DNFD/Version/1.40

From Dustloop Wiki

v1.40
Date Released: July 12, 2023

Links
Official Site


Previous Version
v1.20
Next Version
v1.41

New Content

New Character: Spectre
DNFD Spectre Portrait.png

A Slayer that uses the power of "Ghost Fastener" on the back of her hand to fight. Dominates the fight with a long attack range and great air mobility. Keeps the opponent at a distance, making it difficult to approach her.

She has various strong long range attacks, great air mobility, and a buff skill that while active, allows her to use MP skills to cancel into other MP skills.


New Mechanic: Indomitable Spirit
4+B+S while guarding

Standardizes Blockstun, reduces pushback, and prevents guard gauge damage at the cost of taking chip damage as white life.

New Mechanic: Backward Dodge
4+G

Performs a backward dodge that shares the same invulnerability frame data as forward dodges, but with 7f more recovery.


New Mechanic: Awakening Selection DNFD Gold Cube.png DNFD Clear Cube.png

Added the "Clear Cube" system for weaker Awakening effects that activate at 50% life instead of 30%. Some characters received new Gold Cube awakening effects as their previous awakening became a Clear Cube awakening. Each effect varies per character.

  • Awakening System Changes:
    • Awakening Effects now activate when the total remaining of HP and white damage reaches a certain point or below (meaning you cannot enter awakening via guard cancel or chip damage)

Universal Changes

  • All characters except Launcher can now cancel their 5A, 2A, 5B, 2B into Grab.
  • Guard Cancel Attacks (6B+S while guarding) NERF
    • Increased recoveries (added 3 more frames so it's -23 on block now instead of -20)
    • Increased knockback range
    • Lowered the height of the launch on hit
  • Guard Gauge REWORKED
    • Increased the recovery speed
    • Reduced the maximum Guard Gauge of all characters
  • 5B, 2B
    • Made the untech time consistent except for some characters
    • 2B on air opponent was 99F of untech time, now it's 70F on untech time (NERF)
    • 5B on air opponent was 30F of untech time, now it's 35F on untech time (BUFF)
  • j.A NERF
    • Made the untech time consistent (j.A airtoair had an untech time of 25F before, now it's 30F) (BUFF)
    • Increased damage scaling received
    • As a combo starter, increaed the combo time scaling received upon hit (Increased combo decay)
  • j.B
    • Made the untech time consistent (j.B airtoair had an untech time variable depend of the character, now it's 40F for everyone) (BUFF cause it was less before)
  • Other Standard Attacks & Skills
    • Reduced the extremely long untech time for some skills (999F of untech time are now 100F of untech time)

1.40 Character Changes


Berserker

  • Guard Gauge reduced from 1200 to 1000 NERF
  • MP Recovery Speed reduced from 18/s to ?? NERF
  • 5BDNFD Berserker 5B.pngGuardMidStartup12Recovery18Advantage-5 REWORKED
    • Reduced pushback on hit and block
  • 5S (Ghost Slash)DNFD Berserker 5S.pngGuardMidStartup18Recovery33Advantage-13 BUFF
    • Reduced pushback on hit
  • 4S (Mountainous Wheel)DNFD Berserker 4S.pngGuardMidStartup25Recovery26Advantage-7 BUFF
    • Can now be cancelled into j.2S while airborne
  • j.2S (Ashe Fork)DNFD Berserker j2S.pngGuardMidStartup16Recovery35Advantage- REWORKED
    • Increased hitstop duration
    • Reduced guard stun against landing (from ??f on block to ??f)
  • 5M (Frenzy)DNFD Berserker 5M.pngGuardN/AStartup18RecoveryTotal 23Advantage- NERF
    • Increased the cooldown for MP recovery
  • 5M during Frenzy (Bloody Twister))DNFD Berserker Frenzy M.pngGuardMidStartup17RecoveryAdvantage+3 NERF
    • Increased the combo time scaling received upon Projectile Hit as a combo starter (Higher combo decay)
    • Increased the combo time scaling received upon the Vacuum portion connecting against the opponent during a combo
  • 2M/623M (Raging Fury)DNFD Berserker 623M.pngGuardMidStartup16RecoveryAdvantage-40 REWORKED
    • Reduced the MP cost from 70 to 60
    • Increased the cooldown for MP recovery
  • 6M/236M (Blood Sword)DNFD Berserker 236M 1.pngGuardMidStartup14RecoveryAdvantage+9 BUFF
    • The first and second hit can now be jump cancelled on hit
  • 4M/214M (Bloodlust)DNFD Berserker 214M 2.pngGuardThrow (170)Startup11Recovery23Advantage- BUFF
    • Can now hit opponents during combos
    • Has a fixed minimum damage
    • Reduced the cooldown for MP recovery
  • j.M (Outrage Break)DNFD Berserker jM.pngGuardHigh, MidStartup27RecoveryAdvantage+4 NERF
    • Increased the cooldown for MP recovery

Crusader

  • Guard Gauge reduced from 1300 to 1100 NERF
  • All standard attacks and Skills BUFF
    • Increased the MP recovery on hit
  • 5AADNFD Crusader 5AA.pngGuardMidStartup11Recovery31Advantage-10 NERF
    • Reduced the guard stun (from -8f on block to -10F)
  • 5BDNFD Crusader 5B.pngGuardMidStartup14Recovery23Advantage+4 BUFF
    • Launches the opponent higher after the ground bounce on hit (Now serves as a launch combo starter)
    • Reduced knockback range on hit
    • Reduced damage scaling received
  • j.BDNFD Crusader jB.pngGuardHighStartup14RecoveryUntil landing+12Advantage- BUFF
    • Greatly Increased the hitstun and guardstun (Now serves as a reliable combo starter)
    • Reduced damage scaling received
    • Increased knockdown time
    • Reduced the knockback range
    • Increased the landing recovery from 7f to 12f
    • Launches the opponent lower
  • 5S, j.S (Hammer of Repentance Grounded + Air)DNFD Crusader 5S.pngGuardMidStartup20Recovery35Advantage-10 BUFF
    • Reduced the recovery from 45f to 35f (from -17f to -7f on block)
    • Reduced damage scaling received
    • Can now be cancelled with other Skills upon hit.
      • Can now cancel into 6S and 4S when blocked as well
  • 2S (Sacred Upper) REWORKED
    • Reduced the damage scaling received for the first hit
    • Increased the minimum damage for the second hit (downward hit)
    • Increased the recovery from 25f to 29f
  • 6S (Flash Sphere)DNFD Crusader 6S.pngGuardMidStartup20RecoveryAdvantage-6 REWORKED
    • Reduced the damage scaling received
    • Increased the combo time scaling received upon hit during a combo
  • 5M (Miracle Splitter)DNFD Crusader 5M 1.pngGuardMidStartup15Recovery64Advantage-14 NERF
    • The second hit launches the opponent higher
    • Increased the damage scaling received
    • Increased the combo time scaling received upon the first hit when connecting as a combo starter
  • 2M/623M (Haptism)DNFD Crusader 623M.pngGuardMidStartup15RecoveryAdvantage-30 NERF
    • Reduced the MP cost from 70 to 65
    • Removed the Armor effect against low attacks
  • 6M/236M (Deflection Wall)DNFD Crusader 236M.pngGuardMidStartup15RecoveryTotal 45Advantage+5 NERF
    • Increased the damage
    • Increased the white damage inflicted when guarded
    • Increased the untech time
    • Increased the guard stun from 20f to 25f
    • Increased the start-up for the hurtbox
    • Increased the recovery (from 35f total to 45f)
    • Reduced the duration of the wall after the hurtbox becomes active
    • Increased the combo time scaling received
    • Increased the cooldown for MP recovery
  • 4M/214M (Grace of Lemidios)[[File:|130x200px]]GuardMidStartup1RecoveryAdvantage- REWORKED
    • Increased the duration of the effect from 8 seconds to 12 seconds
    • Increases Defense during the effect
    • Reduced the cooldown for MP recovery
    • Removed the Armor effect
    • Increased the Recovery from ??f to ??f
    • Delayed the activation timing of the effect from 45f to 55(?)f
  • Holy Shock (Lightning effect on attacks and skills during Grace) REWORKED
    • Increased the minimum damage
    • Increased the untech time
    • Reduced the knockback range
    • Reduced the damage
    • Reduced the white damage inflicted when guarded
  • j.M (Spear of Victory)DNFD Crusader jM.pngGuardMidStartup15RecoveryUntil landing+15Advantage- REWORKED
    • Reduced the damage scaling received for the first hit
    • Increased the untech time against the second hit
    • Increased the cooldown for MP recovery
    • Increased the MP cost from 30 to 50
  • j.4M during Grace of Lemidios (Apocalypse)DNFD Crusader j214M.pngGuardMidStartup200RecoveryAdvantage- NERF
    • The orb immediately explodes upon receiving damage while the hitbox is activated.
    • Reduced the damage scaling received for the explosion part.
    • Increased the untech time against the explosion part.
    • Increased the untech time against the lasers part.
    • Reduced the White Damage inflicted when guarded.
    • Reduced the Guard Gauge Damage.

Dragon Knight

  • Guard Gauge reduced from 1150 to ???? NERF
  • 5ADNFD Dragon Knight 5A.pngGuardMidStartup6Recovery19Advantage-4 BUFF
    • Can now be canceled into 2A
  • 5AADNFD Dragon Knight 5AA.pngGuardMidStartup9Recovery19Advantage-3 REWORKED
    • Reduced the pushback on hit and block
  • 5BDNFD Dragon Knight 5B.pngGuardMidStartup8Recovery20Advantage-4 REWORKED
    • Reduced the knockback range
  • 5S (Lethal Punto)DNFD Dragon Knight 5S.pngGuardMidStartup14Recovery26Advantage-8 BUFF
    • Can now be cancelled into 2S once per combo
  • 5[S] (Lethal Punto (Hold))DNFD Dragon Knight 5S.pngGuardMidStartup14Recovery26Advantage-8 BUFF
    • Can now be cancelled into 2S once per combo
  • 2S (Shield Uppercut)DNFD Dragon Knight 2S.pngGuardMidStartup13Recovery28Advantage-10 BUFF
    • Can now be cancelled into 5S once per combo
    • Moved up the time window for jump cancel (earlier)
    • Increased the guardstun (from -12f on block to -10f)
  • 6S (Sky Break)DNFD Dragon Knight 6S.pngGuardMidStartup22Recovery12Advantage+3 BUFF
    • Increased the guardstun (from -1f on block to +3f)
    • Reduced the knockback range
  • 4S (Finish!)DNFD Dragon Knight 4S.pngGuardMidStartup28RecoveryUntil Landing + 25Advantage-12 REWORKED
    • Reduced the knockback range
    • The first hit now knocks back the opponent far downward
  • j.S (Knuckle Blaster)DNFD Dragon Knight jS 1.pngGuardMidStartup20RecoveryUntil Landing + 10Advantage-15~+4 REWORKED
    • Moved up the cancel time window for j.M (earlier)
    • Increased the landing recovery
  • S while Summon Astra (Dragon Fang)DNFD Dragon Knight 5MS.pngGuardMidStartup58 after 5MRecovery-Advantage~+60 NERF
    • Reduced the minimum damage
    • Increased the cooldown for MP recovery
  • 2M/623M (Dragon Smash)DNFD Dragon Knight 623M 1.pngGuardMidStartup10, 33RecoveryUntil Landing + 10Advantage-49 NERF
    • Reduced the guard stun for the first hit
  • 6M/236M (Dragon Warrior Princes)DNFD Dragon Knight 236M.pngGuardMidStartup20Recovery24Advantage-8 NERF
    • Reduced the Attack Duration (active frames..?)\
  • j.M (Dragon Wing)DNFD Dragon Knight jM.pngGuardMidStartup29Recovery-Advantage- BUFF
    • Moved up the time window for various follow-up actions
  • j.M~4/5M (Boost Wing)DNFD Dragon Knight jM5M.pngGuard-Startup9Recovery0Advantage- BUFF
    • Moved up the time window for various follow-up options


Enchantress

  • Guard Gauge reduced from 1150 to ???? NERF
  • 5AADNFD Enchantress 5AA.pngGuardMidStartup9Recovery20Advantage-5 BUFF
    • Can now be jump cancelled
    • Reduced pushback on block
  • 2S (Madd, it's Time to Dance!)DNFD Enchantress 2S 2.pngGuardMidStartup14Recovery36Advantage-22, [-6], {-17} BUFF
    • Can now be dash cancelled on hit (Enchantress' hit)
  • j.S (Aerial Lantern Firebomb)DNFD Enchantress jS 1.pngGuardMidStartup15~25RecoveryFalling + 10Advantage-26~-12 BUFF
    • Can now be canceled with 5M and j.M even on whiff
    • Reduced the hitstop of the explosion part, except when charged to maximum level
  • j.M (Airborne Showtime & And Scene)DNFD Enchantress j.M.pngGuard-Startup0Recovery15Advantage- NERF
    • Increased the recovery from ~12f to ~20f

Ghostblade

  • Guard Gauge reduced from 1150 to ???? NERF
  • j.BDNFD Ghostblade jB.pngGuardHighStartup10RecoveryUntil landing+3Advantage- REWORKED
    • Increased the size of the early hitbox inward
    • Reduced the lower hitbox
  • 5S (Ultimate Phantom Slash)DNFD Ghostblade 5S.pngGuardAllStartup15Recovery16Advantage-21 NERF
    • Reduced the guardstun for the third and fourth hit (from -20f on block to -21f)
  • 6S (Drive Slash)DNFD Ghostblade 6S.pngGuardAllStartup15RecoveryAdvantage-20 REWORKED
    • Reduced the damage scaling received
    • Increased the combo time scaling when used as a combo starter
  • 6SSS (Drive Slash (3rd hit))DNFD Ghostblade 6SSS.pngGuardAllStartup11RecoveryAdvantageN/A NERF
    • Increased the combo time scaling when used as part of a combo
  • j.S (Cross Slash)DNFD Ghostblade jS-2.pngGuardHigh then AllStartup29RecoveryUntil landing+20Advantage+4 NERF
    • The second hit launches the opponent lower
  • 5M (Ghost: Single Strike)DNFD Ghostblade 5M.pngGuardAllStartup21RecoveryAdvantage-3(point blank) BUFF
    • Moved up the cancel time window for 2M (earlier)
  • 5M (Dyad: Soul CrossDNFD Ghostblade 5MM.pngGuardAllStartupRecoveryAdvantage-12 BUFF
    • Increased the damage for the second hit
    • Can now be jump cancelled on hit and block (+15 on block)
  • 6M/236M (Ghost: Sky Slash)DNFD Ghostblade 236M.pngGuardAllStartup22RecoveryAdvantage+7, +45 BUFF
    • Increased the untech time against the first hit
    • Moved up the cancel time window for 2M (earlier)
  • 4M/214M (Ghost: Phantom Wind)DNFD Ghostblade 214M 1.pngGuardAllStartup40RecoveryAdvantage+ BUFF
    • Moved up the cancel time window for 2M (earlier)

Grappler

  • Guard Gauge reduced from 1250 to ???? NERF
  • 5S & 5[S] (Fling)DNFD Grappler 5S 1.pngGuardThrowStartup12RecoveryAdvantageN/A BUFF
    • Can be cancelled with 4S on hit
  • 6S (Neck Snap (Standard))DNFD Grappler 6S.pngGuardMidStartup20RecoveryAdvantage+4 BUFF
    • Reduced the damage scaling received for the first and second hits
    • Increased the untech time against the first and second hits
    • Can now be cancelled into 5S and 4S
    • Increased the MP recovery on hit
  • 6[S] (Neck Snap (Hold))DNFD Grappler 6S Charge.pngGuardMidStartup35RecoveryAdvantage+10 BUFF
    • Reduced the damage scaling received for the first hit
    • Increased the untech time against the first hit
    • Can now be cancelled into 5S and 4S
    • Increased the MP recovery on hit
  • 6M/236M (Shoulder Tackle (Standard))DNFD Grappler 236M.pngGuardMidStartup24RecoveryAdvantage-8~+1 REWORKED
    • Reduced the damage scaling
    • Increased combo time scaling when used as a combo starter
  • 6[M]/236[M] (Shoulder Tackle (Hold))DNFD Grappler 236M Charge.pngGuardMidStartup40RecoveryAdvantage-7~+6 REWORKED
    • Reduced the damage scaling
    • Reduced the untech time
    • Increased combo time scaling
  • 4[M]/214[M] (Break Down (Hold))DNFD Grappler 214M Charge.pngGuardThrow (250)Startup26Recovery32Advantage- BUFF
    • Reduced the startup from 28f to 26f
    • Increased damage inflicted when used in a combo
    • Reduced the damage scaling
  • j.M (Aerial Break Down (Both versions))DNFD Grappler jM.pngGuardStartup10RecoveryUntil landing+7Advantage- BUFF
    • Increased damage inflicted when used in a combo
    • Increased the minimum damage

Hitman

  • Guard Gauge reduced from 1200 to ???? NERF
  • j.BDNFD Hitman jB.pngGuardHighStartup10RecoveryUntil landing+3AdvantageVaries NERF
    • Reduced the hitbox
    • Increaed the pushback on block
    • Reduced the hitstun
  • 6S (Agile Maneuver)DNFD Hitman 6S.pngGuardAllStartup18RecoveryAdvantage-8 BUFF
    • The first hit can now be jump cancelled on hit
    • Increased the untech time of the first hit
    • The first hit launches the opponent higher
  • j.S (Dead Six)DNFD Hitman jS.pngGuardHigh, AllStartup18RecoveryUntil landing+5AdvantageVaries REWORKED
    • Increased the untech time
    • Launches the opponent higher
    • Increased the landing recovery from 5f to 10f
  • 2M/623M (Bill Drill)DNFD Hitman 623M.pngGuardAllStartup12RecoveryAdvantage-33 NERF
    • Can be canceled with Shattering Strike upon hit/guard while Awakening Effect 'Battle Command' is activated. (Whiff cancel removed)
  • 2M/236M (Caracole)DNFD Hitman 236M.pngGuardAllStartup15RecoveryAdvantage+2 BUFF
    • The strike portion can now be jump cancelled on hit or block. (Hitman is +41 if the opponent respects the projectile on jump cancel)
  • j.M (Helix Dive)DNFD Hitman jM 2.pngGuardAllStartup18RecoveryAdvantage+3 BUFF
    • Increased the untech time against the multihit portion
    • Reduced the guardstun for the last hit (from -3f on block to +3f - either translation error or previous j.M block data was wrong)
  • 5M after MS moves (Shattering Strike)DNFD Hitman XM5M.pngGuardAllStartupVariesRecoveryAdvantage-5 NERF
    • Increased the combo time scaling received upon the last hit during a combo
      • Shattering Strike (Battle Command) into 2S is no longer a possible combo route as the first hit causes the second to drop, while only connecting with the second hit launches too high for any followups before the opponent can tech.

Inquisitor

  • Guard Gauge reduced from 1150 to ???? NERF
  • 2ADNFD Inquisitor 2A.pngGuardLowStartup7Recovery19Advantage-1 BUFF
    • Increased the guardstun (from -4f on block to -3f)
  • 5BDNFD Inquisitor 5B.pngGuardMidStartup16Recovery17Advantage+1 BUFF
    • Increased the guardstun (from 0 on block to +1f)
    • Reduced the hurtbox
  • 2BDNFD Inquisitor 2B.pngGuardLowStartup18Recovery24Advantage-4 BUFF
    • Increased the guardstun (from -9f on block to -3f)
  • 5S (Punishing Cross)DNFD Inquisitor 5S 1.pngGuardMidStartup16Recovery22Advantage-2 BUFF
    • Increased the guardstun (from -5f on block to -3f)
  • 2S (Rising Cut)DNFD Inquisitor 2S.pngGuardMidStartup20Recovery20Advantage-8 BUFF
    • Increased the guardstun (from -7f on block to -8f (previous data was wrong or patchnote has an error)
  • 6S (Cut-in Dash)DNFD Inquisitor 6S.pngGuard-Startup0Recovery25Advantage- BUFF
    • Moved up the cancel time window when canceling with another skill
  • 4S (Flege's Essence)DNFD Inquisitor 4S.pngGuardMidStartup34Recovery17Advantage-7 BUFF
    • Moved up the cancel time window for 6S
  • 5M (Flege's Firebomb)DNFD Inquisitor 5M.pngGuardMidStartup45Recovery10*Advantage+37 NERF
    • Increased the cooldown for MP recovery
  • 6M/236M (Summary Justice)DNFD Inquisitor 236M.pngGuardMidStartup18Recovery21Advantage±0 REWORKED
    • Can now be jump cancelled on hit and block on all hits
      • On block, first hit jc is +20f, second hit is +24f, third is +27f
    • Increase the damage for the third hit
    • Reduced the damage for the first hit
    • Reduced the minimum damage for the first and second hit
    • Reduced the guardstun for the second and third hit
  • 4M/214M (Burning Wheel)DNFD Inquisitor 214M.pngGuardMidStartup40Recovery30*Advantage+166 NERF
    • Increased the recovery (from Total 60f to 70f)
  • j.M (God's Wrath)DNFD Inquisitor jM.pngGuardMidStartup12Recovery26Advantage-1 REWORKED
    • Reduced the combo time scaling on the last hit
    • Increased combo time scaling when used as a combo starter

Kunoichi

  • Guard Gauge reduced from 1150 to ???? NERF
  • 5ADNFD Kunoichi 5A.pngGuardAllStartup6RecoveryAdvantage-3 REWORKED
    • Increased the pushback on guard
  • 2ADNFD Kunoichi 2A.pngGuardLowStartup5RecoveryAdvantage-10 NERF
    • Reduced the guardstun (from -9f on block to -10f)
  • 2BDNFD Kunoichi 2B.pngGuardLowStartup11RecoveryAdvantage-7 REWORKED
    • Increased the guardstun (from -8f on block to -7f)
    • Increased the pushback on guard
  • 5S (Flame Cut)DNFD Kunoichi 5S 1.pngGuardAllStartup14, 40RecoveryAdvantage-7 REWORKED
    • Reduced the recovery from ??f to ??f
    • Increased the untech time against the second hit
    • Increased the pushback on guard
    • Reduced the guardstun for the second hit (from -10 to -7f)
  • j.S (Aerial Kunai Throw)DNFD Kunoichi jS.pngGuardAllStartup15RecoveryUntil landing+15Advantage- BUFF
    • Increased the damage (from 30x3 to 50x3)
  • 5M (Fire Art: Fireball (Standard))DNFD Kunoichi 5M 1.pngGuardAllStartup21Recovery1Advantage- BUFF
    • Reduced the recovery (from ??f on block to -2f)
    • Reduced the knockback range and height of the launch for the multi-hit attack.
    • Reduced the knockback range and increased the height of the launch for the last hit.
    • Now connects against knocked down opponents (OTG)
  • 5[M] (Fire Art: Fireball (Nin Bound))DNFD Kunoichi 5M 1.pngGuardAllStartup21Recovery1Advantage- BUFF
    • Reduced the recovery (from +2 on block to +4)
    • Can now be cancelled into 4S (Ninpo Log Clone)DNFD Kunoichi 4S.pngGuardStartup37RecoveryAdvantage-
    • Now connects against knocked down opponents (OTG)
  • 2/623M (Heavenly Fire Blast (Standard))DNFD Kunoichi 623M 1.pngGuardAllStartup15RecoveryAdvantage-16* BUFF
    • Increased the hitstop duration for the hit part
  • 2[M]/623[M] (Heavenly Fire Blast (Nin Bound))DNFD Kunoichi 623M 1.pngGuardAllStartup45 [35]RecoveryAdvantage-16* BUFF
    • Increased the damage of the first hit from 80 to 100.
    • Increased the White Damage inflicted when guarded
    • Can now take actions while airborne
    • Significantly reduced the damage scaling
    • Can now be canceled into 4S
  • 6M/236M (Flame Tornado)DNFD Kunoichi 236M 1.pngGuardAllStartup30RecoveryAdvantage+120 BUFF
    • Reduced the minimum damage from a certain part of the multi-hit attack.
    • Increased the combo time scaling received upon the last hit during a combo.
    • Nin-bound version can now be cancelled into 4S
  • 4M/214M (Toad Oil Bomb (Standard))DNFD Kunoichi 214M 1.pngGuardAllStartup31RecoveryAdvantage+119 NERF
    • Reduced hitstop duration of the toad
    • The opponent no longer staggers upon hit on the ground but receives a normal hit.
    • Increased the recovery
    • Increased combo time scaling when used as a combo starter
    • Increased the cooldown for MP recovery
  • 4[M]/214[M] (Toad Oil Bomb (Nin Bound))DNFD Kunoichi 214M 1.pngGuardAllStartup63 [53]RecoveryAdvantage+119 REWORKED
    • Reduced hitstop duration of the toad
    • Increased the recovery
    • Increased combo time scaling when used as a combo starter
    • Increased the cooldown for MP recovery
    • Can now be canceled into 4S
  • j.M (Flying Shuriken (Standard))DNFD Kunoichi j214M.pngGuardAllStartup15RecoveryAdvantage- BUFF
    • Reduced the MP cost when activated (from 50 to 40 total, initial cost to 10 (from 20?))
  • j.[M] (Flying Shuriken (Nin Bound))DNFD Kunoichi j214M.pngGuardAllStartup45 [35]RecoveryAdvantage- BUFF
    • Reduced the MP cost when activated (from 50 to 35 total, initial cost to 10 (from 20?))
    • Increased the guardstun of the explosion part
  • Burning StigmaDNFD Kunoichi Stigma Hit.pngGuardAllStartupRecoveryAdvantage- NERF
    • Increased the damage scaling
    • Reduced untech time
    • Increased combo time scaling received when hit as a combo starter

Launcher

  • Guard Gauge reduced from 1150 to ???? NERF
  • 5AADNFD Launcher 5AA.pngGuardAllStartup12Recovery28Advantage-10 NERF
    • Increased the recovery from 25f to 28f
  • 2ADNFD Launcher 2A.pngGuardLowStartup7Recovery22Advantage-6 NERF
    • Increased the recovery from 19f to 22f
  • 5BDNFD Launcher 5B.pngGuardAllStartup17Recovery39Advantage-23 REWORKED
    • Can now be canceled into 4S, 5S and 6S
    • Increased the recovery from 29f to 39f
  • 5S (Steyr AMR)DNFD Launcher 5S.pngGuardAllStartup22Recovery34Advantage-4 BUFF
    • Can now be cancelled into 2S, 4S, and 6S
    • Launches the opponent lower
  • 2S (FM-31 Grenade Launcher)DNFD Launcher 2S.pngGuardAllStartup16Recovery31Advantage-6 REWORKED
    • Can now be cancelled into 4S and 6S
    • Increased the combo time scaling received upon the second hit during a combo
  • 5M (Charge Laser Rifle)DNFD Launcher 5M.pngGuardAllStartup20Recovery31Advantage-9 BUFF
    • Reduced the cooldown for MP Recovery
  • 2M/623M (BBQ)DNFD Launcher 623M.pngGuardAllStartup18Recovery45Advantage-32 BUFF
    • Reduced the cooldown for MP Recovery
  • 5M/236M (X-1 Extruder)DNFD Launcher 236M.pngGuardAllStartup30Recovery39Advantage+28 NERF
    • Increased hitstop duration
    • Increased the cooldown for MP recovery
    • Increased the combo time scaling when used as a combo starter
  • 4M/214M (FM-92 mk2 Lancer)DNFD Launcher 214M.pngGuardAllStartup30Recovery16Advantage+13 BUFF
    • Reduced the MP cost from 40 to 35
    • Reduced the recovery from 26f to 16f
    • Enlarged the hitbox of projectiles when hitting the ground

Lost Warrior

  • Guard Gauge reduced from 1250 to ???? NERF
  • 5ADNFD Lost Warrior 5A.pngGuardAllStartup7Recovery13Advantage-2 BUFF
    • Reduced the recovery from 15f to 13f (-4 to -2 on block)
  • 5AADNFD Lost Warrior 5AA.pngGuardAllStartup13Recovery16Advantage+2 BUFF
    • Reduced the recovery from 18f to 16f (0 to +2 on block)
  • 2ADNFD Lost Warrior 2A.pngGuardLowStartup11Recovery15Advantage0 BUFF
    • Reduced the recovery from 18f to 15f (-3 to 0 on block)
  • 5BDNFD Lost Warrior 5B.pngGuardAllStartup12Recovery20Advantage+1 BUFF
    • Reduced the recovery from 24f to 20f (-2 to +1 on block)
  • 2BDNFD Lost Warrior 2B.pngGuardLowStartup15Recovery17Advantage-6 BUFF
    • Launches the opponent higher
  • 5S (Mysterious Slash)DNFD Lost Warrior 5S.pngGuardAllStartup22Recovery30Advantage-8 BUFF
    • Can now be jump cancelled
  • j.S (Mysterious Slash (airborne))DNFD Lost Warrior 5S.pngGuardAllStartupRecoveryAdvantage- REWORKED
    • Can now be cancelled into j.A and j.B, even on whiff
    • Increased the untech time
    • Now staggers grounded opponents on counter hit
    • Launches the opponent higher
    • Increased the landing recovery
    • Reduced the hitstun and guardstun
  • j.2S (Mysterious Sphere)DNFD Lost Warrior j2S.pngGuardAllStartup24RecoveryTotal 38Advantage- BUFF
    • Reduced the recovery from total 38f to ??f
  • 6S (Phase Shift)DNFD Lost Warrior 6S.pngGuardAllStartup20Recovery42Advantage-25 NERF
    • Increased the recovery from 38f to ??
    • Reduced the guard stun (with the recovery nerf, from -18f on block to -25f)
  • 5M (Vanish Cutter)DNFD Lost Warrior 5M.pngGuardAllStartup15Recovery39Advantage-22 NERF
    • Increased combo time scaling when used as a combo starter
  • 6M/236M (Mysterious Pierce)DNFD Lost Warrior 236M.pngGuardAllStartup30Recovery16Advantage+9 NERF
    • Increased combo time scaling when used as a combo starter
    • Increased combo time scaling received for the last hit
  • 4M/214M (Vanish Strike)DNFD Lost Warrior 214M 2.pngGuardAllStartup28Recovery29Advantage-4 NERF
    • Increased combo time scaling when used as a combo starter
  • j.M (Dominate)DNFD Lost Warrior jM.pngGuardAllStartup15Recovery9Advantage- BUFF
    • Can now take airborne actions on hit

Ranger

  • Guard Gauge reduced from 1150 to ???? NERF
  • 5ADNFD Ranger 5A.pngGuardMidStartup12RecoveryAdvantage-10~-3 BUFF
    • Can be forward dash and backdash cancelled, even on whiff
    • Reduced the damage scaling
  • 5AADNFD Ranger 5AA.pngGuardMidStartupRecoveryAdvantage-13~-6 BUFF
    • Reduced the damage scaling
  • 2ADNFD Ranger 2A.pngGuardLowStartup7RecoveryAdvantage-5 BUFF
    • Can now cancel into 5A
  • 5BDNFD Ranger 5B.pngGuardMidStartup16Recovery28Advantage-12~-4 BUFF
    • Increased hitstop duration
    • Increased input window for cancels
  • 2BDNFD Ranger 2B.pngGuardMidStartup15Recovery32Advantage-18~-10 BUFF
    • Increased hitstop duration
    • Increased input window for cancels
  • 5S (Mach Kick)DNFD Ranger 5S.pngGuardMidStartup10RecoveryAdvantage-3 BUFF
    • Reduced the damage scaling
  • 6S (Windmill)DNFD Ranger 6S.pngGuardMidStartup14RecoveryAdvantage-8 BUFF
    • Can now be canceled into 4S once per combo
  • 4S (Triple Tap)DNFD Ranger 4S 1.pngGuardMidStartup15RecoveryAdvantage-7 BUFF
    • Can now be canceled into 6S once per combo
    • Reduced the damage scaling received for the first hit
    • Reduce the guardstun for the shootiung portion of the move (from -4f on block to -7f)
  • 5M (Suppressive Barrage)DNFD Ranger 5M.pngGuardMidStartup15RecoveryAdvantage-10 BUFF
    • Increased the damage of the last hit (all versions)
      • 1st Barrage end from 70 to 80
      • 2nd Barrage end from 110 to 130
      • 3rd barrage end from 120 to 150
  • 4M/214M (Death Hawk)DNFD Ranger 214M.pngGuardMidStartup30RecoveryAdvantage+62 REWORKED
    • Reduced the damage scaling for the multi-hit attack
    • Reduced the damage of the multi-hit attack

Striker

  • Guard Gauge reduced from 1150 to ???? NERF
  • 5ADNFD Striker 5A.pngGuardAllStartup5Recovery13Advantage+1 BUFF
    • Reduced the recovery (from 14f to 13f)
    • Increased the guardstun (with recovery change, from -2f on block to +1f)
  • 5AADNFD Striker 5AA.pngGuardAllStartup7Recovery14Advantage+1 BUFF
    • Reduced the recovery (from 16f to 14f, from -1f to +1f on block)
  • 2ADNFD Striker 2A.pngGuardLowStartup6Recovery14Advantage-1 BUFF
    • Reduced the recovery (from 15f to 12f, from -3f to 0f on block)
  • 5S (Tiger Chain Strike)DNFD Striker 5S.pngGuardAllStartup14Recovery24Advantage-8, 5SS (Tiger Chain Bash)DNFD Striker 5SS.pngGuardAllStartup7,20Recovery24Advantage-7, 2S (Muse's Uppercut)DNFD Striker 2S.pngGuardAllStartup12Recovery34Advantage-18, 4S (Low Kick)DNFD Striker 4S.pngGuardLowStartup14Recovery15Advantage+1 BUFF
    • Can be cancelled with various MP skills even on whiff
  • 5M (Shadowless Kick)DNFD Striker 5M 1.pngGuardLow, AllStartup8Recovery22Advantage-3 NERF
    • Reduced the white damage inflicted while guarded
    • Increased the MP cost
  • 2M/623M (Rising Fist)DNFD Striker 623M.pngGuardAllStartup9RecoveryUntil Landing + 17 LandingAdvantage-53 REWORKED
    • Increased the invulnerability frames from 1-9f to ??f
    • Increased the cooldown for MP recovery
  • 6M/236M (Mountain Pusher)DNFD Striker 236M.pngGuardAllStartup18Recovery28Advantage-8 NERF
    • Increased the combo time scaling when used as a combo starter
    • Increased the cooldown for MP recovery
  • 4M/214M (One Inch Punch)DNFD Striker 214M.pngGuardAllStartup29Recovery13Advantage+4 NERF
    • Reduced the guard gauge damage
  • j.M (Torando Kick)DNFD Striker jM.pngGuardAllStartup18Recovery11 + 2 LandingAdvantage- NERF
    • Reduced the White Damage inflicted when guarded
    • Increased the cooldown for MP recovery

Swift Master

  • Guard Gauge reduced from 1150 to ???? NERF
  • Increased MP recovery speed from 11/s to ??/s BUFF
  • 5ADNFD Swift Master 5A.pngGuardMidStartup7Recovery15Advantage-5
    • Increased pushback on guard
  • 5AADNFD Swift Master 5AA.pngGuardMidStartup7Recovery19Advantage-7 NERF
    • Increased pushback on guard
    • Increased the recovery (from 17f to ??f)
    • Reduced the guardstun (With recovery change, from -3f to -7f on block)
  • 2ADNFD Swift Master 2A.pngGuardMidStartup6Recovery20Advantage-9 NERF
    • Increased pushback on guard
    • Increased the recovery (from 18f to ??f)
    • Reduced the guardstun (With recovery change, from -6f to -9f on block)
  • j.ADNFD Swift Master jA.pngGuardHighStartup7Recovery15 + 2 LandingAdvantage-5~+12 NERF
    • Increased pushback on guard
  • 5BDNFD Swift Master 5B.pngGuardMidStartup9Recovery29Advantage-17 NERF
    • Increased the recovery from (25f to ??f)
    • Reduced the guardstun (With recovery change, from -11f to -17f on block)
  • 2BDNFD Swift Master 2B.pngGuardLowStartup10Recovery31Advantage-17 NERF
    • Increased pushback on guard
    • Increased the recovery from 28f to 31f (from -14f to -17f on block)
  • j.BDNFD Swift Master jB.pngGuardHighStartup9Recovery20 + 3 LandingAdvantage-6~+15 NERF
    • Increased pushback on guard
  • 5S (Wind Blaster)DNFD Swift Master 5S.pngGuardMidStartup16Recovery31Advantage-16 REWORKED
    • Can now be jump cancelled even on guard
    • Reduced pushback on guard
    • Increased the recovery from 26f to 31f (from -11 to -16 on block)
  • j.S (Aerial Wind Blaster)DNFD Swift Master jS.pngGuardAllStartup16Recovery36 + 7 LandingAdvantage-21 REWORKED
    • Increased the pushback on guard
    • Increased the landing recovery
  • 2S (Wind Upper)DNFD Swift Master 2S.pngGuardMidStartup15Recovery20 + 5 LandingAdvantage-5 NERF
    • Increased the pushback on guard
    • Reduced the guardstun (from -2f on block to -5f)
    • Can now be performed airborne with j.2S
  • 6S (Sweeping Wind)DNFD Swift Master 6S-1.pngGuardAllStartup14Recovery52Advantage-14 BUFF
    • Increased the input time window to jump cancel
    • Increased the pushback on guard
  • ]S[ (Storm Strike)DNFD Swift Master )S(.pngGuardAllStartup25Recovery33Advantage-5 REWORKED
    • Can now be canceled into 6S and 4S
    • Increased recovery from 20f to 47f
    • Increased guardstun (With recovery changes, from +3f to -5f on block)
    • Increased the knockdown time
    • Increased the pushback on guard
    • Increased the combo time scaling
  • 2M/623M (Eye of the Storm)DNFD Swift Master 623M.pngGuardAllStartup18Recovery47Advantage-29 BUFF
    • Can now be canceled into 6M (Wind Orb)DNFD Swift Master 236M.pngGuard-Startup16 (6M)
      9 + 5 Landing (j.6M)
      Recovery20Advantage-
      on hit or guard during Awakening.

Troubleshooter

  • Guard Gauge reduced from 1200 to ???? NERF
  • 5BDNFD Troubleshooter 5B.pngGuardAllStartup12Recovery20Advantage-7 BUFF
    • Can now be jump cancelled
    • Increased the hitstun (from 0 to +30 on hit)
  • 5SDNFD Troubleshooter 5S1.pngGuardAllStartup15RecoveryAdvantage-5 BUFF
    • Can now be jump cancelled (+20 on jump cancel)
  • 6S & j.S (G-Bomb)DNFD Troubleshooter 6S.pngGuardAllStartup15RecoveryAdvantage-11 REWORKED
    • Increased hitstop duration
    • Increased combo time scaling on hit
  • 5M (Igniting Slash)DNFD Troubleshooter 5M.pngGuardAllStartup18Recovery17Advantage-2 NERF
    • Increased the MP cost from 20 to 30
  • 5MM (Igniting Slash 2nd hit) BUFF
    • Can now be dash canceled on hit
    • Reduced the MP cost from 20 to 15
  • 5MMM (Igniting Slash 3rd hit) REWORKED
    • Can now be dash canceled (+19 on block)
    • Reduced the damage scaling
    • Reduced the MP cost from 20 to 10
    • Increased the combo time scaling received when used as a combo starter
  • 2M/623M (Perfect Batting)DNFD Troubleshooter 623M 1.pngGuardAllStartup16RecoveryAdvantage-26 BUFF
    • Can be cancelled into 6M (Get on Fire 2nd)DNFD Troubleshooter 236MM.pngGuardAllStartupRecoveryAdvantage-19 on hit or guard during "Handle Explosives" Awakening effect
  • 6M/236M (Get on Fire)DNFD Troubleshooter 236M.pngGuardAllStartup26RecoveryAdvantage-17 BUFF
    • Reduced the MP cost from 60 to 45
  • 6M~M/236M~M (Get on Fire 2nd)DNFD Troubleshooter 236MM.pngGuardAllStartupRecoveryAdvantage-19 BUFF
    • Reduced the MP cost from 20 to 15
  • 4M/214M (Oppression)DNFD Troubleshooter 214M 1.pngGuardAllStartup18RecoveryAdvantage-23 NERF
    • Increased the MP cost from 50 to 60
    • Increased the cooldown for MP recovery
    • Increased the combo time scaling when used as a combo starter
  • j.M (Disastrous Quake)DNFD Troubleshooter jM.pngGuardHighStartup28RecoveryAdvantage+3 NERF
    • Increased the MP cost from 30 to 45
    • Increased the cooldown for MP recovery
    • Reduced the untech time against the second hit
    • Increased the combo time scaling upon the last hit during a combo

Vanguard

  • Guard Gauge reduced from 1200 to ???? NERF
  • Grab (A+B or 4A+B) BUFF
    • Reduced recovery on hit
  • 5BDNFD Vanguard 5B.pngGuardMidStartup11RecoveryAdvantage-12 NERF
    • Increased the recovery from ?? to ?? (from -9 to -12 on block)
    • Increased the damage scaling received
    • Increased combo time scaling when used as a combo starter
  • 2BDNFD Vanguard 2B.pngGuardLowStartup13RecoveryAdvantage-16 NERF
    • Increased the recovery from ?? to ??
    • Reduced the guardstun (With recovery change, from -11f to -16f on block)
    • Increased combo time scaling when used as a combo starter
  • 2S (Cleave: Upper)DNFD Vanguard 2S.pngGuardMidStartup14RecoveryAdvantage-12 BUFF
    • Can now be jump cancelled even on guard
  • 4S (Cleave: Cut)DNFD Vanguard 4S.pngGuardMidStartup20RecoveryAdvantage-10, 6S (Cleave: Slash)DNFD Vanguard 6S.pngGuardMidStartup21RecoveryAdvantage-9 NERF
    • Reduced the untech time
  • 5M (Brandish)DNFD Vanguard 5M 1.pngGuardMidStartup21RecoveryAdvantage-5 BUFF
    • Increased the minimum damage
    • Reduced the recovery from ??f to ??f (from -10f to -5f on block)
  • 5M during Brandish (Inferno Charge)DNFD Vanguard 5M5M.pngGuardMidStartup20RecoveryAdvantage-1 REWORKED
    • Increased the minimum damage
    • Can now be jump canceled on block and hit
    • Launches the opponent higher
    • Reduced the guardstun (from +1f to -1f on block, +17 with jump cancel)
    • Increased the MP cost from 10 to 20
    • Increased the cooldown for MP recovery
  • 2M During Brandish (Crescent Slash) BUFF
    • Increased the damage (from 100 to 130)
    • Increased the White Damage inflicted when guarded to 65
    • Reduced the damage scaling
    • Increased the minimum damage
    • Increased the guardstun (from -14f to -7f on block)
    • Reduced the cooldown for MP recovery
    • Increased the MP cost from 20 to 25
  • 6M During Brandish (Dread Bore) BUFF
    • Increased the minimum damage
    • Reduced the MP cost from 30 to 25
    • Reduced the cooldown for MP recovery
    • Increased the pushback on guard
    • Increased the untech time against the multi-hit attack
  • 4M During Brandish (Behead) REWORKED
    • Increased the minimum damage
    • Moved up the timing of the Armor frames' activation
    • Removed the Armor effect against low attacks
    • Increased the MP cost from 20 to 30
    • Increased combo time scaling when used as a combo starter
  • j.M (Lunge Strike)DNFD Vanguard jM 1.pngGuardMidStartup15,16RecoveryUntil landing+18Advantage+2 BUFF
    • Increased the minimum damage for the first and second hits
  • 6M/236M (Earthshatter)DNFD Vanguard 236M 1.pngGuardMidStartup15RecoveryAdvantage-2 REWORKED
    • Reduced the recovery (from -7f to -2f on block)
    • Reduced the damage scaling
    • Launches the opponent higher on hit
    • Increased the MP cost from 40 to 50
    • Increased the cooldown for MP recovery
  • 4M/214M (Devastate)DNFD Vanguard 214M 1.pngGuardMidStartup15RecoveryAdvantage-2 BUFF
    • Increased the minimum damage
    • Reduced the MP cost from 50 to 40
  • j.M (Doom Glaive)DNFD Vanguard jM 1.pngGuardMidStartup15,16RecoveryUntil landing+18Advantage+2 BUFF
    • Reduced the damage scaling for the first hit
    • Increased the minimum damage
    • Reduced the MP cost from 50 to 45

Navigation

Initial Launch Period:
Season One: