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==Triplets== | ==Triplets== | ||
{{#cargo_query:tables=MoveData_GGACR | {{#cargo_query:tables=MoveData_GGACR |
Revision as of 03:29, 11 July 2021
System Data
Summonless
input | name | damage | guard | startup | active | recovery | onBlock | gbp | gbm | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | gbp | gbm | level | invuln | prorate | |
5P | 5P | 9 | Mid | 5 | 2 | 6 | +2 | 3 | 8 | 1 | 90% | ||
5K | 5K | 22 | Mid | 9 | 6 | 8 | -2 | 6 | 7 | 2 | 1~4F, 9~14F, 19~22F Feet 5~8F, 15~18F Lower Body | ||
c.S | c.S | 26 | Mid | 8 | 6 | 18 | -10 | 10 | 7 | 3 | |||
f.S | f.S | 30 | Mid | 13 | 9 | 10 | -5 | 10 | 7 | 3 | |||
f.S Puddle | 0 | Low | 34 | 3 | 5 | 7 | 2 | ||||||
5H | 5H | 20×3 | High | 22 | 3×6 | 12 | -13 | 11×3 | 6×3 | 4 | 22~39F Lower Body | ||
5D | 5D | 17 | High | 26 | 4 | 22 | -9 | 11 | 20 | 4 | 10~33F Throw 18~37F Lower Body | ||
6P | 6P | 24 | Low | 11 | 3 | 18 | -7 | 8 | 7 | 3 | 1~13F Above Knees | 90% | |
6H | 6H | 50 | High | 21 | 19 | 14 | -14 | 15 | 6 | 5 | 44~49F Low Profile 50~57F Above Feet | ||
2P | 2P | 12 | Mid | 5 | 3 | 9 | -2 | 3 | 8 | 1 | 1~End Low Profile | 90% | |
2K | 2K | 16 | Low | 7 | 6 | 7 | -1 | 5 | 7 | 2 | 80% | ||
2S | 2S | 26 | Mid | 11 | 9 | 12 | -7 | 10 | 7 | 3 | 1~4F, 9~10F, 20~21F, 26~31F Low Profile | ||
2H | 2H | 60 | Mid | 15 | 5 | 14 | 0 | 20 | 6 | 5 | |||
2D | 2D | 30 | Low | 11 | 6 | 12 | -4 | 8 | 7 | 3 | 10~20F Low Profile | ||
j.P | j.P | 13 | High/Air | 6 | 6 | 9 | 3 | 8 | 1 | ||||
j.K | j.K | 22 | High/Air | 10 | 11 | 18 | 5 | 7 | 2 | ||||
j.S | j.S | 32 | High/Air | 9 | 3 | 15 | 8 | 7 | 3 | ||||
j.H | j.H | 28 | High/Air | 12 | 2(1)2 | 12 | 8 | 7 | 3 | ||||
j.D | j.D | 44 | High/Air | 9 | 6 | 18+5 after landing | 8 | 7 | 3 | ||||
236P | Hello, Three Centipedes | 20 | Mid | 10 | 4 | 20 | -12 | 6 | 7 | 2 | 1~13F All 14~End Throw |
Triplets
input | name | damage | guard | startup | active | recovery | onBlock | gbp | gbm | level | invuln | prorate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | gbp | gbm | level | invuln | prorate | |
c.S | c.S | 20 | Mid | 6 | 2 | 12 | 0 | 10 | 7 | 3 | |||
f.S | f.S | 20 | Mid | 9 | 7 | 7 | 0 | 10 | 7 | 3 | 90% | ||
f.SS | f.SS | 20 | Mid | 9 | 7 | 9 | -2 | 10 | 7 | 3 | 90% | ||
f.SSS | f.SSS | 20 | Mid | 9 | 7 | 11 | -4 | 10 | 7 | 3 | 90% | ||
5H | 5H | 25 | Mid | 14 | 5 | 13 | -4 | 10 | 7 | 3 | |||
5HH | 5HH | 25 | Mid | 14 | 5 | 15 | -6 | 10 | 7 | 3 | |||
5HHH | 5HHH | 25 | Mid | 14 | 5 | 17 | -8 | 10 | 7 | 3 | |||
6S | 6S | 28 | Mid | 14 | 6 | 20 | -9 | 14 | 6 | 4 | |||
6SS | 6SS | 28 | Mid | 14 | 6 | 22 | -11 | 14 | 6 | 4 | |||
6SSS | 6SSS | 28 | Mid | 14 | 6 | 24 | -13 | 14 | 6 | 4 | |||
6H | 6H | 30×3 | High | 16 | 5(3)5(10)5 | 8 | +4,-11,-19 | 11×3 | 6×3 | 4 | |||
2S | 2S | 18 | Low | 5 | 6 | 6 | 0 | 5 | 7 | 2 | |||
2SS | 2SS | 18 | Low | 5 | 6 | 8 | -2 | 5 | 7 | 2 | |||
2SSS | 2SSS | 18 | Low | 5 | 6 | 10 | -4 | 5 | 7 | 2 | |||
2H | 2H | 25 | All | 14 | 9 | 14 | +2 | 6 | 7 | 3 | |||
2HH | 2HH | 25 | All | 14 | 9 | 16 | 0 | 6 | 7 | 3 | |||
2HHH | 2HHH | 25 | All | 14 | 9 | 18 | -2 | 6 | 7 | 3 | |||
j.S | j.S | 25 | All | 10 | 5 | 25 | 10 | 7 | 3 | ||||
j.2S | j.2S | 18 | All | 7 | 6 | 8 | 3 | 7 | 2 | ||||
j.H | j.H | 25 | All | 19 | 9 | 17 | 6 | 7 | 3 | ||||
236P | Please Don't Come Back | 16 | All | 15 | see notes | Total 39 | 0 | 7 | 3 | ||||
236K/S/H | Please Don't Come Back | 16 | All | 9 | See notes | Total 39 | -6 | 0 | 7 | 3 | |||
236D | Please Don't Come Back | 16×3 | All | 11 | see notes | Total 52 | see notes | 0 | 7×3 | 3 | |||
Banana | Banana | 0 | Low | 99 | 0 | 5 | 2 | ||||||
Golf Ball | Golf Ball | 30 | All | 38 | 0 | 6 | 4 | ||||||
Potted Plant | Potted Plant | 25 | All | 1 | 43 | 0 | 7 | 2 | |||||
214P | I Was Lonely After All... | Total 32 |
Dog Normals
- *1: Listed frame data is for the Dog. Data listed in [ ] is for followup version of the move.
- Dog is invincible while idle.
- If the dog idles for 300F, it enters sleep mode, 30F to wake up dog from sleep.
- If a Dog Attack hits or is blocked, can perform follow up attack versions of other Dog Attack attacks on any of the following frames up to 25F before ending the attack
- The last 24F of the recovery of follow-up versions of Dog Attack attacks are invincible.
- The knockback on Dog attacks is based on the Dog's position
Sword Normals
Raoh Normals
Universal Mechanics
Specials
No Summon Specials
Triplet Specials
- *2: Triplet haunts the opponent on hit.
- Haunting lasts 481F, after which Triplet returns.
- On block or when negating a projectile, Triplet disappears for 101F, after which it loiters for 23F before returning to Zappa.
- If the Triplet fails to hit anything, the total time it spends disappeared is 23F for the P and K versions, 2F for the S and H versions, after which it loiters in place for 122F before returning to Zappa.
- Triplets can be picked up while loitering.
- Launched Triplets disappear immediately if Zappa is hit.
- *3: +1 Soul 1F after a successful hit and activates Haunting.
- The ghost that hit the opponent will haunt him for 481F before returning.
- Haunting causes a random item (golf ball, banana, or Potted Plant) to be thrown at the opponent on 1F, 121F, 241F, and 361F of Haunting.
Sword Specials
Raoh Specials
Force Breaks
Overdrives
Instant Kill
Gatling Table
No Summon
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
f.S | - | - | 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2S | - | - | f.S | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | - | - | - |
2H | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 6H | 5D, 2D | Jump, Sp |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | - | j.K | j.S | j.H | j.D | Jump |
j.K | j.P | - | j.S | - | - | - |
j.S | - | j.K | - | j.H | j.D | Jump |
j.H | - | - | - | - | j.D | - |
j.D | - | - | - | - | - | - |
Dog
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | Jump, Sp | |
2P | 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | Jump, Sp | |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | Jump, Sp | |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H, 6H | Sp | |
2K | 6P | - | c.S, f.S, 2S | 2H | Sp | |
c.S | 6P | - | f.S, 2S | 5H, 2H | Sp | |
f.S | - | - | 2S | 5H, 2H | Sp | |
2S | - | - | 5H, 2H | Sp | ||
5H | - | - | - | - | - | - |
2H | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 6H | Jump, Sp | |
6H | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | Jump | |
j.K | j.P | - | j.S | - | - | - |
j.S | - | j.K | - | j.H | Jump | |
j.H | - | - | - | - | - |
Sword
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
6P | - | 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2K | 6P | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2S | - | - | - | 5H, 2H, 6H | 5D, 2D | Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | 6H | - | Jump, Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | - | - | Sp |
j.S | - | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Sp |
Triplet
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S, 6S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | c.S, f.S, 2S, 6S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S, 6S | 5H, 2H | 5D, 2D | Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S, 6S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S1 | - | - | f.S, 2S, 6S | 5H, 2H | 5D, 2D | Jump, Sp |
2S2 | - | - | f.S, 2S, 6S | 5H, 2H | 5D, 2D | Sp |
6S1 | - | - | f.S, 2S, 6S | 5H, 2H | 5D | Jump, Sp |
5H1 | - | - | f.S, 2S, 6S | 5H, 2H | - | Jump, Sp |
2H3 | - | - | - | 2H | - | - |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S, j.2S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S, j.2S | - | - | Sp |
j.S1 | - | j.K | j.S, j.2S | j.H | j.D | Sp |
j.2S1 | - | - | j.S, j.2S | j.H | - | Sp |
j.H3 | - | - | - | j.H | - | - |
j.D | - | - | - | - | - | Sp |
- 1 = Can gatling into itself up to 3 times, and as many ghosts you have available. 1 gatling consumes 1 ghost. Attempting to gatling more times than you have ghosts available will cause Zappa to pose for the move, but with no active hitbox and completely vulnerable.
- 2 = Same as above, except cannot cancel into other Ghost normals on whiff.
- 3 = Same as *1, except can only self-gatling once activated, and each usage expends one ghost. Expended ghosts will be unusable for 104f and return on 122f.
Raoh
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | 2H | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | - | Homing jump, Sp |
2D | - | - | - | 6H | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | - | j.D | Sp |
j.S | j.P | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGACR/Zappa/Data.
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •