Health | |
Prejump | |
Backdash |
Overview
One of four Dragon Knights of Feendrache alongside Percival, Siegfried and his childhood pal Vane. Lancelot is a rushdown mix-up character who use blinding speed and confounding dash/ teleport follow-ups to confuse the opponent. His attack range is short outside of his 'fireball', limiting his offensive options in neutral.
"I'll guide my country with these twin blades!" | |
Lore: | A dual-wielding master swordsman who serves as the captain of the Order of White Dragons of Feendrache Kingdom. If danger would rear its ugly head in the kingdom he so loves, he would risk both life and limb to see it defeated. Despite this, he can never seem to keep his room clean. He rushes across the battlefield at blinding speed, a flurry of shining, crystalline slashes. Those who set eyes on this fighting style immediately recognize why he was made captain of his order. |
Disclaimer This section is still being written. It may be wildly inaccurate or missing significant data. Please feel free to make edits, but include edit summaries and sources where applicable. |
Lancelot Lancelot is a tricky character whose speed and various mixup tools can overwhelm opponents at close range.
- Between his Turbulenz teleports, Wirbelwind command dashes, and his Delta Leap walljumps, Lancelot's mobility is near unparalleled.
- 2U is a great sliding attack that can low profile various normals and projectiles for an easy punish. It also gives hard knockdown on hit, and can even be made safe on block if spaced properly.
- Wogenstrom is a projectile with great utility; functioning as both a way to cover your approach from fullscreen and as a way to set up mixups after a knockdown, especially after H Wogenstrom.
- The Southern Cross series and their followups are safe on block if not fully completed, and can be staggered to create frame traps in pressure.
- Struggles against characters who have longer normals.
- Slow moving projectile, which can be counter productive in different ranges of neutral.
- While he is emphasized as a "mixup" character, most of his left/right mixups can be negated by the Guard button.
- Low average damage outside of specific confirms.
- H Turbulenz is not a "true Dragon Punch"-type move that rises while attacking, limiting anti-air options and making escaping pressure even more of a gamble.
Normal Moves
c.L
c.M
c.M |
|
---|
c.H
c.H |
|
---|
Auto Combo
Auto Combo |
|
---|
f.M
f.M |
|
---|
f.H
f.H |
|
---|
2L
2L |
|
---|
2M
2M |
|
---|
2H
2H |
|
---|
2U
2U |
|
---|
j.L
j.L |
|
---|
j.M
j.M |
|
---|
j.H
j.H |
|
---|
Unique Actions
Delta Leap
Delta Leap 9 or 6 while midair and touching the wall |
|
---|
Wirbelwind
Wirbelwind 5U or j.U |
|
---|
Universal Mechanics
Ground Throw
Ground Throw |
|
---|
Air Throw
Air Throw |
|
---|
Overhead Attack
Overhead Attack |
|
---|
Special Moves
Wogenstrom
Wogenstrom 236X or 5S |
|
---|
Blade Impulse
Blade Impulse 66X or 6S |
|
---|
Southern Cross
Southern Cross 214X or 4S |
|
---|
Turbulenz
Turbulenz 22X or 2S |
|
---|
Skybound Art
Weiss Flugel
Weiss Flugel 236236H or 236S |
|
---|
Super Skybound Art
Schöner Winterhügel
Schöner Winterhügel 236236U or 236S+U (Air OK) |
|
---|
Navigation
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •