GGACR/May/Data

From Dustloop Wiki
< GGACR‎ | May

Links

System Data

GGACR May Icon.png May Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGACR May Portrait.png ×1.06 3 ×1.0 1/5F 70
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
13 1~9F 25F 22F ×1.1
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
12 10 25 25 3
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
37 30 1.7 4 4
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
12 56 30 1.1 4 4
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
6F 3.2 2.74 7.87 0.32 100
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
6F 21 16 14 12 70
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
3F 1 2 43 96 170
Special Forwards Dash Unique Movement Options

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid 5 4 6 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSJR 9 10 10 11
GGAC May 5P.png
GGXXACPR May 5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 9 6 9 -3 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 4~17F High profile
4~14F Throw
SJR 11 12 12 11
GGAC May 5K.png
GGXXACPR May 5K-1-Hitbox.pngGGXXACPR May 5K-2-Hitbox.png
Frames 9-11 • Frames 12-14

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 7 3 15 -1 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 16 17 16 14
GGAC May cS.png
GGXXACPR May cS-1-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
33 Mid 12 3 20 -6 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 16 17 16 14
GGAC May fS.png
Chinese Knockoff Mist Finer
GGXXACPR May fS-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid 13 4 8 +7 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 Launch 18 15
GGAC May 5H.png
GGXXACPR May 5H-1-Hitbox.pngGGXXACPR May 5H-2-Hitbox.png
Frames 13-14 • Frames 15-16
•Staggers on ground CH (max 35F)

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High 28 3 18 -4 4 11 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 R 16 Launch 48 16 14
GGAC May 5D.png
GGXXACPR May 5D-Hitbox.png

5[D]

5[D]
Just Kidding~
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 Low 35 4 25 -12 4 11 18
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 R 16 Launch 40 14
GGAC May Dhold.png
Uso da yooo~~
GGXXACPR May 5DHold-1-Hitbox.pngGGXXACPR May 5DHold-2-Hitbox.png
Frames 35-36 • Frames 37-38
•Must hold button for 16F to perform
•Pulls in opponent on hit

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 Mid 16 6 18 -7 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% 1~18F Above Knees SR 16 Launch 28 14
GGAC May 6P.png
Dizzy Normal
GGXXACPR May 6P-1-Hitbox.pngGGACR May 6(P) Hitbox.pngGGXXACPR May 6P-2-Hitbox.png
Frames 16-18 • Charged active frames 1-3 • Frames 19-21/Charged active frames 4-6
•Blows back opponent on hit
•Dizzy modifier x3

6[P]

6[P]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 Mid 17~47 6 18 -7~+11 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% 1~11F Above Knees SR 16~34 Launch 28 14
GGAC May 6P.png
GGXXACPR May 6P-1-Hitbox.pngGGACR May 6(P) Hitbox.pngGGXXACPR May 6P-2-Hitbox.png
•Blows back opponent on hit
•Attack starts up 8F after releasing button
•Wallsticks on max charge (untechable for 40F, sticks for 30F)
•Special cancellable on frames 17~first active
•Custom blockstun

6H Lv1

6H Lv1
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
70 Mid 15 6 34 -21 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 18 15
GGAC May 6H.png
GGXXACPR May 6H-1-Hitbox.pngGGXXACPR May 6H-2-Hitbox.png
No/Partial charge: first 3 active frames
Max charge: first 2 active frames
•Staggers on ground CH (max 35F)
•Untechable for 80F on air CH

6H Lv2

6H Lv2
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
70 Mid 22~27 6 31 -18 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 18 15
GGAC May 6H.png
GGXXACPR May 6H-1-Hitbox.pngGGXXACPR May 6H-2-Hitbox.png
•Staggers on ground CH (max 35F)
•Untechable for 80F on air CH
•Attack starts 8F after releasing button

6H Lv3

6H Lv3
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
90 High 26 6 21 -8 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 18 15
GGAC May 6H.png
GGXXACPR May 6H-1-Hitbox.pngGGXXACPR May 6H-2-Hitbox.png
•Staggers on ground CH (max 35F)
•Untechable for 80F on air CH
•Hits crouching opponents on 28F (tested on Sol)
•Special cancellable on 7~26F

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid 5 4 6 0 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSJR 9 10 10 11
GGAC May 2P.png
GGXXACPR May 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 Low 7 4 9 -3 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% 7~10F Low Profile SR 9 10 10 11
GGAC May 2K.png
Typical low starter
GGXXACPR May 2K-Hitbox.png

3K

3K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Low 8 21 20 -29 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 5~7F, 29~40F Low Profile
8~28F Above Feet
RF 11 Down 12 11 29~30F
GGAC May 3K.png
Go under things with a stupid smile on your face
GGXXACPR May 3K-1-Hitbox.pngGGXXACPR May 3K-2-Hitbox.pngGGXXACPR May 3K-3-Hitbox.pngGGXXACPR May 3K-4-Hitbox.png
Frames 8, 25-28 • Frames 9-11, 21-24 • Frames 12-14, 18-20 • Frames 15-17
•May is in CH state during move
•May is in standing state from 1~7F

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 9 3 15 -4 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC May 2S.png
GGXXACPR May 2S-Hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 Low 14 3 16 0 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 Stagger 31 18 15
GGAC May 2H.png
GGXXACPR May 2H-Hitbox.png
•Pulls in opponent on air CH

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Low 7 10 8 -1 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 16 Down 16 14
GGAC May 2D.png
GGXXACPR May 2D-1-Hitbox.pngGGXXACPR May 2D-2-Hitbox.pngGGXXACPR May 2D-3-Hitbox.png
Frames 7-8 • Frames 9-12 • Frames 13-16

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
14 High/Air 5 6 6 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC May jP.png
GGXXACPR May jP-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 High/Air 6 6 8 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 11 12 12 11
GGAC May jK.png
GGXXACPR May jK-1-Hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High/Air 13 4 5 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC May jS.png
GGXXACPR May jS-Hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 12 10 15 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 28 13
GGAC May jH.png
Fishing for Counter Hits
GGXXACPR May jH-1-Hitbox.pngGGXXACPR May jH-2-Hitbox.pngGGXXACPR May jH-3-Hitbox.png
Frames 12-14 • Frames 15-17 • Frames 18-21
•Floats on CH (untechable for 40F)

j.2H

j.2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
41 High/Air 13 Until landing 0 3 11 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 16 14 14 13
GGAC May j2H.png
Fishing for crossups
GGXXACPR May j2H-Hitbox.png
•Level 4 attack on block

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 High/Air 10 12 24+5 after landing 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 7~21F Upper Body SJR 16 Launch 21 14
GGAC May jD.png
GGACR May jD Hitbox 1.pngGGACR May jD Hitbox 2.png
Frames 10-12, 16-18 • Frames 13-15, 19-21
•On CH untechable for 60F
•Dizzy modifier x1.75
•Can gatling to j.P/K/S/H from 23F onwards

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
55 43 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC May throw.png
•Sends opponent on opposite side of throw direction

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 96 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC May airThrow.png
•Sends opponent on opposite side of throw direction

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 16 6 18 -10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~21F All
22~37F Throw
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC May 6P.png
GGXXACPR May 6P-1-Hitbox.png

Special Moves

[4]6S

[4]6S
S Mr. Dolphin Horizontal
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 7 10 8+3 after landing -9 3 10 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 3~6F, 9~16F Lower Body
7~8F, 17~19F Feet
F 13 14 48 + Slide 21 13 10~12F after hit or block
GGAC May 46S.png
Oppressive Ocean Zone: Act 1
GGACR May 46S Hitbox 1.pngGGACR May 46S Hitbox 2.png
S: Frames 7-8
H: Frames 8-9 • S: Frames 9-16
H: Frames 10-27
•May is airborne from 1F onwards
•May is in CH state until landing on whiff
•Can cancel into followup (S Go, Mr. Dolphin! Horizontal) from 4~15F, or until hit
•See note ※1

[4]6H

[4]6H
H Mr. Dolphin Horizontal
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 8 20 7+3 after landing -10 3 10 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/3.60 4~7F, 10~27F Lower Body
8~9F, 28~30F Feet
F 13 14 48 + Slide 21 13 10~12F after hit or block
GGAC May 46S.png
Oppressive Ocean Zone: Act 1
GGACR May 46S Hitbox 1.pngGGACR May 46S Hitbox 2.png
S: Frames 7-8
H: Frames 8-9 • S: Frames 9-16
H: Frames 10-27
•May is airborne from 1F onwards
•May is in CH state until landing on whiff
•Can cancel into followup (H Go, Mr. Dolphin! Horizontal) from 5~25F, or until hit
•See note ※1

[2]8S

[2]8S
S Mr. Dolphin Vertical
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid→ High/Air 8 20 3 after landing -15 3 10→8 14
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 1~3F Throw F 13 Launch 35 13 10~12F after hit or block
GGAC May 28S.png
GGACR May 28S Hitbox 1.pngGGACR May 28S Hitbox 2.pngGGACR May 28S Hitbox 3.pngGGACR May 28S Hitbox 4.png
S: Frames 8-12
H: Frames 8-16 • S: Frames 13-15
H: Frames 17-20 • S: Frames 16-18
H: Frames 21-24 • S: Frames 19-27
H: Frames 25-34
•May is airborne from 4F onwards
•Pulls in opponent on ground hit
•Must be blocked High/Air after 18F
•Hits crouching opponents on 21F (tested on Sol)
•Can cancel into followup (Go, Mr. Dolphin! Vertical) from 7F until landing or hit
•See note ※1

[2]8H

[2]8H
H Mr. Dolphin Vertical
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 Mid→ High/Air 8 27 3 after landing -13 3 10→8 14
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/3.60 1~3F Throw F 13 Launch 40 13 10~12F after hit or block
GGAC May 28S.png
GGACR May 28S Hitbox 1.pngGGACR May 28S Hitbox 2.pngGGACR May 28S Hitbox 3.pngGGACR May 28S Hitbox 4.png
S: Frames 8-12
H: Frames 8-16 • S: Frames 13-15
H: Frames 17-20 • S: Frames 16-18
H: Frames 21-24 • S: Frames 19-27
H: Frames 25-34
•May is airborne from 4F onwards
•Pulls in opponent on ground hit
•Must be blocked High/Air after 21F
•Hits crouching opponents on 29F (tested on Sol)
•Can cancel into followup (Go, Mr. Dolphin! Vertical) from 7F until landing or hit
•See note ※1

623S

623S
S Restive Rolling
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 13 40 22+15 after landing -65 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/4.20 RF 11 Launch 35 13 13~14F
GGAC May 623S.png
GGACR May 623S Hitbox 1.pngGGACR May 623S Hitbox 2.png
Ground: Frames 13-14 • All other active frames
•May is airborne from 13F onwards
•During the first 2 active frames, untechable time is 40F
•Can cancel into followup (Direction Change) from 26~52F
•Level 2 attack on block

623H

623H
H Restive Rolling
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 13 40 24+15 after landing -67 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/4.20 RF 11 Launch 40 13 13~14F
GGAC May 623S.png
GGACR May 623S Hitbox 1.pngGGACR May 623S Hitbox 2.png
Ground: Frames 13-14 • All other active frames
•May is airborne from 13F onwards
•Can cancel into followup (Direction Change) from 26~52F
•Level 2 attack on block

j.623S

j.623S
Air S Restive Rolling
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High/Air 10 40 Until landing+15 3 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 RF 11 Launch 30 13 10~12F
GGAC May 623S.png
GGACR May 623S Hitbox 2.png
All other active frames
•Can cancel into followup (Direction Change) from 23~49F
•Level 2 attack on block
•FRC timing 10~12F

j.623H

j.623H
Air H Restive Rolling
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High/Air 16 40 Until landing+15 -4 4 5 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 RF 11 17 35 14 16~18F
GGAC May 623S.png
GGACR May 623S Hitbox 2.png
All other active frames
•Can cancel into followup (Direction Change) from 29~55F
•Level 2 attack on block
•Listed Frame Adv is for the fastest possible TK Air H Restive Rolling (startup of 19F)

623H > H

623H > H
Hard to Port
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 All 5 24 Until landing+15 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.60/3.48 R 11 Down 32 11
GGAC May 623S.png
GGACR May 623S Hitbox 2.png
All other active frames
•Can cancel into itself from 22~34F
•Max of 3 consecutive Direction Changes per Restive Rolling

41236[X]

41236[X]
Applause for the Victim (Strike)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 23 12 21 -19 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/- 90% 1~10F Upper Body
11~25F Low Profile
RF 13 Launch 16 13 23~24F
GGACR May 41236X 1.pngGGACR May 41236X 2.png
GGACR May 41236X Hitbox 1.pngGGACR May 41236X Hitbox 2.pngGGACR May 41236X Hitbox 3.png
Frames 23-25 • Frames 26-28 • Frames 29-34

41236]X[

41236]X[
Applause for the Victim (Dolphin)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×1/2/3/6 All 49 3 3 0 7×1/2/3/6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20×1/2/3/6 13 14 14 13
GGACR May 41236X Hitbox 4.pngGGACR May 41236X Hitbox 5.pngGGACR May 41236X Hitbox 6.png
•Startup is 17F after button release (fastest release 49F)
•Number of dolphins = 1 (charge time 1~121F), 2 (122~271F), 3 (272~631F), 6 (632~1113F)
•If held for 1114F, 3 dolphins are released automatically
•Dolphins are guaranteed to come out after the button is released
•Hula-hoop disappears if May gets hit while charging
•Slams down opponent on air hit (untechable for 14F)
•Dolphins hit opponent towards May if dolphin are behind the opponent

63214K

63214K
Overhead Kiss
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 90 pixels 24 1 38 6, 1
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/6.00 Forced 65% 18~21F Strike
22~25F All
RF Launch 80 + WBounce 42~44F on whiff
GGAC May 63214K.png

Force Breaks

214D

214D
Jackhound
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 High 24 10 35 -26 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 80% 16~33F, 52~64F Foot
34~39F, 48~51F Low Profile
40~47F Above Feet
R 18 Launch 50 + GBounce 15
GGAC May 214D.png
The Hidden Faceplant Tech
GGACR May 214D Hitbox 1.pngGGACR May 214D Hitbox 2.png
Frames 24-26 • Frames 27-33
•Removes OTG state on hit
•May is airborne 16~33F
•May is in CH state during the move

[4]6S > 56D

[4]6S > 56D
S Go, Mr. Dolphin! Horizontal
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 All 1 17 Until landing+11 +13 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
13 14 30 13
GGAC May 46SD.png

[4]6H > 56D

[4]6H > 56D
H Go, Mr. Dolphin! Horizontal
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 All 1 20 Until landing+14 +10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
13 14 30 13
GGAC May 46SD.png
GGACR May 46SD Hitbox.png

[2]8S > 58D

[2]8S > 58D
Go, Mr. Dolphin! Vertical
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 All 1 Total 16 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
13 14 30 13
GGAC May 28SD.png
GGACR May 28SD Hitbox.png

Overdrives

63214H

63214H
Ultimate Whiner
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25, 17×8 Mid 7+2 3 26 -10 5 20 6, 3×8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~10F All
11~13F Throw
R 18 19×8, Launch 120, 18, 50×7 15, 0×7, 15
GGAC May 63214H.png
GGACR May 63214H Hitbox 1.pngGGACR May 63214H Hitbox 2.png
Frames 9-10 • Frame 11
•If the 1st hit whiffs or is blocked, no other attacks occur
•Removes OTG on hit
•9th attack blows back opponent

236236S

236236S
Great Yamada Attack
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
110 Mid 9+0 Total 74 5 20 16
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5~22F Strike 18 Launch 90 + WBounce 15
GGAC May 236236S.png
You can't Fuujin the whale
Do not attempt to Fuujin the whale
GGACR May 236236S Hitbox 1.pngGGACR May 236236S Hitbox 2.png
Hurtbox • Disappointment
•May is in CH state 1~4F
•Opponent can't move until 11 frames after superflash

63214S

63214S
Super Screaming Ultimate Spinning Whirlwind
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×10 Mid 1+14 {2(12)}×9,2 15 +2 5 6×10 5×10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~7F Strike
8~Until Recovery: Armor
R 18 Launch 120 + WBounce 7
GGAC May 63214S.png
This isn't even my real reversal!
GGACR May 63214S Hitbox.png
•Can cancel to Deluxe Goshogawara Bomber during active frames
•Dizzy modifier x0
•Armor does not work against Overdrives

63214S > P

63214S > P
Deluxe Goshogawara Bomber
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
48 Mid 11 10 14 +20 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
28 Launch 60 15
GGAC May 63214SP.png
GGACR May 63214SP Hitbox 1.pngGGACR May 63214SP Hitbox 2.pngGGACR May 63214SP Hitbox 3.png
Hurtbox • Frames 11-16 • Frames 17-20
•Blows back opponent on hit

Instant Kill

4123641236H

4123641236H
May and the Jolly Crew
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal 70 pixels 7+9 2 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~18F All
GGAC May IK1.pngGGAC May IK2.png
•IK Mode activation: 70F

Category

Systems Pages