BBCF/Celica A. Mercury: Difference between revisions

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*[http://www14.atwiki.jp/Celicamatome/ Japanese Wiki]
*[http://www14.atwiki.jp/Celicamatome/ Japanese Wiki]
*[http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1374431645/ Japanese BBS]
*[http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1374431645/ Japanese BBS]
*[http://sp.bbcp.ac/ranking_view.php?mode=exe&type=psr_rank&couse=&charactor=ce&pref=0 Arcade Profile Dan Rankings]
*[http://www.bbcf.ac/ranking_view.php?mode=exe&type=psr_rank&couse=&character=ce&pref=0 Arcade Profile Dan Rankings]
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{{CharLinks  
{{CharLinks  

Revision as of 01:59, 22 November 2016

Celica A. Mercury
BBCF Celica Portrait.png
Health: 10,000

Combo Rate: ??%
Prejump:
Backdash Time ?? / Invul: ??


Movement Options
1 Double Jump/Airdash, Run
Play-style
Balanced/Offensive
  

Overview

Placeholder

Drive: Minerva

By pressing D, Celica can combo attack with her robot partner, Minerva, into a starter, an attack, and finisher. Celica's drive sees heavy use in combos. During Drive attacks, Celica can't block or move normally; consequently, when hit-confirming, knowing whether or not it's safe to confirm into a Drive string is crucial to playing Celica well.

Overdrive: Rege Light

During Overdrive, Celica's HP is passively restored (this effect increases the longer she remains completely untouched), while her Drive attacks become distortion cancellable. During Overdrive, Armure Sorbet restores more HP, Sabre Anglaise lasts longer and deals more hits, and Casque Voulete does more damage. In CF, Celica's Overdrive will also passively give her blue health as well.

Unique Ability: Recovery Capability

A new system mechanic in CF is for Celica to generate blue health called "Recovery Cap". You gain Recovery Cap by using drive attacks or guard pointing moves with Marteau Flan, Lance Quinche or Hache Rotir. You can then either heal back this blue health by automatically going into a healing animation after using the third drive followup in a combo or by using Armure Sorbet. Alternatively, you can use the Recovery Cap to use the charged versions of Marteau Flan and Lance Quinche. The charged versions can no longer be done without Recovery Cap and when they are used, they'll consume the blue health that you have generated. However, the charged versions of Marteau Flan and Lance Quinche have both been buffed to compensate for this. More on this later.

Pros/Strengths

  • Simple tools, combos, and gameplan. Extemely beginner-friendly character.
  • Able to heal herself during Overdrive and with Amure Sorbet, partially negating damage taken during rounds.
  • Reversal super is safe even on block.
  • Good tick-throw game with strong reward.
  • Multi-hitting normals make her pressure difficult to disrespect by jumping out, Fuzzy Jumping, etc.


Cons/Weaknesses

  • Awkward hurtboxes on many normals, allowing opponents to easily CH Celica.
  • Lower then average HP.
  • Requires either specific starters, meter, or the corner for more damaging combos.
  • Standing Overheads need meter to be confirmed midscreen.
  • While she has a variety of tools, she tends to be a jack of all trades, master of none.


Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 91% 90 - 82% 81 - 73% 72 - 63% 62 - 54% 53 - 45% 44 - 35% 34 - 0%
Overdrive 240F 270F 300F 330F 360F 390F 420F 480F
Ambox warning.png There has been no official mook released for BBCPE. As a result, Celica's frame data is incomplete.

Normal Moves

5A
5A
BBCP Celica 5A.png
300 all 6 - -
5B
5B
BBCP Celica 5B.png
450 HL 10 - -
5C
5C
240, ? HL/All 11 - -
2A
2A
BBCP Celica 2A.png
300 all 6 - -
2B
2B
BBCP Celica 2B.png
250, ? L, L 9 - -
2C
2C
650 HL 14 - -
6A
6A
BBCP Celica 6A.png
300, 400 H, L 24 - -
6B
6B
480 HL 12 - -
6C
6C
800 HL 21 - -
3C
3C
BBCP Celica 3C.png
550 L 13 - -
j.A
j.A
BBCP Celica j.A.png
300 HA 6 - -
j.B
j.B
400 HA 9 - -
j.C
j.C
450, 450 HA 12 - -


Drive Moves

5D
5D
550 HL 10 - - HL - -

Template:AttackDataNoHeader-BBCF

2D
2D
600 L 19 - - 750 L - -
6D
6D
700 HL 20 - - 300, 750 HL, all - -
j.D
j.D
500, ? all - -
???
???
BBCF Celica Heal.png
Heal
- -


Universal Mechanics

Forward Throw
Forward Throw
BC
1400 - -
Back Throw
Back Throw
4BC
1400 - -
Air Throw
Air Throw
j.BC
1400 - -
Counter Assault
Counter Assault
6AB (when blocking)
- -
Crush Trigger
Crush Trigger
5AB
- -


Specials

PicConfit
Pic Confit
j.214A
1000 All 16 - * -
Arc Griller
Arc Griller
236B
700 all 27 - Projectile -
Marteau Flan
Marteau Flan
214B
1100 H 25 - - 1100 H 25 - -
Hache Rotir
Hache Rotir
236C
1300 HL 13 - -
Lance Quiche
Lance Quiche
214C
1200 All 16 - - 1200 All 16 - -


Distortion Drives

Armure Sorbet
Armure Sorbet
632146A
- -
Saber Anglaise
Saber Anglaise
632146B
All - -
Casque Veloute
Casque Veloute
632146C
BBCP Celica Casque Veloute1.png
BBCP Celica Casque Veloute2.png
2262 total All 9 total - -


Exceed Accel

Pue Vapeur
ABCD during Overdrive
BBCF Celica ExceedAccel.png
2070 All - - 4122 - -


Astral Heat

Atout Rillettes
222A
BBCP Celica Atout Rillettes1.png
BBCP Celica Atout Rillettes2.png
BBCP Celica Atout Rillettes3.png
BBCP Celica Atout Rillettes4.png
DESTROY All - -

External References