< GBVS | Avatar Belial
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| {{clr|1|c.L}}xx > {{clr|1|214L}}~{{clr|1|4L}}~{{clr|1|4L}} || 1900 || 0 || ??? || All || {{clr|6|Very Easy}} || Adding 5U adds 600 damage at the cost of 500 health. Good corner carry regardless. | | {{clr|1|c.L}}xx > {{clr|1|214L}}~{{clr|1|4L}}~{{clr|1|4L}} || 1900 || 0 || ??? || All || {{clr|6|Very Easy}} || Adding 5U adds 600 damage at the cost of 500 health. Good corner carry regardless. | ||
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| {{clr|1|2L}}> {{clr|1|f.5L}} {{clr|1|214L}}~{{clr|1|4L}}~{{clr|1|4L}} || 1820 || 0 || ??? || All || {{clr|7| Easy}} || Your punish combo. Note that f.5l can whiff if you're at max range when 2L hits. If you're close you can use 2 2Ls before 5L. | | {{clr|1|2L}}> {{clr|1|f.5L}} {{clr|1|214L}}~{{clr|1|4L}}~{{clr|1|4L}} || 1820 || 0 || ??? || All || {{clr|7| Easy}} || Your close range punish combo. Note that f.5l can whiff if you're at max range when 2L hits. If you're close you can use 2 2Ls before 5L. | ||
|- | |- | ||
| {{clr|3|c.H}}xx > {{clr|1|214L}}~{{clr|1|4L}}~{{clr|1|4L}} > {{clr|4|5U}} || 3300 || -500 || ??? || All || {{clr|6|Very Easy}} || The most basic BnB. Great corner carry and strong midscreen damage. | | {{clr|3|c.H}}xx > {{clr|1|214L}}~{{clr|1|4L}}~{{clr|1|4L}} > {{clr|4|5U}} || 3300 || -500 || ??? || All || {{clr|6|Very Easy}} || The most basic BnB. Great corner carry and strong midscreen damage. |
Revision as of 22:48, 3 January 2023
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
Midscreen
Combo | Damage | Self Damage | Meter Gain | Works on: | Difficulty | Notes |
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c.Lxx > 214L~4L~4L | 1900 | 0 | ??? | All | Very Easy | Adding 5U adds 600 damage at the cost of 500 health. Good corner carry regardless. |
2L> f.5L 214L~4L~4L | 1820 | 0 | ??? | All | Easy | Your close range punish combo. Note that f.5l can whiff if you're at max range when 2L hits. If you're close you can use 2 2Ls before 5L. |
c.Hxx > 214L~4L~4L > 5U | 3300 | -500 | ??? | All | Very Easy | The most basic BnB. Great corner carry and strong midscreen damage. |
c.Hxx > 623M | 2740 | 0 | 34% | All | Very Easy | |
c.Lxx > 214L~4L | 1550 | 0 | ??? | All | Very Easy | If you get a weak starter ending rekkas early will leave the opponent directly infront of you allowing you to go for a strike/throw/UOH/Fly/bait mix.
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Corner
Combo | Damage | Self Damage | Meter Gain | Works on: | Difficulty | Notes |
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... > 236H > c.M > ... | ? | -500 | Net Gain | who | Easy | |
... > 214H~4H~4H > c.M > ... | ? | -500 | Net Gain | who | Easy | |
... > 214L~4L~4L~8U | ? | -500 | Net Gain | who | Very Easy | Hard knockdown ender that preserves cooldowns. |
Combo Theory
Important Links
- c.L, c.M/2M
- CH c.M, c.H
- Crouch c.M, c.L/2L
- 214H~4H~4H/236H, c.M
- CH 5U (Pact), c.M
Video Examples
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes •