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==Combo List== | ==Combo List== | ||
These are adapted from the | These are adapted from the [https://docs.google.com/document/d/1L8MgvJs-hmJbMjPvecOu6Pj0n49dOKnprt1vsa2ZenM/edit Mai Combo Doc] | ||
'''Special Notation''' | |||
Uppercase/Lowercase lettering (A/a): Uppercase lettering signifies attacks that hit the opponent and lowercase signify attacks that whiff or are blocked. | |||
236X!: The exclamation point (!) signifies a just frame(Tipper) himeyuri hit | |||
~: The ~ signifies a delayed button press | |||
*236~X means Setsuna (236) and then press the attack button. | |||
*214~X means to enhance suzura dive | |||
=== Midscreen === | |||
{| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! Combo !! Condition !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | |||
|- | |||
| | {{clr|4|5AAA}} > 236~{{clr|3|C}} > {{clr|3|j.214C}} | |||
| | |||
| 1927 | |||
| - | |||
| Everyone | |||
| [1] {{clr|1|Very Easy}} | |||
| {{clr|4|5A}} starter. | |||
| [https://youtu.be/9HjzqNkeVPI Video Example] | |||
|- | |||
| | {{clr|4|5A}}{{clr|2|[B]}}{{clr|4|A}} > {{clr|4|2A}}{{clr|2|B}}{{clr|3|C}} > 236~{{clr|3|C}} > {{clr|3|j.214C}} | |||
| | |||
| 2281 | |||
| - | |||
| Everyone | |||
| | |||
| Slightly more complex version of her {{clr|4|5A}} starter. | |||
| [https://youtu.be/iH23ehCRPmA Video Example] | |||
|- | |||
| | {{clr|2|5B}}{{clr|4|A}} > {{clr|2|5B}}{{clr|4|AA}} > 236 > {{clr|4|2A}} > {{clr|2|2B}}{{clr|3|C}} > 236~{{clr|3|C}} > {{clr|3|j.214C}} | |||
| Crouching opponent | |||
| 2818 | |||
| - | |||
| Everyone | |||
| | |||
| {{clr|2|5B}}{{clr|4|A}} crouch confirm. | |||
| [https://youtu.be/g-YosVX5ynY Video Example] | |||
|- | |||
| | {{clr|3|5CCC}}(3) > {{clr|5|2D}} > 236 > {{clr|3|2C}} > {{clr|5|8D}}~{{clr|5|D}} > {{clr|3|236C!}} > j.214~{{clr|3|C}} > {{clr|3|5C}} > j.{{clr|2|B}}{{clr|3|C}} > dj.{{clr|2|B}}{{clr|3|C}} > {{clr|3|j.214C}} | |||
| | |||
| 3403 | |||
| - | |||
| Everyone | |||
| | |||
| Point blank {{clr|3|5C}} hit. Requires cancelling into {{clr|5|2D}} ASAP. Can sideswap at {{clr|5|8D}}~{{clr|5|D}}. | |||
| [https://youtu.be/ibdwdS0QpJQ Video Example] | |||
|- | |||
| | {{clr|3|2C}} AA > {{clr|3|j.C}} > {{clr|3|dj.C}} > {{clr|4|j.214A}} | |||
| | |||
| 1917 | |||
| - | |||
| Everyone | |||
| [1] {{clr|1|Very Easy}} | |||
| {{clr|3|2C}} anti-air combo. | |||
| | |||
|- | |||
| | {{clr|3|2C}} > {{clr|3|236C}} > j.214~{{clr|4|A}} > {{clr|2|5B[B]}}{{clr|4|8A}} > {{clr|2|5B}}{{clr|4|A}} > j.{{clr|2|B}}{{clr|3|C}} > dj.{{clr|2|B}}{{clr|3|C}} > {{clr|3|j.214C}} | |||
| | |||
| 2973 | |||
| - | |||
| Everyone | |||
| | |||
| {{clr|3|2C}} ground hit combo. | |||
| [https://youtu.be/u_I2Dj41Q5s Video Example] | |||
|- | |||
| | Throw > 214~{{clr|3|C}} > 66 > {{clr|2|5B[B]}}{{clr|4|8A}} > {{clr|2|5B}}{{clr|4|A}} > j.{{clr|2|B}}{{clr|3|C}} > dj.{{clr|2|B}}{{clr|3|C}} > {{clr|3|j.214C}} | |||
| | |||
| 3011 | |||
| - | |||
| Everyone | |||
| | |||
| Throw combo | |||
| [https://youtu.be/aD356p0eMLM Video Example] | |||
|} | |||
=== Corner === | === Corner === | ||
{| class="wikitable sortable" border="1" style="min-width: 1000px; style="margin: 1em auto 1em auto;text-align: center" | |||
|- | |||
! Combo !! Condition !! Damage !! Heat Gain !! Works on: !! Difficulty !! Notes !! Video | |||
|- | |||
| | {{clr|4|5AAA}} > {{clr|2|236B}} > {{clr|3|5CC}} > {{clr|2|236A}} > {{clr|4|5A}}{{clr|2|[B]}}{{clr|4|6A}} > {{clr|4|5AA}}> j.{{clr|2|B}}{{clr|3|C}} > dj.{{clr|2|B}}{{clr|3|C}} > {{clr|4|j.214A}} | |||
| | |||
| 2791 | |||
| - | |||
| Everyone | |||
| | |||
| Corner {{clr|4|5A}} starter. | |||
| [https://youtu.be/ku2-IQHbr_8 Video Example] | |||
|- | |||
| | {{clr|2|5B}}{{clr|4|AA}} > {{clr|2|236B}} > {{clr|3|5C}} > {{clr|4|236A}} > ({{clr|4|5A}}{{clr|2|[B]}}{{clr|4|6A}})x2 > {{clr|4|5AAA}} > {{clr|3|236C}} > {{clr|4|j.214A}} | |||
| | |||
| 3360 | |||
| - | |||
| Everyone | |||
| | |||
| Corner {{clr|2|5B}} starter. | |||
| [https://youtu.be/eL0mNIH5wz8 Video Example] | |||
|- | |||
| | {{clr|2|2B}}{{clr|3|C}} > {{clr|4|236A}} > {{clr|4|5A}}{{clr|3|C}}{{clr|4|A}} > {{clr|5|5DD}} > ({{clr|2|5B[B]}}{{clr|4|6A}})x2 > {{clr|4|5A}}{{clr|3|C[C]}} > {{clr|3|236C}} > {{clr|4|j.214A}} | |||
| | |||
| 2800~2900 | |||
| - | |||
| Everyone | |||
| | |||
| Corner {{clr|2|2B}} starter. Damage varies based on number of 5XX{{clr|3|[C]}} hits. | |||
| [https://youtu.be/h6TZNhmHsIs Video Example] | |||
|- | |||
| | {{clr|3|5C}} > {{clr|2|236B}} > {{clr|3|5CC}}{{clr|4|A}} > {{clr|5|5DD}} > ({{clr|2|5B[B]}}{{clr|4|6A}})x2 > {{clr|4|5A}}{{clr|3|C[C]}} > {{clr|3|236C}} > {{clr|4|j.214A}} | |||
| | |||
| 4000~4100 | |||
| - | |||
| Everyone | |||
| | |||
| Corner {{clr|3|5C}} starter. Damage varies based on number of 5XX{{clr|3|[C]}} hits. | |||
| [https://youtu.be/ORpRgnJ7Nn8 Video Example] | |||
|- | |||
| | {{clr|3|5CC}} > {{clr|2|236B}} > {{clr|3|2C}} > {{clr|5|8DD}} > 214~{{clr|3|C}} > {{clr|2|5B[B]}}{{clr|4|8A}} > {{clr|2|5B[B]}}{{clr|4|6A}} > {{clr|4|5AAA}} > {{clr|3|236C}} > {{clr|4|214A}} | |||
| | |||
| 3956 | |||
| - | |||
| Everyone | |||
| | |||
| Corner {{clr|3|5CC}}/5x{{clr|3|C}} starter. | |||
| [https://youtu.be/YCY7b18xJK4 Video Example] | |||
|- | |||
| | Throw > 214~{{clr|3|C}} > ({{clr|2|5B[B]}}{{clr|4|6A}})x2 > {{clr|4|5AA}} > j.{{clr|2|B}}{{clr|3|C}} > dj.{{clr|2|B}}{{clr|3|C}} > {{clr|4|j.214A}} | |||
| | |||
| 3212 | |||
| - | |||
| Everyone | |||
| | |||
| Corner throw combo. | |||
| [https://youtu.be/ajK4OdEijK4 Video Example] | |||
|} | |||
==Combo Theory== | ==Combo Theory== |
Revision as of 23:55, 15 January 2022
Combo Notation Guide | Character Name Abbreviations | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
X! = Tipper Hit
|
Combo List
These are adapted from the Mai Combo Doc
Special Notation Uppercase/Lowercase lettering (A/a): Uppercase lettering signifies attacks that hit the opponent and lowercase signify attacks that whiff or are blocked.
236X!: The exclamation point (!) signifies a just frame(Tipper) himeyuri hit
~: The ~ signifies a delayed button press
- 236~X means Setsuna (236) and then press the attack button.
- 214~X means to enhance suzura dive
Midscreen
Combo | Condition | Damage | Heat Gain | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
5AAA > 236~C > j.214C | 1927 | - | Everyone | [1] Very Easy | 5A starter. | Video Example | |
5A[B]A > 2ABC > 236~C > j.214C | 2281 | - | Everyone | Slightly more complex version of her 5A starter. | Video Example | ||
5BA > 5BAA > 236 > 2A > 2BC > 236~C > j.214C | Crouching opponent | 2818 | - | Everyone | 5BA crouch confirm. | Video Example | |
5CCC(3) > 2D > 236 > 2C > 8D~D > 236C! > j.214~C > 5C > j.BC > dj.BC > j.214C | 3403 | - | Everyone | Point blank 5C hit. Requires cancelling into 2D ASAP. Can sideswap at 8D~D. | Video Example | ||
2C AA > j.C > dj.C > j.214A | 1917 | - | Everyone | [1] Very Easy | 2C anti-air combo. | ||
2C > 236C > j.214~A > 5B[B]8A > 5BA > j.BC > dj.BC > j.214C | 2973 | - | Everyone | 2C ground hit combo. | Video Example | ||
Throw > 214~C > 66 > 5B[B]8A > 5BA > j.BC > dj.BC > j.214C | 3011 | - | Everyone | Throw combo | Video Example |
Corner
Combo | Condition | Damage | Heat Gain | Works on: | Difficulty | Notes | Video |
---|---|---|---|---|---|---|---|
5AAA > 236B > 5CC > 236A > 5A[B]6A > 5AA> j.BC > dj.BC > j.214A | 2791 | - | Everyone | Corner 5A starter. | Video Example | ||
5BAA > 236B > 5C > 236A > (5A[B]6A)x2 > 5AAA > 236C > j.214A | 3360 | - | Everyone | Corner 5B starter. | Video Example | ||
2BC > 236A > 5ACA > 5DD > (5B[B]6A)x2 > 5AC[C] > 236C > j.214A | 2800~2900 | - | Everyone | Corner 2B starter. Damage varies based on number of 5XX[C] hits. | Video Example | ||
5C > 236B > 5CCA > 5DD > (5B[B]6A)x2 > 5AC[C] > 236C > j.214A | 4000~4100 | - | Everyone | Corner 5C starter. Damage varies based on number of 5XX[C] hits. | Video Example | ||
5CC > 236B > 2C > 8DD > 214~C > 5B[B]8A > 5B[B]6A > 5AAA > 236C > 214A | 3956 | - | Everyone | Corner 5CC/5xC starter. | Video Example | ||
Throw > 214~C > (5B[B]6A)x2 > 5AA > j.BC > dj.BC > j.214A | 3212 | - | Everyone | Corner throw combo. | Video Example |
Combo Theory
The following is adapted from The Mai Combo Doc
A universal way to force a combo extension with a rapid cancel for screen carry and/or to push more damage in routes is when you use 236C you can rapid into j2DD > 214~C >etc. This is great at extending 2ABC/2BC > 236C >214C midscreen routes. What options you have to finish the route are based on your starter and how long the combo has gone on for. This helps for adding damage with late overdrive activations into enders and corner to corner combing.
Due to the system changes on hitting someone into spin state from a crouching position the spin state will last for a slightly longer duration. For Mai this applies to the last hit of 5XAA and if you 236 after that hit, you can now link a 5A or 2A if you did this to a crouching opponent. For some characters 5A cannot work on them short of a fatal counter, but a 2A link will always work on everyone.
Distortion Enders
214D has 3 levels, but only levels 1 & 2 can actually be landed in a route. The minimum damage for 214D and 214[D] are 450 and 600. If you hold D for even a single frame after startup, you'll get 214[D] and its higher minimum damage. Forced untechable time always ensures 236D can follow up afterwards in the corner.
The most common enders into 236D are:
- 5XAA
- 5B[B]6A(corner only)
- 2B/2BC
- 5C/5XC/5XC[C]
- 2C > 236C > 214A.
The most common enders into 214D are:
- 5XAA
- 5BB(on an airborne opponent)
- 2B/2BC
- 5xC[C].
Character Specifics
Like most Blazblue characters, Mai has to deal with some character specifics when confirming combos. This section is useful for beginners wondering if a combo drops on a specific character, or intermediates seeking better knowledge for matchups.
- Some Notes on Notation
Uppercase/Lowercase lettering (A/a): Uppercase lettering signifies attacks that hit the opponent and lowercase signify attacks that whiff or are blocked.
[#] / [X]: This notation means to hold the button.
236X!: The exclamation point (!) signifies a just frame(Tipper) himeyuri hit
~: The ~ signifies a delayed button press 236~X means Setsuna (236) and then press the attack button. 214~X means to enhance suzura dive
- 5xaA Spin State
If you hit a crouching opponent with 5xaA into spin state, they will spin longer allowing for a longer combo route.
- 2A~B~C > 236A! Link
Note: Characters in the Hard category need character specific adjustments or a microdash when hitting standing characters
Easy/Stable: Ragna, Rachel, Taokaka, Tager, Arakune, Carl, Hakumen, Tsubaki, Hazama, Makoto, Valkenhayn, Azrael, Kagura, Terumi, Celica, Nine, Izanami, Susanoo, Es, Mai, Jubei
Hard: Jin, Noel, Litchi, Bang, Nu-13, Mu-12, Platinum, Relius, Izayoi, Kokonoe, Lambda, Hibiki, Naoto
Impossible: Amane, Bullet
- 5XA > 2A
If you hit Litchi, Nu, Lambda, Mu, Relius, or Izayoi when they are standing you must always microdash into the 2A link, even at point blank range.
- 5B[B]6A/C > 66 5CC
Does not work on the following characters grounded at midscreen:
- Ragna
- Taokaka
- Tsubaki
- Hakumen
- Valkenhayn
- Kokonoe
- Izanami
Tager and Susanoo require 5x[B]6A/C > 66 > 5BC[C] instead.
SMP Properties
236X is considered to be a different move than 236~X. 236X deals more damage. You can use both versions in combos and still avoid SMP. 214X and 214~X are also seen as distinct special moves and can avoid triggering SMP during combos in and out of overdrive. During Overdrive both versions are enhanced and deal identical damage to each other.
Video Examples
BBCF2 Mai Natsume combo collections
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State