
- j.S[[File:|130x200px]]GuardMidStartup33Recovery35Advantage-6 (Hammer of Repentance) BUFF
- Now staggers the opponent on grounded hit
- 6S
GuardMidStartup20RecoveryAdvantage-6 (Flash Sphere) BUFF
- Can now be cancelled into from 5A, 5AA, 2A, 5B, 2B, j.S and 2S.
- 5M
GuardMidStartup15Recovery64Advantage-14 (Miracle Splitter) BUFF
- Reduced the startup for the projectile invulnerability frames
- Extended the untech time on the first hit
- j.M
GuardMidStartup15RecoveryUntil landing+15Advantage- (Spear of Victory) BUFF
- Reduced the landing recovery
- j.4M/j.214M during Grace
GuardMidStartup200RecoveryAdvantage- (Apocalypse) BUFF
- Reduced the MP cost from 90 to 70
- Reduced the recovery for easier followups while airborne.
Dragon Knight
- HP increased from 900 to 930 BUFF
- Guard Gauge increased from 1000 to 1150 BUFF
- Awakening Passive BUFF
- Added "Attack Increase" effect.
Increases damage dealt on hit
- Added "White Life Damage Recovery Speed Increase" effect
Increases the speed of white health recovery
- Added "Attack Increase" effect.
- 5B
GuardMidStartup8Recovery20Advantage-4 BUFF
- Can now be jump canceled
- 2S
GuardMidStartup13Recovery28Advantage-10 BUFF
- Can now be jump canceled
- 6S
GuardMidStartup22Recovery12Advantage+3 BUFF
- Reduced recovery from ?? to 12+3 landing.
- Can now be followed up by j.S, even on whiff.
- 4S
GuardMidStartup28RecoveryUntil Landing + 25Advantage-12 BUFF
- The first hit can now be cancalled into j.S
- 6M/236M
GuardMidStartup20Recovery24Advantage-8 (Dragon Warrior Princess) BUFF
- Increased knockdown time on counterhit
- B during Summon Astra
GuardMidStartup93 after 5MRecovery-Advantage~+40 (Dragon Breath) BUFF
- Launches back the opponent on the first hit
- The last hit knocks the opponent further away
- Increased damage from 25x9 to 25x11, 50
Enchantress
- HP increased from 850 to 900 BUFF
- Guard Gauge increased from 1000 to 1150 BUFF
- Awakening Passive BUFF
- Added "White Life Damage Recovery Speed Increase" effect.
Increases the speed of white health recovery
- Added "MP Recovery Speed Increase" effect.
Decreases MP recovery delay after using an MP skill
- Added "White Life Damage Recovery Speed Increase" effect.
- Crouch
- Adjusted the hurtbox for consistency (larger?)
- Dodge (6G) BUFF
- Reduced the recovery
- Added invulnerability against strikes on frame 1
- Increased projectile invulnerability
- 2S
GuardMidStartup14Recovery36Advantage-22, [-6], {-17} BUFF
- Can now be jump canceled upon connecting with enchantress' hit
- j.S
GuardMidStartup15~25RecoveryFalling + 10Advantage-26~-12 BUFF
- Reduced landing recovery from ?? to ??
- 6M/236M
GuardMidStartup25Recovery28Advantage-4 (Harvest) BUFF
- Reduced the recovery from ?? to ?? (from -12 on block to -5)
- Increased minimum damage
- Launches the opponent higher
- Extended the untech time
- 2M/623M
GuardMidStartup0 (ENC), 30 (Madd)Recovery15 (ENC), 53 (Madd)Advantage+48 during Showtime! (Madd the Guard) BUFF
- Increased knockdown time
Ghostblade
- HP increased from 900 to 950 BUFF
- Guard Gauge increased from 1000 to 1150 BUFF
- Awakening Passive
- Addded "Guard Damage Damage Increase"
Increases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
- Added "Movement Speed Increase"
Increases movement Speed
- Addded "Guard Damage Damage Increase"
- Crouch & Crouching Guard BUFF
- Reduced the hurtbox
- 5S
GuardAllStartup15Recovery16Advantage-21 BUFF
- Increased blockstun (Opponent is forced to guard until the last hit)
- 6S~S~S
GuardAllStartup11RecoveryAdvantageN/A BUFF
- Expanded the hitbox
- Can now be canceled into MP skills on hit
- 5M
GuardAllStartup21RecoveryAdvantage-3(point blank) (Ghost: Single Strike) BUFF
- Extended the untech time
Grappler
- HP increased from 1050 to 1100 BUFF
- Guard Gauge increased from 1100 to 1250 BUFF
- Awakening Passive BUFF
- 2A BUFF
- Launches the opponent higher when hit airborne
- j.S
GuardHighStartup14RecoveryUntil landing+5Advantage- (Slam Kick) BUFF
- Ground bounces even on normal hit (previously required counter hit)
- 5M
GuardMidStartup31Recovery24Advantage-4 (Magnumsault, uncharged) BUFF
- The second hit launches the opponent higher
- Reduced the damage scaling in combos
- Increased the blockstun (From -5 on block to -4)
- 2M
GuardMidStartup3 [?]Recovery40 [?]Advantage- (Seismic Crash) BUFF
- Moved up the counter window from 3f to 1f
- 6M
GuardMidStartup24RecoveryAdvantage-8~+1 (Shoulder tackle, uncharged) BUFF
- Reduced the recovery from ??f to ??f
- Launches the opponent higher on counter hit
- 6[M]
GuardMidStartup40RecoveryAdvantage-7~+6 (Shoulder tackle, charged) BUFF
- Reduced the recovery from ??f to ??f
- 4[M]
GuardThrow (250)Startup26Recovery32Advantage- (Break Down, charged) BUFF
- Increased the knockdown time
- j.[M]
GuardStartup28RecoveryUntil landing+7Advantage- (Air Break Down, charged) BUFF
- Reduced the recovery from ??f to ??f
Hitman
- HP increased from 1000 to 1020 BUFF
- Guard Gauge increased from 1050 to 1200 BUFF
- Reduced hurtbox on crouching guard BUFF
- j.S
GuardHigh, AllStartup18RecoveryUntil landing+5AdvantageVaries (Dead Six) BUFF
- Extended the untech time
- 4M
GuardAllStartup16RecoveryAdvantage-3 (Sweep) BUFF
- Reduced recovery from ??f to ??f (-7f on block to -3)
- Launches the opponent higher
Inquisitor
- HP increased from 850 to 930 BUFF
- Guard gauge increased from 1000 1150 BUFF
- Awakening Effect BUFF
- Added "Guard Break Resistance" effect
Decreases the amount of Guard Gauge damage received when guarding
- Added "Movement Speed Increase" effect
Increases movement Speed
- Added "Guard Break Resistance" effect
- Adjusted crouch hurtbox for consistency REWORKED
- Reduced jump landing time REWORKED
- 2A
GuardLowStartup7Recovery19Advantage-1 BUFF
- Reduced startup from 9f to 7f
- Reduced recovery from 15f to 13f
- 5S
GuardMidStartup16Recovery22Advantage-2 (Punishing Cross) BUFF
- Reduced recovery from ??f to ??f (reduced by 4f)
- 2S
GuardMidStartup20Recovery20Advantage-8 (Rising Cut) BUFF
- Reduced recovery from ??f to ??f (reduced by 7f)
- 4S
GuardMidStartup34Recovery17Advantage-7 (Flege's Essence) BUFF
- Can now be followed up with 6S (even on whiff)
- Reduced the damage scaling in combos
- j.S
GuardHighStartup18RecoveryFalling + 5Advantage~+17 (Raid) BUFF
- Moved up the cancel timing after landing
- Can now be followed up with 6S on landing
- 6M
GuardMidStartup18Recovery21Advantage±0 (Summary Justice) REWORKED
- Reduced the recovery from ??f to ??f
- Increased the knockback of the last hit on hit and block
- Increased the blockstun of the third hit (from -6f on block to 0f)
- j.M
GuardMidStartup12Recovery26Advantage-1 (God's Wrath) BUFF
- Reduced the recovery from ??f to ??f (reduced by 2f)
Kunoichi
- HP increased from 900 to 930 BUFF
- Guard Gauge increased from 1000 to 1150 BUFF
- Awakening Effect BUFF
- Added White Life Damage on Block (Chip Damage) Increase effect
Increases the amount of white damage dealt to an opponent when an attack is guarded
- Added Movement Speed Increase effect
Increases movement Speed
- Added White Life Damage on Block (Chip Damage) Increase effect
- 2S
GuardAllStartup15RecoveryAdvantage-12 (Rising Cut) BUFF
- Can now be jump cancelled on hit
- Can now be cancelled into j.2S
- 6S
GuardAllStartup15RecoveryAdvantage-16 (Kunai Throw) BUFF
- Can now be cancelled into 4S, even on whiff
- 4S
GuardStartup37RecoveryAdvantage- (Ninpo: Log Clone) BUFF
- Reduced the startup for invulnerability frames from 9f to 4f
- j.2S
GuardAllStartup14RecoveryAdvantage- (Flying Squirrel) BUFF
- Reduced the recovery from ??f to ??f
- Reduced landing recovery from ??f to ??f
Launcher
- HP increased from 900 to 950
- Guard Gauge increased from 1000 to 1150
- Awakening Effect
- Added Attack Increase effect
Increases damage dealt on hit
- Added Guard Damage increase Effect
Increases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
- Added Attack Increase effect
- 2A
GuardLowStartup7Recovery22Advantage-6 BUFF
- Reduced the startup from 10f to 4f
- Reduced the recovery from 19f to ??f
- Increased hitstop duration and hitstun
- Extended untech time
- Can now cancel into 5A
- j.A
GuardAllStartup7Recovery22(+2 Landing)Advantage- BUFF
- Increased hitstop duration
- Launches the opponent higher
- Reduced recovery from Until landing +5f to Until landing +2f
- 5B
GuardAllStartup17Recovery39Advantage-23 BUFF
- The disarming motion can now be cancelled by MP skills
- 2B
GuardAllStartup15Recovery40Advantage-15~+10 BUFF
- Can now be cancelled into various skills even on whiff
- Launches the opponent higher
- 2S
GuardAllStartup16Recovery31Advantage-6 (FM-31 Grenade Launcher) BUFF
- Removed upper body hurtbox before and immediately after activation
- Can now be jump cancelled
- Reduced the damage scaling in combos
- j.S
GuardAllStartup15RecoveryUntil Landing+5Advantage- (Laser Rifle) BUFF
- Reduced the landing recovery from Until Landing+8f to +5f (3f reduction)
- Increased hitstun
- Adjusted to Untechable
- 5M
GuardAllStartup20Recovery31Advantage-9 (Charge Laser Rifle) BUFF
- Reduced the MP cost from 50 to 30
- Increased the hitstun
- Increased the blockstun (from -13f to -9f on block)
- Extended the untech time
- 2M
GuardAllStartup18Recovery45Advantage-32 (BBQ) BUFF
- Reduced the recovery on hit
- Launches the opponent higher
- 6M
GuardAllStartup30Recovery39Advantage+28 (X-1 Extruder) BUFF
- Reduced the recovery
- Can now connect against downed opponents (OTG)
- j.M
GuardAllStartup124RecoveryTotal 26(+5 Landing)Advantage- (Quantum Bomb) BUFF
- Increased minimum damage
Lost Warrior
- HP Increased from 1000 to 1050 BUFF
- Guard Guage increased from 1100 to 1250 BUFF
- Awakening Effect BUFF
- Added Defense Increase effect
Increases defense, reducing incoming damage
- Added Guard Break Resistance Increase effect
Decreases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
- Added Defense Increase effect
- Reduced the size of the crouching and crouching guard hurtboxes BUFF
- 5A
GuardAllStartup7Recovery13Advantage-2 BUFF
- Reduced the startup from 10f to 7f
- Reduced the recovery from 18f to 15f
- 5M
GuardAllStartup15Recovery39Advantage-22 (Vanish Cutter) REWORKED
- Moved up the jump cancel timing (can jump cancel earlier)
- 2M
GuardAllStartup1Recovery41Advantage- (VAbsolute Guard) REWORKED
- Moved the counter window startup from 3f to 1f
Ranger
- HP increased from 950 to 980 REWORKED
- Guard Gauge increased from 1000 to 1150 REWORKED
- Awakening Effect BUFF
- Increased the debuff duration from 7s to 9s
- 2A
GuardLowStartup7RecoveryAdvantage-5 BUFF
- Reduced the startup from 10f to 7f
- Reduced the recovery from ??f to ??f (4f reduction)
- 6S
GuardMidStartup14RecoveryAdvantage-8 (Windmill) BUFF
- Can now connect against downed opponents (OTG)
- j.S
GuardMidStartup183RecoveryAdvantage- (G-14 Buster) BUFF
- Reduced recovery for easier followups while airborne
- 6M
GuardMidStartup22Recovery12(air)+ 8(land)Advantage+1 / -7* (Deadly Approach) BUFF
- Can now be cancelled into j.M
- j.M
GuardMidStartup18RecoveryAdvantage- (Scud Genocide) BUFF
- Now crumples the opponent upon final hit
Striker
- HP increased from 900 to 950 BUFF
- Guard Gauge increased from 1000 to 1150 BUFF
- Awakening Effect BUFF
- Added Guard Damage Increase effect
Increases the amount of Guard Gauge damage dealt to the opponent when an attack is guarded
- Added White Life Damage Increase on Block (Chip Damage) effect
Increases the amount of white damage dealt to an opponent when an attack is guarded
- Added Guard Damage Increase effect
- 6S
GuardAllStartup16Recovery33Advantage-18 (Crushing Fist) BUFF
- Can now be cancelled into all grounded MP skills, even on whiff
- j.S
GuardAllStartup14RecoveryUntil landing + 7Advantage~+7 (Air Walk) BUFF
- The opponent bounces off the ground harder when hit while airborne
- 5M
GuardLow, AllStartup8Recovery22Advantage-3 (Shadowless Kick) BUFF
- The third hit can now be jump cancelled
- Decreased knockback distance
Swift Master
- HP increased from 850 to 900 BUFF
- Guard Gauge increased from 1000 to 1150 BUFF
- Awakening Effect BUFF
- Various MP skills can be cancelled into 6M
- Added MP Recovery Speed Increase effect
Decreases MP recovery delay after using an MP skill
- j.B
GuardHighStartup9Recovery20 + 3 LandingAdvantage-6~+15 BUFF
- Increased hitstun
- Increased blockstun (from ??f to ??f on block)
- j.M (Airborne Relentles Biting Wind) BUFF
- Reduced the recovery
- 6M
GuardAllStartup10Recovery28 (6M~6M)
16 + 5 Landing (~j.6M)Advantage+77 (Wind Orb) BUFF- Reduced the MP cost from 50 to 30
- The startup can now be cancelled into 6M > 6M (Storm Quaker)
- Reduced the recovery when performed airborne
- 4M
GuardAllStartup15Recovery5Advantage+13 (Wind Twist) BUFF
- The startup can now be cancelled into 4M > 4M (Vortex Hurricane)
- Reduced the recovery when performed airborne
Troubleshooter
- HP increased from 1050 to 1080 BUFF
- Guard Gauge increased from 1050 to 1200 BUFF
- Awakening Effect BUFF
- Various MP skills can be cancelled into the second hit of 6M, even on whiff
- 2A
GuardLowStartup7Recovery22Advantage-6 BUFF
- Reduced the startup from 8f to 7f
- Reduced the recovery from ??f to ??f (1f reduction)
- 6S
GuardAllStartup15RecoveryAdvantage-11 (G-Bomb) BUFF
- Can now be cancelled into 4S (Swashbuckler's Refreshment) even on whiff
Vanguard
- HP Increased from 1000 to 1100 BUFF
- Guard Gauge increased from 1050 to 1200 BUFF
- Awakening Passive BUFF
- Added "Attack Increase" effect
Increases damage dealt on hit
- Added White Life Damage on Block (Chip Damage) increase effect
Increases the amount of white damage dealt to an opponent when an attack is guarded
- Added "Attack Increase" effect
- Crouching Guard BUFF
- Reduced the hurtbox.
5BGuardMidStartup11RecoveryAdvantage-12 BUFF
- Reduced the recovery from ?? to ?? (8f reduction)
- Can connect against knocked down opponents.
2BGuardLowStartup13RecoveryAdvantage-16 BUFF
- Reduced the recovery from ?? to ??. (9f reduction)
2SGuardMidStartup14RecoveryAdvantage-12 BUFF
- Can be jump canceled
5MGuardMidStartup21RecoveryAdvantage-5 BUFF
- Can be immediately followed-up by ‘Inferno Charge’, ‘Crescent Slash’ and ‘Behead’ upon activating the skill.