Character |
Air > c.S > 6P > HHD |
Slide > 6P > HHD |
Slide > c.S > 5H > HHD |
Difficulty |
Corner Combo |
Meter |
Damage |
Detail
|
A.B.A. |
OK |
- |
- |
Easy |
2D > HHD > 5H > HHD > 5H > HHD > 2H > HHD > f.S |
0 |
222 |
No knockdown, but easy
|
A.B.A. |
OK |
- |
- |
Medium |
2D > HHD > 5H > HHD > 5H > HHD > 2H > HHD > HHD FB > Dashing c.S > 5H > HVD |
25 |
241 |
The easy route where you spend 25 meter to get a knockdown and a bit more damage
|
A.B.A. |
OK |
- |
- |
Hard |
c.S > 6P > 5H > Delayed HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD |
0 |
232 |
|
Anji |
OK |
- |
- |
Easy |
c.S > 6P > c.S > 6P > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD |
0 |
272 |
|
Axl |
- |
- |
- |
Medium |
c.S > 6P > Delayed 5H > HHD > 5H > HHD > f.S > HHD |
0 |
258 |
|
Baiken |
- |
- |
- |
Hard or Very Hard |
c.S > 6P > 5H > Slight Delay HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD |
0 |
305 |
For knockdown, do 2D > HVD ender instead of c.S > 5H > HVD
|
Bridget |
- |
OK |
- |
Medium-Hard |
Run momentum 6P > 5H > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD |
0 |
254 |
No Knockdown. Can do 5H > HHD ender (245), 2D > HVD (236), or 6H > HHD (254) ender which all knock down.
|
Bridget |
- |
OK |
- |
Very Hard |
c.S > 6P > Delayed 5H > HHD > Dashing c.S > 6P > HHD > 6H > HHD |
0 |
286 |
|
Chipp |
OK |
- |
- |
Easy |
c.S > 6P > 5H > HHD > Dashing c.S > 6P > HHD > c.S > 5H > HVD |
0 |
333 |
|
Dizzy |
OK |
- |
- |
Easy |
c.S > 6P > 5H > HHD > Dashing c.S > 6P > HHD > 2H > HHD |
0 |
291 |
Run momentum makes the Dashing c.S easier
|
Eddie |
OK |
OK |
- |
Easy |
c.S > 6P > 5H > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD |
0 |
279 |
Knockdown
|
Eddie |
OK |
OK |
- |
Hard |
c.S > 6P > 5H > HHD > Dashing c.S > 6P > HHD > 6H > HHD > HHD |
0 |
296 |
Weak Knockdown
|
Faust |
OK |
OK |
- |
Medium |
c.S > 6P > Delayed 5H > HHD > Dashing c.S > 6P > HHD > c.S > 5H > HVD |
0 |
267 |
Knockdown
|
Faust |
OK |
OK |
- |
Medium |
c.S > 6P > Delayed 5H > HHD > Dashing c.S > 6P > HHD > 5H > HHD > HHD |
0 |
275 |
Weak Knockdown
|
HOS |
OK |
- |
- |
Medium |
Running Momentum 5H > 2D > HHD > 2H > HHD > Dashing 2P > 2S > HVD |
0 |
209 |
Knockdown
|
HOS |
OK |
- |
- |
Hard |
41236[D] (setup) > c.S > 6P > 5H > HHD > ]D[ > Dash]ing c.S > 6P > HHD > Dashing c.S > 5H > HVD |
0 |
250 |
Knockdown
|
I-No |
OK |
- |
- |
Medium-Hard |
Run momentum 6P > 5H > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD |
0 |
249 |
No knockdown
|
I-No |
OK |
- |
- |
Very Hard |
c.S > 6P > Delayed 5H > Slight Delay HHD > Dashing c.S > 6P > HHD > 6H > HHD |
0 |
281 |
|
Jam |
OK |
OK |
- |
Hard |
Slight run momentum c.S > 6P > 5H > Maximum delayed SHD > Dashing c.S > 6P > HHD > c.S > 5H > HVD |
0 |
277 |
No Knockdown
|
Jam |
OK |
OK |
- |
Very Hard |
41236[D] (setup) > c.S > 6P > 5H > ]D[ > HHD > Dashing c.S > 6P > HHD > 6H > HHD |
0 |
276 |
Weak HHD knockdown
|
Johnny |
OK |
- |
OK |
Easy |
c.S > 6P > c.S > 6P > HHD > Dashing c.S > 5H > HHD > Dashing c.S > 5H > HVD |
0 |
266 |
|
Justice |
OK |
OK |
- |
Easy |
c.S > 6P > 5H > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD |
0 |
267 |
No Knockdown
|
Justice |
OK |
OK |
- |
Very Hard |
c.S > 6P > 5H > HHD > Dashing c.S > 6P > HHD > 6H > HHD > HHD |
0 |
284 |
Weak Knockdown
|
Kliff |
OK |
OK |
- |
Medium |
c.S > 6P > Delayed 5H > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD |
0 |
??? |
This Video also has alternative metered options for more damage
|
Kliff |
OK |
OK |
- |
Very Hard |
c.S > 6P > Delayed 5H > HHD > Dashing c.S > 6P > HHD > 6H > HHD > HHD |
0 |
296 |
Weak Knockdown
|
Ky |
OK |
- |
- |
Hard |
c.S > 6P > c.S > 6P > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HHD > c.S > 5H > HHD |
0 |
289 |
You can't get a knockdown when going for two c.S > 5H reps. In order to get two reps you need to hit the first c.S > 5H not fully in the corner so the HHD doesn't whiff/uncombo
|
May |
- |
OK |
- |
Very Hard |
41236[D] (setup) > c.S > 6P > 5H > HHD > ]D[ > c.S > 6P > HHD > 5H > HHD > HHD |
0 |
279 |
|
Millia |
OK |
- |
- |
Easy |
c.S > 6P > 5H > HHD > 2P > 2S > HVD |
0 |
234 |
Knockdown
|
Millia |
OK |
- |
- |
Very Hard |
c.S > 6P > 5H > SHD > Dashing 2P > 2S > HHD > Dashing 2P > 2S > 5H > HVD |
0 |
279 |
No knockdown
|
Millia |
OK |
- |
- |
Very Hard |
c.S > 6P > 5H > HHD > Micro dash to back charge before 5H > HHD > 2P > 2S > HHD |
0 |
289 |
No knockdown
|
Millia |
OK |
- |
- |
Hard |
Run Momentum* 6P > 5H > SHD > Dashing c.S* > 6P > HHD > Dashing c.S > 5H > HVD |
0 |
286 |
Knockdown.
Run Momentum*:
9-24 frames of running makes the Dashing c.S a 1 frame link
25-70 = 2 frame link
71+ = 3 frame link
|
Millia |
OK |
- |
- |
Very Hard |
Run Momentum* 6P > 5H > SHD > Dashing c.S* > 6P > HHD FRC (the HHD hits VERY late) > Full charge 6[H] > HHD |
25 |
298 |
No knockdown
Run Momentum*:
9-24 frames of running makes the Dashing c.S a 1 frame link
25-70 = 2 frame link
71+ = 3 frame link
|
Potemkin |
OK |
- |
OK |
Easy |
c.S > 6P > c.S > 6P > HHD > Dashing c.S > 5H > SHD > Dashing c.S > 5H > HVD |
0 |
??? |
|
Potemkin |
OK |
- |
OK |
Hard |
c.S > 6P > c.S > 6P > HHD > Dashing c.S > 5H > SHD > Dashing c.S > 5H > SHD > Dashing 2P > 2S > HVD |
0 |
238 |
The two c.S > 5H > SHD need to be as deep into the corner as possible. You can alternatively use HHD, but you have to delay it making for a harder combo.
|
Robo Ky |
OK |
- |
OK |
Very Hard |
41236[D] (setup) > c.S > 6P > 5H > ]D[ > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HHD > Dashing c.S > 5H > HHD |
0 |
244 |
|
Slayer |
OK |
- |
- |
Medium |
c.S > 6P > Delayed 5H > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD |
0 |
254 |
|
Sol |
OK |
OK |
- |
Very Hard |
c.S > 6P > Delayed 5H (1F) > HHD > Dashing c.S > 6P > HHD > c.S > 5H > HVD |
0 |
267 |
Alternative route 1 (meterless hoop setup) for 264 damage: 61234[D] > c.S > 6P > 5H > ]D[ > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD
Alternative route 2 (25% meter) for 251 damage (easiest with minimum setup): Run momentum† 5H > 2D > HHD > 5H > HHD > HHD FB > Dashing c.S > 5H > HVD.
† The HHD > 5H link is 1 frame if you run for 40-59 frames, 2 frames if you run for 60-73 frames and 3 frames if you run for 74+ frames
|
Testament |
OK |
OK |
OK |
Medium |
c.S > 6P > 5H > Delayed HHD > c.S > 6P > HHD > Dashing c.S > 5H > HHD > Dashing 2P > 2S > HVD |
0 |
282 |
|
Venom |
OK |
OK |
OK |
Medium |
c.S > 6P > Delayed 5H > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HVD |
0 |
??? |
Knockdown???
|
Venom |
OK |
OK |
OK |
Very Hard |
c.S > 6P > Delayed 5H > HHD > Dashing c.S > 6P > HHD > 6H > HHD > HHD |
0 |
296 |
Weak Knockdown
|
Zappa |
OK |
OK |
OK |
Medium |
c.S > 6P > 5H > HHD > Dashing c.S > 6P > HHD > Dashing c.S > 5H > HHD > Dashing c.S > 5H > HHD |
0 |
291 |
Replace 2nd rep of c.S > 5H > HHD with 2P > 2S > HVD for slightly less damage, but a knockdown
|