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==Glossary== | ==Glossary== | ||
[[Using_Frame_Data|How do I read frame data?]] | |||
{{Template:FullFrameDataGlossary-BBCF}} | {{Template:FullFrameDataGlossary-BBCF}} | ||
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==Normal Moves== | ==Normal Moves== |
Revision as of 00:55, 16 January 2022
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Taokaka | 10,000 | 4F | 22F (1~7F Inv All, 1~11 airborne) | Extra air option Dancing Edge Crawl |
Glossary
System Data Glossary | |
---|---|
Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
| ||||||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
| ||||||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see BBCF/Frame Data |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 7 | 2 | 12 | -2 | B | 100 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
5B | 300 | All | 6 | 2 | 12 | -2 | B | 100 | 80 | Normal | S(J)R | 1 | 11 | 12 | 14 | 16 | 25 | 9 | +0 | +0 | ||
5C | 630 | Mid | 11 | 2 | 20 | -5 | B | 100 | 89 | Long | SJR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
2A | 300 | Low/Air | 6 | 2 | 13 | -3 | F | 90 | 80 | Normal | CSR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
2B | 560 | Low | 10 | 7 | 24 | -14 | F | 90 | 89 | Long | SR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
2C | 700 | Mid | 17 | 2 | 23 | -8 | F | 100 | 89 | Long | SR | 3 | 16 | 17 | 21 | Crumple | 35 | 11 | +0 | +2 | ||
6A | 420×2 | Mid | 12 | 2(4)2 | 20 | -8 | B | 7~13 H | 100 | 85 | Long | R, SJR | 2 | 13 | 14 | 19 | Launch | 31 | 10 | +0 | +1 | |
6B | 700 | High/Air | 26 | 4 | 3+14L | -4 | H | 4~29 F | 80 | 89 | Normal | SR | 3 | 16 | 21 | 17 | 29 | 33 + GBounce | 11 | +0 | +2 | |
6C | 910 [1300] | Mid | 19 [42] | 3 | 29 | -13 | B | 90 | 92 | Long | SR | 4 | 18 | 23 | 40 + WBounce 40 | Launch | 58 + WBounce 40 | 16 [24] | +0 | +5 | ||
3C | 300×2, 600 | Low | 10 | 1(4)2(12)5 | 18 | -6 | F | 90 | 89 | Long | SR | 3 | 16 | 17×2, Launch | 40 | 22×2, Launch | 54 + Down 23 | 7×2, 11 | +0 | +2 | ||
j.A | 300 | High/Air | 6 | 2 | 9 | H | 80 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
j.B | 500 | High/Air | 9 | 6 | 15 | H | 80 | 85 | Long | SJR | 2 | 13 | 14 | 17 | 18 | 29 | 10 | +0 | +1 | |||
j.2B | 600 | All | 14 | 2 | 18 | H | 80 | 89 | Long | SJR | 3 | 13 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
j.C | 700 | High/Air | 11 | 3 | 20 | H | 80 | 89 | Long | SJR | 3 | 13 | 17 | 19 | 22 | 33 | 11 | +0 | +2 | |||
Taunt | 100×2 | All | 11 | 5(10)5 | 15 | -10 | B | 100 | 20×2 | Long | SJR | 0 | 9 | 10 | 30, 10 | 14 | 41, 21 | 8 | +0 | +0 |
Drive Moves
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 800 | All | 19 | 8 | Until L+24 | H | 80 | 89 | Normal | R | 4 | 14 | Launch | 35 + Slide | Launch | 50 + Slide | 5 | +0 | +5 | ||||
2D | 800 | All | 13 | 10 | 9+3L | H | 80 | 89 | Normal | R | 4 | 14 | Launch | 35 | Launch | 50 | 5 | +0 | +5 | ||||
4D | 1000 | All | 25 | Until L | 8 | H | 80 | 89 | Normal | R | 4 | 14 | Crumple | 35 + Down 23 | Crumple | 50 + Down 23 | 5 | +0 | +5 | ||||
j.D | 900 | All | 11 | 12 | Until L+20 | H | 80 | 89 | Normal | R | 4 | 14 | 19 | 35 | 24 | 50 + WBounce | 5 | +0 | +5 | ||||
j.2D | 850 | All | 15 | Until L | 24 | H | 80 | 82 | Normal | R | 4 | 14 | Launch | 35 + Slide | Launch | 60 + Slide | 5 | +0 | +5 | ||||
j.4D | 550, 800 | All | 8 | Until L(16)10 | 9 | H | 80 | 89×2 | Normal | R | 4 | 14 | 19 | 35 + GBounce, 35 | 24 | 50 | 5 | +0 | +5 | ||||
j.8D | 930 | All | 10 | 10+4L | 9 | H | 80 | 89 | Normal | R | 4 | 14 | Launch | 35 | Launch | 50 | 5 | +0 | +5 | ||||
xD6 | D > 6 | 18 | |||||||||||||||||||||
xD4 | D > 4 | 20 | |||||||||||||||||||||
6DA | Forward D > Stop | 17+13L | |||||||||||||||||||||
8DA | Upwards D > Stop | 17+14L | |||||||||||||||||||||
2DA | Downwards D > Stop | 17+14L | |||||||||||||||||||||
6DB | Forward D > Turn | Ground: 24 Air: 21 | |||||||||||||||||||||
8DB | Upward D > Turn | 24 | |||||||||||||||||||||
2DB | Ground: 30 Air: 16 | ||||||||||||||||||||||
xDC | D > Jump | 16 | |||||||||||||||||||||
[2]8D | Trick Edge! | 950 | Until Wall+3 | Until L | 24 | H | 80 | 89 | Normal | 4 | 18 | Launch | 40 | Launch | 55 | 5 | +0 | +5 | |||||
[2]8D~2 | Trick Edge! > Drop Attack | 900 | Until Wall+3 | Until L | 28 | 80 | 89 | Normal | 4 | 18 | Launch | 40 | Launch | 55 | 5 | +0 | +5 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Forward Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | T | 100 | 50 | Normal | SR | 4 | Launch 60 + WBounce 40 | 0, 12 | +0 | ||||||||
4B+C | Back Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | T | 100 | 50 | Normal | SR | 4 | Launch 60 + GBounce + Down 33 | 0, 12 | +0 | ||||||||
j.B+C | Air Throw | 0, 1500 | Thtow(120) | 7 | 3 | 23+3L | T | 100 | 50 | Normal | SR | 4 | 60 + GBounce | 0, 12 | +0 | ||||||||
6A+B | Counter Assault | 0 | All | 13 | 4 | 30 | -15 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | |
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | B | 80 | 60 | Normal | R | 24 | Crumple + Down 10 | 60 + GBounce + Down 23 | Crumple + Down 10 | 74 + GBounce + Down 23 | 11 | +0 | +2 | |||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | B | 80 | 100 | Long | R | 24 | Crumple | 60 + GBounce + Down 23 | Crumple | 74 + GBounce + Down 23 | 11 | +0 | +2 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | Cat Spirit One! | 400×N | All | 12 | 2 [(9)2]×N | 19 | -4 | B | 100 | 89×N | Long | R | 3 | 16 | 17 | 22 | 22 | 36 | 5 | +0 | +2 | ||
j.236B | Cat Spirit Two! | 300×4, 1000 | All | 9 | 4(3)4(3)4(3)4(3)4 | 15+9L | H | 100 | 85 | Long | R | 2 | 13 | 14×4, Launch | 17×4, 36 + WBounce | 18×4, Launch | 29×4, 47 + WBounce | 5×4, 20 | +0 | +1 | |||
236C | Cat Spirit Three! | 800,800 [900,900] | All [High, All] | 21 [35] | B | 90 | 89,79 [92,82] | Normal, Long | R | 3 [4] | 16 [18] | 17, Launch [19, Launch] | 22 + GBounce, 26 | 22, Launch [24, Launch] | 36 + GBounce, 40 [41 + Gbounce, 41] | 11 [12] | +0 | +2 [+5] | |||||
236AB | Cat Spirit Encore! | 1000 | Low | 11 | 3 | 20 (33) | -6 | F | 80 | 89 | Normal | R | 3 | 16 | Crumple + Down 10 | 40 | Crumple + Down 10 | 54 | 16 | +0 | +2 | ||
22C | Slashy Slashy! | 110×3 | Mid | 8 | [2,2,6]×3 | 15 | -7 | B | 100 | 85 | Long | R | 2 | 13 | 14 | 25 | Launch | 37 | 1 | +0 | +1 | ||
63214A | Kitty Litter Special! | 30 | Total 52 | P1 | |||||||||||||||||||
Chibikaka/Apple/Fish | Chibikaka/Apple/Fish | 500 | All | 30 | Until Hit | P1 | 90 | 80 | Short | R | 1 | 11 | 12 | 12 | 16 | 23 | 0/+9 | +9 | +9 | ||||
Pillow | Pillow | 500×2 | All | 30 | Until Hit | P1 | 90 | 80 | Short | R | 1 | 11 | 12 | 12 | 16 | 23 | 0/+9 | +9 | +9 | ||||
Bomb | Bomb | 500×2 | All | 30 | Until Hit(1)1 | P1 | 90 | 80 | Short | R | 1 | 11 | Launch | 30 | Launch | 41 | 0/+9 | +9 | +9 | ||||
Hammer | Hammer | 500 | All | 30 | Until Hit | P1 | 90 | 80 | Short | R | 1 | 11 | 12 | 12 | 16 | 23 | 0/+18 | +18 | +18 | ||||
Baseball | Baseball | 500 | All | 30 | Until Offscreen(120)Until Offscreen | P1 | 90 | 80 | Short | R | 1 | 11 | 12 | 12 | 16 | 23 | 0/+9 | +9 | +9 | ||||
63214C | Bowling Ball | 500×2 | All | 56 | Until Hit | Total 79 | P1 | 90 | 80 | Short | R | 1 | 11 | 12 | 12 | 16 | 23 | 0/+9 | +9 | +9 | |||
214D | Cat Jump! | 37+5L | |||||||||||||||||||||
j.214D | Sticky Kitty |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236236D | Cat Person's Secret Art: Hexa-Edge | 720×4, 2160 [720×4, 100×16, 2160] | All | 4+(28 Flash)+3 | 2(6)2(4)2(6)2(18)2 | 43 | -26 | B | 1~14 All | 80 | 82 | Normal | R | 4 | 18 | 23×4 [×20], Launch | 60×4, 55 | 28×4 [×20], Launch | 75×4 [×20], 70 | 6×4, 12 [6×4, 1×16, 12] | +0 | +5 | |
214214C | I'mma Beat The Crap Outta You! | 0, 4000 [0, 4800] | Unblockable | 5+(26 Flash)+11 | 10 | ??+50L | T | 1~15 All 16~25 FT | 100 | 100, 20 | Very Short | 4 | Launch | 1000 | 0 | +0 | |||||||
j.236236D | Aerial Dancing Edge!! | 800, 160×8, 800×4 [800, 100×12, 80×12, 100×4, 800×3, 0, 800] | All | 4+(68 Flash)+5 | 3 | Until L | H | 1~11 All | 80 | 80 | Normal | R | 4 | 18 | Launch | 60 + Slide + Down 80 | 20 | 20, 1×12 [×33] | +0 |
Overdrive
All normals, drives and specials that are strikes create a shadow that:
- hit 20F after the original attack
- have hitstop 5F
- can be guarded All
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | Kaka Clan Hospitality! | 600, 440, 0, 40×18, 1200 {600, 440, 0, 60×18, 1200×3} | All | 20 [10] | 3 | 34 | -10 | B | 1~22 All [1~12 All] | 125 | 80 | Long | 26 | Launch | 200 + Slide | 20 | 20, 0×2, 0/+3×18, 0/+20 | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
[4]128D | Attack Meow Pow! | 0,100×5,10×5,20,21000 | All | Until Wall+(60 Flash)+3 | Until L | 54 | H | Flash~Landing All | Long | 1 | 12 | 0 |
Revolver Action Table
- All cancels from 6A are on the 2nd hit
- All cancels from 3C are on the 2nd or 3rd hit
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
External References
To edit frame data, edit values in BBCF/Taokaka/Data.
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- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State