Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
For more combos, check the videos section.
5A > 5A > 5B > 5C > 6B > 623C
- Damage: 1554
- Notes:
- A Day 1 combo
5B > 5C > 623C > 6D > IAD > Allecan > microdash > 6A > jc > j.B > djc > j.B > 214C
- Damage: 2953
- Notes:
- Basic Nirvana extension. You may need to activate Nirvana earlier to bring her closer for 6D to connect.
B+C > 2B > 5B > 6A > sjc > 5B > jc > j.C
- Damage: 2186
- Notes:
- Basic throw combo
j.B+C > Allecan > microdash > 6A > jc > j.B > djc > j.B > j.2C > j.214C
- Damage: 2433
- Notes:
- Basic air throw combo
Combo Theory
Nirvana forces Carl to consider more things than most other characters when he needs to execute a combo. Carl needs to consider Nirvana's positioning and her health whenever he chooses a confirm. Sometimes this means cutting a combo short in order to preserve doll meter, or spending resources like Overdrive or meter in order to let Nirvana regenerate. Other times, this means that Carl needs to use 22D or activate Nirvana mid combo in order to drag her into a different position. He can also opt to use different Nirvana attacks in order to compensate for certain positioning. For example, if Nirvana is far behind Carl during a combo it's not uncommon to use Con Fuoco because Nirvana travels a long distance. While this may seem like a lot to consider, Carl's combos leave a lot of room for creativity. If that seems like a lot to deal with, you can still keep Carl's combos relatively formulaic. It's best to check the tutorial video in the links below to see this in action.
Allegretto Cancel AKA Allecan
An Allecan, or Allegretto cancel, is a cancel from j.2C > j.214C. There is no special timing to the cancel. Done properly, this uses Allegretto to stop Carl from bouncing after his j.2C so he can quickly land on the ground. By cancelling j.2C into j.214C while Carl is falling, the bounce from j.2C is canceled and Carl's fall speed is conserved. The trick to Allecan is making sure that you hit j.2C low enough so that Allegretto doesn't actually come out. This cancel is critical to learn for Carl's combo structure and gameplan. You can also optimize damage and doll regeneration with this.
Video Examples
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
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Frame Data & System Data •
Patch Notes •
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Attack Attributes •
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