BBCF/Hakumen/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Hakumen 12,000 4F 15F (1~4F Inv Throw) 16F BBCF Hakumen Portrait.png BBCF Hakumen Icon.png


Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 Mid 5 3 6 +3 B DrCSOJR 90 80 Normal 1 11 14 17 20 28 9 +0 +0
BBCS Hakumen 5A.png
Close-range anti-air
BBCF Hakumen 5A Hitbox.png
Cancellable into normals from frame 10


5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
730 Mid 10 2 15 0 B DrSOJR 100 89 Long 3 16 17 19 22 33 11 +0 +2
BBCS Hakumen 5B.png
Situational pressure tool
BBCF Hakumen 5B Hitbox.png
Cancellable into normals from frame 21


5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1100 Mid 14 2 20 -3 B 13~15 Guard P SOR 100 92 Long 4 18 19 19 + Down 16 24 34 + Down 16 15 +0 +5
BBCS Hakumen 5C.png
Main punish move and OD combo filler
BBCF Hakumen 5C hitbox.png
Projectile guard point applies only to blade
Forces crouching on standing hit


2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 Mid 7 3 9 0 F CSOR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Hakumen 2A.png
Key pressure and neutral tool
BBCF Hakumen 2A hitbox.png
Cancellable into 6A immediately on hit/block
Cancellable into other normals from frame 11


2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
650 Low 8 6 15 -4 F SOR 90 89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Hakumen 2B.png
Amazing neutral and pressure tool
BBCF Hakumen 2B hitbox.png
Cancellable into normals from frame 18


2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1050 Mid 13 3 33 -17 B 9~15H
10~18 Guard P
S(J)OR 90 82 Long 4 18 Launch 21 Launch 50 15 +0 +5
BBCS Hakumen 2C.png
High risk/high reward anti-air
BBCF Hakumen 2C hitbox.png
Projectile guard point applies only to blade


6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
720 Mid 12 4 16 -1 B DrR 100 89 Long 3 18 Crumple 29 27 Crumple 58 41 11 +0 +2
BBCS Hakumen 6A.png
Situational in pressure and important combo filler
BBCF Hakumen 6A hitbox.png
Due to its hitbox, the first active frame of the move is likely to whiff in pressure. This makes it +0 on block instead of -1


6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
590×2 High, Mid 18 2, 3 23 -4 B×2 4~22 F DrR 80 92 Normal 4 21 19, Launch 40 + GBounce 24, Launch 55 + GBounce + Down 23 8 +0 +5
BBCS Hakumen 6B.png
Unreactable overhead unless you're SKD
BBCF Hakumen 6B hitbox1.pngBBCF Hakumen 6B hitbox2.pngBBCF Hakumen 6B hitbox3.png
Bonus Proration 110%
Can cancel into 214D and Supers


6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1500 Mid 20 3 25 -7 B Guard P (see notes) R 100 94 Long 5 20 32 36 + Slide 10 38 55 + Slide 10 16 +0 +8
BBCS Hakumen 6C.png
DP and reversal super punish
BBCF Hakumen 6C hitbox.png
Fatal Counter
Projectile guard point starts 2F before active to end of active frames
Projectile guard point applies only to blade


6[C] Lv 1

6[C] Lv 1
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1700 Mid 25 3 25 -7 B Guard P (see notes) R 100 94 Long 5 20 Launch 70 + Slide 10 Launch 89 + Slide 10 16 +0 +8
BBCS Hakumen 6C.png
BBCF Hakumen 6C hitbox.png
Fatal Counter
Projectile guard point starts 2F before active to end of active frames
Projectile guard point applies only to blade


6[C] Lv 2

6[C] Lv 2
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
2000 Mid 60 3 25 -7 B Guard P (see notes) R 100 94 Long 5 20 Launch 70 + WBounce + Slide 10 Launch 89 + WBounce + Slide 10 16 +0 +8
BBCS Hakumen 6C.png
BBCF Hakumen 6C hitbox.png
Bonus Proration 110%
Fatal Counter even on normal hit
Projectile guard point starts 2F before active to end of active frames
Projectile guard point applies only to blade


4C

4C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900 All 10 1 24 -4 B 10~12 Guard P DrR 100 89 Long 3 20 24 24 38 36 11 +0 +2
BBCS Hakumen 4C.png
Key ground neutral tool
BBCF Hakumen 4C hitbox.png
Projectile guard point applies only to blade
The hitbox viewer is wrong and this move only 1 active frame
This move is hard-coded to have 20 frames of blockstun (Unknown11028: 20) in spite of being a level 3 normal.


3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1200 Low 8 3 28 -12 F 7~14 Guard P R 100 92 Long 4 18 Launch 36 Launch 51 + Down 23 15 +4 +5
BBCS Hakumen 3C.png
Counter poke and high-reward punish tool. NOT a pressure tool
BBCF Hakumen 3C hitbox.png
Projectile guard point applies only to blade


j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 High/Air 7 3 9 H CSOR 80 80 Normal 1 11 12 18 16 29 9 +0 +0
BBCS Hakumen jA.png
Close air-to-air tool
BBCF Hakumen jA hitbox.png
Cancellable into normals from frame 13


j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
650 High/Air 9 3 20 H SOJR 80 89 Long 3 16 17 21 22 35 11 +0 +2
BBCS Hakumen jB.png
Amazing jump-in
BBCF Hakumen jB hitbox.png
Cancellable into normals from frame 15


j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 All 12 8 26 H 10~19 Guard P SOJR 80 92 Long 4 18 19 30 + WStick 24 45 + WStick 15 +0 +5
BBCS Hakumen jC.png
Main air neutral tool
BBCF Hakumen jC hitbox1.pngBBCF Hakumen jC hitbox2.png
Projectile guard point applies only to blade


j.2A

j.2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 High/Air 11 12 12 H 5~24 Guard P SOJR 80 89 Long 3 16 17 21 22 35 11 +0 +2
BBCS Hakumen j2A.png
Anti-zoner tool
BBCF Hakumen j2A hitbox.png
Projectile guard point applies only to blade
Cancellable into j.C from frame 27


j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1200 High/Air 16 4 30 H 14~19 Guard P SOR 80 92 Long 4 18 19 19 24 34 15 +0 +5
BBCS Hakumen j2C.png
Don't use j.2C when you're high in the air
BBCF Hakumen j2C hitbox1.pngBBCF Hakumen j2C hitbox2.png
Projectile guard point applies only to blade


Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
40 6~20 Catch HBFPD
BBCS Hakumen 5D.png
BBCF Hakumen 5D hitbox.png
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F


5[D] Lv 1

5[D] Lv 1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 6~30 Catch HBFPD
BBCS Hakumen 5D.png
BBCF Hakumen 5D hitbox.png
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F


5[D] Lv 2

5[D] Lv 2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 6~40 Catch HBFPD
BBCS Hakumen 5D.png
BBCF Hakumen 5D hitbox.png
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F


5D Attack

5D Attack
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1000 16 10 10 -1 BT 1~End All 100 100, 72 Very Short 0, 4 18 Launch 42 + Down 23 8 8, 0 +0
PREDICTABO
BBCF Hakumen 5D hitbox grip.png
Cancellable into specials/supers/CT/EA on frames 11-15


2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
46 1~8 Catch HBFPD
BBCS Hakumen 2D.png
Best Drive
BBCF Hakumen 2D hitbox.png
Only guards attacks that can be blocked mid/low
Cancels into attack only after guarding a non-projectile
After guarding a projectile attack, Hakumen is fully invincible for rest of move
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F


2D Attack

2D Attack
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1000 16 10 15 -6 FT 1~End All 100 100, 72 Very Short 0, 4 18 Launch 50 + GBounce + Down 23 13 13, 0 +0
BBCS Hakumen 2D.png
BBCF Hakumen 2D hitbox grip.png
Cancellable into specials/supers/CT/EA on frames 11-15


6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
43 1~9 Catch HBFPD
BBCS Hakumen 6D.png
Situational counter
BBCF Hakumen 6D hitbox.png
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
After guarding a projectile attack, Hakumen is fully invincible for rest of move
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F


6D Attack

6D Attack
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1000 16 10 10 -1 BT 1~End All 100 100, 72 Very Short 0, 4 18 Launch 33 + WBounce 30 8 8, 1 +0
BBCS Hakumen 6D.png
BBCF Hakumen 6D hitbox grip.png
Cancellable into specials/supers/CT/EA on frames 11-15


j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Until L+17 1~10 Catch HBFPD
BBCS Hakumen jD.png
You shouldn't have used that anti-air
BBCF Hakumen jD hitbox.png
Only guards attacks that can be air barrier blocked
Cancels into attack only after guarding a non-projectile
After guarding a projectile attack, Hakumen is fully invincible for rest of move
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 0F. Opponent hitstop is 12F


j.D Attack

j.D Attack
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1000 14 10 6 HT 1~End All 100 100, 67 Very Short 18 Launch 35 8 +0 +0
BBCS Hakumen jD.png
BBCF Hakumen jD hitbox grip.png
Cancellable into specials on frames 11-13


Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1500 Throw 7 3 23 T SOR 100 50 Normal 0, 4 Crumple 45 0, 12 +0
BBCS Hakumen FThrow.png
Decent but often predictable
BBCF Hakumen FThrow hitbox.png
Minimum Damage 100% (1500)


4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 750×2 Throw 7 3 23 T R,SOR 100 50 Normal 0, 2, 4 Launch 60 0×2, 12 +0
BBCS Hakumen BThrow.png
Can be RC'd for high damage combos
BBCF Hakumen BThrow hitbox.png
Minimum Damage 100% (1500)


j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 200, 1300 Throw 7 3 23+3L T SOR 100 50 Normal 0, 1, 4 20, 60 + GBounce 0, 11, 18 +0
BBCS Hakumen AThrow.png
Not an air combo ender unless you're Camellia
BBCF Hakumen AThrow hitbox.png
Minimum Damage 100% (1500)


6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0 all 13 12 18 -11 B 1~20 All R 50 92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Hakumen 6A.png
Good hitbox, if you need to use it
BBCF Hakumen 6A hitbox.png


5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 Guard Break 32/Barrier 20 1 25 0 (With Barrier) B R 80 60 Normal 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCP Hakumen CT.png
Overdrive combo filler
BBCF Hakumen CT hitbox1.pngBBCF Hakumen CT hitbox2.png


5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 Guard Break 60/Barrier 30~61 1 25 0 (With barrier) B R 80 100 Long 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCP Hakumen CT.png
BBCF Hakumen CT hitbox1.pngBBCF Hakumen CT hitbox2.png


44

44
Backdash
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
15 1-4T S
BBCF Hakumen 44.png
Special cancellable from Frame 8


Specials

214A

214A
Gurren
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
950 all 14 3 15 +1 B SR 100 92 Long 4 18 28 60 33 75 + WBounce 12 +0 +5
BBCS Hakumen gurren.png
Pressure reset
BBCF Hakumen gurren hitbox.png
Heat Gauge Cooldown 30F


623A

623A
Kishuu
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
18 5~14 HB
BBCS Hakumen kishuu.png
Goes under some supers
BBCF Hakumen kishuu hitbox.png
Can cancel into Enma from the 10th frame
Heat Gauge Cooldown 30F


623A~A

623A~A
Enma
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1060 Mid 6 7 16 -4 B 1~8 HB SR 100 72 Long 4 18 Launch 60 Launch 75 16 +0 +12
BBCS Hakumen enma.png
Best neutral tool
BBCF Hakumen enma hitbox1.pngBBCF Hakumen enma hitbox2.png
Heat Gauge Cooldown 30F


236B

236B
Renka
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000×2 Low, Mid 9 3(12)3 21 -5 F, B SR, SJR 90 82, 92 Long 4 18 Crumple 39, Launch 50 + Down 23, 60 Crumple 59, Launch 65 + Down 23, 75 15, 12 +0 +5
BBCF Hakumen renka.png
Combo filler
BBCF Hakumen renka hitbox1.pngBBCF Hakumen renka hitbox2.png
First hit • Second hit
Second hit is jump cancellable
Heat Gauge Cooldown 60F


41236C

41236C
Zantetsu
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
2100, 800 High/Air, Low/Air 21 3(14)3 18 -2 B,F 21~23 Guard P
38~40 Guard P
SR 90 94, 72 Normal 5, 4 20, 18 Launch 30 + GBounce + Down 24, 30 + Down 24 Launch 46 + GBounce + Down 24, 46 + Down 24 16, 14 +0 +8, +5
BBCS Hakumen zantetsu.png
First hit will be bursted 99% of the time
BBCF Hakumen zantetsu hitbox1.pngBBCF Hakumen zantetsu hitbox2.png
Projectile guard point applies only to blade
Heat Gauge Cooldown 90F


j.214A

j.214A
Agito
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
950 All 12 4 Total 35 -2 P1 SR 70 92 Long 3 16 Launch Down 28 Launch 50 + GBounce 9/+3 +3 +8
BBCP Hakumen Agito.png
Air ender and beats anti-air
BBCF Hakumen agito hitbox.png
Heat Gauge Cooldown 30F


j.214B

j.214B
Hotaru
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1500 Mid 11 3 35 H 1~17 All DJSR 80 92 Very Short 3 16 Launch 55 Launch 69 11 +0 +2
BBCS Hakumen hotaru.png
NOT a reversal on wakeup and can be low-profiled
BBCF Hakumen hotaru hitbox.png
Resets air options (Jump/Airdash)
Heat Gauge Cooldown 60F


j.214C

j.214C
Tsubaki
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
2500 Guard Break 60/Barrier 15 3 22 H 15~17 Guard P SR 90 92 Long 4 18 Launch 60 + GBounce + Down 23 Launch 78 + GBounce + Down 23 8 +0 +5
BBCS Hakumen tsubaki.png
Throw crush on wakeup. Not an overhead
BBCF Hakumen tsubaki hitbox.png
Fatal Counter
Projectile guard point applies only to blade
Heat Gauge Cooldown 90F


214D

214D
Yanagi
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 2500 all 30 3 18 -7 BT 4~27 Guard HBFPD 100 100, 72 Normal 0 18 Launch 60 + GBounce + Down 23 10 10, 10/+5 +0
BBCF Hakumen Yanagi.png
Counterpoke and OD combo filler
BBCF Hakumen yanagi hitbox.pngBBCF Hakumen yanagi hitbox grip.png
If an attack is blocked, can cancel into specials immediately?
On Guard Point, hitstop for Hakumen and Opponent 14F
After guarding an attack, remaining Guard frames are replaced with Full Invincibility
Heat Gauge Cooldown 60F


Fuumajin

Fuumajin
Fuumajin
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900 all 1 92 P3* 1~End Guard xP 85 89 Long 3 16 Launch 40 Launch 54 0/+11 +11 +13
BBCP Hakumen Fuumajin.png
This is a message to all Hazama players: please stop swinging into this
BBCF Hakumen Fuumajin hitbox.png
If another projectile touches Fuumajin, its active frames are reset
When cutting opponent's projectile, Hakumen and opponent's projectile both experience 0F hitstop
Invuln listed is what the Fuumajin itself interacts with
Hakumen is projectile invulnerable during the frame he cuts a projectile


Distortion Drives

632146C

632146C
Shippu
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
3500 [4000] All 14+(47 Flash)+7 4 41 -26 B Active Frames: Guard P (see notes) SR 100 60 Normal 4 18 Launch 50 Launch 65 25 +0 +5
BBCS Hakumen shippu.png
Will come out when you hold forward before 2B > Zantetsu
BBCF Hakumen shippu hitbox.png
Values in [] are during OD
Projectile guard point applies only to blade
Minimum Damage 30%: 1050 [1200]


632146[C]

632146[C]
Shippu (Charged)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
5000 Unblockable 14+(47 Flash)+86 4 41 B Active Frames: Guard P (see notes) SR 100 60 Normal 4 18 Launch 50 Launch 65 25 +0 +5
BBCS Hakumen shippu.png
BBCF Hakumen shippu hitbox.png
Values in [] are during OD
Projectile guard point applies only to blade
Minimum Damage 30%: 1500


632146C Wave

632146C Wave
Shippu (Wave)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
2500 [3000] All 14+(47 Flash)+11~90 Until Hit P3 R 100 80 Normal 4 [5] 18 [20] Launch 50 [50 + WBounce] Launch 66 [66 + WBounce] 0/+12 [0/+13] +12 [+13] +12 [+13]
Values in [] are during OD
Only appears if Shippu does not touch opponent
Activates the first frame Shippu becomes active
Minimum Damage 20%: 500 [600]


236236D

236236D
Yukikaze
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
44 1~27 Catch HBFP+Burst
BBCS Hakumen yukikaze.png
No
BBCF Hakumen yukikaze hitbox.png
Guards attacks that can be blocked
Doesn't work against throws and unblockables
Counterhit state for entire move
On Guard Point, hitstop for Hakumen 3F. Opponent hitstop 47F
Parry reversal


236236D Attack

236236D Attack
Yukikaze (Attack)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
3200
[1800, 120×18, 2100]
Unblockable 1+(36 Flash)+33 3,3,3,3 39 B 1~End All SR 100 30
[92×19, 45]
Normal 4 Launch 60 Launch 75 30 [60/+10, 1/+10×18, 30] 30 [60/+10, 1/×18, 30]
BBCS Hakumen Yukikaze2.png
As wide as the stage. Only way to avoid is jump
BBCF Hakumen yukikaze hitbox2.png
Values in [] are during OD
Fatal Counter
Normal version immediately enters recovery after hitting opponent
Minimum Damage 20%: 640 [1320]


214214B

214214B
Mugen
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
16+(90 Flash)+30
BBCS Hakumen mugen.png
"Mugen" literally means "infinite"
Costs 8 orbs
Allows unlimited use of specials and Distortion Drives for the duration
SMP for Specials is removed during Mugen


Exceed Accel

A+B+C+D

A+B+C+D
Tengai
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600, 1000, 1500
{600, 1000, 4500}
all 20 [10] 3 34 -10 -30 [-20] F 1~22 All
[1~12 All]
100 100 26 Launch 90 + Down 44 20 20, 12, 24 {20, 12, 30} +0
BBCF Hakumen Tengai.pngBBCF Hakumen Tengai2.png
One of the better EA's
BBCF Hakumen tengai hitbox1.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Cannot counter hit
Mimimum Damage 10%: 310 {610+61}


Astral Heat

[2]8D

[2]8D
Akumetsu
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
38000 Unblockable 1+(60 Flash)+37 P 1~16 Guard HBF+Burst Long 0
BBCS Hakumen akumetsu.png
Worst astral in the game
BBCF Hakumen akumetsu hitbox.png
Astral attack only occurs if guard point successfully blocks a move
180F Cooldown
Counterhit state for entire move


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