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Infobox Data
Name | Health | Prejump | Backdash | Forward Dash | Unique Movement Options | Portrait | Icon |
---|---|---|---|---|---|---|---|
Hakumen | 12,000 | 4F | 15F (1~4F Inv Throw) | 16F |
Normal Moves
5A
5B
5C
5C normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1100 | Mid | 14 | 2 | 20 | -3 | B | (13~15 P) | SOR | 100 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Long | 4 | 18 | 19 | 19 + Down 16 | 24 | 34 + Down 16 | 15 | +0 | +5 | ||
Main punish move and OD combo filler | ||||||||||||
File:BBCF Hakumen 5C P1.pngFile:BBCF Hakumen 5C P2.png | ||||||||||||
Frame 13, projectile cut only • Active Frames | ||||||||||||
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut) Forces crouching on standing hit |
2A
2B
2C
2C normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1050 | Mid | 13 | 3 | 33 | -17 | B | 9~15 H (10~18 P) |
S(J)OR | 90 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
82 | Long | 4 | 18 | Launch | 21 | Launch | 50 | 15 | +0 | +5 | ||
High risk/high reward anti-air | ||||||||||||
File:BBCF Hakumen 2C P1.pngFile:BBCF Hakumen 2C P2.pngFile:BBCF Hakumen 2C P3.png | ||||||||||||
Frames 10-12, Projectile cut only • Frames 13-15 • Frames 16-18 Projectile Cut only | ||||||||||||
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut) |
6A
6B
6B normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
590×2 | High, Mid | 18 | 2,3 | 23 | -4 | B | 4~22 F | DrR | 80 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Normal | 4 | 21 | 19, Launch | 40 + GBounce | 24, Launch | 55 + GBounce + Down 23 | 8 | +0 | +5 | ||
File:BBCF Hakumen 6B 1.pngFile:BBCF Hakumen 6B 2.png | ||||||||||||
• Unreactable overhead unless you're SKD | ||||||||||||
Bonus Proration 110% Can cancel into 214D and Supers |
6C
6C normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1500 | Mid | 20~24 | 3 | 25 | -7 | B | ((2F before Active)~(End of Active) P) | R | 100 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
94 | Long | 5 | 20 | 32 | 36 + Slide 10 | 38 | 55 + Slide 10 | 16 | +0 | +8 | ||
DP and reversal super punish | ||||||||||||
File:BBCF Hakumen 6C P1.pngFile:BBCF Hakumen 6C P2.png | ||||||||||||
2 Frames before active, Projectile Cut Only • Active Frames | ||||||||||||
Fatal Counter (Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut) |
6[C] Lv 1
6[C] Lv 1 normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1700 | Mid | 25~59 | 3 | 25 | -7 | B | ((2F before Active)~(End of Active) P) | R | 100 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
94 | Long | 5 | 20 | Launch | 70 + Slide 10 | Launch | 89 + Slide 10 | 16 | +0 | +8 | ||
File:BBCF Hakumen 6C P1.pngFile:BBCF Hakumen 6C P2.png | ||||||||||||
2 Frames before active, Projectile Cut Only • Active Frames | ||||||||||||
Fatal Counter (Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut) |
6[C] Lv 2
6[C] Lv 2 normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2000 | Mid | 60 | 3 | 25 | -7 | B | (58~62 P) | R | 100 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
94 | Long | 5 | 20 | Launch | 70 + WBounce + Slide 10 | Launch | 89 + WBounce + Slide 10 | 16 | +0 | +8 | ||
File:BBCF Hakumen 6C P1.pngFile:BBCF Hakumen 6C P2.png | ||||||||||||
2 Frames before active, Projectile Cut Only • Active Frames | ||||||||||||
Bonus Proration 110% Fatal Counter even on normal hit (Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut) |
4C
4C normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
900 | All | 10 | 1 | 24 | -4 | B | (8~10 P) | DrR | 100 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
89 | Long | 3 | 20 | 24 | 24 | 38 | 36 | 11 | +0 | +2 | ||
Key ground neutral tool | ||||||||||||
File:BBCF Hakumen 4C P1.pngFile:BBCF Hakumen 4C P2.pngFile:BBCF Hakumen 4C P3.png | ||||||||||||
Frame 8 Projectile Cut only • Frame 9 Projectile Cut only • Frame 10 | ||||||||||||
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut) |
3C
3C normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1200 | Low | 8 | 3 | 28 | -12 | F | (7~14 P) | R | 100 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Long | 4 | 18 | Launch | 36 | Launch | 51 + Down 23 | 15 | +4 | +5 | ||
Counter poke and high-reward punish tool. NOT a pressure tool | ||||||||||||
File:BBCF Hakumen 3C P1.pngFile:BBCF Hakumen 3C P2.pngFile:BBCF Hakumen 3C P3.png | ||||||||||||
Frame 7 Projectile Cut Only • Frames 8-10 • Frames 11-14 Projectile Cut Only | ||||||||||||
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut) |
j.A
j.B
j.C
j.C normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1000 | All | 12 | 2 | 32+3L | H | (10~19 P) | SOJR | 80 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Long | 4 | 18 | 19 | 30 + WStick | 24 | 45 + WStick | 15 | +0 | +5 | ||
Main air neutral tool | ||||||||||||
File:BBCF Hakumen jC P1.pngFile:BBCF Hakumen jC P2.pngFile:BBCF Hakumen jC P3.png | ||||||||||||
Frames 10-11 Projectile Cut only • Frames 12-13 • Frames 10-11 Projectile Cut only | ||||||||||||
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut) Landing recovery applies only if move reaches active frames |
j.2A
j.2A normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
700 | High/Air | 11 | 12 | 12 | H | (5~24 P) | SOJR | 80 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
89 | Long | 3 | 16 | 17 | 21 | 22 | 35 | 11 | +0 | +2 | ||
Anti-zoner tool | ||||||||||||
File:BBCF Hakumen j2A P1.pngFile:BBCF Hakumen j2A P2.pngFile:BBCF Hakumen j2A P3.pngFile:BBCF Hakumen j2A P4.png | ||||||||||||
Frames 5-10 Projectile Cut only • Frames 11-14 • Frames15-18 • Frames 19-22 | ||||||||||||
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut) Immediately enters recovery on hit/block Cancellable into j.C from 5th frame of recovery |
j.2C
j.2C normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1200 | High/Air | 16 | 4 | 30 | H | (14~19 P) | SOR | 80 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Long | 4 | 18 | 19 | 19 | 24 | 34 | 15 | +0 | +5 | ||
Don't use j.2C when you're high in the air | ||||||||||||
File:BBCF Hakumen j2C P1.pngFile:BBCF Hakumen j2C P2.pngFile:BBCF Hakumen j2C P3.png | ||||||||||||
Frames 14-15 Projectile Cut only • Frames 16-18 • Frames 19 | ||||||||||||
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut) |
Drive Moves
5D
5[D] Lv 1
5[D] Lv 2
5D Attack
2D
2D Attack
6D
6D Attack
j.D
j.D Attack
Universal Mechanics
B+C
4B+C
j.B+C
6A+B
5A+B
5[A+B]
44
Specials
214A
623A
623A~A
623A~A Enma special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1060 | Mid | 6 | 7 | 16 | -4 | B | 1~8 HB | SR | 100 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
72 | Long | 4 | 18 | Launch | 60 | Launch | 75 | 16 | +0 | +12 | ||
Best neutral tool | ||||||||||||
File:BBCF Hakumen 623A~A 1 Hitbox.pngFile:BBCF Hakumen 623A~A 2 Hitbox.png | ||||||||||||
Frames 6-8 • Frames 9-12 | ||||||||||||
Heat Gauge Cooldown 30F |
236B
41236C
41236C Zantetsu special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2100, 800 | High/Air, Low/Air | 21 | 3(14)3 | 18 | -2 | B,F | (21~23, 38~40 P) | SR | 90 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
94, 72 | Normal | 5, 4 | 20, 18 | Launch | 30 + GBounce + Down 24, 30 + Down 24 | Launch | 46 + GBounce + Down 24, 46 + Down 24 | 16, 14 | +0 | +8, +5 | ||
First hit will be bursted 99% of the time | ||||||||||||
File:BBCF Hakumen 41236C 1 Hitbox.pngFile:BBCF Hakumen 41236C 2 Hitbox.png | ||||||||||||
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut) Heat Gauge Cooldown 90F If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10 |
j.214A
j.214B
j.214C
j.214C Tsubaki special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2500 | Guard Break 60/Barrier | 15 | 3 | 22 | H | (15~17 P) | SR | 90 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Long | 4 | 18 | Launch | 60 + GBounce + Down 23 | Launch | 78 + GBounce + Down 23 | 8 | +0 | +5 | ||
Throw crush on wakeup. Not an overhead | ||||||||||||
File:BBCF Hakumen j214C Hitbox.png | ||||||||||||
Fatal Counter (Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut) Heat Gauge Cooldown 90F If cancelled into from Drive counterattack startup, is invulnerable frames 1~10 |
214D
Fuumajin
Distortion Drives
632146C
632146C Shippu super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3500 [4000] | All | 14+(47 Flash)+7 | 4 | 41 | -26 | B | ((Active Frames) P) | SR | 100 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
60 | Normal | 4 | 18 | Launch | 50 | Launch | 65 | 25 | +0 | +5 | ||
• Will come out when you hold forward before 2B > Zantetsu | ||||||||||||
File:BBCF Hakumen 632146C 1 Hitbox.png | ||||||||||||
Strike hitbox | ||||||||||||
Values in [] are during OD (Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut) Minimum Damage 30%: 1050 [1200] If cancelled into from Drive counterattack startup or 214D (startup or on block) and not in OD, is invulnerable frames 1~10 |
632146[C]
632146[C] Shippu (Charged) super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
5000 | Unblockable | 14+(47 Flash)+86 | 4 | 41 | B | (100~103 P) | SR | 100 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
60 | Normal | 4 | 18 | Launch | 50 | Launch | 65 | 25 | +0 | +5 | ||
• Will come out when you hold forward before 2B > Zantetsu | ||||||||||||
File:BBCF Hakumen 632146C 1 Hitbox.png | ||||||||||||
Strike hitbox | ||||||||||||
Values in [] are during OD (Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut) Minimum Damage 30%: 1500 If cancelled into from Drive counterattack startup or 214D (startup or on block) and not in OD, is invulnerable frames 1~10 |
632146C Wave
236236D
236236D Attack
214214B
Exceed Accel
A+B+C+D
Astral Heat
[2]8D
Category
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- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State