GGACR/May/Data

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< GGACR‎ | May
Revision as of 02:52, 4 October 2021 by Shtkn (talk | contribs) (→‎Normals)

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System Data

GGXXACPR May Icon.png May Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGAC May Portrait.png ×x1.06 3 ×1 1/F 70
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
1~F 53FF 50FF ×Super Lightweight (x1.1)
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
3F
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
F
Special Forwards Dash Unique Movement Options

Normals

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid 5 4 6 0 1 3 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSJR
GGAC May 5P.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 9 6 9 -3 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 4~17F High profile
4~14F Throw
SJR
GGAC May 5K.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 7 3 15 -1 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR
GGAC May cS.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 Mid 12 3 20 -6 4 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
GGAC May fS.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 13 4 8 +7 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR
GGAC May 5H.png
•Staggers opponent on ground CH (max 47F)

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 Mid 16 6 18 -7 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% 1~18F Above Knees SR
GGAC May 6P.png
•Blows back opponent and fully untechable on ground hit
•Blows back opponent on air hit
•Dizzy modifier x3

6[P]

6[P]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 Mid 17~47 6 18 -7~+11 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% 1~11F Above Knees SR
GGAC May 6P.png
•Blows back opponent and fully untechable on ground hit
•Wallsticks opponent on air hit (untechable for 40F, wallstick 30F)
•Attack starts up 9F after releasing button
•Can be cancelled back to neutral on 4~19F
•Attack Level 6

6H Lv1

6H Lv1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
70 Mid 16 6 34 -21 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR
GGAC May 6H.png
•Staggers opponent on ground CH (max 47F)
•Untechable for 80F on air CH

6H Lv2

6H Lv2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
70 Mid 19~29 6 31 -18 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR
GGAC May 6H.png
•Staggers opponent on ground CH (max 47F)
•Untechable for 80F on air CH
•Attack starts up 9F after releasing button

6H Lv3

6H Lv3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
90 High 27 6 21 -8 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR
GGAC May 6H.png
•Staggers opponent on ground CH (max 47F)
•Untechable for 80F on air CH
•Attack starts up 9F after releasing button
•Hits crouching opponents on 29F (tested on Sol)
•Can be cancelled back to neutral on 9~27F

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High 28 3 18 -4 4 11 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 R
GGAC May 5D.png
•Hold down button past 16F to perform Just Kidding~ (fake dust)

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid 5 4 6 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSJR
GGAC May 2P.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Low 7 4 9 -3 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% 7~10F Low Profile SR
GGAC May 2K.png

3K

3K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Low 8 21 20 -29 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 5~7F and 29~40F Low Profile
8~28F Above Feet
RF
GGAC May 3K.png
•Knocks down opponent on ground hit
•May is in CH state during move
•May is in standing state from 1~7F
•FRC timing 29~30F

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 9 3 15 -4 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC May 2S.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 Low 14 3 16 0 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR
GGAC May 2H.png
•Staggers opponent on ground hit (Max 31F)
•Pulls in opponent on CH (Max 43F)

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Low 7 10 8 -1 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR
GGAC May 2D.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 High/Air 5 6 6 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR
GGAC May jP.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 High/Air 6 6 8 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC May jK.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High/Air 13 4 5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
GGAC May jS.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 12 10 15 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC May jH.png
•Untechable for 28F
•Floats opponent and fully untechable on ground CH

j.2H

j.2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
41 High/Air 13 until landing 0 3 14 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC May j2H.png
•Level 4 attack on block

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 High/Air 10 12 24+ landing 5 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 7~21F Upper Body SJR
GGAC May jD.png
•Floats opponent on hit (untechable for 21F)
•Dizzy modifier x1.75
•can gatling to P/K/S/H from 29F onwards

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
55 43 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.0 Forced 50%
GGAC May throw.png
•Knocks down opponent on hit

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 96 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.0 Forced 50%
GGAC May airThrow.png
•Knocks down opponent on hit

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 16 6 18 -10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 50% 1~21F All
22~37F Throw
R
GGAC May 6P.png
•Wall bounces opponent on hit (untechable for 28F)


Specials

5[D]

5[D]
Just Kidding~
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 Low 35 4 25 -12 4 11 18
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/3.84 R
GGAC May Dhold.png
•Floats and pulls in opponent on hit (untechable for 40F)

[4]6S

[4]6S
S Mr. Dolphin Horizontal
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 7 10 8 + 3 after landing -9 3 10 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 3~6F, 9~16F Lower Body
7~8F, 17~19F Feet
F
GGAC May 46S.png

[4]6H

[4]6H
H Mr. Dolphin Horizontal
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 8 20 7 + 3 after landing -10 3 10 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/3.60 4~7F, 10~27F Lower Body
8~9F, 28~30F Feet
F
GGAC May 46S.png
•May is airborne from 1F onwards
•May is in CH state until landing on whiff
•Can cancel into followup (H Go, Mr. Dolphin! Horizontal) from 5~25F, or until hit
•Slides opponent on air hit (untechable for 48F, slides for 21F)
•See notes *1

[2]8S

[2]8S
S Mr. Dolphin Vertical
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid/HA 8 20 3 after landing -15 3 10 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 1~3F Throw F
GGAC May 28S.png
•May is airborne from 4F onwards
•Floats and pulls in opponent on hit (untechable for 35F)
•Must be blocked HA after 18F
•Hits crouching opponents on 21F (tested on Sol)
•Can cancel into followup (Go, Mr. Dolphin! Vertical) from 7F until landing or hit
•See notes *1

[2]8H

[2]8H
H Mr. Dolphin Vertical
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid/HA 8 27 landing 3 -13 3 10 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/3.60 1~3F Throw F
GGAC May 28S.png
•May is airborne from 4F onwards
•Floats and pulls in opponent on ground hit (untechable for 40F)
•Must be blocked HA after 21F
•Hits crouching opponents on 29F (tested on Sol)
•Can cancel into followup (Go, Mr. Dolphin! Vertical) from 7F until landing or hit
•See notes *1

623S

623S
S Restive Rolling
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 13 40 22 + landing 15 -63 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/4.20 RF
GGAC May 623S.png
•May is airborne from 13F onwards
•Floats opponent on hit (untechable for 35F)
•During the first 2 active frames, untechable time is 40F
•Can cancel into followup (Direction Change) from 26~52F
•FRC timing 13~14F

623H

623H
H Restive Rolling
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 13 40 24 + landing 15 -65 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/4.20 RF
GGAC May 623S.png
•May is airborne from 13F onwards
•Floats opponent on hit (untechable for 40F)
•Can cancel into followup (Direction Change) from 26~52F
•FRC timing 13~14F

j.623S

j.623S
Air S Restive Rolling
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High/Air 10 40 landing 15 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 RF
GGAC May 623S.png
•Floats opponent on hit (untechable for 30F)
•Can cancel into followup (Direction Change) from 23~49F
•FRC timing 10~12F

j.623H

j.623H
Air H Restive Rolling
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High/Air 16 40 landing 15 +1 4 14 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 RF
GGAC May 623S.png
•Floats opponent on hit (untechable for 35F)
•Can cancel into followup (Direction Change) from 29~55F
•FRC timing 16~18F
•Listed Frame Adv is for the fastest possible TK Air H Restive Rolling (startup of 19F)

623H > H

623H > H
Hard to Port
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 All 5 24 landing 15 2 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.60/3.48 R
GGAC May 623S.png
•Floats opponent on hit (untechable for 32F)
•Can cancel into itself from 22~34F
•Max of 3 consecutive Direction Changes per Restive Rolling

41236[X]

41236[X]
Applause for the Victim (Strike)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 23 12 21 -19 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.5/0.0 90% 1~10F Upper Body
11~25F Low Profile
RF
GGAC May 41236P.png
•Floats opponent on hit (untechable for 16F)
•Total length 55F
•FRC timing 23~24F

41236]X[

41236]X[
Applause for the Victim (Dolphin)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 x 1/2/3/6 All 49 3 3 0 7 x 1/2/3/6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.2 x 1/2/3/6
GGAC May 41236P.png
•Startup is 17F after button release (fastest release 49F)
•Number of dolphins = 1 (charge time 1~121F)
•2 (122~271F)
•3 (272~631F)
•6 (632~1113F)
•If held for 1114F, 3 dolphins are released automatically
•Dolphins are guaranteed to come out after the button is released
•Hula-hoop disappears if May gets hit while charging
•Slams down opponent on air hit (untechable for 14F)
•Dolphins hit opponent towards May if dolphin are behind the opponent

63214K

63214K
Overhead Kiss
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 90 pixels 25 1 6,1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/6.00 Forced 65% 19~25F Strike R
GGAC May 63214K.png
•Wall bounces opponent on hit (untechable for 80F)
•Whiff animation is 42F
•FRC timing 42~44F

Force Breaks

214D

214D
Jackhound
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 High 24 10 35 -26 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 80% 16~33F, 52~64F Foot
34~39F, 48~51F Low Profile
40~47F Above Feet
R
GGAC May 214D.png
•Ground bounces opponent on hit (untechable for 60F)
•Removes OTG status on hit
•May is in CH state during the move

[4]6S 56D

[4]6S > 56D
S Go, Mr. Dolphin! Horizontal
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 All 1 17 landing 11 +13 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC May 46SD.png
•Untechable for 30F
•Listed Frame Adv is based on the fastest possible attack performed right next to the opponent

[4]6H > 56D

[4]6H > 56D
H Go, Mr. Dolphin! Horizontal
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 All 1 20 landing 14 +10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC May 46SD.png
•Untechable for 30F
•Listed Frame Adv is based on the fastest possible attack performed right next to the opponent

[2]8S > 58D

[2]8S > 58D
Go, Mr. Dolphin! Vertical
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 All 1 total 16 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC May 28SD.png
•Untechable for 30F

Overdrives

63214H

63214H
Ultimate Whiner
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25, 17x8 Mid 7+2 3 26 -10 5 20x9 6,3x8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~10F All
11~13F Throw
R
GGAC May 63214H.png
•1st hit fully untechable on air hit
•3rd-8th hits are untechable for 50F each
•9th attack blows back opponent on hit (untechable for 50F)
•2nd-8th hits have hitstop 0F
•Removes OTG on hit
•If the 1st attack whiffs, no other attacks occur

236236S

236236S
Great Yamada Attack
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
110 Mid 9+0 total 74 5 20 16
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5~22F Strike
GGAC May 236236S.png
•Wall bounces opponent on hit (untechable for 90F)
•Opponent can't move until 11 frames after superflash
•Whale goes through other projectiles

63214S

63214S
Super Screaming Ultimate Spinning Whirlwind
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24x10 Mid 1+14 {2(12)}x9,2 15 +2 5 20x10 5x10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~1F All
2~Until Recovery: Armor
R
GGAC May 63214S.png
•Wall bounces opponent on hit (untechable for 120F)
•Hitstop 7F
•Can cancel to Deluxe Tile Bomber after the start-up ends
•Dizzy modifier x0
•Armor does not work against Overdrives

63214S > P

63214S > P
Deluxe Goshogawara Bomber
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
48 Mid 11 10 14 +20 5 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC May 63214SP.png
•Blows back opponent on hit (untechable for 60F)
•Blockstun 28F

Instant Kill

4123641236H

4123641236H
May and the Jolly Crew
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal 70 pixels 7+9 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~18F All
GGAC May IK1.pngGGAC May IK2.png
•IK Mode activation: 70F
•Whiff animation 23F

Category