(→6D: Separated 6D data into separate entries for the attack and the projectile; noted projectile entity spawn timing, added projectile active frames) |
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Line 315: | Line 315: | ||
===6D=== | ===6D=== | ||
{{MoveData-BBCF | character=Arakune |type=drive | {{MoveData-BBCF | character=Arakune |type=drive | ||
|input=6D |name= | |input=6D |name=6D Attack | ||
|damage=900 | |damage=900|p1=90 |p2=89 |starter=Long | ||
|level=3 |cancel=SOJR | |level=3 |cancel=SOJR |attribute=B |guard=Mid |invuln= | ||
|startup=14 |active=16 | |startup=14 |active=16 |recovery=15 |onBlock=-23 | ||
|blockstun=16 |blockstop=11 | |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2 | ||
|groundHit=Launch | |groundHit=Launch |airHit=33 |groundCH=Launch |airCH=50 | ||
|images=BBCF_Arakune_6D.png | |images=BBCF_Arakune_6D.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Fatal Counter; | |notes=Fatal Counter;Projectile is spawned on frame 16, first visible on frame 18 | ||
}} | |||
===6D Bug=== | |||
{{MoveData-BBCF | character=Arakune |type=drive | |||
|input=6D Bug |name=6D Bug | |||
|damage=640 |p1=90 |p2=79 |starter=Long | |||
|level=3 |cancel=R |attribute=P1 |guard=Mid |invuln= | |||
|startup=38 |active=150 |recovery= |onBlock= | |||
|blockstun=16 |blockstop=0/+3 |hitstop=+3 |CHstop=+2 | |||
|groundHit=17 |airHit=23 |groundCH=22 |airCH=37 | |||
|images=BBCF_Arakune_6D.png | |||
|hitboxes= | |||
|notes=Listed startup is from beginning of 6D, startup from projectile spawn is 23 (21 from first visible);1500 Curse on hit, 750 on block;During OD, 3000 Curse on hit, 1500 on block | |||
}} | }} | ||
Revision as of 13:04, 18 December 2022
Links
Infobox Data
Name | Health | Prejump | Backdash | Forward Dash | Unique Movement Options | Portrait | Icon |
---|---|---|---|---|---|---|---|
Arakune | 10,500 | 5F | 32F (1~24F Inv All) | 40F (7~26F Inv All) | Teleport Dashes 2 Air Dashes Command Teleports Wall Teleport |
Normal Moves
5A
5B
5C
2A
2B
2C
6A
6B
4B
6C
6CC
6CCC
3C
j.A
j.B
j.C
j.6A/B/C
j.2A
j.2B
j.2C
Drive Moves
5D
2D
6D
6D Bug
j.D
A Bug
B Bug
C Bug
D Bug
Universal Mechanics
B+C
j.B+C
6A+B
5A+B
5[A+B]
66 Cancel
66 Cancel Dash Cancel other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
46 | 7~30 All | |||||||||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
Special Moves
236B
22A/B/C
j.22A/B/C
j.236C
236D
j.236D
236D Curse
j.236D Curse
214A
214B
214C
j.214A
j.214B
j.214C
214A/B/C Attack
j.44 Near Wall
Distortion Drives
236236C
236236C Laser
j.214214D
236236D
j.236236D
Exceed Accel
A+B+C+D
Astral Heat
64641236D
Category
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State