< DNFD
Small Balance update
Striker
- Rising Fist (623M)
GuardAllStartup9RecoveryUntil Landing + 17 LandingAdvantage-53 NERF
- Reduced blockstun after 2nd strike
Grappler
- Charged Magnumsault (5[M])
GuardMidStartup41Recovery16Advantage+6 NERF
- Reduced time unable to tech during the Charged Effect version
Hitman
- Bill Drill (623M)
GuardAllStartup12RecoveryAdvantage-33 NERF
- Reduced blockstun after final strike (-28 to -33 on block)
- Increased guard pushback after final strike
Swift Master
- MP regeneration
- Decreased MP regeneration rate from 12MP/sec to 11MP/sec
- Wind Orb (236M)
Guard-Startup16 (6M)
9 + 5 Landing (j.6M)Recovery20Advantage- NERF- Increased time needed to start MP regeneration
- Storm Quaker (236M)
GuardAllStartup10Recovery28 (6M~6M)
16 + 5 Landing (~j.6M)Advantage+77 NERF- Increased time needed to start MP regeneration
- Reduced guaranteed minimum damage
- Storm Strike (]S[)
GuardAllStartup25Recovery33Advantage-5 NERF
- Reduced guaranteed minimum damage
- Vortex Hurricane (214M)
GuardAllStartup15Recovery5Advantage+13 NERF
- Reduced guaranteed minimum damage
- Wind Blaster (5S)
GuardMidStartup16Recovery31Advantage-16 NERF
- Reduced guard gauge reduction amount
- decreased blockstun from -9 to -11
- Reduced damage from 95 to 80
- Wind Twist (214M)
GuardAllStartup19 (4M)
19 + 5 Landing (j.4M)Recovery10Advantage+10 NERF- Increased time needed to start MP regeneration
- Reduced guard gauge reduction amount
- Reduced duration time
- Increased stun time
- Disappears when Guard Break is inflicted upon Swift Master
- Sonic Move (j.XG)
GuardAllStartup8Recovery3 + 5 LandingAdvantage+6 NERF
- Reduced guard gauge reduction amount
- Reduced white damage against opponents when guarded
- blockstun decreased when triggered in
,
, or
(+4 at best)