Line 267: | Line 267: | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
}}<section end="5U Full"/> | }}<section end="5U Attack 66 Full"/> | ||
===5U Attack 44 Data=== | ===5U Attack 44 Data=== | ||
Line 286: | Line 286: | ||
<section begin="5U 66"/>{{AttackData-GBVS | <section begin="5U 66"/>{{AttackData-GBVS | ||
|damage= |level= |attribute= |guard= | |damage= |level= |attribute= |guard= | ||
|startup=14+19 |active= |recovery= |onBlock= | |startup=14+19 |active= |recovery= |onBlock= |onHit= | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 292: | Line 292: | ||
<section begin="5U 66 Full"/>{{FrameData-GBVS | <section begin="5U 66 Full"/>{{FrameData-GBVS | ||
|damage= |level= |attribute= |guard= | |damage= |level= |attribute= |guard= | ||
|startup=14+19 |active= |recovery= |onBlock= | |startup=14+19 |active= |recovery= |onBlock= |onHit= | ||
|blockstun= |groundHit= |airHit= |hitstop= | |blockstun= |groundHit= |airHit= |hitstop= | ||
|invul= |hitbox= | |invul= |hitbox= |
Revision as of 12:44, 27 March 2020
- Be sure to update both the
move
and themove Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Links
System Data
Health
10000
Prejump
4f
Backdash
22f
Movement
Jump, Run, Backdash
Normal Moves
c.L Data
| height="25px"| 400 | Mid | 5 | 4 | 4 | +3 | +7 | -
| height="25px"| 400 | Mid | 5 | 4 | 4 | +3 | +7 | -
c.M Data
| height="25px"| 700 | Mid | 6 | 3 | 10 | +2 | +6 | -
| height="25px"| 700 | Mid | 6 | 3 | 10 | +2 | +6 | -
c.H Data
| height="25px"| 1200 | Mid | 8 | 5 | 22 | -8 | -4 | -
| height="25px"| 1200 | Mid | 8 | 5 | 22 | -8 | -4 | -
c.XX Data
| height="25px"| 350 | Mid | | | | -3 | +1 | -
| height="25px"| 350 | Mid | | | | -3 | +1 | -
c.XXX Data
| height="25px"| 280 | Mid | | | | -4 | 0 | -
| height="25px"| 280 | Mid | | | | -4 | 0 | -
f.L Data
| height="25px"| 400 | Mid | 6 | 6 | 12 | -5 | -1 | -
| height="25px"| 400 | Mid | 6 | 6 | 12 | -5 | -1 | -
f.M Data
| height="25px"| 700 | Mid | 9 | 4 | 17 | -6 | -2 | -
| height="25px"| 700 | Mid | 9 | 4 | 17 | -6 | -2 | -
f.H Data
| height="25px"| 1000 | Mid | 9 | 8 | 19 | -10 | -6 | -
| height="25px"| 1000 | Mid | 9 | 8 | 19 | -10 | -6 | -
2L Data
| height="25px"| 400 | Low | 6 | 3 | 6 | +2 | +6 | -
| height="25px"| 400 | Low | 6 | 3 | 6 | +2 | +6 | -
2M Data
| height="25px"| 700 | Mid | 7 | 5 | 15 | -5 | -1 | -
| height="25px"| 700 | Mid | 7 | 5 | 15 | -5 | -1 | -
2H Data
| height="25px"| 1000 | Mid | 9 | 6 | 20 | -9 | -5 | -
| height="25px"| 1000 | Mid | 9 | 6 | 20 | -9 | -5 | -
2U Data
| height="25px"| 700 | Low | 8 | 5 | 21 | -11 | HKD | -
| height="25px"| 700 | Low | 8 | 5 | 21 | -11 | Hard KD | -
j.L Data
| height="25px"| 400 | High/Air | 5 | Until Landing | | | | -
| height="25px"| 400 | High/Air | 5 | Until Landing | | | | -
j.M Data
| height="25px"| 600 | High/Air | 6 | | | | | -
| height="25px"| 600 | High/Air | 6 | | | | | -
j.H Data
| height="25px"| 800 | High/Air | 7 | | | | | -
| height="25px"| 800 | High/Air | 7 | | | | | -
j.U Data
| height="25px"| 700 | High/Air | 13 | | | | | -
| height="25px"| 700 | High/Air | 13 | | | | | -
Unique Mechanics
5U Attack Data
| height="25px"| 700/1000/1200 | Mid | 14+9/??/?? | | | -15/??/-11 | -11/??/Crumple | -
| height="25px"| 700/1000/1200 | Mid | 14+9/??/?? | | | -15/??/-11 | -11/??/Crumple | -
5U Attack 66 Data
| height="25px"| 700/1000/1200 | Mid | 14+9/??/?? | | | -5/??/?? | -1/??/Crumple | -
| height="25px"| 700/1000/1200 | Mid | 14+9/??/?? | | | -5/??/?? | -1/??/Crumple | -
5U Attack 44 Data
| height="25px"| 700/1000/1200 | Mid | 14+9/??/?? | | | ??/??/?? | ??/??/Crumple | -
| height="25px"| 700/1000/1200 | Mid | 14+9/??/?? | | | ??/??/?? | ??/??/Crumple | -
5U 66 Data
| height="25px"| | | 14+19 | | | | | -
| height="25px"| | | 14+19 | | | | | -
5U 44 Data
| height="25px"| | | 14+22 | | | | | -
| height="25px"| | | 14+22 | | | | | -
Universal Mechanics
LU Data
| height="25px"| 1500 | Throw | 8 | | Whiff: 40 | | | -
| height="25px"| 1500 | Throw | 8 | | Whiff: 40 | | | -
j.LU Data
| height="25px"| 1500 | Throw | | | | | | -
| height="25px"| 1500 | Throw | | | | | | -
MH Data
| height="25px"| 1000 | High | 26 | 2 | 21 | -4 | +1 | -
| height="25px"| 1000 | High | 26 | 2 | 21 | -4 | +1 | -
Skills
236L Data
| height="25px"| 800 | All | 16 | | Total 42 | -10 | -6 | -
| height="25px"| 800 | All | 16 | | Total 42 | -10 | -6 | -
236M Data
| height="25px"| 800 | All | 16 | | Total 42 | -10 | -5 | -
| height="25px"| 800 | All | 16 | | Total 42 | -10 | -5 | -
236H Data
| height="25px"| 350,350,350 | All | 16 | | Total 42 | +4 | KD | -
| height="25px"| 350,350,350 | All | 16 | | Total 42 | +4 | KD | -
214L Data
| height="25px"| 1000 | Mid | 18 | 6 | 21 | -10 (at worst) | KD | -
| height="25px"| 1000 | Mid | 18 | 6 | 21 | -10 (at worst) | KD | -
214M Data
| height="25px"| 1600 | Mid | 21 | 6 | 21 | -8 (at worst) | KD | -
| height="25px"| 1600 | Mid | 21 | 6 | 21 | -8 (at worst) | KD | -
214H Data
| height="25px"| 1200 [1600] | Mid | 16 [17-76] | 8 | 21 | -10 (at worst) [+2] | KD | -
| height="25px"| 1200 [1600] | Mid | 16 [17-76] | 8 | 21 | -10 (at worst) [+2] | KD | -
623L Data
| height="25px"| 1000 | Mid, All | 7 | | | -17 | KD | -
| height="25px"| 1000 | Mid, All | 7 | | | -17 | KD | -
623M Data
| height="25px"| 800,500 | Mid, All | 7, 11 | | | -22 | KD | -
| height="25px"| 800,500 | Mid, All | 7, 11 | | | -17 | KD | -
623H Data
| height="25px"| 800,150,150,150,150 | Mid | 7, 10 | | | -17 | KD | -
| height="25px"| 800,150,150,150,150 | Mid | 7,10 | | | -17 | KD | -
Skybound Arts
236236H Data
| height="25px"| 700, 800, 2000 = 3500 [700, 800, 1000 = 2500] | Mid | 8+5 | | | -10 | KD | -
| height="25px"| 700, 800, 2000 = 3500 [700, 800, 1000 = 2500] | Mid | 8+5 | | | -10 | KD | -
236236U Data
| height="25px"| 500*6, 200*3, 400, 500 = 4500 [500*7 = 3500] | Mid | 6+6 | | | -51 | KD | -
| height="25px"| 500*6, 200*3, 400, 500 = 4500 [500*7 = 3500] | Mid | 6+6 | | | -51 | KD | -
Category
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •