< BBCF | Kagura Mutsuki
(→[2]8B) |
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|blockstun=19 |blockstop=11 |hitstop=+0 |CHstop=+2 | |blockstun=19 |blockstop=11 |hitstop=+0 |CHstop=+2 | ||
|groundHit=Crumple 24 |airHit=33 + WBounce 36 |groundCH=Crumple 46 |airCH=50 + WBounce 36 | |groundHit=Crumple 24 |airHit=33 + WBounce 36 |groundCH=Crumple 46 |airCH=50 + WBounce 36 | ||
|images=BBCP_Kagura_5D~A.png |caption=Armor. Beats mashing and resets pressure | |images=BBCP_Kagura_5D~A.png |caption=<small>Hydra!</small><br>Armor. Beats mashing and resets pressure | ||
|hitboxes=BBCF Kagura 5D~A Hitbox.png | |hitboxes=BBCF Kagura 5D~A Hitbox.png | ||
|notes=Fatal Counter;Forward Dash cancel is -3. Back Dash cancel is -6;On Guard Point, hitstop for Kagura is 0F. Opponent hitstop unchanged;Can guard point up to 3000 damage; | |notes=Fatal Counter;Forward Dash cancel is -3. Back Dash cancel is -6;On Guard Point, hitstop for Kagura is 0F. Opponent hitstop unchanged;Can guard point up to 3000 damage; | ||
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|blockstun= |blockstop= |hitstop=0×2, 12 |CHstop=+0 | |blockstun= |blockstop= |hitstop=0×2, 12 |CHstop=+0 | ||
|groundHit=Launch 50 + GBounce |airHit= |groundCH= |airCH= | |groundHit=Launch 50 + GBounce |airHit= |groundCH= |airCH= | ||
|images=BBCP_Kagura_5D~B.png |caption=Command grab. Useful against opponents respecting pressure | |images=BBCP_Kagura_5D~B.png |caption=<small>Drake!</small><br>Command grab. Useful against opponents respecting pressure | ||
|hitboxes=BBCF Kagura 5D~B Hitbox.png | |hitboxes=BBCF Kagura 5D~B Hitbox.png | ||
|notes=Minimum Damage 100%: 1500; | |notes=Minimum Damage 100%: 1500; | ||
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|blockstun=20 |blockstop=7, 13 |hitstop=+0 |CHstop=+8 | |blockstun=20 |blockstop=7, 13 |hitstop=+0 |CHstop=+8 | ||
|groundHit=Launch |airHit=30, 37 + WStick 17<br/>[30, 50] |groundCH=Launch |airCH=46, 53 + WBounce 50 + WStick 35<br/>[46, 66] | |groundHit=Launch |airHit=30, 37 + WStick 17<br/>[30, 50] |groundCH=Launch |airCH=46, 53 + WBounce 50 + WStick 35<br/>[46, 66] | ||
|images=BBCP_Kagura_5D~C.png |caption=Anti-air, but very unsafe on whiff | |images=BBCP_Kagura_5D~C.png |caption=<small>Rahab!</small><br>Anti-air, but very unsafe on whiff | ||
|hitboxes=BBCF Kagura 5D~C Hitbox.png | |hitboxes=BBCF Kagura 5D~C Hitbox.png | ||
|notes= | |notes= | ||
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|blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8 | |blockstun=20 |blockstop=13 |hitstop=+0 |CHstop=+8 | ||
|groundHit=Launch |airHit=45 + GBounce |groundCH=Launch |airCH=64 + GBounce + Down 23 | |groundHit=Launch |airHit=45 + GBounce |groundCH=Launch |airCH=64 + GBounce + Down 23 | ||
|images=BBCP_Kagura_2D~A.png |caption=Overhead. High-risk, high-reward | |images=BBCP_Kagura_2D~A.png |caption=<small>Vritra!</small><br>Overhead. High-risk, high-reward | ||
|hitboxes=BBCF Kagura 2D~A Hitbox.png | |hitboxes=BBCF Kagura 2D~A Hitbox.png | ||
|notes=Fatal Counter; | |notes=Fatal Counter; | ||
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|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2 | |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2 | ||
|groundHit=Launch |airHit=22 + Down 33, 22 [+ Down 23] |groundCH=Launch |airCH=36 + Down 33, 36 [+ Down 23] | |groundHit=Launch |airHit=22 + Down 33, 22 [+ Down 23] |groundCH=Launch |airCH=36 + Down 33, 36 [+ Down 23] | ||
|images=BBCP_Kagura_2D~B.png |caption=Low. Mix with {{clr|D|2D}}~{{clr|A|A}} or use it to close gaps | |images=BBCP_Kagura_2D~B.png |caption=<small>Sirrush!</small><br>Low. Mix with {{clr|D|2D}}~{{clr|A|A}} or use it to close gaps | ||
|hitboxes=BBCF Kagura 2D~B Hitbox.png | |hitboxes=BBCF Kagura 2D~B Hitbox.png | ||
|notes= | |notes= | ||
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|blockstun=25, 20 |blockstop=7, 13 |hitstop=+0 |CHstop=+8 | |blockstun=25, 20 |blockstop=7, 13 |hitstop=+0 |CHstop=+8 | ||
|groundHit=21, Spin Fall 36 + Down 10 |airHit=35, 40 + Down 23 |groundCH=27, Spin Fall 42 + Down 10 |airCH=51, 56 + Down 23 | |groundHit=21, Spin Fall 36 + Down 10 |airHit=35, 40 + Down 23 |groundCH=27, Spin Fall 42 + Down 10 |airCH=51, 56 + Down 23 | ||
|images=BBCP_Kagura_2D~C.png |caption=Mid-low. Mostly a combo tool, but can be used as a frame trap | |images=BBCP_Kagura_2D~C.png |caption=<small>Naga!</small><br>Mid-low. Mostly a combo tool, but can be used as a frame trap | ||
|hitboxes=BBCF Kagura 2D~C Hitbox.png | |hitboxes=BBCF Kagura 2D~C Hitbox.png | ||
|notes= | |notes= | ||
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|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5 | |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5 | ||
|groundHit=Launch |airHit=19 + Down 25 |groundCH=Launch |airCH=34 + Down 23 | |groundHit=Launch |airHit=19 + Down 25 |groundCH=Launch |airCH=34 + Down 23 | ||
|images=BBCP_Kagura_6D~B_1.png |caption=Mediocre crossup | |images=BBCP_Kagura_6D~B_1.png |caption=<small>Ajdaha!</small><br>Mediocre crossup | ||
|hitboxes=BBCF Kagura 6D~B Hitbox.png | |hitboxes=BBCF Kagura 6D~B Hitbox.png | ||
|notes= | |notes= |
Revision as of 08:56, 6 September 2022
Links
Infobox Data
Name | Health | Prejump | Backdash | Forward Dash | Unique Movement Options | Portrait | Icon |
---|---|---|---|---|---|---|---|
Kagura Mutsuki | 11,500 | 4F | 25F (1~7F Inv All) |
Normal Moves
5A
5B
5C
2A
2B
2C
6A
6B
6C
3C
j.A
j.B
j.C
Drive Moves
5D/2D/6D
4D
j.D
j.4D
j.4D Air Stance Cancel drive |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
?? | ||||||||||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
5D~A
5D~B
5D~C
2D~A
2D~B
2D~C
6D~A
6D~A Dragon's Fang drive |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
850 | All | 26~35 | 3 | 22 | -6 | B | 1~(25~34) B | Dr(S)R | 90 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
82 | Long | 4 | 18 | Launch | 45 + GBounce | Launch | 63 + GBounce | 12 | +0 | +5 | ||
Dahaka! Strike invuln. Use for big callouts and left-right mix with 6D~B | ||||||||||||
File:BBCF Kagura 6D~A Hitbox.png | ||||||||||||
Fatal Counter |
6D~B
6D~B Dragon's Mirage drive |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
900 | All | 33-42 | 3 | 24 | -8 | B | 1~(8-16) B 27~39 All |
Dr(S)R | 90 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
82 | Normal | 4 | 18 | Launch | 19 + Down 25 | Launch | 34 + Down 23 | 12 | +0 | +5 | ||
Ajdaha! Mediocre crossup | ||||||||||||
File:BBCF Kagura 6D~B Hitbox.png | ||||||||||||
6D~C
Universal Mechanics
B+C
4B+C
j.B+C
6A+B
5A+B
5[A+B]
Stance~66
Stance~44
Specials
[4]6A
[4]6B
[2]8B
[2]8C
j.[8]2C
[2]8B/C~j.[8]2C
Distortion Drives
xD~28D
j.xD~28D
[4]1236C
[4]1236C OD Followup
Exceed Accel
A+B+C+D
Astral Heat
236236C
Category
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State