Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
GuardBalance | Amount of Guard Gauge characters gain when blocking is multiplied by this Guard Balance modifier. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender. Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.
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Invuln | Attribute and Hitbox invincibility for this attack. | ||||||||||||
gbp | Guard Bar Plus. How much the Guard Bar increases on block. | ||||||||||||
gbm | Guard Bar Minus. How much the Guard Bar decreases on hit. | ||||||||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Tension | Amount of tension gained on hit. For special moves first value is amount gained on startup. For moves using tension values are after tension penalty applied. | ||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. | ||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. Stagger shows time if no directions are pressed. | ||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech.
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Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Each attack has an Attack Level. Depending on the level, the attack will inflict a different amount of hitstun / blockstun, though some attacks override these default values with their own. Use the chart below to determine how much hitstun/blockstun an attack will inflict.
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For more values, see GGACR/Frame Data |
System Data
Damage Received Modifier | Guts Rating | Guard Balance | Guard Recovery | Gravity Mod | Stun Resist | Wakeup Face Down | Wakeup Face Up |
---|---|---|---|---|---|---|---|
1.06 | 1 | 1.0 | 1/5F | 1.0 | 60 | 21F | 25F |
Ground Movement Values
Forwards Walk Speed | Backwards Walk Speed | Initial Dash Speed | Dash Acceleration | Friction |
---|---|---|---|---|
3.0 | 2.8 | 7.5 | 0.3 | 100 |
Backdash Values
Backdash Duration | Backdash Invuln | Backdash Horizontal Speed |
---|---|---|
16 | 1~8F | 7.0 |
Jump Values
Prejump | Number of Jumps | Jump vY | Jump Gravity | Jump Duration | Forwards Jump vX | Backwards Jump vX |
---|---|---|---|---|---|---|
4F | 2 | 22.0 | 1.1 | 41F | 5.0 | 4.0 |
High Jump Values
Prejump | High Jump vY | High Jump Gravity | High Jump Duration | Forwards High Jump vX | Backwards High Jump vX |
---|---|---|---|---|---|
4F | 26.0 | 1.1 | 49F | 5.0 | 3.0 |
Air Dash Values
Number of Air Dashes | Forwards Air Dash Startup | Forwards Air Dash Duration | Forwards Air Dash Speed | Backwards Air Dash Startup | Backwards Air Dash Duration | Backwards Air Dash Speed | Minimum Rising Airdash Height |
---|---|---|---|---|---|---|---|
1 | 7F | 18F | 15.0 | 6F | 11F | 11.0 | 80 |
Tension Gain Values
Forwards Walk | Run | Forwards Jump | Forwards Air Dash |
---|---|---|---|
12 | 28 | 10 | 25 |
Proximity Ranges
Close Slash Proximity Range | Ground Throw Range | Air Throw Range |
---|---|---|
140 | 45 | 88 |
Normal Moves
Note: Startup value in [ ] indicates Startup of the weapon's max range.
input | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
5P | Mid | 2 | -1 | 9 [13] | 5(2)6 | 10 | SR | N/A | 11 | 12 | 16, 21 | 12 | 24, 16 | 5.28, 2.64 | 6×2 | 5×2 | |||
5[P] | Mid | 2 | -11 | 9 | 5 | 18 | SR | N/A | 11 | 12 | 16 | 12 | 24 | 5.28 | 6 | 5 | |||
5K | Mid | 2 | +1 | 6 | 3 | 8 | SR | N/A | 11 | 12 | 12 | 12 | 16 | 2.64 | 6 | 7 | |||
c.S | Mid | 4 | +1 | 8 | 6 | 10 | SJR | N/A | 16 | 17 | 16 | 14 | 28 | 3.84 | 14 | 6 | |||
f.S | Mid | 3 | -10 | 9 | 5 | 19 | SR | N/A | 13 | 14 | 14 | 13 | 33 | 2.64 | 10 | 7 | |||
5H | Mid | 5 | -2 | 16 | 4 | 17 | SR | N/A | 18 | 19 | 18 | 15 | 42 | 3.84 | 20 | 6 | |||
5D | High | 4 | -4 | 28 | 6 | 15 | R | 17~27F Foot | N/A | 16 | Launch 48 | 16 | 14 | 20 | 3.84 | 11 | 20 | ||
6P | Mid | 3 | -5 | 9 | 2 | 17 | SJR | 1~10F Upper Body | 90% | N/A | 13 | 14 | 14 | 13 | 32 | 2.64 | 10 | 7 | |
3P | Low, Mid | 2 | +2 | 11 | 4(2)3 | 7 | SR | N/A | 11 | 12 | 12 | 12 | 24, 11 | 2.64×2 | 5, 6 | 7×2 | |||
3[P] | Low | 2 | -4 | 11 | 4 | 12 | SR | N/A | 11 | 12 | 12 | 12 | 24 | 2.64 | 5 | 7 | |||
6K | Mid | 4, 3 | -9 | 13 [17] | 5(2)8 | 19 | SJR | N/A | 16, 13 | 17, 14 | 16, 14 | 14, 13 | 28, 22 | 3.84×2 | 14, 10 | 4, 5 | |||
6[K] | Mid | 4 | -17 | 13 | 5 | 29 | SJR | N/A | 16 | 17 | 16 | 14 | 28 | 3.84 | 14 | 4 | |||
6H | High/Air | 5 | +1 | 23 | 9 | 9 after landing | R | 90% | N/A | 18 | 19 | 24 | 15 | 46 | 3.84 | 15 | 6 | ||
2P | Low, Mid | 2 | -4 | 12 [16] | 5(2)8 | 10 | SR | N/A | 11 | 12 | 12 | 12 | 22, 18 | 5.28, 2.64 | 5, 6 | 4×2 | |||
2[P] | Low | 2 | -13 | 12 | 5 | 20 | SR | N/A | 11 | 12 | 12 | 12 | 22 | 5.28 | 5 | 4 | |||
2K | Low | 1 | -1 | 7 | 5 | 6 | SR | 3~15F Low Profile | 70% | N/A | 9 | 10 | 10 | 11 | 9 | 1.44 | 3 | 8 | |
2S | Mid | 3, 2 | -2 | 8 [17] | 9,6 | 12 | SJR | N/A | 13, 11 | 14, 12 | 14, 20 | 13, 12 | 28, 22 | 5.28, 2.64 | 10, 6 | 5, 8 | |||
2[S] | Mid | 3 | -13 | 8 | 15 | 12 | SJR | N/A | 13 | 14 | 14 | 13 | 28 | 5.28 | 10 | 5 | |||
2H | Low | 4 | -5 | 11 [17] | 8,6 | 16 | RF | 11~12F | 16 | Stagger 45, Stagger 35 | 16 | 14 | 30, 20 | 3.84×2 | 11×2 | 4, 6 | |||
2[H] | Low | 4 | -13 | 11 | 14 | 16 | R | 11~12F | 16 | Stagger 45 | 16 | 14 | 30 | 3.84 | 11 | 4 | |||
2D | Low | 3 | -8 | 9 | 10 | 12 | SR | N/A | 13 | Down | 14 | 14 | 30 | 2.64 | 8 | 7 | |||
j.P | High/Air | 1 | 7 | 4 | 9 | SR | N/A | 9 | 10 | 10 | 11 | 10 | 1.44 | 3 | 8 | ||||
j.6P | High/Air | 3 | 7 [12] | 6(2)3 | 14 | SR | N/A | 13 | 14 | 14 | 13 | 17, 11 | 2.64×2 | 8×2 | 4, 10 | ||||
j.6[P] | High/Air | 3 | 7 | 6 | 19 | SR | N/A | 13 | 14 | 14 | 13 | 17 | 2.64 | 6 | 4 | ||||
j.K | High/Air | 3 | 8 | 8 | 12 | SJR | N/A | 13 | 14 | 20 | 13 | 18 | 2.64 | 8 | 7 | ||||
j.S | High/Air, All | 3 | 11 [15] | 5(2)9 | 9 | SR | N/A | 13 | 14 | 14 | 13 | 23, 16 | 2.64×2 | 8, 10 | 4, 8 | ||||
j.[S] | High/Air | 3 | 11 | 5 | 20 | SR | N/A | 13 | 14 | 14 | 13 | 23 | 2.64 | 8 | 4 | ||||
j.H | High/Air | 3 | 10 | 12 | 9 | SR | N/A | 13 | 14 | 14 | 13 | 38 | 2.64 | 8 | 7 | ||||
j.D | High/Air | 3 | 10 | 6 | 18+5 after landing | SR | N/A | 13 | Launch | 20 | 13 | 44 | 2.64 | 8 | 7 |
Universal Mechanics
name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
Ground Throw | 45 pixels | Forced 50% | Down + GBounce | 50 | 4.00 | 6 | ||||||||||||
Air Throw | 88 pixels | Forced 50% | Down | 60 | 4.00 | 6 | ||||||||||||
Dead Angle Attack | All | 3 | +2 | 17 | 4 | 8 | R | 1~20F All 21~24F Throw 25~28F Upper Body | 50% | 13 | Launch 28 + WBounce | 14 + WBounce | 13 | 25 | 0.52 | 10 | 7 |
Special Moves
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | frcWindow | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
623S | S Benten Gari | Mid | 4 | -18 | 4 | 4 | 31 | RF | 1~4F Above Feet 1~6F Throw | 90% | 6~8F | 16 | Launch 28 | 16 | 14 | 46 | 1.50/4.80 | 14 | 19 | |
623H | H Benten Gari | Mid | 5 | -18 | 9 | 4(4)1(2)1 | 33 | R | 1~8F Lower Body 9~10F Front Leg 1~10F Throw | N/A | 18 | Launch | 30 | 15 | 36, 24 | 1.75/4.80×2 | 20×2 | 6×2 | ||
623H > 623H | Followup Axl Bomber | Mid | 5 | 14 | 4 | 45+10 after landing | R | N/A | 18 | Launch | 60 | 15 | 30 | 1.00/2.40 | 6 | |||||
j.63214S | Kokuu Geki | Mid | 5 | 7 | 19 | Until Landing+12 | F | 32~34F | 18 | Launch | 40 | 15 | 40 | 2.00/1.20 | 20 | 10 | ||||
[4]6S | Rensen Geki | Mid | 5 | -15 | 12 | 1×12 | 39 | F | 15~16F | 18 | Launch | 36 | 15 | 20×3 | 2.50/1.20×3 | 6×3 | 8×3 | |||
[4]6S > 8 | Kyokusa Geki | Mid | 5 | -18 | 1 | 12 | 40 | N/A | 18 | Launch | 41 | 15 | 35 | -/1.20 | 20 | 6 | ||||
[4]6S > 2 | Sensa Geki | Low | 3 | -5 | 7 | {2(5)}×4,2 | 17 | R | N/A | 13 | Launch | 34 | 6 | 26×5 | -/2.40×5 | 8×5 | 7×5 | |||
[4]6H | Rashou Sen | Unblockable | 5 | 27 | 28 | 34 | N/A | 18 | Launch | Down | 15 | 1, 80 | 3.00/1.20×2 | 6×2 | ||||||
[4]6H > P | Rashou Sen Feint | Total 12 | N/A | |||||||||||||||||
214P | P Tenhou Seki | 5 | Total 31 | 4~17F Catch High | Forced 65% | N/A | Launch | Down | 15 | 60 | -/0.90 | 12, 6 | ||||||||
214K | K Tenhou Seki | 5 | Total 31 | 4~17F Catch Low | Forced 65% | N/A | Launch | Down | 15 | 60 | -/0.90 | 12, 6 | ||||||||
623P | Hachisubako | Mid | 3 | -11 | 20 | 3 | 22 | R | 1~13F High Guardpoint | 90% | N/A | 13 | Launch | 25 | 13 | 40 | -/7.20 | 10 | 12 | |
63214S | S Raiei Sageki | High/Air | 5 | -4 | 28 | 4 | 13+6 after landing | RF | 90% | 26~28F | 18 | Launch | 58 + Slide 45 | 15 | 45 | 2.00/4.80 | 15 | 6 | ||
63214H | H Raiei Sageki | High/Air | 3 | See notes | Until landing | 43 | R | Recovery: 1~15F All Recovery: 16~23F Low Profile | N/A | 13 | Launch | 35 | 6 | 20×3 | 1.00/1.20×3 | 8×3 | 7×3 | |||
j.623H | Axl Bomber | All | 5 | 0 | 17 | Until Landing | 18 after landing | RF | Forced 90% | 1~4F after landing | 18 | Launch | 40 + GBounce | 15 | 60 | 2.00/4.80 | 20 | 20 |
Force Breaks
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
623P > 421D | Shiranami no Homura | Mid×2, All | 3×2, 4 | -49 | 7+0 | 9,9(13)4 | 37 | R | 1~6F Strike | 13×2, 14 | Launch | 60×2, 45 | 13, 6, 14 | 18×2, 50 | 10×3 | 10×2, 6 | |||
j.623D | FB Axl Bomber | All | 5 | 9 | 4 | 24 | R | 1~5F All 6~20F Throw | 18 | Launch | 58 | 15 | 60 | 20 | 9 | ||||
[4]6D | FB Kyokusa Geki | Mid | 5 | -8 | 8 | 12 | 30 | 80% | 18 | Launch | 27 | 15 | 52 | -/0.24 | 20 | 6 |
Overdrives
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
2363214H | Byakue Renshou | Mid | 5 | -14 | 14+1 | 4,4(19)13 | 41 | R | 1~16F All 17~18F Throw | 18 | Launch | 60 | 7×2, 15×5 | 50×2, 20×5 | 20×2, 10×5 | 6×7 |
Instant Kill
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | guard | level | onBlock | startup | active | recovery | cancel | invuln | prorate | blockstun | groundHit | airHit | hitstop | damage | tension | gbp | gbm | |
236236H | Rensen Ougi: Midare Gami | All | 5 | -6 | 13+15 | 37 | 3 | 13~18F Strike | 18 | 15 | Fatal | 20 |
Gatling Table
- 5D can be only canceled into Homing Jump on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
To edit frame data, edit values in GGACR/Axl Low/Data.