BBCF/Jubei/Data

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< BBCF‎ | Jubei

Links


Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Jubei 11,000 4F 25F (1~7F Inv All, 2~17 airborne) Short Jump
Low Profile Run
Backdash~Run
Divine Form
BBCF Jubei Portrait.png BBCF Jubei Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 2 13 -3 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Jubei 5A.png
BBCF Jubei 5A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 Mid 8 3 16 -2 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Jubei 5B.png
Quasi anti-air
BBCF Jubei 5B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
570×2 Mid 12 3(8)3 19 -3 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Long 4 18 19 19, 23 Launch 34, 38 12 +0 +5
BBCF Jubei 5C.pngBBCF Jubei 5C 2.png
First hit • Second
BBCF Jubei 5C Hitbox 1.pngBBCF Jubei 5C Hitbox 2.png
Frames 12-14 • Frames 23-25

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 7 3 (2) 12 -3 F CSR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Jubei 2A.png
5A with more range but slightly slower
BBCF Jubei 2A hitbox.png
If performed 3 times in a row (2AAA), third hit only has 2 active frames

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 Low 9 3 12 +2 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Jubei 2B.png
fantastic low profile poke
BBCF Jubei 2B hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
660 Mid 12 6 17+16L -20 B 10~15 H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 28 Launch 43 12 +0 +5
BBCF Jubei 2C.png
BBCF Jubei 2C Hitbox 1.pngBBCF Jubei 2C Hitbox 2.png
Frames 12-15 • Frames 16-17
Airborne from frame 10, after active Jubei is in recovery until landing
Airborne recovery can be altered by external forces

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
36 3~12 Catch HBF
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Jubei 6A.png
Catches mid guard strikes
Catches Mid strikes
On successful catch, automatically cancels into 6A Attack

6A Attack

6A Attack
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 Mid 9 4 14 +1 B 1~12 All SR 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 21 60 + WBounce 26 75 + WBounce 20 +0 +5
BBCF Jubei 6A Attack.png
Only leads into a short and heavily scaled combo

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
36 3~12 Catch HBF
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Jubei 6B.png
Catches low guard strikes
Catches Low strikes
On successful catch, automatically cancels into 6B Attack

6B Attack

6B Attack
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800×2 Low, Mid 9 3(3)3 19 -3 F, B 1~11 All SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Normal 4 18 Crumple + Down 10, Launch 40 + Down 23, 40 Crumple + Down 10, Launch 58 + Down 23, 58 12 +0 +5
BBCF Jubei 6B Attack.png
A much better starter than 6A
Fatal Counter
Crumple Duration 29F, Crumple Fall 62F
On CH Crumple Duration 61F, Crumple Fall 81F

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High 25 3 18 -2 B 7~27 FT SR 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 19 + Down 23 27 37 + Down 23 12 +0 +5
BBCF Jubei 6C.png
BBCF Jubei 6C Hitbox.png
Fatal Counter
Bonus Proration 110%
Forces crouching on hit
Airborne from frame 7, hit occurs on landing, invuln ends after active frames
Startup/invuln duration can be altered by external forces

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550×2 Mid, Low 13 3(11)3 21 -5 F S(J)R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82×2 Long 4 18 19, Launch 26 24, Launch 41, 41 + Down 23 12 +0 +5
BBCF Jubei 3C.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300×2 High/Air 8 2(6)2 14 H (C)SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80×2 Normal 1 11 12 14 16 25 11 +0 +0
BBCF Jubei j.A.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600x2 High/Air, All 10 2(6)3 18 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85×2 Long 2 13 14 19, 26 18 31, 38 10 +0 +1
BBCF Jubei j.B.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700×2 High/Air 13 2(9)2 14 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×2 Long 3 16 17 21 22 35 11 +0 +2
BBCF Jubei j.C.png

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High/Air 10 3 20+4L H S(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Jubei j.2C.png
Landing recovery applies if move reaches frame 4

Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300, 880 Mid 18 10 {(24) 3} 30 {26} -9 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Normal 4 18 19 19, 19 + Slide 24, 24 43, 43 + Slide 0/+12 +24, +12 +29, +17
BBCF Jubei 5D.png
Values in {} occur on hit
Active frames of first hit end immediately on hit
Counterhit state for entire move
Cancellable into specials/CT/supers (not OD/EA) on hit 12 frames after second hit's first active frame
Second hit can only hit opponents in hit/blockstun
Maximum Slide duration 20F

5D OD

5D OD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300, 880 Mid 14 10 {(24) 3} 30 {26} +2 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Normal 4 18 19 19, 19 + Slide 24, 24 43, 43 + Slide 0/+12 +24, +12 +29, +17
BBCF Jubei 5D.png
Ground dash, applies mark
Values in {} occur on hit/block
Active frames of first hit end immediately on hit/block
Counterhit state for entire move
Cancellable into specials/CT/supers (not OD/EA) on hit/block 12 frames after second hit's first active frame
Second hit can only hit opponents in hit/blockstun
Maximum Slide duration 20F

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300, 880 All 16 Until L {(24) 3} 33 {26} H (S)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Normal 4 18 19 19, 19 + Slide 24, 24 43, 43 + Slide 0/+12 +24, +12 +29, +17
BBCF Jubei jD.png
Values in {} occur on hit
Teleports to ground immediately on hit
Counterhit state for entire move
Special cancellable on hit 12 frames after second hit's first active frame
Second hit can only hit opponents in hit/blockstun
Maximum Slide duration 20F

j.D OD

j.D OD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300, 880 All 12 Until L {(24) 3} 33 {26} +2 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Normal 4 18 19 19, 19 + Slide 24, 24 43, 43 + Slide 0/+12 +24, +12 +29, +17
BBCF Jubei jD.png
Close air dash, applies mark
Values in {} occur on hit/block
Teleports to ground immediately on hit/block
Counterhit state for entire move
Special cancellable on hit/block 12 frames after second hit's first active frame
Second hit can only hit opponents in hit/blockstun
Maximum Slide duration 20F

j.6D

j.6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300, 880 All 16 Until L {(24) 3} 33 {26} H (S)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Normal 4 18 19 19, 19 + Slide 24, 24 43, 43 + Slide 0/+12 +24, +12 +29, +17
BBCF Jubei j6D.png
Values in {} occur on hit
Teleports to ground immediately on hit
Counterhit state for entire move
Special cancellable on hit 12 frames after second hit's first active frame
Second hit can only hit opponents in hit/blockstun
Maximum Slide duration 20F

j.6D OD

j.6D OD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300, 880 All 12 Until L {(24) 3} 33 {26} +2 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Normal 4 18 19 19, 19 + Slide 24, 24 43, 43 + Slide 0/+12 +24, +12 +29, +17
BBCF Jubei j6D.png
Far air dash, applies mark
Values in {} occur on hit/block
Teleports to ground immediately on hit/block
Counterhit state for entire move
Special cancellable on hit/block 12 frames after second hit's first active frame
Second hit can only hit opponents in hit/blockstun
Maximum Slide duration 20F

Install D

Install D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550×4 All 23~48 [15~40] 10,10,10,10 13 H [S]R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×4 Normal 4 18 Launch 40 + Slide×3, 60 Launch 55 + Slide×3, 75 0 +2×3, +0 +2×3, +5
BBCF Jubei 5D2.pngBBCF Jubei 5D2PathAB.pngBBCF Jubei 5D2PathCD.png
A and B paths • C and D paths
Values in [] are during OD
Can alter angle by holding up/down
Press button to select formation
Earliest possible selection on frame 7 [5]
Attack starts up on frame 17 [11] from first seal appearing
Can only be used once per jump [unless in OD]
Maximum Slide duration 10F

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×2, 1500 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0×2, 4 Launch 60 + Down 23 0×2, 8 +0
BBCF Jubei GroundThrow.png
Minimum Damage 100%: 1500

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 500, 1000 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4×2 Launch 60 + Down 23 0, 8×2 +0
BBCF Jubei BackThrow.png
Minimum Damage 100%: 1500

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 18 60 + GBounce + Down 23 0, 12/-11 +0, -11
BBCF Jubei AirThrow.png
Minimum Damage 100%: 1500

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 3 30 -14 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Jubei 5B.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 80 24 Crumple + Down 10 60 + GBounce + Down 23 Crumple + Down 10 74 + GBounce + Down 23 11 +0 +2
BBCF Jubei 5AB 1.pngBBCF Jubei Crush Trigger.png
Charge
Release
BBCF Jubei 5AB hitbox.png
Crumple Duration 50F, Crumple Fall 83F

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 80 24 Crumple + Down 10 60 + GBounce + Down 23 Crumple + Down 10 74 + GBounce + Down 23 11 +0 +2
BBCF Jubei 5AB 1.pngBBCF Jubei Crush Trigger.png
Charge
Not too useful • ReleaseBut it looks cool
BBCF Jubei 5AB hitbox.png
Crumple Duration 50F, Crumple Fall 83F

Specials

236A / j.236A

236A / j.236A
Fissuring Slash
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×2, 900 All 13 2(4)2(10)3 10+8L / Until L+8 -4 / - B / H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×3 Long 3 16 19×2, Launch 21×2, 40 24×2, Launch 35×2, 54 7×2, 11 +0×2, +2 +2×2, +4
BBCF Jubei FissuringSlash.pngBBCF Jubei FissuringSlash2.png
Can cancel into Immovable Object: Lotus on hit/block
Ground: Airborne on frame 34, recovery until landing, airborne recovery time can be altered by external forces
Air: Hold up/down to steer Jubei in that direction

236236A / j.236236A

236236A / j.236236A
Fissuring Slash
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×4, 900 All 13 2(4)2(4)2(7)4(13)3 16+14L / Until L+14 -16 / - B×4, H / H×5 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×5 Long 3 16 19×3, Launch×2 21×3, 40, 40 + GBounce + Down 23 24×3, Launch×2 35×3, 54, 54 + GBounce + Down 23 7×4, 11 +0×4, +2 +2×4, +4
BBCF Jubei FissuringSlash.pngBBCF Jubei FissuringSlash2.png
Starting hits • Finisher
Can cancel into Immovable Object: Lotus on hit/block
Ground: Airborne from frame 43, recovery until landing, airborne recovery time can be altered by external forces
Air: Hold up/down to steer Jubei in that direction

Install 236A / j.236A

Install 236A / j.236A
Fissuring Slash 1
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 13 / 11 3 17 -3 / - B / H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 3 16 19 21 24 35 7 +0 +2
BBCF Jubei FissuringSlash.png
Ground: Can cancel into followups on hit/block, or frames 16~18 on whiff
Air: Hold up/down to steer Jubei in that direction, can only be used once per jump, can cancel into followups on hit/block, or frames 14~16 on whiff

236AA / j.236AA

236AA / j.236AA
Fissuring Slash 2
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 8 3 17 -3 / - B / H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 3 16 19 21 24 35 7 +0 +2
BBCF Jubei FissuringSlash.png
Can cancel into followups on hit/block, or frames 11~13 on whiff
Air: Hold up/down to steer Jubei in that direction

236AAA / j.236AAA

236AAA / j.236AAA
Fissuring Slash 3
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 8 3 20 -6 / - B / H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 3 16 19 21 24 35 7 +0 +2
BBCF Jubei FissuringSlash.png
Can cancel into followups on hit/block, or frames 11~13 on whiff
Air: Hold up/down to steer Jubei in that direction

236AAAA / j.236AAAA

236AAAA / j.236AAAA
Fissuring Slash 4
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 8 3 20 -6 / - B / H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 3 16 19 21 24 35 7 +0 +2
BBCF Jubei FissuringSlash.png
Can cancel into followups on hit/block, or frames 11~13 on whiff
Air: Hold up/down to steer Jubei in that direction

236AAAAA / j.236AAAAA

236AAAAA / j.236AAAAA
Fissuring Slash 5
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 9 3 Until L+9 (19+9L) (-14) / - H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 60 + Slide + WBounce Launch 74 + Slide + WBounce 11 +0 +2
BBCF Jubei FissuringSlash2.png
Can hit a total of 5 times
Ground: Airborne from frame 3, recovery until landing, airborne recovery time can be altered by external forces
Normal airborne recovery time from 236AAAAA is 19F
Maximum Slide duration 10F

236A~5B / j.236A~5B

236A~5B / j.236A~5B
Launch
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 12 4 Until L+12 (19+12L) (-18) / - H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 28 Launch 42 11 +0 +2
BBCF Jubei FissuringImpact.png
Can cancel into followups on hit/block, or frames 16~27 on whiff
Ground: Airborne from frame 12, recovery until landing, airborne recovery time can be altered by external forces
Normal airborne recovery time from 236AB is 19F

236B

236B
Form ONE: Shadow Wolf
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 Low/Air 13 2 26 -9 F R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 30 + Down 23 Launch 48 + Down 23 20 +0 +5
BBCF Jubei ShadowWolf.png
Fatal Counter
Can cancel into Rising Justice on hit
Can cancel into Immovable Object: Lotus on hit/block

236A~6B

236A~6B
Form ONE: Shadow Wolf
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 Low 13 / Until L+5 2 22 -5 F R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 30 + Down 23 Launch 48 + Down 23 20 +0 +5
BBCF Jubei ShadowWolf.png
Grandpa cat says no mashing
Fatal Counter
Can cancel into Rising Justice on hit

214B

214B
Form TWO: Demon Fox
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
870 High/Air 25 3 9+10L -3 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 23 40 + Slide + Down 10 28 55 + Slide + Down 10 12 +0 +5
BBCF Jubei DemonFox.png
Can cancel into Immovable Object: Lotus on hit/block
Forces crouching on hit
Airborne from frame 9, recovery until landing
Maximum Slide duration 1F

j.214B

j.214B
Air Form TWO: Demon Fox
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
870 High/Air 17 3 13+11L H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 23 40 + Slide + Down 10 28 55 + Slide + Down 10 12 +0 +5
BBCF Jubei DemonFox.png
Can only be used once per jump
Forces crouching on hit
Maximum Slide duration 1F

236A~4B

236A~4B
Form TWO: Demon Fox
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
870 High/Air 17 3 Ground: 8+11L
Air: 12+11L
Ground: -3
Air: -
H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 23 40 + Slide + Down 10 28 55 + Slide + Down 10 12 +0 +5
BBCF Jubei DemonFox.png
GRANDPA SAID NO MASHING
Ground version: Airborne from frame 3
Forces crouching on hit
Maximum Slide duration 1F

214C / j.214C

214C / j.214C
Form THREE: Ranjishi
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300×N, 600 All Ground: 19
Air: 15
3,3×N(8)4 24 -11 H×N, B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 16 17×N, Launch 60 + Down 23×N, 60 22×N, Launch 74 + Down 23×N, 74 1/-1×N, 11 -1×N, +0 -1×N, +2
BBCF Jubei WildLion.png
Can cancel into Immovable Object: Lotus on hit/block
Ground version: Airborne from frame 4

236A~C

236A~C
Form THREE: Wild Lion
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300×N 600 All Ground: 25
Air: 17 / 16
3,3×N(8)4 24 -11 H×N, B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 16 17×N, Launch 60 + Down 23×N, 60 22×N, Launch 74 + Down 23×N, 74 1×N, 11 -1×N, +0 -1×N, +2
BBCF Jubei WildLion.png
Ground version: Airborne from frame 7
Air version: Startup is 17 if done from j.236A or air A followup, 16 if done from (j.)236A~B followup

632146C

632146C
Form FOUR: Black Panther
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 [1600] All [Unblockable] 21 [48] 3 [1] 16+9L [23+9L] -7 B R 90 [50]
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 Launch 60 Launch 79 20 +0 +8
BBCF Jubei BlackPanther.png
X marks the unblockable Fatal
Fatal Counter
Can cancel into Immovable Object: Lotus on hit/block
Hold button to charge
Values in [] are for Max charge
Counterhit state during recovery
Airborne from active frames, recovery until landing

236A~646C

236A~646C
Form FOUR: Black Panther
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 [1600] All [Unblockable] 21 [48] 3 [1] 16+9L [23+9L] -7 B R 90 [50]
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 Launch 60 Launch 79 20 +0 +8
BBCF Jubei BlackPanther.png
X marks the unblockable Fatal
Fatal Counter
Hold button to charge
Values in [] are for Max charge
Counterhit state during recovery

j.236A~646C

j.236A~646C
Form FOUR: Black Panther
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 [1600] All [Unblockable] Until L+5
[Until L+24]
3 [1] 16+9L [23+9L] -7 B R 90 [50]
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Normal 5 20 Launch 60 Launch 79 20 +0 +8
BBCF Jubei BlackPanther.png
X marks the unblockable Fatal
Fatal Counter
Hold button to charge
Values in [] are for Max charge
Counterhit state during recovery

236C / j.236C

236C / j.236C
Rising Justice
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 30 300 Total 53 / 61+3L 0 / - P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 2 13 14 14 18 26 0/+10 +10 +11
BBCF Jubei RisingJustice.pngBBCF Jubei RisingJusticeP2.png
The little fireball that could • Player 2 gets the orange version

j.236D

j.236D
Divine Form (advancing)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total 23
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Jubei DivineForm.png
j.236D
Advancing dash
Can pass through opponent 4-16F

236A~6D

236A~6D
Divine Form (advancing)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
25+5L
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Jubei DivineForm.png
Can pass through opponent 7-17F

j.214D

j.214D
Divine Form (retreating)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total 23
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Jubei j214D.png
j.214D
Retreating dash
Can pass through opponent 4-16F

236A~4D

236A~4D
Divine Form (retreating)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
31+5L
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Jubei j214D.png
Can pass through opponent 13-23F

44~6

44~6
Quick Dash
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total 20
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Jubei Dash.png
The real reason everyone calls Jubei fast
Can cancel into all actions 9F onwards
Can cancel from backdash the moment he touches the ground.

66~9

66~9
Running Jump
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
4
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Jubei Jump.png
It's subtle, but it makes a difference.

Run Through Opponent

Run Through Opponent
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total 21 1~7 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Jubei 66turn.png
Puts Vivace to shame
Can pass through opponent 1-17F
Need to be running for 7F before this move is available
Hold 3 to not run through opponent
Airborne from frame 1

Distortion Drives

j.236236D

j.236236D
Twin Guardians: Mourning Shore
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000, 200×N(, 200, 2500)
[1000, 200×N(, 200, 800×5)]
All 4+(76 Flash)+2 Until L 41 -21~23 H 1~(Until L) All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 Launch 100 + GBounce Launch 116 + GBounce 1, 1×N +0, +0×N, 1/+0 [0/+3], 20/+0 +8
BBCF Jubei MourningShore.png
Values in [] are during OD
Re-hits every 3 frames until landing
Only does landing hits on hit
Minimum Damage 20%: 700+40×N [1000+40×N]

j.236236D Mark

j.236236D Mark
Twin Guardians: Mourning Shore (Mark)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1250, 200×N(, 200, 2500)
[1250, 200×N(, 200, 800×5)]
All 4+(76 Flash)+2 Until L 41 -21~23 H 1~(Until L) All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 20 Launch 100 + GBounce Launch 116 + GBounce 1, 1×N +0, +0×N, 1/+0 [0/+3], 20/+0 +8
BBCF Jubei MourningShore.png
Values in [] are during OD
Jubei appears above and behind opponent before attacking
Re-hits every 3 frames until landing
Only does landing hits on hit
Minimum Damage 20%: 750+40×N [1050+40×N]

236236D

236236D
Thousand Hands: Roaring Pillar
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000×2, 2000
[1000×2, 400×9]
All 12+(40 Flash)+1 12 39 -30 B 12~24 P R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 Crumple + Down 10 Stand Crumple + Down 10 Stand 2 2, 0×3 [×10] +8
BBCF Jubei RoaringPillar.png
Values in [] are during OD
Only does 1 hit on block
Crumple Duration 60F, Crumple Fall 53F
Minimum Damage 20%: 800 [1120]

236236D Mark

236236D Mark
Thousand Hands: Roaring Pillar (Mark)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1250×2, 2000
[1250×2, 400×9]
All 12+(40 Flash)+1 12 39 -30 B 12~24 P R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 Crumple + Down 10 Stand Crumple + Down 10 Stand 2 2, 0×3 [×10] +8
BBCF Jubei RoaringPillar.png
Combo ender and long-range punish
Values in [] are during OD
Jubei appears behind opponent before attacking
Crumple Duration 60F, Crumple Fall 53F
Minimum Damage 20%: 900 [1220]

360A

360A
Immovable Object: Lotus
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
4+(100 Flash)-2
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Jubei Lotus.pngBBCF Jubei Lotus 2..png
Drive Install. • That is indeed a minus sign in the recovery.
Values in [] are during OD
Can only be used once per round
Jubei can act 2F before superflash ends

Exceed Accel

A+B+C+D

A+B+C+D
Miroku: Spherical Illusion
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 1100×2
{600, 1100×2, 3000}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 100 26 Launch 60 Launch 60 20 20, 9, 20 [20, 9×2, 12] +0
BBCF Jubei MirokuSphericalIllusion.png
Values in [] are during OD
Values in {} are during Active Flow
10% Minimum Damage: 280 {580+58}

Astral Heat

6321463214C

6321463214C
Asura: Thunderbird Rising
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 4300×9, 9000, 20000 All 4+(35 Flash)+7 3 83 -65 B 1~13 All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 3
BBCF Jubei AH.pngBBCF Jubei AH3.png
180F Heat Gauge Cooldown

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