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==Overview== | ==Overview== | ||
Lambda -No.11- is an imitation Murakumo Unit found, experimented on and controlled by Kokonoe. During the True Ending of ''Blazblue: Continuum Shift'', Lambda sacrificed herself for the sake of Ragna, who was about to be dealt a death blow. Before she faded away, she transferred her remaining power and Idea Engine to Ragna, which allowed him to use the Ars Magus to its maximum, giving him power to defeat Terumi and rescue Noel. Having originally appeared as a pallette swap replacement of Nu in ''Blazblue: Continuum Shift'', Lambda-11 | Lambda -No.11- is an imitation Murakumo Unit found, experimented on and controlled by Kokonoe. During the True Ending of ''Blazblue: Continuum Shift'', Lambda sacrificed herself for the sake of Ragna, who was about to be dealt a death blow. Before she faded away, she transferred her remaining power and Idea Engine to Ragna, which allowed him to use the Ars Magus to its maximum, giving him power to defeat Terumi and rescue Noel. Having originally appeared as a pallette swap replacement of Nu in ''Blazblue: Continuum Shift'', Lambda-11 appeared for the first time as a standalone character in ''BlazBlue: Chrono Phantasma Extend''. | ||
===Drive: Sword Summoner EX=== | ===Drive: Sword Summoner EX=== | ||
Sword Summoner EX allows Lambda to manifest sword-like projectiles which she can shoot off at different angles: 5D, for example, lets Lambda summon a sword that flies straight forward along the ground, while 2D fires one that travels upward at a steep 70-degree angle. When a sword comes in contact with an opponent, an additional hit comes out automatically | Sword Summoner EX allows Lambda to manifest sword-like projectiles which she can shoot off at different angles: 5D, for example, lets Lambda summon a sword that flies straight forward along the ground, while 2D fires one that travels upward at a steep 70-degree angle. When a sword comes in contact with an opponent, an additional hit comes out automatically. Additionally, Lambda can gatling her D normals up to three times before she has to jump cancel to get another sword out (Ex: 4D > 5D > 6D), though it cannot be jump-cancelled on block. While Sword Summoner EX makes for a good combo tool, it is also a key part of her zoning abilities, which makes utilising her drives a very important part in learning to play her. | ||
===Overdrive: Elysium=== | ===Overdrive: Elysium=== | ||
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===Pros/Strengths=== | ===Pros/Strengths=== | ||
*Solid zoning abilities allow her to keep some of the cast at a distance | *Solid zoning abilities allow her to keep some of the cast at a distance | ||
*An easy character to pick up and play, | *An easy character to pick up and play, with simple combos | ||
*Strong | *Strong backdash (capable of backdashing through most DPs) | ||
*Great corner carry regardless of Heat | *Great corner carry regardless of Heat | ||
*Good overall damage output | *Good overall damage output | ||
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|attribute=B | |attribute=B | ||
|hitbox=nu/5B | |hitbox=nu/5B | ||
|description=Lambda kicks her opponent's midsection. A good starter for combos, and used primarily in pressure strings because it is jump cancellable. | |description=Lambda kicks her opponent's midsection. A good starter for combos, and used primarily in pressure strings because it is jump-cancellable. | ||
}} | }} | ||
}} | }} | ||
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|hitbox=nu/5C | |hitbox=nu/5C | ||
|attribute=BP | |attribute=BP | ||
|description=* | |description= | ||
*Hits 1-7 are special-cancellable | |||
Lambda throws her blade wings at the opponent. Good range, but given its start-up and recovery, it shouldn't be used as a poke. Manly used as combo filler and within blockstrings. | Lambda throws her blade wings at the opponent. Good range, but given its start-up and recovery, it shouldn't be used as a poke. Manly used as combo filler and within blockstrings. | ||
}} | }} | ||
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|invul=5-13H | |invul=5-13H | ||
|hitbox=nu/6A | |hitbox=nu/6A | ||
|description=Lambda thrusts her arms forward, another AA. Faster than 2C but has a worse hitbox. | |description=Lambda thrusts her arms forward, another AA. Faster than 2C but has a worse hitbox. Has less untechable time than in CPEX. | ||
}} | }} | ||
}} | }} | ||
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|attribute=B | |attribute=B | ||
|hitbox=nu/6B | |hitbox=nu/6B | ||
|description=Lambda performs a weird backflip. Used in her mix-up in order to open the opponent up. | |description=Lambda performs a weird backflip. Used in her mix-up in order to open the opponent up. Sends opponents flying in a diagonal trajectory. | ||
}} | }} | ||
}} | }} | ||
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|attribute=B | |attribute=B | ||
|hitbox=nu/6C | |hitbox=nu/6C | ||
|description=Lambda throws her blade wings in an arc in front of her. Main use is within combos and blockstrings, since it is | |description= | ||
*Fatal Counter | |||
Lambda throws her blade wings in an arc in front of her. Main use is within combos and blockstrings, since it is D cancellable on hit or block. | |||
}} | }} | ||
}} | }} | ||
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|attribute=F | |attribute=F | ||
|hitbox=nu/3C | |hitbox=nu/3C | ||
|description=Lambda sweeps the ground with her blade wings. Hits low and has a great horizontal range. Main use is for combos into | |description=Lambda sweeps the ground with her blade wings. Hits low and has a great horizontal range. Main use is for combos into Gravity Seed or for a knockdown into 236D oki. | ||
}} | }} | ||
}} | }} | ||
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|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/5D | |hitbox=nu/5D | ||
|description=Lambda shoots a sword along the ground. Like all of her drives, it has a dead spot in front of her and you can cancel it into a second sword or special. Huge recovery on whiff. This can be used as spacing tool against opponents on the ground, but the options afterwards are limited since it isn't jump cancelable (on block) and can put Lambda in a bad spot. | |description=Lambda shoots a sword along the ground. Like all of her drives, it has a dead spot in front of her and you can cancel it into a second sword or special. Huge recovery on whiff. This can be used as spacing tool against opponents on the ground, but the options afterwards are limited since it isn't jump-cancelable (on block) and can put Lambda in a bad spot. In CH or while in OD mode, 5D can be followed up with 236C for good damage. | ||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">j. | ====== <font style="visibility:hidden" size="0">j.2D</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBCP_Lambda_j2D.png | ||
|caption=Aerial - | |caption=Aerial -30° angle sword | ||
|name=j. | |name=j.2D | ||
|data= | |data= | ||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|version=j. | |version=j.2D | ||
|damage=648 | |damage=648 | ||
|cancel=SOR | |cancel=SOR | ||
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|frameAdv= | |frameAdv= | ||
|attribute=HBFP* [HBFP*(2)] | |attribute=HBFP* [HBFP*(2)] | ||
|hitbox=nu/j. | |hitbox=nu/j.2D | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|header=no | |header=no | ||
|version=j. | |version=j.2D (Overdrive) | ||
|damage=764 | |damage=764 | ||
|cancel=SR | |cancel=SR | ||
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|frameAdv= | |frameAdv= | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/j. | |hitbox=nu/j.2D | ||
|description=Lambda shoots a sword while she is in the air at a | |description=Lambda shoots a sword while she is in the air at a 30° angle towards the ground. Like all of her drives, it has a dead spot in front of her and you can cancel it into a second sword. Useful as both an air to air sword and air to ground. This sword seems to go down steeper than it did in previous iterations. As a result, it can be used to bait AA's from opponents and to punish opponents who try to run towards you. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j. | ====== <font style="visibility:hidden" size="0">j.6D</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBCP_Lambda_j6D.png | ||
|caption=Aerial - | |caption=Aerial -15° angle sword | ||
|name=j. | |name=j.6D | ||
|data= | |data= | ||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|version=j. | |version=j.6D | ||
|damage=648 | |damage=648 | ||
|cancel=SOR | |cancel=SOR | ||
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|frameAdv= | |frameAdv= | ||
|attribute=HBFP* [HBFP*(2)] | |attribute=HBFP* [HBFP*(2)] | ||
|hitbox=nu/j. | |hitbox=nu/j.6D | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-BBCPE | {{AttackData-BBCPE | ||
|header=no | |header=no | ||
|version=j. | |version=j.6D (Overdrive) | ||
|damage=764 | |damage=764 | ||
|cancel=SR | |cancel=SR | ||
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|frameAdv= | |frameAdv= | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/j. | |hitbox=nu/j.6D | ||
|description=Lambda shoots a sword while she is in the air at a | |description=Lambda shoots a sword while she is in the air at a -15° angle towards the ground. Like all of her drives, it has a dead spot in front of her and you can cancel it into a second sword. Useful as both an air to air sword and air to ground. This sword has an impressive horizontal range towards the ground, good for catching opponents trying to run at you. | ||
}} | }} | ||
}} | }} | ||
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|attribute=T | |attribute=T | ||
|hitbox=nu/groundThrow | |hitbox=nu/groundThrow | ||
|description= *100% minimum damage | |description= | ||
*100% minimum damage | |||
Lambda grabs the opponent, lifts them above her head and impales them with her swords. Launches the opponent allowing for a follwup combo. | Lambda grabs the opponent, lifts them above her head and impales them with her swords. Launches the opponent allowing for a follwup combo. | ||
}} | }} | ||
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|attribute=B | |attribute=B | ||
|invul=1-20 All | |invul=1-20 All | ||
|description= *1-20 invul | |description= | ||
*1-20 invul | |||
*180F cooldown | *180F cooldown | ||
Triggers the 5B animation. It is invincible but can be low profiled and blocked. | Triggers the 5B animation. It is invincible but can be low profiled and blocked. | ||
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|attribute=B | |attribute=B | ||
|hitbox= | |hitbox= | ||
|description=*Can be charged | |description= | ||
*Can be charged | |||
Lambda slams her blade wings together in front of her. Breaks the opponent's guard (provided they're not barrier guarding), and can be used in combos. | Lambda slams her blade wings together in front of her. Breaks the opponent's guard (provided they're not barrier guarding), and can be used in combos. | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Duo Cultus</font> ====== | ====== <font style="visibility:hidden" size="0">Duo Cultus</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBCF_Lambda_DuoCultus.jpg | ||
|input=ABCD (In Overdrive) | |input=ABCD (In Overdrive) | ||
|caption=EX Supra | |caption=EX Supra | ||
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|attribute=HBFP* | |attribute=HBFP* | ||
|hitbox=nu/214D | |hitbox=nu/214D | ||
|description=Lambda puts Nu's Supra to shame | |description=Lambda puts Nu's Supra to shame. Used as a reversal in Overdrive, or a combo ender. | ||
}} | }} | ||
}} | }} | ||
==Specials== | ==Specials== | ||
====== <font style="visibility:hidden" size="0">Spike Chaser</font> ====== | ====== <font style="visibility:hidden" size="0">Spike Chaser</font> ====== | ||
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|attribute=HBFP* | |attribute=HBFP* | ||
|hitbox=nu/214D | |hitbox=nu/214D | ||
|description=Lambda summons a wave of spikes that travel half of the screen. Used as a tool to hinder the opponent's approach, or to make them move a certain way; also has some use in combos. In OD, Spike Chaser travels the entire screen. | |description=Lambda summons a wave of spikes that travel half of the screen. Lambda summons the spikes sooner than in previous games. Used as a tool to hinder the opponent's approach, or to make them move a certain way; also has some use in combos. In OD, Spike Chaser travels the entire screen. | ||
}} | }} | ||
}} | }} | ||
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|attribute=HBFP* | |attribute=HBFP* | ||
|hitbox=nu/236D | |hitbox=nu/236D | ||
|description=Lambda summons a circular saw in front of her, hits multiple times. Mainly used as a tool/oki to lock the opponent down. The OD version summons two saws that move in opposite directions. | |description=Lambda summons a circular saw in front of her, hits multiple times. Lambda summons the saw sooner than in previous games. Mainly used as a tool/oki to lock the opponent down. The OD version summons two saws that move in opposite directions. | ||
}} | }} | ||
}} | }} | ||
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|attribute=HBFP* | |attribute=HBFP* | ||
|hitbox=nu/j.214D | |hitbox=nu/j.214D | ||
|description=Lambda summons a curved blade that starts above her and arcs downward. | |description=Lambda summons a curved blade that starts above her and arcs downward. Mainly used to end air D combos. The OD version bounds, allowing Lambda to pickup with 2B for a combo afterwards. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Act Parser Tri</font> ====== | ====== <font style="visibility:hidden" size="0">Act Parser Tri</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=BBCF_Lambda_ActParserTri.jpg | ||
|input=236B | |input=236B | ||
|caption=Breaking | |caption=Breaking midsections | ||
|name=Act Parser Tri | |name=Act Parser Tri | ||
|data= | |data= | ||
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|attribute=F | |attribute=F | ||
|hitbox=nu/236B | |hitbox=nu/236B | ||
|description=Lambda teleports towards the opponent and | |description=Lambda teleports towards the opponent and attacks with a double kick. This move has three follow-ups, and Lambda can cancel into them before the double kick comes out. | ||
}} | }} | ||
}} | }} | ||
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|attribute=B | |attribute=B | ||
|hitbox= | |hitbox= | ||
|description= | |description= | ||
Lambda performs a backflip that can cross the opponent up depending on the distance it is used from, | Lambda performs a backflip that can cross the opponent up depending on the distance it is used from. The backflip is an overhead, but follow-ups are only possible with an RC. | ||
}} | }} | ||
}} | }} | ||
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|image=BBCS_Lambda_ActParserB.png | |image=BBCS_Lambda_ActParserB.png | ||
|input=6B (During Tri) | |input=6B (During Tri) | ||
|caption=Breaking Ankles | |caption=Breaking Ankles | ||
|name=Act Parser Tri: Blade | |name=Act Parser Tri: Blade | ||
|data= | |data= | ||
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|attribute= | |attribute= | ||
|hitbox=nu/236B | |hitbox=nu/236B | ||
|description=Lambda teleports towards the opponent and hits low, | |description=Lambda teleports towards the opponent and hits low. This is her 236B from past games. With 50 meter or the corner, Lambda can combo after this move. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=BBCS_Lambda_ActParserC.png | |image=BBCS_Lambda_ActParserC.png | ||
|input=6C | |input=236C (or 6C during Tri) | ||
|caption=CHARGE | |caption=CHARGE | ||
|name=Act Parser Tri: Cavalier | |name=Act Parser Tri: Cavalier | ||
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|attribute= | |attribute= | ||
|hitbox=nu/236B | |hitbox=nu/236B | ||
|description= Lambda teleports towards the opponent and tackles them. Used at midscreen and in the corner as a main combo route. | |description= | ||
*Fatal Counter | |||
Lambda teleports towards the opponent and tackles them. Covers more distance than in previous games. Used at midscreen and in the corner as a main combo route. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Exiga Nail</font> ====== | ====== <font style="visibility:hidden" size="0">Exiga Nail</font> ====== | ||
{{MoveData | {{MoveData | ||
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|hitbox=nu/236236D | |hitbox=nu/236236D | ||
|description= | |description= | ||
Lambda summons a portal that shoots forth sword projectiles. | Lambda summons a portal that shoots forth sword projectiles. Unlike previous games, Lambda does not have a dead zone directly in front of her, Can be used to reset the pace of neutral, or if you're trying to chip out an opponent who doesn't have much life left. | ||
}} | }} | ||
}} | }} | ||
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|startup=8+5 | |startup=8+5 | ||
|active=9 | |active=9 | ||
|recovery= | |recovery=Until landing + 5 | ||
|frameAdv= | |frameAdv= | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
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|startup=8+5 | |startup=8+5 | ||
|active=9(6)*4 | |active=9(6)*4 | ||
|recovery= | |recovery=Until landing + 5 | ||
|frameAdv=±0 | |frameAdv=±0 | ||
|attribute=HBFP*(2) | |attribute=HBFP*(2) | ||
|hitbox=nu/j.632146D | |hitbox=nu/j.632146D | ||
|description=Lambda summons a giant sword from above, hits overhead. Good air combo ender, as it has | |description= | ||
Lambda summons a giant sword from above, hits overhead. Good air combo ender, as it has 960 minimal, guaranteed damage. In OD, it tracks the opponent across the screen, making full-screen punishes possible. Can also be used as a reversal, but loses to some DP's and reversals. | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
}} | }} | ||
<br clear=all/> | |||
---- | ---- | ||
{{CharLinks | {{CharLinks |
Revision as of 21:18, 17 June 2016
Lambda-11 |
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Health: 10,500
|
Overview
Lambda -No.11- is an imitation Murakumo Unit found, experimented on and controlled by Kokonoe. During the True Ending of Blazblue: Continuum Shift, Lambda sacrificed herself for the sake of Ragna, who was about to be dealt a death blow. Before she faded away, she transferred her remaining power and Idea Engine to Ragna, which allowed him to use the Ars Magus to its maximum, giving him power to defeat Terumi and rescue Noel. Having originally appeared as a pallette swap replacement of Nu in Blazblue: Continuum Shift, Lambda-11 appeared for the first time as a standalone character in BlazBlue: Chrono Phantasma Extend.
Drive: Sword Summoner EX
Sword Summoner EX allows Lambda to manifest sword-like projectiles which she can shoot off at different angles: 5D, for example, lets Lambda summon a sword that flies straight forward along the ground, while 2D fires one that travels upward at a steep 70-degree angle. When a sword comes in contact with an opponent, an additional hit comes out automatically. Additionally, Lambda can gatling her D normals up to three times before she has to jump cancel to get another sword out (Ex: 4D > 5D > 6D), though it cannot be jump-cancelled on block. While Sword Summoner EX makes for a good combo tool, it is also a key part of her zoning abilities, which makes utilising her drives a very important part in learning to play her.
Overdrive: Elysium
Lambda's swords grow larger in size, deal more damage, and have increased hitstun. Her special D moves also gain new properties:
- 236D summons two saws
- 214D travels the entire stage
- j.214D bounds
- 22D has its recovery reduced, and can be cancelled into an attack or dash after the animation.
- 236236D fires more swords
- 632146D tracks the opponent
Pros/Strengths
- Solid zoning abilities allow her to keep some of the cast at a distance
- An easy character to pick up and play, with simple combos
- Strong backdash (capable of backdashing through most DPs)
- Great corner carry regardless of Heat
- Good overall damage output
Cons/Weaknesses
- Below-average Health
- Cannot escape pressure easily without meter
- Okizeme is not always reliable, and can be beaten by opting not to tech or through character-specific means
- Close range pressure and mix-up are sub-par, so opening opponents up can be difficult
- Learning how and when to use D attacks is an important part of learning Lambda. As a result, this requires a strong grasp of neutral and matchup knowledge of how to zone and approach each character effectively
External References
- Japanese Name:
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
Normal Moves
5A
5A |
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5B
5B |
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5C
5C |
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2A
2A |
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2B
2B |
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2C
2C |
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6A
6A |
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6B
6B |
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6C
6C |
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3C
3C |
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j.A
j.A |
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j.B
j.B |
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j.C
j.C |
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j.2C
j.2C |
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Drive Moves
5D
5D |
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2D
2D |
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6D
6D |
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4D
4D |
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j.D
j.D |
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j.2D
j.2D |
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j.6D
j.6D |
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Universal Mechanics
Throw
Throw |
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Counter Assault
Counter Assault 6A+B during blockstun |
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Crush Trigger
Crush Trigger 5A+B |
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Exceed Accel
Duo Cultus
Duo Cultus ABCD (In Overdrive) |
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Specials
Spike Chaser
Spike Chaser 214D |
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Sickle Storm
Sickle Storm 236D |
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Crescent Saber
Crescent Saber j.214D |
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Gravity Seed
Gravity Seed 214A/B/C |
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Act Parser Zwei
Act Parser Zwei 236A |
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Act Parser Tri
Act Parser Tri 236B |
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Act Parser Tri: Spada
Act Parser Tri: Spada 6A (During Tri) |
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Act Parser Tri: Blade
Act Parser Tri: Blade 6B (During Tri) |
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Act Parser Tri: Cavalier
Act Parser Tri: Cavalier 236C (or 6C during Tri) |
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Exiga Nail
Exiga Nail 22D |
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Distortion Drives
Legacy Edge
Legacy Edge 236236D |
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Calamity Sword
Calamity Sword 632146D (air OK) |
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Astral Heat
Sword of Destruction 214214D |
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- Jubei [★]
- Kagura Mutsuki [★]
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- Lambda-11 [★]
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- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •