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==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
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Revision as of 08:10, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Katalina is a well-rounded character based on the ShotoShort for "shotokan"A character archetype defined by being similar in some way to Ryu or Ken Masters from Street Fighter. Shotos usually have a horizontal fireball, an invincible reversal, and a forward moving special move. archetype. While her play style is similar to Gran's, she excels at a longer range due to many of her rapier-based attacks and dash follow-up from her Light Wall; this means Katalina can afford to fight more defensively, while effectively complimenting her offense.
"I wield this sword to protect those dear to me." | |
Lore: | A former knight of the Erste Empire. Her strong sense of justice led her to betray the empire and free Lyria, the very prisoner she was charged with guarding. |
Voice: | English: Erica Lindbeck/Japanese: Miyuki Sawashiro |
Katalina Katalina is a well-rounded character who plays footsies at a slightly longer range with her far-reaching attacks.
- Her normals are excellent for neutral.
- Frozen Blade is a stellar projectile, allowing her to zone effectively and apply pressure safely.
- Emerald Sword is both an anti-air and an invulnerable defensive option.
- Light Wall allows her to mix up her pressure and approaches in unpredictable ways.
- Enchanted Lands enables her to convert neutral hits into significant corner carry.
- Versatile specials that can be used to win neutral and convert to high damage in the corner even if one is on cooldown
- Incredibly high corner damage
- Light Wall's follow-up attack is unsafe on block and can be unrewarding on hit at lower level charges.
- Light Wall loses its defensive usefulness at dangerously low health, due to the fact that you can still be KO'd even on a successful hit absorption due to the fact damage is taken & reduced.
- Relies heavily on hitconfirming Enchanted Lands from pokes to get pressure, which is punishable if blocked.
Normal Moves
c.L |
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c.M |
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c.H |
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Auto Combo |
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f.L |
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f.M |
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f.H |
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2L |
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2M |
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2H |
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2U |
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j.L |
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j.M |
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j.H |
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j.U |
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Unique Action
Light Wall 5U |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Overhead Attack |
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Special Moves
Frozen Blade 236X or 5S |
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Emerald Sword 623X or 6S |
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Enchanted Lands 214X or 2/4S |
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Skybound Art
Blades of Frost 236236H or 236S |
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Super Skybound Art
Realm of Ice 236236U or 236S+U |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •