GBVS/Eustace/Data: Difference between revisions

From Dustloop Wiki
< GBVS‎ | Eustace
Line 20: Line 20:
======<span style="visibility:hidden;font-size:0">c.L</span>======
======<span style="visibility:hidden;font-size:0">c.L</span>======
{{MoveData-GBVS | character= Eustace | input = c.L | name =  
{{MoveData-GBVS | character= Eustace | input = c.L | name =  
   |damage= |level=0 |attribute= |guard=Mid
   |damage=400 |level=0 |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=5|active= |recovery= |onBlock=+2|onHit=+6
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_cL.png |hitbox= |type=normal
   |inv= |image=GBVS_Eustace_cL.png |hitbox= |type=normal
Line 28: Line 28:
======<span style="visibility:hidden;font-size:0">c.M</span>======
======<span style="visibility:hidden;font-size:0">c.M</span>======
{{MoveData-GBVS | character= Eustace | input = c.M | name =  
{{MoveData-GBVS | character= Eustace | input = c.M | name =  
   |damage= |level= |attribute= |guard=Mid
   |damage=700 |level=2 |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=7|active= |recovery= |onBlock=-2|onHit=+2
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_cM.png |hitbox= |type=normal
   |inv= |image=GBVS_Eustace_cM.png |hitbox= |type=normal
Line 35: Line 35:
======<span style="visibility:hidden;font-size:0">c.H</span>======
======<span style="visibility:hidden;font-size:0">c.H</span>======
{{MoveData-GBVS | character= Eustace | input = c.H | name =  
{{MoveData-GBVS | character= Eustace | input = c.H | name =  
   |damage= |level= |attribute= |guard=Mid
   |damage=1200 |level=4 |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=9|active= |recovery= |onBlock=-3|onHit=+1
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_cH.png |hitbox= |type=normal
   |inv= |image=GBVS_Eustace_cH.png |hitbox= |type=normal
Line 42: Line 42:
======<span style="visibility:hidden;font-size:0">c.XX</span>======
======<span style="visibility:hidden;font-size:0">c.XX</span>======
{{MoveData-GBVS | character= Eustace | input = c.XX | name =  
{{MoveData-GBVS | character= Eustace | input = c.XX | name =  
   |damage= |level= |attribute= |guard=Mid
   |damage=350 |level= |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=|active= |recovery= |onBlock=-3|onHit=+1
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_cXX.png |hitbox= |type=normal
   |inv= |image=GBVS_Eustace_cXX.png |hitbox= |type=normal
Line 49: Line 49:
======<span style="visibility:hidden;font-size:0">c.XXX</span>======
======<span style="visibility:hidden;font-size:0">c.XXX</span>======
{{MoveData-GBVS | character= Eustace | input = c.XXX | name =  
{{MoveData-GBVS | character= Eustace | input = c.XXX | name =  
   |damage= |level= |attribute= |guard=Mid
   |damage=350 |level= |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=|active= |recovery= |onBlock=-4|onHit=0
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_cXXX.png |hitbox= |type=normal
   |inv= |image=GBVS_Eustace_cXXX.png |hitbox= |type=normal
Line 56: Line 56:
======<span style="visibility:hidden;font-size:0">f.L</span>======
======<span style="visibility:hidden;font-size:0">f.L</span>======
{{MoveData-GBVS | character= Eustace | input = f.L | name =  
{{MoveData-GBVS | character= Eustace | input = f.L | name =  
   |damage= |level= |attribute= |guard=Mid
   |damage=400 |level=1 |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=6|active= |recovery= |onBlock=-3|onHit=1
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_fL.png |hitbox= |type=normal
   |inv= |image=GBVS_Eustace_fL.png |hitbox= |type=normal
Line 63: Line 63:
======<span style="visibility:hidden;font-size:0">f.M</span>======
======<span style="visibility:hidden;font-size:0">f.M</span>======
{{MoveData-GBVS | character= Eustace | input = f.M | name =  
{{MoveData-GBVS | character= Eustace | input = f.M | name =  
   |damage= |level= |attribute= |guard=Mid
   |damage=700 |level=2 |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=8|active= |recovery= |onBlock=-6|onHit=-2
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_fM.png |hitbox= |type=normal
   |inv= |image=GBVS_Eustace_fM.png |hitbox= |type=normal
Line 70: Line 70:
======<span style="visibility:hidden;font-size:0">f.H</span>======
======<span style="visibility:hidden;font-size:0">f.H</span>======
{{MoveData-GBVS | character= Eustace | input = f.H | name =  
{{MoveData-GBVS | character= Eustace | input = f.H | name =  
   |damage= |level= |attribute= |guard=Mid
   |damage=1000 |level=3 |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=10|active= |recovery= |onBlock=-9|onHit=-5
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_fH.png |hitbox= |type=normal
   |inv= |image=GBVS_Eustace_fH.png |hitbox= |type=normal
Line 78: Line 78:
{{MoveData-GBVS | character= Eustace | input = f.HH | name =  
{{MoveData-GBVS | character= Eustace | input = f.HH | name =  
   |damage= |level= |attribute= |guard=Mid
   |damage= |level= |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=|active= |recovery= |onBlock=[+5]|onHit=[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_fHH.png |hitbox= |type=normal |notes=Not Special Cancelable
   |inv= |image=GBVS_Eustace_fHH.png |hitbox= |type=normal |notes=Not Special Cancelable
Line 85: Line 85:
======<span style="visibility:hidden;font-size:0">2L</span>======
======<span style="visibility:hidden;font-size:0">2L</span>======
{{MoveData-GBVS | character= Eustace | input = 2L | name =  
{{MoveData-GBVS | character= Eustace | input = 2L | name =  
   |damage= |level= |attribute= |guard=Low
   |damage=400 |level=0 |attribute= |guard=Low
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=6|active= |recovery= |onBlock=+2|onHit=+6
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_2L.png |hitbox= |type=normal
   |inv= |image=GBVS_Eustace_2L.png |hitbox= |type=normal
Line 92: Line 92:
======<span style="visibility:hidden;font-size:0">2M</span>======
======<span style="visibility:hidden;font-size:0">2M</span>======
{{MoveData-GBVS | character= Eustace | input = 2M | name =  
{{MoveData-GBVS | character= Eustace | input = 2M | name =  
   |damage= |level= |attribute= |guard=Mid
   |damage=700 |level=2 |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=7|active= |recovery= |onBlock==3|onHit=+1
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_2M.png |hitbox= |type=normal
   |inv= |image=GBVS_Eustace_2M.png |hitbox= |type=normal
Line 99: Line 99:
======<span style="visibility:hidden;font-size:0">2H</span>======
======<span style="visibility:hidden;font-size:0">2H</span>======
{{MoveData-GBVS | character= Eustace | input = 2H | name =  
{{MoveData-GBVS | character= Eustace | input = 2H | name =  
   |damage= |level= |attribute= |guard=Mid
   |damage=1000 |level=3 |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=10|active= |recovery= |onBlock=-12|onHit=-8
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_2H.png |hitbox= |type=normal
   |inv= |image=GBVS_Eustace_2H.png |hitbox= |type=normal
Line 106: Line 106:
======<span style="visibility:hidden;font-size:0">2HH</span>======
======<span style="visibility:hidden;font-size:0">2HH</span>======
{{MoveData-GBVS | character= Eustace | input = 2HH | name =  
{{MoveData-GBVS | character= Eustace | input = 2HH | name =  
   |damage= |level= |attribute= |guard=Mid
   |damage=500 |level= |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=|active= |recovery= |onBlock=-12[+2]|onHit=KD[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_2HH.png |hitbox= |type=normal |notes=Not Special Cancelable
   |inv= |image=GBVS_Eustace_2HH.png |hitbox= |type=normal |notes=Not Special Cancelable
Line 114: Line 114:
======<span style="visibility:hidden;font-size:0">2U</span>======
======<span style="visibility:hidden;font-size:0">2U</span>======
{{MoveData-GBVS | character= Eustace | input = 2U | name =  
{{MoveData-GBVS | character= Eustace | input = 2U | name =  
   |damage= |level= |attribute= |guard=Low
   |damage=700 |level=2 |attribute= |guard=Low
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=10|active= |recovery= |onBlock=-11|onHit=HKD
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_2U.png |hitbox= |type=normal
   |inv= |image=GBVS_Eustace_2U.png |hitbox= |type=normal
Line 121: Line 121:
======<span style="visibility:hidden;font-size:0">j.L</span>======
======<span style="visibility:hidden;font-size:0">j.L</span>======
{{MoveData-GBVS | character= Eustace | input = j.L | name =  
{{MoveData-GBVS | character= Eustace | input = j.L | name =  
   |damage= |level= |attribute= |guard=High
   |damage=400 |level= |attribute= |guard=High
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=|active= |recovery= |onBlock=|onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
Line 128: Line 128:
======<span style="visibility:hidden;font-size:0">j.M</span>======
======<span style="visibility:hidden;font-size:0">j.M</span>======
{{MoveData-GBVS | character= Eustace | input = j.M | name =  
{{MoveData-GBVS | character= Eustace | input = j.M | name =  
   |damage= |level= |attribute= |guard=High
   |damage=600 |level= |attribute= |guard=High
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=|active= |recovery= |onBlock=|onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
Line 135: Line 135:
======<span style="visibility:hidden;font-size:0">j.H</span>======
======<span style="visibility:hidden;font-size:0">j.H</span>======
{{MoveData-GBVS | character= Eustace | input = j.H | name =  
{{MoveData-GBVS | character= Eustace | input = j.H | name =  
   |damage= |level= |attribute= |guard=High
   |damage=800 |level= |attribute= |guard=High
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=|active= |recovery= |onBlock=|onHit=
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
Line 143: Line 143:
======<span style="visibility:hidden;font-size:0">j.U</span>======
======<span style="visibility:hidden;font-size:0">j.U</span>======
{{MoveData-GBVS | character= Eustace | input = j.U | name =  
{{MoveData-GBVS | character= Eustace | input = j.U | name =  
   |damage= |level= |attribute= |guard=Mid
   |damage=800 |level= |attribute= |guard=Mid
   |startup=|active= |recovery= |onBlock=|onHit=
   |startup=|active= |recovery= |onBlock=|onHit=KD[HKD]
   |blockstun= |groundHit= |airHit= |hitstop=
   |blockstun= |groundHit= |airHit= |hitstop=
   |inv= |image=GBVS_Eustace_jU.png |hitbox= |type=normal
   |inv= |image=GBVS_Eustace_jU.png |hitbox= |type=normal

Revision as of 00:23, 22 April 2021

Links

Infobox Data

Portrait Name Health Prejump
GBVS Eustace Portrait.png
Eustace 10000 4f
Backdash Backshift Unique Movement Options
22f Close Combat
Icon
GBVS Eustace Icon.png

Normal Moves

c.L
c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 5 +2 +6 0 -
c.M
c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 -2 +2 2 -
c.H
c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 9 -3 +1 4 -
c.XX
c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid -3 +1 -
c.XXX
c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid -4 0 -
f.L
f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 -3 1 1 -
f.M
f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 8 -6 -2 2 -
f.H
f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 10 -9 -5 3 -
f.HH
f.HH
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Mid [+5] [HKD] -
Not Special Cancelable
2L
2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 +2 +6 0 -
2M
2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 =3 +1 2 -
2H
2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 10 -12 -8 3 -
2HH
2HH
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid -12[+2] KD[HKD] -
Not Special Cancelable
2U
2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 10 -11 HKD 2 -
j.L
j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High -
j.M
j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 High -
j.H
j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High -
j.U
j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 Mid KD[HKD] -

Unique Action

5U
5U
Stand In Line
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Mid -
5UU
5UU
Stand In Line
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Mid -

Universal Mechanics

LU
LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Throw -
j.LU
j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Throw -
MH
MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
High -

Skills

[4]6L
[4]6L
Flamek Thunder
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-
[4]6M
[4]6M
Flamek Thunder
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-
[4]6H
[4]6H
Flamek Thunder
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-
[2]8L
[2]8L
Slow Kill
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-
[2]8M
[2]8M
Slow Kill
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-
[2]8H
[2]8H
Slow Kill
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-
214L
214L
Close Combat
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-
214M
214M
Close Combat
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-
214H
214H
Close Combat
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-
214XL
214XL
Stunlight
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-
214XM
214XM
Takedown
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-
214XH
214XH
Assault Knife
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-
214XU
214XU
Spreadshot
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-
214XG
214XG
Brake
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-
623L
623L
Rat Race
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-
623M
623M
Rat Race
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-
623H
623H
Rat Race
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
-

Skybound Art

236236H
236236H
Acidrage Howl
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Mid HKD 4 -
236236U
236236U
Dead End Fall
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Mid HKD 4 -

Category