BBCF/Jubei/Frame Data: Difference between revisions

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Revision as of 07:15, 27 March 2021


System Data


Normal Moves

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5A


5B


5C


2A


2B


2C


3C


6A
Catch


  • Catches Mid strikes
  • On successful catch, automatically cancels into 6A Attack
6A
Attack


6B
Catch


  • Catches Low strikes
  • On successful catch, automatically cancels into 6B Attack
6B
Attack


  • Fatal Counter
6C


  • Fatal Counter
  • Bonus proration 110%
j.A


j.B


j.C


j.2C


Drive Moves

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5D


  • Values in [] are on hit
5D OD


  • Values in [] are on hit/block
j.D


  • Values in [] are on hit
j.D OD


  • Values in [] are on hit/block
j.6D


  • Values in [] are on hit
j.6D OD


  • Values in [] are on hit/block
D
during Lotus


  • Values in [] are during OD
  • Can alter angle by holding up/down.
  • Press button to select formation.
  • Attack starts up ??F after pressing button.
  • Slowest startup is 48F.
  • Can only be used once per jump

Universal Mechanics

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Forward Throw


  • Minimum Damage 100%
Back Throw


  • Minimum Damage 100%
Air Throw


  • Minimum Damage 100%
Counter Assault


CrushTrigger
Uncharged/Charged


Specials

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Fissuring Slash
236A


  • Can cancel into Immovable Object: Lotus on hit/block
Fissuring Slash
236236A


  • Can cancel into Immovable Object: Lotus on hit/block
Air Fissuring Slash
j.236A


  • Hold up/down to steer Jubei in that direction.
  • Can cancel into Immovable Object: Lotus on hit/block
Air Fissuring Slash
j.236236A


  • Hold up/down to steer Jubei in that direction.
  • Can cancel into Immovable Object: Lotus on hit/block
Fissuring Slash
During Lotus: 236A > AAAA


  • First hit can cancel into followups 13-18F
  • Second - Fourth hits can cancel into followups 8-13F
Air Fissuring Slash
During Lotus: j.236A > AAAA


  • Hold up/down to steer Jubei in that direction.
  • Can only be used once per jump.
  • First hit can cancel into followups 11-16F
  • Second - Fourth hits can cancel into followups 8-13F
Launch
During Lotus: 236A > 5B


  • Can cancel into folloups 12-27F
Air Launch
During Lotus: j.236A > 5B


  • Can cancel into folloups 12-27F
Form ONE: Shadow Wolf
During Lotus: 236A > 6B


  • Can cancel into Rising Justice on hit
Air Form ONE: Shadow Wolf
During Lotus: j.236A > 6B


  • Can cancel into Rising Justice on hit
Form TWO: Demon Fox
During Lotus: 236A > 4B (Air OK)


Form THREE: Ranjishi
During Lotus: 236A > C (Air OK)


Form FOUR: Black Panther
During Lotus: 236A > 646C


  • Fatal Counter
  • Values in [] are for Max charge
Form FOUR: Black Panther
During Lotus: j.236A > 646C


  • Fatal Counter
  • Values in [] are for Max charge
Divine Form (advancing)
During Lotus: 236A > 6D (air OK)


  • Can pass through opponent 7-17F
Divine Form (retreating)
During Lotus: 236A > 4D (air OK)


  • Can pass through opponent 13-23F
Rising Justice
236C


Air Rising Justice
j.236C


Form ONE: Shadow Wolf
236B


  • Fatal Counter
  • Can cancel into Rising Justice on hit. Can cancel into Lotus on hit/block
Form TWO: Demon Fox
214B


  • Can cancel into Immovable Object: Lotus on hit/block
Air Form TWO: Demon Fox
j.214B


  • Can only be used once per jump
Form THREE: Ranjishi
214C


  • Can cancel into Immovable Object: Lotus on hit/block
Air Form THREE: Ranjishi
j.214C


  • Can cancel into Immovable Object: Lotus on hit/block
Form FOUR: Black Panther
632146C


  • Fatal Counter
  • Can cancel into Immovable Object: Lotus on hit/block
  • Values in [] are for Max charge
Divine Form (advancing)
j.236D


  • Can pass through opponent 4-16F
Divine Form (retreating)
j.214D


  • Can pass through opponent 4-16F
Backdash > 6


  • Can cancel into all actions 9F onwards
Run Through Opponent


  • Can pass through opponent 1-17F
  • Need to be running for 7F before this move is available
  • Hold 3 to not run through opponent

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
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Twin Guardians: Mourning Shore
j.236236D


  • Values in [] are during OD
  • Only does final slash on successful hit
  • Minimum Damage 20%: 700+40*n [1000+40*n]
Twin Guardians: Mourning Shore (Mark)
j.236236D


  • Values in [] are during OD
  • Jubei appears above and behind opponent before attacking.
  • Only does followup slashes on successful hit
  • Minimum Damage 20%: 750+40*n [1050+40*n]
Thousand Hands: Roaring Pillar
236236D


  • Values in [] are during OD
  • Only does 1 hit on block
  • Minimum Damage 20%: 800 [1120]
Thousand Hands: Roaring Pillar (Mark)
236236D


  • Values in [] are during OD
  • Jubei appears behind opponent before attacking
  • Minimum Damage 20%: 900 [1220]
Immovable Object: Lotus
360A


  • Values in [] are during OD
  • Can only be used once per round

Exceed Accel

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Miroku: Spherical Illusion
during OD: ABCD


  • Values in [] are during OD
  • Values in {} are during Active Flow
  • 10% Minimum Damage: 280 {580+58}

Astral Heat

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Asura: Thunderbird Rising
6321463214C


  • 180F Heat Gauge Cooldown

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 5D Jump, Special
5C 6A 6B 2C, 3C 5D Jump[-], Special
5D - - - - Special[-] (2nd hit)
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Special
2B[1] 6A 6B 5C, 2C, 3C 5D Special
2C - - - j.D, j.6D Jump, Special
3C - - - 5D Jump[-], Special
6A (attack) - - - - Special
6B (attack) - - - - Jump (2nd hit), Special (2nd hit)
6C - - - 5D Special
Air Revolver Action Table
A B C D Cancels
j.A - - - j.D, j.6D Throw, Jump, Special
j.B - - - j.D, j.6D Jump, Special
j.C - - - j.D, j.6D Jump, Special
j.2C - - - j.D, j.6D Special
j.D - - - - Special[-] (2nd hit)
j.6D - - - - Special[-] (2nd hit)
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Jubei/Data.