< BBCF | Hibiki Kohaku
Line 613: | Line 613: | ||
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74 | |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74 | ||
|images=BBCF_Hibiki_Kohaku_623C.png | |images=BBCF_Hibiki_Kohaku_623C.png | ||
|hitboxes=BBCF_Hibiki_Kohaku_623C_1_Hitbox.png;BBCF_Hibiki_Kohaku_623C_2_Hitbox.png;BBCF_Hibiki_Kohaku_623C_3_Hitbox.png;BBCF_Hibiki_Kohaku_623C_4_Hitbox.png |hitboxCaption={{clr|C|623C}} frames 9-10<br>{{clr|C|j.623C}} frames 7-8\{{clr|C|623C}} frames 11-12<br>{{clr|C|j.623C}} frames 9-10\{{clr|C|623C}} frames 13-14<br>{{clr|C|j.623C}} frames 11-12\{{clr|C|623C}} frames 15-16<br>{{clr|C|j.623C}} frames 13-14 | |hitboxes=BBCF_Hibiki_Kohaku_623C_1_Hitbox.png;BBCF_Hibiki_Kohaku_623C_2_Hitbox.png;BBCF_Hibiki_Kohaku_623C_3_Hitbox.png;BBCF_Hibiki_Kohaku_623C_4_Hitbox.png |hitboxCaption={{clr|C|623C}} frames 9-10<br>{{clr|C|j.623C}} frames 7-8\{{clr|C|623C}} frames 11-12<br>{{clr|C|j.623C}} frames 9-10\{{clr|C|623C}} frames 13-14<br>{{clr|C|j.623C}} frames 11-12<br>First vulnerable frame for both versions\{{clr|C|623C}} frames 15-16<br>{{clr|C|j.623C}} frames 13-14 | ||
|notes=First hit that connects must be Barrier Blocked in the air, following hits can be blocked normally;Airborne from frame 9, standing from frame 20;reversal | |notes=First hit that connects must be Barrier Blocked in the air, following hits can be blocked normally;Airborne from frame 9, standing from frame 20;reversal | ||
}} | }} | ||
Line 626: | Line 626: | ||
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74 | |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74 | ||
|images=BBCF_Hibiki_Kohaku_623C.png |caption=Pretty good meterless reversal, and access to instant mix | |images=BBCF_Hibiki_Kohaku_623C.png |caption=Pretty good meterless reversal, and access to instant mix | ||
|hitboxes=BBCF_Hibiki_Kohaku_623C_1_Hitbox.png;BBCF_Hibiki_Kohaku_623C_2_Hitbox.png;BBCF_Hibiki_Kohaku_623C_3_Hitbox.png;BBCF_Hibiki_Kohaku_623C_4_Hitbox.png |hitboxCaption={{clr|C|623C}} frames 9-10<br>{{clr|C|j.623C}} frames 7-8\{{clr|C|623C}} frames 11-12<br>{{clr|C|j.623C}} frames 9-10\{{clr|C|623C}} frames 13-14<br>{{clr|C|j.623C}} frames 11-12\{{clr|C|623C}} frames 15-16<br>{{clr|C|j.623C}} frames 13-14 | |hitboxes=BBCF_Hibiki_Kohaku_623C_1_Hitbox.png;BBCF_Hibiki_Kohaku_623C_2_Hitbox.png;BBCF_Hibiki_Kohaku_623C_3_Hitbox.png;BBCF_Hibiki_Kohaku_623C_4_Hitbox.png |hitboxCaption={{clr|C|623C}} frames 9-10<br>{{clr|C|j.623C}} frames 7-8\{{clr|C|623C}} frames 11-12<br>{{clr|C|j.623C}} frames 9-10\{{clr|C|623C}} frames 13-14<br>{{clr|C|j.623C}} frames 11-12<br>First vulnerable frame for both versions\{{clr|C|623C}} frames 15-16<br>{{clr|C|j.623C}} frames 13-14 | ||
|notes=Standing from frame 18 | |notes=Standing from frame 18 | ||
}} | }} |
Revision as of 03:53, 5 August 2023
Links
Infobox Data
Name | Health | Prejump | Backdash | Forward Dash | Unique Movement Options | Portrait | Icon |
---|---|---|---|---|---|---|---|
Hibiki Kohaku | 11,000 | 4F | 22F (1~4F Inv All) | Drive Moves Soaring Kick |
Normal Moves
5A
5B
5BB
5C
2A
2B
2BB
2C
6A
6B
6BB
6C
4B
4BB
3C
j.A
j.B
j.BB
j.C
Drive Moves
5D
6D
2D
3D
j.D
j.6D
j.2D
j.3D
Universal Mechanics
B+C
4B+C
j.B+C
6A+B
5A+B
5[A+B]
Specials
236A
j.236A
236A~A
236A~B
236A~C
236A~D
236A~D Attack
214A
214B
214A/B~D
214C
214D
623C
j.623C
j.214A
Distortion Drives
632146C
632146D
Exceed Accel
A+B+C+D
Astral Heat
222D
Category
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State