BBCF/Arakune/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Arakune 10,500 5F 32F (1~24F Inv All) 40F (7~26F Inv All) Teleport Dashes
2 Air Dashes
Command Teleports
Wall Teleport
BBCF Arakune Portrait.png BBCF Arakune Icon.png


Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 All 6 3 10 -1 B CSOJRDa 100 80 Normal 1 11 12 14 16 25 9 +0 +0
BBCF Arakune 5A.png


5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300×3 Mid 11 1×8 12 -1~+4 B SO(J)RDa 100 89 Long 3 16 17 17 22 31 2×2, 7 +0 +2
BBCF Arakune 5B.png
Combo filler, really
Max 3 hits
Cancellable (on hit/block/whiff) into 5A frames 22-27


5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 Mid 23 3 18 -2 B 4~25 H SOJRDa 80 92 Long 4 18 Launch 27 Launch 42 12 +0 +5
BBCF Arakune 5C.png
Third rate hitbox with a fourth rate startup


2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 Low 10 2 11 -1 F CSOR 90 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Arakune 2A.png


2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 Low 8 4 11 -1 F CSOR 90 85 Long 2 13 14 14 18 26 10 +0 +1
BBCF Arakune 2B.png
Secretly also an anti-air
Whiff cancellable into itself from frame 10 (3rd active frame)
Counterhit state ends early, frames 10-11 are active but not CH state


2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300×5 Low, All×4 12 45 14 -16 F R 90 82 Long 4 18 19×4, Launch 42 + Down 23×4, 42 24 57 + Down 23×4, 57 5 +0 +5
BBCF Arakune 2C.png
The infamous shark
Does 5 hits max in 6F intervals
Only first hit is a low


6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600 High 25 2 15 0 B SOJRDa 90 89 Normal 3 16 17 30 + Down 17 22 44 + Down 17 11 +0 +2
BBCF Arakune 6A.png
Overhead, not a bad one in fact
Vacuums on hit or block


6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 Mid 10 2 25 -10 B 4~11 Guard B SO(J)RDa 70 89 Long 3 16 Launch 34 + Slide 10 Launch 48 + Slide 20 11 +0 +2
BBCF Arakune 6B.png
PELVIC THRUST


4B

4B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 Low 19 3 21 -7 F SOJRDa 90 89 Long 3 16 Crumple 29 29 Crumple 58 43 11 +0 +2
BBCF Arakune 4B.png
Vacuums on hit


6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 High 27 2 14+19L -16 H 4~42 F R 100 84 Long 5 20 Launch 35 + GBounce Launch 51 + GBounce 13 +0 +8
BBCF Arakune 6C-1.png


6CC

6CC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1200 Mid 21 4 25 -8 B R 100 84 Long 5 20 Launch 44 Launch 60 13 +0 +8
BBCF Arakune 6C-2.png


6CCC

6CCC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1600 Mid 21 4 36 -19 H R 100 84 Long 5 20 21 30 + Down 17 27 46 + Down 17 13 +0 +8
BBCF Arakune 6C-3.png


3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900 Low 26 3 37 -21 F 13~16 All SOR 100 82 Long 4 18 Launch + Down 17 40 Launch + Down 17 55 12 +0 +5
BBCF Arakune 3C.png
Be sure it will connect
Tracks opponent


j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 High/Air 7 1 16 H CSOJR 80 80 Normal 1 11 12 14 16 25 9 +0 +0
BBCF Arakune jA.png


j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300×5 High/Air 10 3×5 21 H SOR 80 89 Normal 3 16 17 17 22 31 3 +0 +2
BBCF Arakune jB.png


j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 High/Air 12 2 20 -5 H SOR 80 89 Long 3 16 17 60 + Down 29 Launch 77 + GBounce + Down 29 11 +0 +2
BBCF Arakune jC.png
Combo tool pre curse, high damage
Fatal Counter


j.6A/B/C

j.6A/B/C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 All 11 4/5/6 12/13/14+7L H (S)OJR 80 89 Long 3 16 17 22 22 36 11 +0 +2
BBCF Arakune j6X.png


j.2A

j.2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900 High/Air 21 Until L 20 H (S)R 80 92 Long 4 18 Launch 40 Launch 55 12 +0 +5
BBCF Arakune dive.png


j.2B

j.2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900 High/Air 22 6 21 -8 H (S)R 80 92 Long 4 18 Launch 40 Launch 55 12 +0 +5
BBCF Arakune dive.png


j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900 High/Air 21 6 20 -7 H (S)R 80 92 Long 4 18 Launch 40 Launch 55 12 +0 +5
BBCF Arakune dive.png


Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
640 Mid 17 18 33 -34 B SOJRDa 100 79 Long 3 16 Crumple 33 45 + WStick 23 Crumple 38 59 + WStick 23 11 +0 +2
BBCF Arakune 5D.png
1500 Curse on hit, 750 on block
During OD, 3000 Curse on hit, 1500 on block


2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
640 All 36 12 Total 46 +9 P1 100 79 Long 3 16 17 27 22 41 0/+3 +0 +2
BBCF Arakune 2D-1.pngBBCF Arakune 2D-2.png
Does not exist • You might see it in 1 out of 100 games for some combo
1500 Curse on hit, 750 on block
During OD, 3000 Curse on hit, 1500 on block


6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900, 640 Mid 14 16(9)P 15 -23 B, P1 SOJR, R 90 89, 79 Long 3 16 Launch, 17 33, 23 Launch, 22 50, 37 11, 0/+3 +0, +3 +2
BBCF Arakune 6D.png
Fatal Counter
P in active frames represents a projectile spawned
2nd hit (Bug) 1500 Curse on hit, 750 on block
During OD, 2nd hit (Bug) 3000 Curse on hit, 1500 on block


j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
640 All 28 3 Total: Until L+7 P1 SOJR 80 79 Long 3 16 Launch 38 Launch 52 0/+3 +3 +2
BBCF Arakune jXD.png
Combo and poking tool
1500 Curse on hit, 750 on block
During OD, 3000 Curse on hit, 1500 on block


A Bug

A Bug
A Bug
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
500 All 1 P1 70 89 Normal 3 16 17 24 22 38 0/+16 +16 +2
BBCF Arakune Abug.png
Bonus Proration 110%


B Bug

B Bug
B Bug
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
450×3 All 13 P1 80 79 Normal 3 16 17 24 36 50 0/+6 +6 +2
BBCF Arakune Bbug.png
Bonus Proration 110%


C Bug

C Bug
C Bug
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
940 Guard Break 35/Barrier 55 14 P1 70 89 Normal 3 16 Crumple 27 17 Crumple 54 31 25 +0 +2
BBCF Arakune Cbug.png
Bonus Proration 110%


D Bug

D Bug
D Bug
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
250×N, 940 All×N, All 1 3×N(18)Until Hit P1 80 79 Normal 3 16 Launch 40 + Down 23×N, 50 + Down 23 Launch 54 + Down 23×N, 64 + Down 23 0/+1×N, 0/+14×2 -1 +0
BBCF Arakune Dbug.png
Bonus Proration 110%


Universal Mechanics

B+C

B+C
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1500 Throw(70) 7 3 23 T SOR 100 50 Normal 0, 2 Launch 60 0 +0
BBCF Arakune Throw.png
Minimum Damage 100%: 1500


j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1500 Throw(120) 7 3 23+3L T SOR 100 50 Normal 0, 4 100 0 0
BBCF Arakune Air Throw.png
Minimum Damage 100%: 1500


6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0 All 13 2 29 -12 B 1~20 All R 50 92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Arakune 6B.png
Your thin red lifeline


5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 Guard Break 32/Barrier 20 1 25 0 B R 80 60 Normal 3 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCF Arakune 5A+B-1.pngBBCF Arakune 5A+B-2.png


5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80 100 Long 3 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCF Arakune 5A+B-1.pngBBCF Arakune 5A+B-2.png


66 Cancel

66 Cancel
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
46 7~30 All


Special Moves

236B

236B
Equals Zero
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Total: 30
BBCF Arakune 236B.png


22A/B/C

22A/B/C
Permutation N, R
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
940 All 43 Until L Total: 48 P1 R 80 89 Long 3 16 Launch 30 Launch 44 0/+11 +11 +2
BBCF Arakune 22X.pngBBCF Arakune Player2Spider.png
Sp00der • Player 2 gets this fashionable purple spider instead
2000 Curse on hit, 1000 on block
During OD, 3000 Curse on hit, 2000 on block
Hits standing Ragna on 51F


j.22A/B/C

j.22A/B/C
Permutation N, R
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
940 All 28 Until L Total: 57 P1 R 80 89 Long 3 16 Launch 30 Launch 44 0/+11 +11 +2
BBCF Arakune 22X.pngBBCF Arakune Player2Spider.png
2000 Curse on hit, 1000 on block
During OD, 3000 Curse on hit, 2000 on block
Hits standing Ragna on 51F


j.236C

j.236C
Y-Two Dash
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
200×8 High/Air 11 3×8 Until L+11 H R 90 89 Normal 3 16 Launch 45 Launch 59 3 +0 +2
BBCF Arakune j236C.png
Combo staple


236D

236D
Zero Vector
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
33 Total: 39
BBCF Arakune 236D-1.pngBBCF Arakune 236D-2.pngBBCF Arakune 236D-3.pngBBCF Arakune 236D-4.png
The Random Cloud • Type A – Homing • Type B – For corner pressure • Type C – No jumping zone
Cloud lasts for 15 seconds, dissapears if Arakune blocks or gets hit
When a second cloud is summoned, second cloud is guaranteed to be a different type from first
First cloud disappears if second cloud summoned


j.236D

j.236D
Air Zero Vector
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
28 Total: 33+3L
BBCF Arakune 236D-1.pngBBCF Arakune 236D-2.pngBBCF Arakune 236D-3.pngBBCF Arakune 236D-4.png
Cloud lasts for 15 seconds
When a second cloud is summoned, second cloud is guaranteed to be a different type from first
First cloud disappears if second cloud summoned


236D Curse

236D Curse
a±b
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
23 Total: 39
BBCF Arakune a±b-1.pngBBCF Arakune a±b-2.pngBBCF Arakune a±b-3.png
Secret MVP • This is where the fun begins • Or this is, if you're player 2
Cloud lasts until Curse ends or Arakune is hit


j.236D Curse

j.236D Curse
Air a±b
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
23 Total: 38+3L
BBCF Arakune a±b-1.pngBBCF Arakune a±b-2.pngBBCF Arakune a±b-3.png
Cloud lasts until Curse ends or Arakune is hit


214A

214A
A If p then q
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Total: 53 1~5 T
24~37 T
38~43 All
BBCF Arakune GroundTeleports.png
Grounded teleport options


214B

214B
B If p then q
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Total: 83 22~70 All
BBCF Arakune GroundTeleports.png
Grounded teleport options


214C

214C
C If p then q
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Total: 59 18~38 All
BBCF Arakune GroundTeleports.png
Grounded teleport options


j.214A

j.214A
Air A If p then q
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Total: 51 24~38 All
BBCF Arakune AirTeleports.png
Air teleport options
Costs an air option


j.214B

j.214B
Air B If p then q
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Total: 57 16~44 All
BBCF Arakune AirTeleports.png
Air teleport options
Costs an air option


j.214C

j.214C
Air C If p then q
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Total: Until L + 21 19~(Until L+6) All
BBCF Arakune AirTeleports.png
Air teleport options
Costs an air option


214A/B/C Attack

214A/B/C Attack
Negating "p"
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800, 0 All 13 6 P 1~Until Reappear All 80 89 Normal 3, 0 16 Launch 200 Launch 214 0/+11 0/+11, 0 +2, +0
BBCF Arakune P Reject-1.pngBBCF Arakune P Reject-2.png
Fatal Counter


j.44 Near Wall

j.44 Near Wall
Wall Teleport
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Total: 47 25~32 All
BBCF Arakune j44.png
Costs an air option


Distortion Drives

236236C

236236C
F-Inverse
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
640 Mid 5+(28 Flash)+2 108 [162] 33 -122 [-176] B 1~15 All R 80 92 Very Short 4 18 Launch 60 Launch 75 3 +0 +5
BBCF Arakune 236236C.png
Values in [] are during OD
Minimum Damage 20%: 128
reversal


236236C Laser

236236C Laser
F-Inverse
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
180×35
[180×53]
All 5+(28 Flash)+5 3×35
[3×53]
P2 R 80 99×35 [99×53] Very Short 4 18 Launch 120 Launch 135 0/+1 +1 +5
BBCF Arakune 236236C.png
Values in [] are during OD
Minimum Damage 12%: 735 [1113]


j.214214D

j.214214D
F of G
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
160×24
[160×48]
All 10+(33 Flash)+35 P({3}P)×24 [×48] Total: Until L + 32 P2 1~16 All R 100 60 Normal 2 13 Launch 60 Launch 72 0 +2 +0
BBCF Arakune j214214D-1.pngBBCF Arakune j214214D-2.png
Values in [] are during OD
Each P in active frames represents a projectile spawned
Minimum Damage 10%: 384 [768]


236236D

236236D
F equals
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
500×8 [500×N] per Bug All 7+(75 Flash)+31 Until Offscreen Total 31 P2* 1~7 All 70 Normal 5 20 21 100 27 116 0/+3 +3 +8
BBCF Arakune 236236D.png
Only available during curse
Values in [] are when canceled into or immediately after activating Overdrive
Bug lasts as long as Curse is active
Bug attacks again 30F? after leaving screen
Minimum Damage 0%


j.236236D

j.236236D
Air F equals
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
500×8 [500×N] per Bug All 7+(75 Flash)+31 Until Offscreen Total 24+7L P2* 1~7 All 70 Normal 5 20 21 100 27 116 0/+3 +3 +8
BBCF Arakune 236236D.png
Only available during curse
Values in [] are when canceled into or immediately after activating Overdrive
Bug lasts as long as Curse is active
Bug attacks again 30F? after leaving screen
Minimum Damage 0%


Exceed Accel

A+B+C+D

A+B+C+D
n Factorial
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600, 0, 400, 1980
{600, 0, 400×4, 300×5, 2000}
All 20 [10] 3 34 -10 F 1~22 All
[1~12 All]
100 100 Long 26 Launch 100 Launch 100 20, 0 20, 0×3 {×11} +0
BBCF Arakune A+B+C+D.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during AF
Minimum Damage 10%: 298 {570+57}


Astral Heat

64641236D

64641236D
N-Infinity
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 14000 All 9+(60 Flash)+81 12 24 -17 H 1~101 All 100 92 Long 4 18 20
BBCF Arakune NInfinity.pngBBCF Arakune NInfinity2.png


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