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! Combo !! Lumineria Required !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | ! Combo !! Lumineria Required !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | ||
|- | |- | ||
| 2L/c.L > c.M > ... || No || ? || ? || All || {{clr|3|Easy}} || Close range link/frame trap. You'll use this a lot. | | {{clr|L|2L}}/{{clr|L|c.L}} > {{clr|M|c.M}} > ... || No || ? || ? || All || {{clr|3|Easy}} || Close range link/frame trap. You'll use this a lot. | ||
|- | |- | ||
| CH/Crouch 2L/c.L > 2U/2M ... || No || ? || ? || All || {{clr|3|Easy}} || Counterhit or crouch confirm. Most times you'll be using 2U but 2M works as well. | | CH/Crouch {{clr|L|2L}}/{{clr|L|c.L}} > {{clr|U|2U}}/{{clr|M|2M}} ... || No || ? || ? || All || {{clr|3|Easy}} || Counterhit or crouch confirm. Most times you'll be using {{clr|U|2U}} but {{clr|M|2M}} works as well. | ||
|- | |- | ||
| CH c.M > 2U > ... || No || ? || ? || All || {{clr|3|Easy}} || Close range link option. Part of why frame trapping with c.M is so rewarding for Vira. | | CH {{clr|M|c.M}} > {{clr|U|2U}} > ... || No || ? || ? || All || {{clr|3|Easy}} || Close range link option. Part of why frame trapping with {{clr|M|c.M}} is so rewarding for Vira. | ||
|- | |- | ||
| CH c.H > c.H > ... || No || ? || ? || All || {{clr|3|Easy}} || High damage link. Also links to 2U if you want oki instead. | | CH {{clr|H|c.H}} > {{clr|H|c.H}} > ... || No || ? || ? || All || {{clr|3|Easy}} || High damage link. Also links to {{clr|U|2U}} if you want oki instead. | ||
|- | |- | ||
| c.XXX > 236M/623M || Read Notes || ? || ? || All || {{clr|6|Very Easy}} || Demonstrates Vira's basic combo enders. Use 623M in the corner or with Lumineria. | | c.XXX > {{clr|M|236M}}/{{clr|M|623M}} || Read Notes || ? || ? || All || {{clr|6|Very Easy}} || Demonstrates Vira's basic combo enders. Use {{clr|M|623M}} in the corner or with Lumineria. | ||
|- | |- | ||
| c.XXX > 214H || No || ? || ? || All || {{clr|6|Very Easy}} || Basic oki set up that doesn't require a counterhit or crouch confirm. Set up 22L and use microdash 2U > 4G to safely force your opponent to block the Lumineria. | | c.XXX > {{clr|H|214H}} || No || ? || ? || All || {{clr|6|Very Easy}} || Basic oki set up that doesn't require a counterhit or crouch confirm. Set up {{clr|L|22L}} and use microdash {{clr|U|2U}} > 4G to safely force your opponent to block the Lumineria. | ||
|- | |- | ||
| f.X > 214L || No || ? || ? || All || {{clr|6|Very Easy}} || Basic knockdown from a far poke. | | f.X > {{clr|L|214L}} || No || ? || ? || All || {{clr|6|Very Easy}} || Basic knockdown from a far poke. | ||
|- | |- | ||
| f.M/H > 236M || No || ? || ? || All || {{clr|6|Very Easy}} || Gives a better knockdown and more damage but is starter-specific and less safe. | | {{clr|M|f.M}}/{{clr|H|H}} > {{clr|M|236M}} || No || ? || ? || All || {{clr|6|Very Easy}} || Gives a better knockdown and more damage but is starter-specific and less safe. | ||
|- | |- | ||
| c.H/2H > c.H/f.H > 214L || No || ? || ? || All || {{clr|3|Easy}} || Basic close-range AA combo. At farther ranges c.H and f.H will both not work, forcing Vira to use f.M. | | {{clr|H|c.H}}/{{clr|H|2H}} > {{clr|H|c.H}}/{{clr|H|f.H}} > {{clr|L|214L}} || No || ? || ? || All || {{clr|3|Easy}} || Basic close-range AA combo. At farther ranges {{clr|H|c.H}} and {{clr|H|f.H}} will both not work, forcing Vira to use {{clr|M|f.M}}. | ||
|- | |- | ||
| ... > 236[M] > c.LX > 623M || Yes || ? || ? || All || {{clr|3|Easy}} || BnB while in Chevalier mode. Deals great damage and gives a hard knockdown. 623M can be replaced with other EX moves for a better knockdown. | | ... > {{clr|M|236[M]}} > c.LX > {{clr|M|623M}} || Yes || ? || ? || All || {{clr|3|Easy}} || BnB while in Chevalier mode. Deals great damage and gives a hard knockdown. {{clr|M|623M}} can be replaced with other EX moves for a better knockdown. | ||
|} | |} | ||
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! Combo !! Lumineria Required !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | ! Combo !! Lumineria Required !! Damage !! Meter Gain !! Works on: !! Difficulty !! Notes | ||
|- | |- | ||
| ... > 236H > c. | | ... > {{clr|H|236H}} > {{clr|M|c.M}}XX > {{clr|H|22H}} || No || ? || ? || All || {{clr|3|Easy}} || Max damage {{clr|H|22H}} setup for one cooldown. | ||
|- | |- | ||
| ... > 214H > 22H || No || ? || ? || All || {{clr|3|Easy}} || Alternate 22H setup if you want to keep Darkane. | | ... > {{clr|H|214H}} > {{clr|H|22H}} || No || ? || ? || All || {{clr|3|Easy}} || Alternate {{clr|H|22H}} setup if you want to keep Darkane. | ||
|- | |- | ||
| ... > 236H > c.MX > 214H > c.M(X) > 623M/623H/236236H/236236U || No || ? || ? || All || {{clr|3|Easy}} || EX dump combo. Can set up 22H but no cooldowns will be back in time to finish the combo should it land. | | ... > {{clr|H|236H}} > c.MX > {{clr|H|214H}} > {{clr|M|c.M}}(X) > {{clr|M|623M}}/{{clr|H|623H}}/{{clr|H|236236H}}/{{clr|U|236236U}} || No || ? || ? || All || {{clr|3|Easy}} || EX dump combo. Can set up {{clr|H|22H}} but no cooldowns will be back in time to finish the combo should it land. | ||
|- | |- | ||
| ... > 236[M] > c.LX > 236M > c.M > 5U > delay | | ... > {{clr|M|236[M]}} > c.LX > {{clr|M|236M}} > {{clr|M|c.M}} > {{clr|U|5U}} > delay 8 {{clr|U|j.U}} || Yes || ? || ? || All || {{clr|3|Easy}} || Resourceless safejump setup in Chevalier mode. | ||
|- | |- | ||
| ... > 2U > 623H > c.M > ... || Yes || ? || ? || All || {{clr|3|Easy}} || Demonstration that 623H can be linked after with a little juggle height. | | ... > {{clr|U|2U}} > {{clr|H|623H}} > {{clr|M|c.M}} > ... || Yes || ? || ? || All || {{clr|3|Easy}} || Demonstration that {{clr|H|623H}} can be linked after with a little juggle height. | ||
|} | |} | ||
Revision as of 22:25, 24 May 2022
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- All buttons are done using in game notation of LMHU. X represents the use of any normal button. "Normal" buttons are the aforementioned LMH buttons.
- LX results in more damage than LXX due to scaling in most combos involving EX moves.
Midscreen
Combo | Lumineria Required | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
2L/c.L > c.M > ... | No | ? | ? | All | Easy | Close range link/frame trap. You'll use this a lot. |
CH/Crouch 2L/c.L > 2U/2M ... | No | ? | ? | All | Easy | Counterhit or crouch confirm. Most times you'll be using 2U but 2M works as well. |
CH c.M > 2U > ... | No | ? | ? | All | Easy | Close range link option. Part of why frame trapping with c.M is so rewarding for Vira. |
CH c.H > c.H > ... | No | ? | ? | All | Easy | High damage link. Also links to 2U if you want oki instead. |
c.XXX > 236M/623M | Read Notes | ? | ? | All | Very Easy | Demonstrates Vira's basic combo enders. Use 623M in the corner or with Lumineria. |
c.XXX > 214H | No | ? | ? | All | Very Easy | Basic oki set up that doesn't require a counterhit or crouch confirm. Set up 22L and use microdash 2U > 4G to safely force your opponent to block the Lumineria. |
f.X > 214L | No | ? | ? | All | Very Easy | Basic knockdown from a far poke. |
f.M/H > 236M | No | ? | ? | All | Very Easy | Gives a better knockdown and more damage but is starter-specific and less safe. |
c.H/2H > c.H/f.H > 214L | No | ? | ? | All | Easy | Basic close-range AA combo. At farther ranges c.H and f.H will both not work, forcing Vira to use f.M. |
... > 236[M] > c.LX > 623M | Yes | ? | ? | All | Easy | BnB while in Chevalier mode. Deals great damage and gives a hard knockdown. 623M can be replaced with other EX moves for a better knockdown. |
Corner
Combo | Lumineria Required | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
... > 236H > c.MXX > 22H | No | ? | ? | All | Easy | Max damage 22H setup for one cooldown. |
... > 214H > 22H | No | ? | ? | All | Easy | Alternate 22H setup if you want to keep Darkane. |
... > 236H > c.MX > 214H > c.M(X) > 623M/623H/236236H/236236U | No | ? | ? | All | Easy | EX dump combo. Can set up 22H but no cooldowns will be back in time to finish the combo should it land. |
... > 236[M] > c.LX > 236M > c.M > 5U > delay 8 j.U | Yes | ? | ? | All | Easy | Resourceless safejump setup in Chevalier mode. |
... > 2U > 623H > c.M > ... | Yes | ? | ? | All | Easy | Demonstration that 623H can be linked after with a little juggle height. |
Combo Theory
Video Examples
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
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Offense •
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Gauges •
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Detailed & Advanced Information
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Frame Data & System Data •
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Archived Information
• Patch Notes •