General Tactics
For more information on Nine, check BasedTuxedoMasked's Guide
Tl;DR (For Beginners)
Important Moves
- 4X: Essentially Nine's jabs, makes certain long posts safer
- Kunzite: Pressure reset, tracking overhead
- Taaffeite of Temptation: Oki tool
- Tanzanite of Torment: Useful for combos into good oki
- Crimson RaiderGuardAllStartup13Recovery22 (27)Advantage-2: Ground combo extender, air combo ender, relatively safe on block.
- 214D: Meterless Reversal (With spell stored)
- 236236AGuardAllStartup1+(56 Flash)+16RecoveryTotal 166Advantage-22: Distortion combo ender
- 6A/6C: Anti-airs
Nine is a strong character with massive range and a variety of spells for setplay. She can control the screen by polluting it with all sorts of spells and attacks, and once she's gets a knockdown she has a variety of mixup options. Nine's versatility comes in how you can play with her spells and her range; You can zone out certain characters, play at the midrange to challenge their movement, or a mix of both. Nine's movement is unconventional. Her teleport dashes can be used to dodge certain oki, frustrate her opponent, or set up left/right mixups.
Blockstrings
Nine's blockstrings are unique in Blazblue because of her open gatlings. If she has not used a 4X button yet, She can gatling most of her normals straight into a 4X normal in order to make herself safer. Additionally, depending on the blockstring you can instead use a spell to reset pressure or make yourself safer. Some of these pressure resets may change depending on elements that you have before starting a blockstring.
Okizeme
Good Spells for oki include:
- Uvarovite of Undoing (Uvarovite)
- Taaffeite of Temptation (Fairy)
The spells you choose can change depending on your current elements, your priorities, and the current combo at hand.
Tanzanite Freeze
Tanzanite's freeze gives Nine enough time to build elements for nice oki or even restand situations! Freezing is good for situations where your current elements don't lead to good oki. Below is an example of an Ice Restand:
Uvarovite
Uvarovite oki is less effective at midscreen but still useful for mixups and lockdown. Nine can reposition, set up spells, and generally apply great pressure while Uvarovite fires off. Below is an example of using Uvarovite oki with Tanzanite:
Fairy
Fairy oki gives Nine a good amount of time to go for mixups. It has much less startup than Uvarovite, though it provides less lockdown in place of strong mixup potential. You can high low (j.2A IOH/214C)/(2X/3C), or use your teleports to create left right situations. You can also bait out jump attempts with other spells/normals/frame traps. Fairy oki is also effective anywhere on the screen, making it viable if you can't get corner positioning. The video example below shows a setup using Fairy oki:
Tips and Tricks
- Many of Nine's normals don't have big hurtboxes. Exploit your range whenever possible
- Nine's dashes are invuln to projectiles on frame 1. This includes her forward dash. Use it to get around projectile based oki!
- Nine's spells don't require her elements to be in a certain order
Fighting Nine
- Use Barrier and IBB actively. This will push Nine out of range so she can't close the gap. You can also cause her to whiff certain normals so she can't set up spells as easily.
- Try to make Nine whiff her attacks. Despite her range, they all have long recovery.
- Experiment with delay tech. Some of Nine's options are blown up simply by delay teching instead of emergency teching.
- Force Nine to commit to movement options: By staying outside of certain ranges, you can force Nine to try to approach, and punish her for poor teleports.
Video Resources
These guides are a good introduction to Nine. They were created during Central Fiction 1, so some information is outdated. However, most of it is still useful and carries over into CF2.
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State