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A Slayer that uses the power of "Ghost Fastener" on the back of her hand to fight. Dominates the fight with a long attack range and great air mobility. Keeps the opponent at a distance, making it difficult to approach her.
She has various strong long range attacks, great air mobility, and a buff skill that while active, allows her to use MP skills to cancel into other MP skills.



Standardizes Blockstun, reduces pushback, and prevents guard gauge damage at the cost of taking chip damage as white life.


Performs a backward dodge that shares the same invulnerability frame data as forward dodges, but with 7f more recovery.
Added the "Clear Cube" system for weaker Awakening effects that activate at 50% life instead of 30%. Some characters received new Gold Cube awakening effects as their previous awakening became a Clear Cube awakening. Each effect varies per character.
- Awakening System Changes:
- Awakening Effects now activate when the total remaining of HP and white damage reaches a certain point or below (meaning you cannot enter awakening via guard cancel or chip damage)
Universal Changes
- All characters except
Launcher can now cancel their 5A, 2A, 5B, 2B into Grab.
- Guard Cancel Attacks (6B+S while guarding) NERF
- Increased recoveries (added 3 more frames so it's -23 on block now instead of -20)
- Increased knockback range
- Lowered the height of the launch on hit
- Guard Gauge REWORKED
- Increased the recovery speed
- Reduced the maximum Guard Gauge of all characters
- 5B, 2B
- Made the untech time consistent except for some characters
- 2B on air opponent was 99F of untech time, now it's 70F on untech time (NERF)
- 5B on air opponent was 30F of untech time, now it's 35F on untech time (BUFF)
- j.A NERF
- Made the untech time consistent (j.A airtoair had an untech time of 25F before, now it's 30F) (BUFF)
- Increased damage scaling received
- As a combo starter, increaed the combo time scaling received upon hit (Increased combo decay)
- j.B
- Made the untech time consistent (j.B airtoair had an untech time variable depend of the character, now it's 40F for everyone) (BUFF cause it was less before)
- Other Standard Attacks & Skills
- Reduced the extremely long untech time for some skills (999F of untech time are now 100F of untech time)
1.40 Character Changes
- Guard Gauge reduced from 1200 to 1000 NERF
- MP Recovery Speed reduced from 18/s to ?? NERF
- 5B
GuardMidStartup12Recovery18Advantage-5 REWORKED
- Reduced pushback on hit and block
- 5S (Ghost Slash)
GuardMidStartup18Recovery33Advantage-13 BUFF
- Reduced pushback on hit
- 4S (Mountainous Wheel)
GuardMidStartup25Recovery26Advantage-7 BUFF
- Can now be cancelled into j.2S while airborne
- j.2S (Ashe Fork)
GuardMidStartup16Recovery35Advantage- REWORKED
- Increased hitstop duration
- Reduced guard stun against landing (from ??f on block to ??f)
- 5M (Frenzy)
GuardN/AStartup18RecoveryTotal 23Advantage- NERF
- Increased the cooldown for MP recovery
- 5M during Frenzy (Bloody Twister))
GuardMidStartup17RecoveryAdvantage+3 NERF
- Increased the combo time scaling received upon Projectile Hit as a combo starter (Higher combo decay)
- Increased the combo time scaling received upon the Vacuum portion connecting against the opponent during a combo
- 2M/623M (Raging Fury)
GuardMidStartup16RecoveryAdvantage-40 REWORKED
- Reduced the MP cost from 70 to 60
- Increased the cooldown for MP recovery
- 6M/236M (Blood Sword)
GuardMidStartup14RecoveryAdvantage+9 BUFF
- The first and second hit can now be jump cancelled on hit
- 4M/214M (Bloodlust)
GuardThrow (170)Startup11Recovery23Advantage- BUFF
- Can now hit opponents during combos
- Has a fixed minimum damage
- Reduced the cooldown for MP recovery
- j.M (Outrage Break)
GuardHigh, MidStartup27RecoveryAdvantage+4 NERF
- Increased the cooldown for MP recovery
- Guard Gauge reduced from 1300 to 1100 NERF
- All standard attacks and Skills BUFF
- Increased the MP recovery on hit
- 5AA
GuardMidStartup11Recovery31Advantage-10 NERF
- Reduced the guard stun (from -8f on block to -10F)
- 5B
GuardMidStartup14Recovery23Advantage+4 BUFF
- Launches the opponent higher after the ground bounce on hit (Now serves as a launch combo starter)
- Reduced knockback range on hit
- Reduced damage scaling received
- j.B
GuardHighStartup14RecoveryUntil landing+12Advantage- BUFF
- Greatly Increased the hitstun and guardstun (Now serves as a reliable combo starter)
- Reduced damage scaling received
- Increased knockdown time
- Reduced the knockback range
- Increased the landing recovery from 7f to 12f
- Launches the opponent lower
- 5S, j.S (Hammer of Repentance Grounded + Air)
GuardMidStartup20Recovery35Advantage-10 BUFF
- Reduced the recovery from 45f to 35f (from -17f to -7f on block)
- Reduced damage scaling received
- Can now be cancelled with other Skills upon hit.
- Can now cancel into 6S and 4S when blocked as well
- 2S (Sacred Upper) REWORKED
- Reduced the damage scaling received for the first hit
- Increased the minimum damage for the second hit (downward hit)
- Increased the recovery from 25f to 29f
- 6S (Flash Sphere)
GuardMidStartup20RecoveryAdvantage-6 REWORKED
- Reduced the damage scaling received
- Increased the combo time scaling received upon hit during a combo
- 5M (Miracle Splitter)
GuardMidStartup15Recovery64Advantage-14 NERF
- The second hit launches the opponent higher
- Increased the damage scaling received
- Increased the combo time scaling received upon the first hit when connecting as a combo starter
- 2M/623M (Haptism)
GuardMidStartup15RecoveryAdvantage-30 NERF
- Reduced the MP cost from 70 to 65
- Removed the Armor effect against low attacks
- 6M/236M (Deflection Wall)
GuardMidStartup15RecoveryTotal 45Advantage+5 NERF
- Increased the damage
- Increased the white damage inflicted when guarded
- Increased the untech time
- Increased the guard stun from 20f to 25f
- Increased the start-up for the hurtbox
- Increased the recovery (from 35f total to 45f)
- Reduced the duration of the wall after the hurtbox becomes active
- Increased the combo time scaling received
- Increased the cooldown for MP recovery
- 4M/214M (Grace of Lemidios)[[File:|130x200px]]GuardMidStartup1RecoveryAdvantage- REWORKED
- Increased the duration of the effect from 8 seconds to 12 seconds
- Increases Defense during the effect
- Reduced the cooldown for MP recovery
- Removed the Armor effect
- Increased the Recovery from ??f to ??f
- Delayed the activation timing of the effect from 45f to 55(?)f
- Holy Shock (Lightning effect on attacks and skills during Grace) REWORKED
- Increased the minimum damage
- Increased the untech time
- Reduced the knockback range
- Reduced the damage
- Reduced the white damage inflicted when guarded
- j.M (Spear of Victory)
GuardMidStartup15RecoveryUntil landing+15Advantage- REWORKED
- Reduced the damage scaling received for the first hit
- Increased the untech time against the second hit
- Increased the cooldown for MP recovery
- Increased the MP cost from 30 to 50
- j.4M during Grace of Lemidios (Apocalypse)
GuardMidStartup200RecoveryAdvantage- NERF
- The orb immediately explodes upon receiving damage while the hitbox is activated.
- Reduced the damage scaling received for the explosion part.
- Increased the untech time against the explosion part.
- Increased the untech time against the lasers part.
- Reduced the White Damage inflicted when guarded.
- Reduced the Guard Gauge Damage.
- Guard Gauge reduced from 1150 to ???? NERF
- 5A
GuardMidStartup6Recovery19Advantage-4 BUFF
- Can now be canceled into 2A
- 5AA
GuardMidStartup9Recovery19Advantage-3 REWORKED
- Reduced the pushback on hit and block
- 5B
GuardMidStartup8Recovery20Advantage-4 REWORKED
- Reduced the knockback range
- 5S (Lethal Punto)
GuardMidStartup14Recovery26Advantage-8 BUFF
- Can now be cancelled into 2S once per combo
- 5[S] (Lethal Punto (Hold))
GuardMidStartup14Recovery26Advantage-8 BUFF
- Can now be cancelled into 2S once per combo
- 2S (Shield Uppercut)
GuardMidStartup13Recovery28Advantage-10 BUFF
- Can now be cancelled into 5S once per combo
- Moved up the time window for jump cancel (earlier)
- Increased the guardstun (from -12f on block to -10f)
- 6S (Sky Break)
GuardMidStartup22Recovery12Advantage+3 BUFF
- Increased the guardstun (from -1f on block to +3f)
- Reduced the knockback range
- 4S (Finish!)
GuardMidStartup28RecoveryUntil Landing + 25Advantage-12 REWORKED
- Reduced the knockback range
- The first hit now knocks back the opponent far downward
- j.S (Knuckle Blaster)
GuardMidStartup20RecoveryUntil Landing + 10Advantage-15~+4 REWORKED
- Moved up the cancel time window for j.M (earlier)
- Increased the landing recovery
- S while Summon Astra (Dragon Fang)
GuardMidStartup58 after 5MRecovery-Advantage~+60 NERF
- Reduced the minimum damage
- Increased the cooldown for MP recovery
- 2M/623M (Dragon Smash)
GuardMidStartup10, 33RecoveryUntil Landing + 10Advantage-49 NERF
- Reduced the guard stun for the first hit
- 6M/236M (Dragon Warrior Princes)
GuardMidStartup20Recovery24Advantage-8 NERF
- Reduced the Attack Duration (active frames..?)\
- j.M (Dragon Wing)
GuardMidStartup29Recovery-Advantage- BUFF
- Moved up the time window for various follow-up actions
- j.M~4/5M (Boost Wing)
Guard-Startup9Recovery0Advantage- BUFF
- Moved up the time window for various follow-up options
- Guard Gauge reduced from 1150 to ???? NERF
- 5AA
GuardMidStartup9Recovery20Advantage-5 BUFF
- Can now be jump cancelled
- Reduced pushback on block
- 2S (Madd, it's Time to Dance!)
GuardMidStartup14Recovery36Advantage-22, [-6], {-17} BUFF
- Can now be dash cancelled on hit (Enchantress' hit)
- j.S (Aerial Lantern Firebomb)
GuardMidStartup15~25RecoveryFalling + 10Advantage-26~-12 BUFF
- Can now be canceled with 5M and j.M even on whiff
- Reduced the hitstop of the explosion part, except when charged to maximum level
- j.M (Airborne Showtime & And Scene)
Guard-Startup0Recovery15Advantage- NERF
- Increased the recovery from ~12f to ~20f
- Guard Gauge reduced from 1150 to ???? NERF
- j.B
GuardHighStartup10RecoveryUntil landing+3Advantage- REWORKED
- Increased the size of the early hitbox inward
- Reduced the lower hitbox
- 5S (Ultimate Phantom Slash)
GuardAllStartup15Recovery16Advantage-21 NERF
- Reduced the guardstun for the third and fourth hit (from -20f on block to -21f)
- 6S (Drive Slash)
GuardAllStartup15RecoveryAdvantage-20 REWORKED
- Reduced the damage scaling received
- Increased the combo time scaling when used as a combo starter
- 6SSS (Drive Slash (3rd hit))
GuardAllStartup11RecoveryAdvantageN/A NERF
- Increased the combo time scaling when used as part of a combo
- j.S (Cross Slash)
GuardHigh then AllStartup29RecoveryUntil landing+20Advantage+4 NERF
- The second hit launches the opponent lower
- 5M (Ghost: Single Strike)
GuardAllStartup21RecoveryAdvantage-3(point blank) BUFF
- Moved up the cancel time window for 2M (earlier)
- 5M (Dyad: Soul Cross
GuardAllStartupRecoveryAdvantage-12 BUFF
- Increased the damage for the second hit
- Can now be jump cancelled on hit and block (+15 on block)
- 6M/236M (Ghost: Sky Slash)
GuardAllStartup22RecoveryAdvantage+7, +45 BUFF
- Increased the untech time against the first hit
- Moved up the cancel time window for 2M (earlier)
- 4M/214M (Ghost: Phantom Wind)
GuardAllStartup40RecoveryAdvantage+ BUFF
- Moved up the cancel time window for 2M (earlier)
- Guard Gauge reduced from 1250 to ???? NERF
- 5S & 5[S] (Fling)
GuardThrowStartup12RecoveryAdvantageN/A BUFF
- Can be cancelled with 4S on hit
- 6S (Neck Snap (Standard))
GuardMidStartup20RecoveryAdvantage+4 BUFF
- Reduced the damage scaling received for the first and second hits
- Increased the untech time against the first and second hits
- Can now be cancelled into 5S and 4S
- Increased the MP recovery on hit
- 6[S] (Neck Snap (Hold))
GuardMidStartup35RecoveryAdvantage+10 BUFF
- Reduced the damage scaling received for the first hit
- Increased the untech time against the first hit
- Can now be cancelled into 5S and 4S
- Increased the MP recovery on hit
- 6M/236M (Shoulder Tackle (Standard))
GuardMidStartup24RecoveryAdvantage-8~+1 REWORKED
- Reduced the damage scaling
- Increased combo time scaling when used as a combo starter
- 6[M]/236[M] (Shoulder Tackle (Hold))
GuardMidStartup40RecoveryAdvantage-7~+6 REWORKED
- Reduced the damage scaling
- Reduced the untech time
- Increased combo time scaling
- 4[M]/214[M] (Break Down (Hold))
GuardThrow (250)Startup26Recovery32Advantage- BUFF
- Reduced the startup from 28f to 26f
- Increased damage inflicted when used in a combo
- Reduced the damage scaling
- j.M (Aerial Break Down (Both versions))
GuardStartup10RecoveryUntil landing+7Advantage- BUFF
- Increased damage inflicted when used in a combo
- Increased the minimum damage
- Guard Gauge reduced from 1200 to ???? NERF
- j.B
GuardHighStartup10RecoveryUntil landing+3AdvantageVaries NERF
- Reduced the hitbox
- Increaed the pushback on block
- Reduced the hitstun
- 6S (Agile Maneuver)
GuardAllStartup18RecoveryAdvantage-8 BUFF
- The first hit can now be jump cancelled on hit
- Increased the untech time of the first hit
- The first hit launches the opponent higher
- j.S (Dead Six)
GuardHigh, AllStartup18RecoveryUntil landing+5AdvantageVaries REWORKED
- Increased the untech time
- Launches the opponent higher
- Increased the landing recovery from 5f to 10f
- 2M/623M (Bill Drill)
GuardAllStartup12RecoveryAdvantage-33 NERF
- Can be canceled with Shattering Strike upon hit/guard while Awakening Effect 'Battle Command' is activated. (Whiff cancel removed)
- 2M/236M (Caracole)
GuardAllStartup15RecoveryAdvantage+2 BUFF
- The strike portion can now be jump cancelled on hit or block. (Hitman is +41 if the opponent respects the projectile on jump cancel)
- j.M (Helix Dive)
GuardAllStartup18RecoveryAdvantage+3 BUFF
- Increased the untech time against the multihit portion
- Reduced the guardstun for the last hit (from -3f on block to +3f - either translation error or previous j.M block data was wrong)
- 5M after MS moves (Shattering Strike)
GuardAllStartupVariesRecoveryAdvantage-5 NERF
- Increased the combo time scaling received upon the last hit during a combo
- Shattering Strike (Battle Command) into 2S is no longer a possible combo route as the first hit causes the second to drop, while only connecting with the second hit launches too high for any followups before the opponent can tech.
- Increased the combo time scaling received upon the last hit during a combo
- Guard Gauge reduced from 1150 to ???? NERF
- 2A
GuardLowStartup7Recovery19Advantage-1 BUFF
- Increased the guardstun (from -4f on block to -3f)
- 5B
GuardMidStartup16Recovery17Advantage+1 BUFF
- Increased the guardstun (from 0 on block to +1f)
- Reduced the hurtbox
- 2B
GuardLowStartup18Recovery24Advantage-4 BUFF
- Increased the guardstun (from -9f on block to -3f)
- 5S (Punishing Cross)
GuardMidStartup16Recovery22Advantage-2 BUFF
- Increased the guardstun (from -5f on block to -3f)
- 2S (Rising Cut)
GuardMidStartup20Recovery20Advantage-8 BUFF
- Increased the guardstun (from -7f on block to -8f (previous data was wrong or patchnote has an error)
- 6S (Cut-in Dash)
Guard-Startup0Recovery25Advantage- BUFF
- Moved up the cancel time window when canceling with another skill
- 4S (Flege's Essence)
GuardMidStartup34Recovery17Advantage-7 BUFF
- Moved up the cancel time window for 6S
- 5M (Flege's Firebomb)
GuardMidStartup45Recovery10*Advantage+37 NERF
- Increased the cooldown for MP recovery
- 6M/236M (Summary Justice)
GuardMidStartup18Recovery21Advantage±0 REWORKED
- Can now be jump cancelled on hit and block on all hits
- On block, first hit jc is +20f, second hit is +24f, third is +27f
- Increase the damage for the third hit
- Reduced the damage for the first hit
- Reduced the minimum damage for the first and second hit
- Reduced the guardstun for the second and third hit
- Can now be jump cancelled on hit and block on all hits
- 4M/214M (Burning Wheel)
GuardMidStartup40Recovery30*Advantage+166 NERF
- Increased the recovery (from Total 60f to 70f)
- j.M (God's Wrath)
GuardMidStartup12Recovery26Advantage-1 REWORKED
- Reduced the combo time scaling on the last hit
- Increased combo time scaling when used as a combo starter
- Guard Gauge reduced from 1150 to ???? NERF
- 5A
GuardAllStartup6RecoveryAdvantage-3 REWORKED
- Increased the pushback on guard
- 2A
GuardLowStartup5RecoveryAdvantage-10 NERF
- Reduced the guardstun (from -9f on block to -10f)
- 2B
GuardLowStartup11RecoveryAdvantage-7 REWORKED
- Increased the guardstun (from -8f on block to -7f)
- Increased the pushback on guard
- 5S (Flame Cut)
GuardAllStartup14, 40RecoveryAdvantage-7 REWORKED
- Reduced the recovery from ??f to ??f
- Increased the untech time against the second hit
- Increased the pushback on guard
- Reduced the guardstun for the second hit (from -10 to -7f)
- j.S (Aerial Kunai Throw)
GuardAllStartup15RecoveryUntil landing+15Advantage- BUFF
- Increased the damage (from 30x3 to 50x3)
- 5M (Fire Art: Fireball (Standard))
GuardAllStartup21Recovery1Advantage- BUFF
- Reduced the recovery (from ??f on block to -2f)
- Reduced the knockback range and height of the launch for the multi-hit attack.
- Reduced the knockback range and increased the height of the launch for the last hit.
- Now connects against knocked down opponents (OTG)
- 5[M] (Fire Art: Fireball (Nin Bound))
GuardAllStartup21Recovery1Advantage- BUFF
- 2/623M (Heavenly Fire Blast (Standard))
GuardAllStartup15RecoveryAdvantage-16* BUFF
- Increased the hitstop duration for the hit part
- 2[M]/623[M] (Heavenly Fire Blast (Nin Bound))
GuardAllStartup45 [35]RecoveryAdvantage-16* BUFF
- Increased the damage of the first hit from 80 to 100.
- Increased the White Damage inflicted when guarded
- Can now take actions while airborne
- Significantly reduced the damage scaling
- Can now be canceled into 4S
- 6M/236M (Flame Tornado)
GuardAllStartup30RecoveryAdvantage+120 BUFF
- Reduced the minimum damage from a certain part of the multi-hit attack.
- Increased the combo time scaling received upon the last hit during a combo.
- Nin-bound version can now be cancelled into 4S
- 4M/214M (Toad Oil Bomb (Standard))
GuardAllStartup31RecoveryAdvantage+119 NERF
- Reduced hitstop duration of the toad
- The opponent no longer staggers upon hit on the ground but receives a normal hit.
- Increased the recovery
- Increased combo time scaling when used as a combo starter
- Increased the cooldown for MP recovery
- 4[M]/214[M] (Toad Oil Bomb (Nin Bound))
GuardAllStartup63 [53]RecoveryAdvantage+119 REWORKED
- Reduced hitstop duration of the toad
- Increased the recovery
- Increased combo time scaling when used as a combo starter
- Increased the cooldown for MP recovery
- Can now be canceled into 4S
- j.M (Flying Shuriken (Standard))
GuardAllStartup15RecoveryAdvantage- BUFF
- Reduced the MP cost when activated (from 50 to 40 total, initial cost to 10 (from 20?))
- j.[M] (Flying Shuriken (Nin Bound))
GuardAllStartup45 [35]RecoveryAdvantage- BUFF
- Reduced the MP cost when activated (from 50 to 35 total, initial cost to 10 (from 20?))
- Increased the guardstun of the explosion part
- Burning Stigma
GuardAllStartupRecoveryAdvantage- NERF
- Increased the damage scaling
- Reduced untech time
- Increased combo time scaling received when hit as a combo starter
- Guard Gauge reduced from 1150 to ???? NERF
- 5AA
GuardAllStartup12Recovery28Advantage-10 NERF
- Increased the recovery from 25f to 28f
- 2A
GuardLowStartup7Recovery22Advantage-6 NERF
- Increased the recovery from 19f to 22f
- 5B
GuardAllStartup17Recovery39Advantage-23 REWORKED
- Can now be canceled into 4S, 5S and 6S
- Increased the recovery from 29f to 39f
- 5S (Steyr AMR)
GuardAllStartup22Recovery34Advantage-4 BUFF
- Can now be cancelled into 2S, 4S, and 6S
- Launches the opponent lower
- 2S (FM-31 Grenade Launcher)
GuardAllStartup16Recovery31Advantage-6 REWORKED
- Can now be cancelled into 4S and 6S
- Increased the combo time scaling received upon the second hit during a combo
- 5M (Charge Laser Rifle)
GuardAllStartup20Recovery31Advantage-9 BUFF
- Reduced the cooldown for MP Recovery
- 2M/623M (BBQ)
GuardAllStartup18Recovery45Advantage-32 BUFF
- Reduced the cooldown for MP Recovery
- 5M/236M (X-1 Extruder)
GuardAllStartup30Recovery39Advantage+28 NERF
- Increased hitstop duration
- Increased the cooldown for MP recovery
- Increased the combo time scaling when used as a combo starter
- 4M/214M (FM-92 mk2 Lancer)
GuardAllStartup30Recovery16Advantage+13 BUFF
- Reduced the MP cost from 40 to 35
- Reduced the recovery from 26f to 16f
- Enlarged the hitbox of projectiles when hitting the ground
- Guard Gauge reduced from 1250 to ???? NERF
- 5A
GuardAllStartup7Recovery13Advantage-2 BUFF
- Reduced the recovery from 15f to 13f (-4 to -2 on block)
- 5AA
GuardAllStartup13Recovery16Advantage+2 BUFF
- Reduced the recovery from 18f to 16f (0 to +2 on block)
- 2A
GuardLowStartup11Recovery15Advantage0 BUFF
- Reduced the recovery from 18f to 15f (-3 to 0 on block)
- 5B
GuardAllStartup12Recovery20Advantage+1 BUFF
- Reduced the recovery from 24f to 20f (-2 to +1 on block)
- 2B
GuardLowStartup15Recovery17Advantage-6 BUFF
- Launches the opponent higher
- 5S (Mysterious Slash)
GuardAllStartup22Recovery30Advantage-8 BUFF
- Can now be jump cancelled
- j.S (Mysterious Slash (airborne))
GuardAllStartupRecoveryAdvantage- REWORKED
- Can now be cancelled into j.A and j.B, even on whiff
- Increased the untech time
- Now staggers grounded opponents on counter hit
- Launches the opponent higher
- Increased the landing recovery
- Reduced the hitstun and guardstun
- j.2S (Mysterious Sphere)
GuardAllStartup24RecoveryTotal 38Advantage- BUFF
- Reduced the recovery from total 38f to ??f
- 6S (Phase Shift)
GuardAllStartup20Recovery42Advantage-25 NERF
- Increased the recovery from 38f to ??
- Reduced the guard stun (with the recovery nerf, from -18f on block to -25f)
- 5M (Vanish Cutter)
GuardAllStartup15Recovery39Advantage-22 NERF
- Increased combo time scaling when used as a combo starter
- 6M/236M (Mysterious Pierce)
GuardAllStartup30Recovery16Advantage+9 NERF
- Increased combo time scaling when used as a combo starter
- Increased combo time scaling received for the last hit
- 4M/214M (Vanish Strike)
GuardAllStartup28Recovery29Advantage-4 NERF
- Increased combo time scaling when used as a combo starter
- j.M (Dominate)
GuardAllStartup15Recovery9Advantage- BUFF
- Can now take airborne actions on hit
- Guard Gauge reduced from 1150 to ???? NERF
- 5A
GuardMidStartup12RecoveryAdvantage-10~-3 BUFF
- Can be forward dash and backdash cancelled, even on whiff
- Reduced the damage scaling
- 5AA
GuardMidStartupRecoveryAdvantage-13~-6 BUFF
- Reduced the damage scaling
- 2A
GuardLowStartup7RecoveryAdvantage-5 BUFF
- Can now cancel into 5A
- 5B
GuardMidStartup16Recovery28Advantage-12~-4 BUFF
- Increased hitstop duration
- Increased input window for cancels
- 2B
GuardMidStartup15Recovery32Advantage-18~-10 BUFF
- Increased hitstop duration
- Increased input window for cancels
- 5S (Mach Kick)
GuardMidStartup10RecoveryAdvantage-3 BUFF
- Reduced the damage scaling
- 6S (Windmill)
GuardMidStartup14RecoveryAdvantage-8 BUFF
- Can now be canceled into 4S once per combo
- 4S (Triple Tap)
GuardMidStartup15RecoveryAdvantage-7 BUFF
- Can now be canceled into 6S once per combo
- Reduced the damage scaling received for the first hit
- Reduce the guardstun for the shootiung portion of the move (from -4f on block to -7f)
- 5M (Suppressive Barrage)
GuardMidStartup15RecoveryAdvantage-10 BUFF
- Increased the damage of the last hit (all versions)
- 1st Barrage end from 70 to 80
- 2nd Barrage end from 110 to 130
- 3rd barrage end from 120 to 150
- Increased the damage of the last hit (all versions)
- 4M/214M (Death Hawk)
GuardMidStartup30RecoveryAdvantage+62 REWORKED
- Reduced the damage scaling for the multi-hit attack
- Reduced the damage of the multi-hit attack
- Guard Gauge reduced from 1150 to ???? NERF
- 5A
GuardAllStartup5Recovery13Advantage+1 BUFF
- Reduced the recovery (from 14f to 13f)
- Increased the guardstun (with recovery change, from -2f on block to +1f)
- 5AA
GuardAllStartup7Recovery14Advantage+1 BUFF
- Reduced the recovery (from 16f to 14f, from -1f to +1f on block)
- 2A
GuardLowStartup6Recovery14Advantage-1 BUFF
- Reduced the recovery (from 15f to 12f, from -3f to 0f on block)
- 5S (Tiger Chain Strike)
GuardAllStartup14Recovery24Advantage-8, 5SS (Tiger Chain Bash)
GuardAllStartup7,20Recovery24Advantage-7, 2S (Muse's Uppercut)
GuardAllStartup12Recovery34Advantage-18, 4S (Low Kick)
GuardLowStartup14Recovery15Advantage+1 BUFF
- Can be cancelled with various MP skills even on whiff
- 5M (Shadowless Kick)
GuardLow, AllStartup8Recovery22Advantage-3 NERF
- Reduced the white damage inflicted while guarded
- Increased the MP cost
- 2M/623M (Rising Fist)
GuardAllStartup9RecoveryUntil Landing + 17 LandingAdvantage-53 REWORKED
- Increased the invulnerability frames from 1-9f to ??f
- Increased the cooldown for MP recovery
- 6M/236M (Mountain Pusher)
GuardAllStartup18Recovery28Advantage-8 NERF
- Increased the combo time scaling when used as a combo starter
- Increased the cooldown for MP recovery
- 4M/214M (One Inch Punch)
GuardAllStartup29Recovery13Advantage+4 NERF
- Reduced the guard gauge damage
- j.M (Torando Kick)
GuardAllStartup18Recovery11 + 2 LandingAdvantage- NERF
- Reduced the White Damage inflicted when guarded
- Increased the cooldown for MP recovery
- Guard Gauge reduced from 1150 to ???? NERF
- Increased MP recovery speed from 11/s to ??/s BUFF
- 5A
GuardMidStartup7Recovery15Advantage-5
- Increased pushback on guard
- 5AA
GuardMidStartup7Recovery19Advantage-7 NERF
- Increased pushback on guard
- Increased the recovery (from 17f to ??f)
- Reduced the guardstun (With recovery change, from -3f to -7f on block)
- 2A
GuardMidStartup6Recovery20Advantage-9 NERF
- Increased pushback on guard
- Increased the recovery (from 18f to ??f)
- Reduced the guardstun (With recovery change, from -6f to -9f on block)
- j.A
GuardHighStartup7Recovery15 + 2 LandingAdvantage-5~+12 NERF
- Increased pushback on guard
- 5B
GuardMidStartup9Recovery29Advantage-17 NERF
- Increased the recovery from (25f to ??f)
- Reduced the guardstun (With recovery change, from -11f to -17f on block)
- 2B
GuardLowStartup10Recovery31Advantage-17 NERF
- Increased pushback on guard
- Increased the recovery from 28f to 31f (from -14f to -17f on block)
- j.B
GuardHighStartup9Recovery20 + 3 LandingAdvantage-6~+15 NERF
- Increased pushback on guard
- 5S (Wind Blaster)
GuardMidStartup16Recovery31Advantage-16 REWORKED
- Can now be jump cancelled even on guard
- Reduced pushback on guard
- Increased the recovery from 26f to 31f (from -11 to -16 on block)
- j.S (Aerial Wind Blaster)
GuardAllStartup16Recovery36 + 7 LandingAdvantage-21 REWORKED
- Increased the pushback on guard
- Increased the landing recovery
- 2S (Wind Upper)
GuardMidStartup15Recovery20 + 5 LandingAdvantage-5 NERF
- Increased the pushback on guard
- Reduced the guardstun (from -2f on block to -5f)
- Can now be performed airborne with j.2S
- 6S (Sweeping Wind)
GuardAllStartup14Recovery52Advantage-14 BUFF
- Increased the input time window to jump cancel
- Increased the pushback on guard
- ]S[ (Storm Strike)
GuardAllStartup25Recovery33Advantage-5 REWORKED
- Can now be canceled into 6S and 4S
- Increased recovery from 20f to 47f
- Increased guardstun (With recovery changes, from +3f to -5f on block)
- Increased the knockdown time
- Increased the pushback on guard
- Increased the combo time scaling
- 2M/623M (Eye of the Storm)
GuardAllStartup18Recovery47Advantage-29 BUFF
- Guard Gauge reduced from 1200 to ???? NERF
- 5B
GuardAllStartup12Recovery20Advantage-7 BUFF
- Can now be jump cancelled
- Increased the hitstun (from 0 to +30 on hit)
- 5S
GuardAllStartup15RecoveryAdvantage-5 BUFF
- Can now be jump cancelled (+20 on jump cancel)
- 6S & j.S (G-Bomb)
GuardAllStartup15RecoveryAdvantage-11 REWORKED
- Increased hitstop duration
- Increased combo time scaling on hit
- 5M (Igniting Slash)
GuardAllStartup18Recovery17Advantage-2 NERF
- Increased the MP cost from 20 to 30
- 5MM (Igniting Slash 2nd hit) BUFF
- Can now be dash canceled on hit
- Reduced the MP cost from 20 to 15
- 5MMM (Igniting Slash 3rd hit) REWORKED
- Can now be dash canceled (+19 on block)
- Reduced the damage scaling
- Reduced the MP cost from 20 to 10
- Increased the combo time scaling received when used as a combo starter
- 2M/623M (Perfect Batting)
GuardAllStartup16RecoveryAdvantage-26 BUFF
- 6M/236M (Get on Fire)
GuardAllStartup26RecoveryAdvantage-17 BUFF
- Reduced the MP cost from 60 to 45
- 6M~M/236M~M (Get on Fire 2nd)
GuardAllStartupRecoveryAdvantage-19 BUFF
- Reduced the MP cost from 20 to 15
- 4M/214M (Oppression)
GuardAllStartup18RecoveryAdvantage-23 NERF
- Increased the MP cost from 50 to 60
- Increased the cooldown for MP recovery
- Increased the combo time scaling when used as a combo starter
- j.M (Disastrous Quake)
GuardHighStartup28RecoveryAdvantage+3 NERF
- Increased the MP cost from 30 to 45
- Increased the cooldown for MP recovery
- Reduced the untech time against the second hit
- Increased the combo time scaling upon the last hit during a combo
- Guard Gauge reduced from 1200 to ???? NERF
- Grab (A+B or 4A+B) BUFF
- Reduced recovery on hit
- 5B
GuardMidStartup11RecoveryAdvantage-12 NERF
- Increased the recovery from ?? to ?? (from -9 to -12 on block)
- Increased the damage scaling received
- Increased combo time scaling when used as a combo starter
- 2B
GuardLowStartup13RecoveryAdvantage-16 NERF
- Increased the recovery from ?? to ??
- Reduced the guardstun (With recovery change, from -11f to -16f on block)
- Increased combo time scaling when used as a combo starter
- 2S (Cleave: Upper)
GuardMidStartup14RecoveryAdvantage-12 BUFF
- Can now be jump cancelled even on guard
- 4S (Cleave: Cut)
GuardMidStartup20RecoveryAdvantage-10, 6S (Cleave: Slash)
GuardMidStartup21RecoveryAdvantage-9 NERF
- Reduced the untech time
- 5M (Brandish)
GuardMidStartup21RecoveryAdvantage-5 BUFF
- Increased the minimum damage
- Reduced the recovery from ??f to ??f (from -10f to -5f on block)
- 5M during Brandish (Inferno Charge)
GuardMidStartup20RecoveryAdvantage-1 REWORKED
- Increased the minimum damage
- Can now be jump canceled on block and hit
- Launches the opponent higher
- Reduced the guardstun (from +1f to -1f on block, +17 with jump cancel)
- Increased the MP cost from 10 to 20
- Increased the cooldown for MP recovery
- 2M During Brandish (Crescent Slash) BUFF
- Increased the damage (from 100 to 130)
- Increased the White Damage inflicted when guarded to 65
- Reduced the damage scaling
- Increased the minimum damage
- Increased the guardstun (from -14f to -7f on block)
- Reduced the cooldown for MP recovery
- Increased the MP cost from 20 to 25
- 6M During Brandish (Dread Bore) BUFF
- Increased the minimum damage
- Reduced the MP cost from 30 to 25
- Reduced the cooldown for MP recovery
- Increased the pushback on guard
- Increased the untech time against the multi-hit attack
- 4M During Brandish (Behead) REWORKED
- Increased the minimum damage
- Moved up the timing of the Armor frames' activation
- Removed the Armor effect against low attacks
- Increased the MP cost from 20 to 30
- Increased combo time scaling when used as a combo starter
- j.M (Lunge Strike)
GuardMidStartup15,16RecoveryUntil landing+18Advantage+2 BUFF
- Increased the minimum damage for the first and second hits
- 6M/236M (Earthshatter)
GuardMidStartup15RecoveryAdvantage-2 REWORKED
- Reduced the recovery (from -7f to -2f on block)
- Reduced the damage scaling
- Launches the opponent higher on hit
- Increased the MP cost from 40 to 50
- Increased the cooldown for MP recovery
- 4M/214M (Devastate)
GuardMidStartup15RecoveryAdvantage-2 BUFF
- Increased the minimum damage
- Reduced the MP cost from 50 to 40
- j.M (Doom Glaive)
GuardMidStartup15,16RecoveryUntil landing+18Advantage+2 BUFF
- Reduced the damage scaling for the first hit
- Increased the minimum damage
- Reduced the MP cost from 50 to 45