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{{AttackVersion|name= | {{AttackVersion|name=5L|subtitle=|rowspan=2}} | ||
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*Cooldown 50-82F. Easy input cooldown 140-172F | *Cooldown 50-82F. Easy input cooldown 140-172F | ||
*Damage (Easy): 600 | |||
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*Cooldown 55-110F. Easy input cooldown 145-200F | *Cooldown 55-110F. Easy input cooldown 145-200F | ||
*Damage (Easy): 600 | |||
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*Cooldown 556-575F. Easy input cooldown 676-695F | *Cooldown 556-575F. Easy input cooldown 676-695F | ||
*Damage (Easy): 300*3 | |||
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Revision as of 15:41, 12 May 2020
System Data
Normal Moves
Unique Action
Universal Mechanics
Skills
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | On Hit | Invuln | |||||||||||
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Wogenstrom | ||||||||||||||||||
236L | ||||||||||||||||||
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236M | ||||||||||||||||||
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236H | ||||||||||||||||||
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Blade Impulse | ||||||||||||||||||
66L | ||||||||||||||||||
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66M | ||||||||||||||||||
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66H | ||||||||||||||||||
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Southern Cross | ||||||||||||||||||
214L | ||||||||||||||||||
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214L 4L | ||||||||||||||||||
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214L 4LL | ||||||||||||||||||
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214M | ||||||||||||||||||
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214M 4M | ||||||||||||||||||
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214M 4MM | ||||||||||||||||||
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214H | ||||||||||||||||||
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214H 4HHH | ||||||||||||||||||
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214H 4HHHH | ||||||||||||||||||
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Turbulenz | ||||||||||||||||||
22L | ||||||||||||||||||
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22M | ||||||||||||||||||
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22H | ||||||||||||||||||
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Skybound Art
Damage | GuardHow this attack can be guarded. Throws have their throw range listed instead. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | On BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | On Hit | Invuln | |||||||||||
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Weiss Flugel | ||||||||||||||||||
236236H | ||||||||||||||||||
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Schöner Winterhügel | ||||||||||||||||||
236236U | ||||||||||||||||||
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j.236236U | ||||||||||||||||||
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Sources
To edit frame data, edit values in GBVS/Lancelot/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
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