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Combo Docs
There are several combo resources for Celica:
Combo List
Midscreen
5A > 5B > 5C > 5D > 6DD > 5DDD
- Damage: 1827
- Requires: N/A
- Notes:
- Basic BnB. You can use 5DD if you want to switch sides.
5B > 2C > 5D > 214B > 6C > jc > delay j.C > 6B > 6D
- Damage: 2911
- Requires: N/A
- Notes:
- An example of a 6D ender. Leaves you with recovery capacity and hard knockdown.
B+C > 5B > 6B > 3C > 6D > 6DD > 214B > 3C > 6D
- Damage: 2464
- Requires: N/A
- Notes:
- Basic throw combo. Leaves you with Recovery capacity and hard knockdown.
j.B+C > 6C > jc > delay j.C > 6B > 3C > 6D
- Damage: 2429
- Requires: N/A
- Notes:
- Basic Air Throw combo. Leaves you with Recovery capacity and hard knockdown
Air hit 6B > 2C > sjc > j.B > j.C > j.D > 6DD > 6DDD
- Damage: 2645
- Requires: N/A
- Notes:
- Basic Anti Air route for healing
2A > 5B > 2C > 5D > 214B > dash > [6B > 5C > 5D > 214C backfire]x2 > 5B > 6B > 3C > 6D
- Damage: 2897
- Requires: N/A
- Notes:
- Basic example of a Backfire loop
6A > 66 > 2B > 5B > 6B > 2C > j.B > j.C > j.B > j.C > j.214A
- Damage: 2703
- Requires: N/A
- Notes:
- Basic route off of overhead. Needs to be very close to opponent
Close to Corner
Corner
214B > 5B > 6B > 5C > 5D > 214B > 5B > 6B > 3C > 6D > 214B > 5B > 6B > 3C > 6D
- Video Example
- Damage: 2994
- Requires: Recovery Capacity
- Notes:
- A combo for when you open an opponent up with an enhanced 214B.
6A > 2B(1) 5B > 6B > 3C > 6D > j.214A
- Damage: 2097
- Requires:N/A
- Notes:
- A basic confirm from an overhead.
B+C > 6B > 5D > 214B > 6C > jc > delay j.C > 6B > 3C > 6D > 214C > 3C > 6D > j.214A
- Damage: 2976
- Requires: N/A
- Notes:
- Corner throw confirm
Throw > 236[C] > 5B > 6B > 5C > 5D > 214[B] > 5B > 6B > 3C > 2D~5D~5D > 236B (whiff)
- Video Example
- Damage: 3050
- Requires: N/A
- Notes:
- *Alternate throw idea. If you leave out the 236B, you can heal from this.
5B > 2C > 6C > jc > delay j.C > 6B > 2C > 5D > 214C(bf) > 6B > 5C > 5D > 214C(bf) > 5B > 6B > 3C > 6D > 214B > microdash > 3C > 6D > j.214A
- Damage: 4371
- Requires: Crouching opponent
- Notes:
- Big damage crouching confirm. Uses Backfire loops
Combo Theory
Backfire Loops
A common way of optimizing Celica's combos. By hitting with the back of 214C, you can loop sequences of it in your combos.
Video Examples
Midscreen Combos
Corner Combos
BBCF2 Celica combo collection
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Click [★] for character's full frame data
Essentials
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FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
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Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State