BBCF/Celica A. Mercury/Combos

From Dustloop Wiki
Jump to navigation Jump to search
Celica A. Mercury
Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+A becomes 236A.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link the previous move into the following move.
->/~ = Cancel the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jump
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
IAD = Instant Air Dash
RC = Rapid Cancel
OD = Overdrive
ODc / cOD / ODC / OD Cancel = Overdrive Cancel
EA = Exceed Accel
  • 214C(bf): Hit with Lance Quiche's backfire
AM = Amane
AR = Arakune
AZ = Azrael
BG = Bang
BU = Bullet
CR = Carl
CE = Celica
ES = Es
HK = Hakumen
HZ = Hazama
HI = Hibiki
TG = Tager
IN = Izanami
IZ = Izayoi
JI = Jin
JU = Jubei
KG = Kagura
KO = Kokonoe
LA = Lambda-11
LI = Litchi
MA = Mai
MK = Makoto
MU = Mu-12
NA = Naoto
NI = Nine
NO = Noel
NU = Nu-13
PL = Platinum
RC = Rachel
RG = Ragna
RE = Relius
SU = Susano'o
TK = Taokaka
TS = Tsubaki
VK = Valkenhayn
TE = Terumi


Combo Docs

There are several combo resources for Celica:

Combo List

Midscreen

5A > 5B > 5C > 5D > 6DD > 5DDD

Damage: 1827
Requires: N/A
Notes:
  • Basic BnB. You can use 5DD if you want to switch sides.

5B > 2C > 5D > 214B > 6C > jc > delay j.C > 6B > 6D

Damage: 2911
Requires: N/A
Notes:
  • An example of a 6D ender. Leaves you with recovery capacity and hard knockdown.

B+C > 5B > 6B > 3C > 6D > 6DD > 214B > 3C > 6D

Damage: 2464
Requires: N/A
Notes:
  • Basic throw combo. Leaves you with Recovery capacity and hard knockdown.

j.B+C > 6C > jc > delay j.C > 6B > 3C > 6D

Damage: 2429
Requires: N/A
Notes:
  • Basic Air Throw combo. Leaves you with Recovery capacity and hard knockdown


Air hit 6B > 2C > sjc > j.B > j.C > j.D > 6DD > 6DDD

Damage: 2645
Requires: N/A
Notes:
  • Basic Anti Air route for healing


2A > 5B > 2C > 5D > 214B > dash > [6B > 5C > 5D > 214C backfire]x2 > 5B > 6B > 3C > 6D

Damage: 2897
Requires: N/A
Notes:
  • Basic example of a Backfire loop


6A > 66 > 2B > 5B > 6B > 2C > j.B > j.C > j.B > j.C > j.214A

Damage: 2703
Requires: N/A
Notes:
  • Basic route off of overhead. Needs to be very close to opponent

Close to Corner

Corner

214B > 5B > 6B > 5C > 5D > 214B > 5B > 6B > 3C > 6D > 214B > 5B > 6B > 3C > 6D

Video Example
Damage: 2994
Requires: Recovery Capacity
Notes:
  • A combo for when you open an opponent up with an enhanced 214B.


6A > 2B(1) 5B > 6B > 3C > 6D > j.214A

Damage: 2097
Requires:N/A
Notes:
  • A basic confirm from an overhead.


B+C > 6B > 5D > 214B > 6C > jc > delay j.C > 6B > 3C > 6D > 214C > 3C > 6D > j.214A

Damage: 2976
Requires: N/A
Notes:
  • Corner throw confirm


Throw > 236[C] > 5B > 6B > 5C > 5D > 214[B] > 5B > 6B > 3C > 2D~5D~5D > 236B (whiff)

Video Example
Damage: 3050
Requires: N/A
Notes:
*Alternate throw idea. If you leave out the 236B, you can heal from this.


5B > 2C > 6C > jc > delay j.C > 6B > 2C > 5D > 214C(bf) > 6B > 5C > 5D > 214C(bf) > 5B > 6B > 3C > 6D > 214B > microdash > 3C > 6D > j.214A

Damage: 4371
Requires: Crouching opponent
Notes:
  • Big damage crouching confirm. Uses Backfire loops

Combo Theory

Backfire Loops

A common way of optimizing Celica's combos. By hitting with the back of 214C, you can loop sequences of it in your combos.

Video Examples

Midscreen Combos


Corner Combos

BBCF2 Celica combo collection


Navigation

Celica A. Mercury

System Explanations

Essentials
HUDControlsFAQ
The Basics
Movement/CancelingOffenseDefenseGaugesUniversal Strategy
Detailed & Advanced Information
Damage/ComboAttack AttributesFrame Data & System DataMisc
Archived Information
Patch NotesTier Lists

Mechanics Glossary