Beta info
Controls from beta website: https://versus.granbluefantasy.jp/en/closedbeta/playguide/rules/
Controls
Granblue Fantasy Versus uses the ordinary fighting game layout, with 8 Directions and 6 Buttons, which are:
- L = Light attack
- M = Medium attack
- H = Heavy attack
- U = Unique attack
- S = Skill
- G = Guard
Movements
Evade
- Press Template:4G to perform an evade, which avoids all attacks except throws for a few frames.
Crossover
- Press Template:6G to perform an crossover, which moves you forward, and avoids all attacks except throws and lows for a few frames.
Offense
Normals
- Press L, M or H to perform an attack. Note that the attacks will change depend on your current state, and the distance of you and your opponent.
Unique attacks
- Press U to perform an Unique attack, which varies between different characters.
Overhead attacks
- Input M+H to perform an overhead attack, which must be blocked high.
Throws
- To perform a throw, input L+U.
Specials
- To perform a special, input an direction and press S. There is also Technical commands that also allows you to perform a special, and has the benefit of faster cooldown.
Skybound Art
- Skybound Art Deals more damage than regular skills.
To perform a Skybound Art, you need to have 100% Skybound gauge. Then you can input Template:236S or Template:236236H to perform a Skybound Art.
Note that some characters may have more than one Skybound Art.
Super Skybound Art
To perform a Super Skybound Art, you need to have 100% Skybound gauge, and your HP is 30% or lower. Your lifebar and Skybound gauge will turn blue if you fulfill the requirements, and your characters' icon will flash white.
Then you can input Template:63214S or Template:236236U to perform a Super Skybound Art.
Defense
Blocking
To guard against high attacks, simply hold back. To guard against mid attacks, hold back or down+back. To guard against low attacks, hold down+back. If you guard incorrectly, a single "!" will appear over your character if you incorrectly block a low, and a "!!" if you incorrectly block a high.
Instant Blocking
If you block right before the opponent's attack touches you, you performed a Instant Block, which has the benefit of gaining more Skybound Gauge.
Throw break
To break a throw, input the throw command (L+U) as soon as you're being thrown. If you break a throw a bit too late, then you will receive a little damage.
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •