BBCF/Celica A. Mercury/Combos

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< BBCF‎ | Celica A. Mercury
Revision as of 20:15, 12 March 2018 by Shtkn (talk | contribs)
Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
RC = Rapid Cancel
CH = Counter Hit
IAD = Instant Air Dash
OD = Overdrive
EA = Exceed Accel
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(CSpec) = Contains a part that only works on some characters, refer to the combo thread on Dustloop for more details.
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo Doc

Comprehensive Doc for CF2 Celica combos. https://docs.google.com/document/d/1XBNHH7czGwLXibpOomglBw2Wi0NsZU_FcT5Z1vviSA4/edit

Combo List

___ starter
# Combo Position Damage Heat Gain Works on: Difficulty Notes
_

Midscreen

2B > 2C > 5D > 214[B] > IAD j.B > j.C > 6B > 2C > 5D > 214[C] > 6B > 5C > 5D > 214[C] > 5B > 6B > 3C > 6D

Video Example
Damage: 3122
Notes:
  • Standing confirm version of a 2B starter. This combo can come from opening the opponent up low with 2B but it can also just be from a regular poke since 2B has good range


2B > 2C > 6C > jc falling j.C > 6B > 5D > 236B > 2A > 5B > 6B > 3C > 8D~6D~5D > 214C whiff

Video Example
Damage: 3001
Notes:
  • Crouch Confirm version of 2B poke. The additional hitstun on crouching allows you to connect 6C from 2C to open up a different route


214[B] |> IAD j.B > j.C > 6B > 2C > 5D > 214[C] |> 6B > 5C > 5D > 214[C] |> 5B > 6B > 3C > 8D

Video Example
Damage: 3886
Notes:
* Standard midscreen combo from a Charged Marteau Flan Overhead. If you feel you're too close to the corner to pull off the IAD portion, you can substitute it with dash 5B


AA 6B > 2C > jc j.B > j.C > j.D > 214[B] > IAD j.B > j.C > 6B > 3C > 2D~6D > 236B

Video Example
Damage: 2645
Notes:
* Anti-air route that uses Celica's Recovery Cap for more damage and better corner carry


AA 6B > 2C > jc j.B > j.C > j.D > 214[B] > IAD j.B > j.C > 6B > 2C > 5D > 214[C] > 5B > 6B > 3C > 8D

Video Example
Damage: 2853
Notes:
* Anti-Air route that uses Celica's Recovery Cap for more damage. Side swaps at the end with 214[C] to squeeze out even more damage

Close to Corner

Corner

214[B] > 5B > 6B > 5C > 5D > 214[B] > 5B > 6B > 3C > 8D > 214[B] > 5B > 6B > 3C > 8D

Video Example
Damage: 3010
Notes:
  • A combo for when you open an opponent up with a Charged Marteau Flan Overhead.


214[B] > 2C > jc falling j.C > 6B > 2C > 5D > 214[C] > 6B > 5C > 5D > 214[C] > 5B > 6B > 3C > 8D > 214C

Video Example
Damage: 4251
Notes:
  • A variation of the Charged Marteau Flan Overhead combo that gives much more damage at the cost of slightly looser oki at the end


6A |> 2B > 6B > 5C > 5D > 214[B] > 5B > 6B > 3C > 8D > 214[B] > 5B > 6B > 3C > 8D

Video Example
Damage: 2976
Notes:
  • A combo for when you open people up with a 6A Overhead.


6A |> 2B > 6B > 2C > 5D > 214[B] > 6C > 6B > 3C > 2D > 214[C] > 3C > 8D > CT > 6B > 632146C

Video Example
Damage: 4467
Requires: 75 meter
Notes:
  • A kill combo variation of the above 6A combo


Throw > 623C > 5B > 6B > 5C > 5D > 214[B] > 5B > 6B > 3C > 2D~5D~5D > 236B (whiff)

Video Example
Damage: 2984
Notes:
  • Standard Throw Combo


j.D~5D~214[B] > 6C > |> 2C > 3C > 2D~5D > 214[C] |> 3C > 2D~5D~5D > Heal

Video Example
Damage: 1886
Notes:
  • j.D combo for when you beat anti-airs with j.D

Combo Theory

Video Examples