Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
- All damage values are damage dealt to Testament unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
- Damage values listed for combos with optional combo parts assume the highest damage variation unless otherwise stated.
Naked Combos
Combo | Position | Damage | Works on: | Difficulty | Notes | Videos |
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2P > 2K > c.S > 2D > dash OTG 236P | any | 70 | all | [1] Very Easy | Bread and Butter to get a summon and oki running. | https://streamable.com/e12j0p |
j.P > j.S > j.D > dash 236P | any | 90 | all | [2] Easy-[3] Medium | IAD confirm. Delay the j.D as much as possible. | https://streamable.com/wlbqqu |
CH 2S > f.S > dash OTG 236P | midscreen | 42 | all | [1] Very Easy | Great counterpoke 2S confirm where the opponent gets hit by the puddle on the ground. Mashable at level 2 slip recovery | https://youtu.be/xsBhZFrIRzs |
2P > 2K > c.S > 2D > dash OTG 236P > (Sword) c.S > 2H > 6H > 63214H / 623H | any | 129 | all | [1] Very Easy | Summon extension with Sword. Gains orbs but is rarely worth it over the knockdown. | https://streamable.com/szuzf2 |
2P > 2K > c.S > 2D > dash OTG 236P > (Triplets) c.S > 6S > 6S > 236D | any | 109+ | all | [2] Easy~[3] Medium | Summon extension with Triplets. Time the cS as late as you can and delay between the 6S hits in order for the S toss ghost to connect. Versus some characters (mostly lights) you have to do only one 6S. Gains 2~3 orbs, curses the opponent, and spawns multiple items. With the proper rng you may get a knockdown or be able to extend the combo further. This is by far the most useful post summon extension (besides Raou) so keep an eye out when you land 236P and try to react to getting triplets. | |
2P > 2K > c.S > 2D > dash OTG 236P > (Dog) 5P > 8D > j.P > j.S JC > 8D > j.P > j.S | any | 107 | all | [2] Easy | Summon extension with Dog. Don't do this unless it will kill. | https://streamable.com/yzwfvz |
2P > 2K > c.S > 2D > dash OTG 236P > (Raou) 5P > f.S > 214S | any | 119 | all | [1] Very Easy | You must delay the 5P slightly against FA and JU, otherwise the f.S won't connect. | https://streamable.com/y2yb5i |
66 236P > (Raou) 5P > JC > jP > jS > jH > delay > j236S > delay > K/H > 6H > 236S~K > 6H > 66 > 214S | any | 246 | all | [4] Hard | Optimal meterless post dash 236P Raou combo. The j236S and its followup need to be timed so that the opponent bounces up off the first hit and then falls into the orb as it travels forward (AKA the orbkasu). Use K followup midscreen and H followup if you reach the corner. | |
5D > dj > j.D > 236P | any | 62 | all | [2] Easy-[3] Medium | Impossible Dust combo into summon oki. Can be difficult on lightweights. | https://streamable.com/c52ldu |
Dog Combos
Combo | Position | Damage | Works on: | Difficulty | Notes | Video |
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2K > 5D > dash 5P > 2K > 5D > dash 5P > 2K > c.S > 6p > 5D > IAD 6D > j.HS > 5P > 2K > c.S > f.S > 5D > dash 5P > 2K > 5D > dash 5P > 2K > c.S > 6p > 5D > IAD 6D > j.hs > 5P > 2K > c.S > f.S > ... | Midscreen | 106/∞ | all | [3] Medium-[4] Hard | Infinite and BnB, used to avoid corner and preferably reset opponent after first sideswitch. Adjust starting strings and Dog moves as necessary to push opponent past Dog just as you gatling into 6p. | - |
4D~D > dash 2P > c.S > 2HS > 2K > 6D > dash 2P > c.S > 2HS > 9 > 6D > j.HS > 6D~D > 2P > 2K > c.S > f.S > 6D > dash 2P > c.S > 2HS > 2K > 6D > ... | Midscreen | 139/∞ | all | [3] Medium | Crouching infinite with easier sideswitch and more efficient damage build. | - |
2K > 5D > dash 2P > 2K > c.S > f.S > 2D > dash 2HS > 4D~D | Midscreen | 111 | all | [3] Medium | Sandwich confirm into knockdown. Input 2D right after buffering the f.S. | - |
5HS > 5D > dash 2P > c.S > 2HS > 2K > 5D > dash c.S > 2HS > 2K > 5D > dash 2P > 2K > c.S > 6P > 6D > 6HS > 4D | Corner | 181 | all | [2] Easy | Crouching confirm into knockdown from anything. Adjust number of loops to Dog's position. Feel free to reset earlier into 4D~D/6D for mixup. | - |
2K > 5D > dash 2P > 2K > c.S > f.S > 5D > dash 2P > 2K > 6P > 6D > 6HS > 4D | Corner | 103 | all | [2] Easy | Standing confirm into knockdown from anything. Adjust number of loops to Dog's position. Feel free to reset earlier into 4D~D/6D for mixup. | https://streamable.com/tt58jd |
2K > 5D > dash 5P > 2K > c.S > 6P > 5D > IAD j.P > j.P > j.P > j.S > 8D > 5P > 2K | Corner | 88 | all except BA, BR, FA, KL, MA, ZA | [2] Easy | Standing confirm that brings a pushed out Dog closer again and can reset into a mixup with 2 Dog charges. Awkward on IN, also works on crouching PO. | https://streamable.com/1uwa4z |
Sword Combos
Combo | Position | Damage | Works on: | Difficulty | Notes | Video |
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2K > 6P > 2K > f.S > 2S > 5HS > 63214HS | any | 106 | all | [1] Very Easy | Meterless Sword BnB. | https://streamable.com/hh9hvz |
2K > 6P > 2K > f.S > 2S > 2HS > j.S > j.HS FRC > j.S > j.HS > f.S > 5H > 63214HS | any | 145 | all | [3] Medium | Metered Sword BnB and main mixup starter, 2K into f.S can whiff on smaller chars while crouching so go straight into 2S instead. | https://streamable.com/npjjnf |
2K > 6P > 2K >f.S > 2S > 5HS > 63214HS FRC > dash 2HS > 6HS > 63214HS | Midscreen/Corner | 136 | most | [2] Easy | Extension of the meterless BnB (or 6HS swipe) with extra orb gain, replace 5HS with 2HS against lightweights. | https://streamable.com/0nw01h |
2K > 6P > j.S > j.HS FRC > j.S > j.HS > 2P > 2K > f.S > 2S > 5HS > 63214HS | any | 128 | all | [3] Medium | Best IOH setup since 6P also goes into 2K, but requires you to be up close. | https://streamable.com/in038l |
6HS > 63214HS > 2HS > 6HS > 63214HS | Near corner | 142 | all | [2] Easy | The sword must be low to the ground and in front of the opponent for the 63214HS > 2HS to connect. The amount of 2HS hits depends on the character. | https://streamable.com/ol0f2b |
6HS(1) > 236S FRC > fS > 2S > 2HS(1~2) > 6HS > 63214HS | any | 141/156 | all | [3] Medium | You must be close to the enemy when you hit with 6H(1) or it will not combo (but this can still be useful as a frame trap/pressure reset). If 2HS hits twice it will deal higher damage (tested on Testament) but this only works on some characters. Ends in a knockdown in the corner and has good corner carry. | |
cS > fS > 2S > 2HS > 236S FRC > fS > 2S > 2HS > 6HS > 63214HS | any | 182~201 | all | [4] Hard | Optimal close range punish starting from cS. Depending on the character and whether they are in the corner the required number of 2H hits changes, if you are able get all four 2H hits the damage is significantly higher (damage numbers tested on Testament). Ends in a knockdown in the corner and has good corner carry. |
Triplet Combos
Combo | Position | Damage | Works on: | Difficulty | Notes | Video |
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j.HS > dash c.S > 5HS > j.P > j.P > JC j.P > j.P > j.S > j.236HS | any | 104 | all | [1] Very Easy | Go-to combo against airborne opponents. Replace c.S > 5HS with 5P > f.S or dashjump j.P and adjust amount of j.Ps as required. | https://streamable.com/c6rv14 |
2K > c.S > 2S > 2D > 236P | any | 58 | all | [1] Very Easy | 236P oki ender | https://streamable.com/rj7erf |
2K > c.S > 2S > 236S FRC > 2p > 2K > c.S > 2S > 2D > 236P | any | 81 | all | [3] Medium | Loopable FRC extension of the above with wildly differing results based on item luck. Potted Plant will passively add damage, Golf Ball can allow redash extensions if you time your gatlings right (abuse the repeatable 2S/f.S) and Banana will allow a c.S/f.S juggle into aircombo. | - |
2K > c.S > f.S > 5HS > 5HS > 236D | any | 81/93 | all | [1] Very Easy | Alternative ender that (usually) gives up oki for more damage, orb gain and item pressure. Will summon at least two items at once, if one of them is a Potted Plant it will combo into the last ghost throw and summon another. Might knock down or allow redash extensions depending on item luck. | https://streamable.com/zh3zt8 |
2K > f.S > f.S > 2HS | any | 56 | all | [1] Very Easy | Alternative 236P oki ender outside 2D range. | https://streamable.com/69yasb |
5D > j.D > j.D > j.S > j.K > j.P > JC j.P > j.P > j.S > j.236HS | any | 125 | all | [2] Easy | Dust combo with Triplets. | https://streamable.com/10lf2r |
Raou Combos
Combo | Position | Damage | Works on: | Difficulty | Notes | Video |
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j.HS > dashjump j.S > j.HS > j.236S > airdash j.S > j.HS > c.S > 214S | any | 260 | all | Very easy | Jump-in confirm. | - |
j.HS > dashjump j.S > j.HS > j.236S~S > airdash j.S > j.HS > j.HS > j.236S~S > airdash j.S > j.214S | any | 314 | all | [2] Easy | Jump-in confirm. | https://streamable.com/o5j80y |
j.HS > dashjump j.S > j.HS > j.236S > airdash j.S > j.HS > 6HS > 236S~K > dash 2S > 214S | Midscreen/Corner | 313 | all | [2] Easy | Jump-in confirm if you reach the corner. | - |
214S RC > dash > dashjump j.S > j.HS > j.236S > airdash j.S > j.HS > 6HS > 236S~K > dash 6HS > 236S~K > dash 2S > 214S | Midscreen/Corner | 369 | all | [2] Easy | Last Edguy RC confirm from cornered position. | - |
214S RC > dash 6HS > 236S~K > dash 6HS > 236S~K > dash 6HS > 236S~K > dash 6HS > 236S~K > dash 2S > 214S | Midscreen/Corner | 430 | all | [2] Easy-[3] Medium | Last Edguy RC confirm into Darkness Anthem loops. | - |
5D > ID j.D > j.S > j.HS > j.236S > airdash j.S > j.D > 214S | any | 248 | all | [2] Easy | Impossible Dust combo. | - |
Throw > 66 > 214S RC > dash 6H > 236S~K > dash 6HS > 236S~K > dash 6HS > 236S~K > dash 6HS | Midscreen/Corner | 224 | Works midscreen on Anji, Faust, Testament, Dizzy, Millia, Baiken, Bridget, Jam, Kliff, and May | [2] Easy | Throw combo with 50% | - |
5HS > 236S~K > dashjump j.S > j.HS > j.236S > airdash j.S > j.D > 214S | any | 275 | AB, AN, BA, DI, ED, FA, KL, KY, MA, OR, PO, SL, SO | [2] Easy | Char specific pickup. | - |
Combo Theory
Video Examples