GGACR/Zappa/Data: Difference between revisions

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< GGACR‎ | Zappa
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{{MoveData-GGACR
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|input=
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|guard=High/Air
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|name=
|input=
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|guard=High/Air
|guard=High/Air
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|chara=Zappa
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{{MoveData-GGACR
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|name=j.HH
|input=
|input=j.HH
|guard=All
|guard=All
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|invuln=
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|chara=Zappa
|chara=Zappa
|name=j.2S
|name=j.2S
|input=
|input=j.2S
|guard=All
|guard=All
|invuln=
|invuln=

Revision as of 03:01, 11 July 2021

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System Data

Defense:x1.0 Guts:2 Weight:Middleweight (x1.0) Stun Resistance:60 Prejump:3F Backdash:11F (1~>10F invuln) Wakeup Time:49F (Face Up) / 55F (Face Down)


Normal Moves

5P Data

| height="25px"| 9 | Mid | 5 | 2 | 6 | +2 | -

| 3 | 8 | 1.44 | SJR | 1


5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9 Mid 5 2 6 +2 +4 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
90% none SJR
GGAC Zappa 5P.png
GGXXACPR Zappa 5P-Hitbox.png
•Self Cancelable with Triplets, Sword, and Raoh

5K Data

| height="25px"| 22 | Mid | 9 | 6 | 8 | -2 | 1~4F, 9~14F, 19~22F Feet
5~8F, 15~18F Lower Body

| 6 | 7 | 2.64 | SR | 2


5K
5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Mid 9 6 8 -2 -1 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~4F, 9~14F, 19~22F Feet
5~8F, 15~18F Lower Body
SR
GGAC Zappa 5K.png
GGXXACPR Zappa 5K-1-Hitbox.pngGGXXACPR Zappa 5K-2-Hitbox.png

c.S Data

| height="25px"| 26 | Mid | 8 | 6 | 18 | -10 | -

| 10 | 7 | 2.64 | SJR | 3


c.S
c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 8 6 28 -10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
GGAC Zappa cS.png
GGXXACPR Zappa cS-1-Hitbox.pngGGXXACPR Zappa cS-2-Hitbox.png

f.S Data

| height="25px"| 30 | Mid | 13 | 9 | 10 | -5 | -

| 10 | 7 | 2.64 | SR | 3


f.S
f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 13 9 10 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC Zappa fS.png
GGXXACPR Zappa fS-1-Hitbox.pngGGXXACPR Zappa fS-2-Hitbox.pngGGXXACPR Zappa fS-3-Hitbox.png

f.S Puddle Data

| height="25px"| 0 | L | 34 | 3 | - | - | -

| 3 | 8 | 2.64 | - | 2


(puddle)
f.S puddle
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0 Low 34 3 2 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64
GGAC Zappa fSonground.png
GGXXACPR Zappa fS-ground-Hitbox.png

5H Data

| height="25px"| 20x3 | High | 22 | 3x6 | 12 | -7 | 22~39F Lower Body

| 11x3 | 6x3 | 3.84x3 | RF | 4


5H
5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20x3 High 22 3x6 12 -7 4 11x3 6x3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84x3 22~39F Lower Body RF
GGAC Zappa 5H.png
GGXXACPR Zappa 5H-1-Hitbox.pngGGXXACPR Zappa 5H-2-Hitbox.pngGGXXACPR Zappa 5H-3-Hitbox.png

6P Data

| height="25px"| 24 | Low | 11 | 3 | 18 | -7 | -

| 8 | 7 | 2.64 | SJR | 3


6P
6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24 Low 11 3 18 -7 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 1-13f above the knees SJR
GGAC Zappa 6P.png
GGXXACPR Zappa 6P-Hitbox.png
•Causes knockdown on ground CH.

6H Data

| height="25px"| 50 | High | 21 | 19 | 14 | -14 | 44~49F Low Profile
50~57F Above Feet

| 15 | 6 | 3.84 | R | 5


6H
6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 High 21 19 14 -14 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 44~49F Low Profile
50~57F Above Feet
R
GGAC Zappa 6H.png
GGXXACPR Zappa 6H-1-Hitbox.pngGGXXACPR Zappa 6H-2-Hitbox.pngGGXXACPR Zappa 6H-3-Hitbox.pngGGXXACPR Zappa 6H-4-Hitbox.pngGGXXACPR Zappa 6H-5-Hitbox.png
•Zappa is airborne from 19~39f, Wall bounces on hit (untechable for 20F), Untechable for 60F on CH.

5D Data

| height="25px"| 17 | High | 26 | 4 | 22 | -9 | 10~33F Throw
18~37F Lower Body

| 11 | 20 | 3.84 | SR | 4


5D
5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
17 High 26 4 22 -9 4 11 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 10~33F Throw
18~37F Lower Body
SR
GGAC Zappa 5D.png
GGXXACPR Zappa 5D-1-Hitbox.pngGGXXACPR Zappa 5D-2-Hitbox.png
•CH state till end of recovery.

2P Data

| height="25px"| 12 | Mid | 5 | 3 | 9 | -2 | 1~End Low Profile

| 3 | 8 | 1.44 | SJR | 1


2P
2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 5 3 9 -2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 90% 1~End Low Profile SJR
GGAC Zappa 2P.png
GGXXACPR Zappa 2P-Hitbox.png
•Self Cancelable with Triplets, Sword, and Raoh

2K Data

| height="25px"| 16 | Low | 7 | 6 | 7 | -1 | -

| 5 | 7 | 2.64 | SR | 2


2K
2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 Low 7 6 7 -1 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% SR
GGAC Zappa 2K.png
GGXXACPR Zappa 2K-1-Hitbox.pngGGXXACPR Zappa 2K-2-Hitbox.png

2S Data

| height="25px"| 26 | Mid | 11 | 9 | 12 | -7 | 1~4F, 9~10F, 20~21F, 26~31F Low Profile

| 10 | 7 | 2.64 | SR | 3


2S
2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 11 9 12 -7 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~4F, 9~10F, 20~21F, 26~31F Low Profile SR
GGAC Zappa 2S.png
GGXXACPR Zappa 2S-1-Hitbox.pngGGXXACPR Zappa 2S-2-Hitbox.png
•Staggers on ground CH (max: 49F).

2H Data

| height="25px"| 60 | Mid | 15 | 5 | 14 | 0 | -

| 20 | 6 | 3.84 | SJR | 5


2H
2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 Mid 15 5 14 0 +1 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR
GGAC Zappa 2H.png
GGXXACPR Zappa 2H-Hitbox.png
•Staggers on ground hit (max: 35F). Dizzy modifier x2.

2D Data

| height="25px"| 30 | Low | 11 | 6 | 12 | -4 | 10~20F Low Profile

| 8 | 7 | 2.64 | SR | 3


2D
2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Low 11 6 12 -4 -3 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 10~20F Low Profile SR
GGAC Zappa 2D.png
GGXXACPR Zappa 2D-1-Hitbox.pngGGXXACPR Zappa 2D-2-Hitbox.png

j.P Data

| height="25px"| 13 | High/Air | 6 | 6 | 9 | - | -

| 3 | 8 | 1.44 | SJR | 1


j.P
j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 High/Air 6 6 9 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SJR
GGAC Zappa jP.png
GGXXACPR Zappa jP-1-Hitbox.pngGGXXACPR Zappa jP-2-Hitbox.png

j.K Data

| height="25px"| 22 | High/Air | 10 | 11 | 18 | - | -

| 6 | 7 | 2.64 | SR | 2


j.K
j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 High/Air 10 11 18 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC Zappa jK.png
GGXXACPR Zappa jK-1-Hitbox.pngGGXXACPR Zappa jK-2-Hitbox.png

j.S Data

| height="25px"| 32 | High/Air | 9 | 3 | 15 | - | -

| 10 | 6 | 2.64 | JR | 3


j.S
j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High/Air 9 3 15 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 JR
GGAC Zappa jS.png
GGXXACPR Zappa jS-Hitbox.png

j.H Data

| height="25px"| 28 | High/Air | 12 | 2(1)2 | 12 | - | -

| 10 | 6 | 2.64 | R | 3


j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 12 2(1)2 12 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R
GGAC Zappa jH.png
GGXXACPR Zappa jH-Hitbox.png
•Can only hit a maximum of 1 hit.

j.D Data

| height="25px"| 44 | High/Air | 9 | 6 | 18+5 after landing | - | -

| 10 | 6 | 2.64 | SR | 3


j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 High/Air 9 6 18+5 after landing 3 10 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC Zappa jD.png
GGXXACPR Zappa jD-1-Hitbox.pngGGXXACPR Zappa jD-2-Hitbox.png
•Causes blowback (untechable on ground hit for 28F) on normal hit
•Wall bounces on CH (untechable on ground hit for 60F)
•Additional 5F of recovery after landing.

Triplet Normals

c.S Triplet Data

| height="25px"| 20 | Mid | 6 | 2 | 12 | 0 | -

| 10 | 7 | 2.64 | SJR | 3


c.S
c.S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 6 2 12 0 +1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
GGAC Zappa ghost cS.png

f.S Triplet Data

| height="25px"| 20 | Mid | 9 | 7 | 7 | 0 | -

| 10 | 7 | 2.64 | SJR | 3


f.S
f.S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 9 7 7 0 +1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SJR
GGAC Zappa ghost fS.png
•Staggers opponent on Counter Hit(max 39F).

f.SS Triplet Data

| height="25px"| 20 | Mid | 10 | 7 | 9,11 | -2 | -

| 3 | 8 | 1.44 | SJR | 3


f.SS
f.SS
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 10 7 9,11 -2 +1 3 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 90% SJR
•Staggers opponent on Counter Hit (max 35F)
•Listed Frame Adv is from the 2nd hit.

6S Triplet Data

| height="25px"| 28 | Mid | 14 | 6 | 20 | -9 | -

| ?? | ?? | ?? | SJR | 4


6S
6S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 14 6 20 -9 -8 4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
SJR
GGAC Zappa ghost 6S.png

5H Triplet Data

| height="25px"| 25 | Mid | 14 | 5 | 13 | -4 | -

| 10 | 7 | 2.64 | SJR | 3


5H
5H
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Mid 14 5 13 -4 -3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
GGAC Zappa ghost 5H.png

5HH Triplet Data

| height="25px"| 25 | Mid | 15 | 5 | 15,17 | -6 | -

| 3 | 7 | 2.64 | SJR | 3


5HH
5HH
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 Mid 15 5 15,17 -6 -5 3 3 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR
•Listed Frame Adv is from the 2nd hit.

6H Triplet Data

| height="25px"| 30x3 | High | 16 | 5(3)5(10)5 | 8 | +4 | -

| 11x3 | 6x3 | 3.84x3 | R | 4


6H
6H
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30x3 High 16 5(3)5(10)5 8 +4 +5 4 11x3 6x3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84x3 R
GGAC Zappa ghost 6H.png
•After Zappa turns his back all of the currently present triplets attack
•Zappa's body has the same recovery regardless of # of triplets.

2S Triplet Data

| height="25px"| 18 | Low | 5 | 6 | 6 | 0 | -

| 5 | 7 | 2.64 | SR | 2


2S
2S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Low 5 6 6 0 +1 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC Zappa ghost 2S.png

2SS Triplet Data

| height="25px"| 18 | Low | 6 | 6 | 8,10 | -2 | -

| 3 | 8 | 1.44 | SR | 2


2SS
2SS
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Low 6 6 8,10 -2 -1 2 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SR

2H Triplet Data

| height="25px"| 25 | All | 14 | 9 | 14 | +2 | -

| 6 | 7 | 1.20 | - | 3


2H
2H
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 14 9 14 +2 +3 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20
GGAC Zappa ghost 2H.png
•Floats opponent on hit (untechable for 22F).

2HH Triplet Data

| height="25px"| 25 | All | 14 | 9 | 16 | 0 | -

| 6 | 7 | 1.20 | - | 3


2HH
2HH
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 14 9 16 0 +1 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 -
•Floats opponent on hit (untechable for 24F).

j.S Triplet Data

| height="25px"| 25 | All | 10 | 5 | 21 | - | -

| 10 | 7 | 2.64 | SR | 3


j.S
j.S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 10 5 21 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR
GGAC Zappa ghost jS.png

j.SS Triplet Data

| height="25px"| 25 | All | 11 | 5 | 21 | - | -

| 3 | 7 | 2.64 | SR | 3


j.SS
j.SS
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 11 5 21 3 3 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR

j.H Triplet Data

| height="25px"| 25 | All | 19 | 9 | 17 | - | -

| 6 | 7 | 1.20 | - | 3


j.H
j.H
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 19 9 17 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20
GGAC Zappa ghost jH.png
•Floats opponent on hit (untechable for 22F).

j.HH Triplet Data

| height="25px"| 25 | All | 15 | 9 | 17 | - | -

| 6 | 7 | 1.20 | - | 3


j.HH
j.HH
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 15 9 17 3 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20
•Floats opponent on hit (untechable for 22F).

j.2S Triplet Data

| height="25px"| 18 | All | 7 | 6 | 8 | - | -

| ?? | ?? | ?? | SR | 2


j.2S
j.2S
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 All 7 6 8 2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
SR
GGAC Zappa ghost j2S.png
•Level 1 Attack on block.

Dog Normals

Wake Dog Data

| height="25px"| - | - | - | - | 30 total | - | -

| - | - | - | - | -

5D Dog Data

| height="25px"| 20 | Mid[All] | 16[16] | 8 | 36[60] | - | 1~6F, 48~50F, 54~59F Low Profile

| 0 | 7 | -/1.20 | - | 2

6D Dog Data

| height="25px"| 20 | Mid[All] | 17[17] | 12 | 17[24 after landing] | - | 1~13F, 34F onwards Low Profile
14~33F Feet

| 0 | 7 | -/1.20 | - | 2

8D Dog Data

| height="25px"| 20 | All[All] | 10[see note] | 12 | 31[24 after landing] | - | 1~4F, 44F onwards Low Profile Feet invincible 9~43F

| 0 | 7 | -/1.20 | - | 3

2D Dog Data

| height="25px"| 45 | Mid | 36[36] | 4 | 22[46] | - | -

| 20 | 6 | -/1.20 | - | 3

4D Dog Data

| height="25px"| - | - | - | - | total 59[24 after landing] | - | 1~End All

| - | - | - | - | -

4DD Dog Data

| height="25px"| 20 | High/Air[All] | 13[13] | until landing | 40 [24 after landing] | - | 1~12F Low Profile Above feet invincible 13~36F

| 0 | 7 | -/1.20 | - | 2

Sword Normals

c.S Sword Data

| height="25px"| 36 | All | 5 | 4 | 14 | -4 | -

| 10 | 7 | 2.64 | SJR | 3

f.S Sword Data

| height="25px"| 30 | All | 8 | 2 | 19 | -4 | -

| 14 | 6 | 3.84 | SR | 4

5H Sword Data

| height="25px"| 35x2 | All | 9 | 2(10)3 | 16 | 0 | -

| 20x2 | 6x2 | 3.84x2 | SR | 5

6H Sword Data

| height="25px"| 29,15 | see note | 13 | 24,6 | 2 | +4 | -

| 14,5 | 6,7 | 3.84x2 | SR | 4,2

2S Sword Data

| height="25px"| 22 | Low | 9 | 3 | 15 | -4 | -

| 8 | 7 | 2.64 | SR | 3

2H Sword Data

| height="25px"| 30x2 | All | 7 | 14,8 | 9 | +2 | -

| 20x2 | 6x2 | 3.84x2 | SJR | 5

j.S Sword Data

| height="25px"| 26 | High/Air | 7 | 3 | 18 | - | -

| 10 | 7 | 2.64 | SJR | 3

j.H Sword Data

| height="25px"| 32 | High/Air | 9 | 9 | 15 | - | -

| 10 | 7 | 2.64 | SRF | 3

Raoh Normals

c.S Raoh Data

| height="25px"| 40 | Mid | 10 | 11 | 0 | +6 | -

| 14 | 6 | 3.84 | SR | 4

f.S Raoh Data

| height="25px"| 36 | Mid | 9 | 6 | 16 | -5 | -

| 14 | 6 | 3.84 | SJR | 4

5H Raoh Data

| height="25px"| 48 | Low | 13 | 9 | 13 | -3 | -

| 15 | 6 | 3.84 | SR | 5

6H Raoh Data

| height="25px"| 76 | Mid | 17 | 6 | 24 | -11 | -

| 20 | 6 | 3.84 | SR | 5

5D Raoh Data

| height="25px"| 30 | High | 24 | 5 | 8 | +4 | -

| 11 | 6 | 3.84 | SR | 4

2S Raoh Data

| height="25px"| 36 | Low | 7 | 3 | 11 | 0 | -

| 8 | 7 | 2.64 | SR | 3

2H Raoh Data

| height="25px"| 68 | Low | 19 | 8 | 12 | -1 | -

| 15 | 6 | 3.84 | SR | 5

j.S Raoh Data

| height="25px"| 35 | High/Air | 7 | 3 | 15 | - | -

| 10 | 7 | 2.64 | JR | 3

j.H Raoh Data

| height="25px"| 45 | High/Air | 16 | 6 | 13 | - | -

| 14 | 6 | 3.84 | R | 4

Universal Mechanics

Ground Throw Data

| height="25px"| 60 | 45 pixels | - | - | - | - | -

| - | 6 | 4.00 | - | -

Air Throw Data

| height="25px"| 60 | 88 pixels | - | - | - | - | -

| - | 6 | 4.00 | - | -

DAA Data

| height="25px"| 25 | All | 15 | 4 | 15 | -5 | 1~20F All
21~31F Throw

| 10 | 7 | 2.64 | R | 3

Specials

236P Data

| height="25px"| 20 | Mid | 10 | 4 | 20 | -12 | 1~13F All

| 6 | 7 | 5.00/12.00 | R | 2


236P
Hello, Three Centipedes
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 10 4 20 -11 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5.00/12.00 1-13F All R
GGAC Zappa konnichiwa.png
•Knocks down opponent on hit (untechable for 60F)
•+1 Soul on hit.

Triplet Specials

236P/K/S/H Triplet Data

| height="25px"| 16 | All | 9 | see notes | total 39 | -6 | -

| 0 | 7 | 2.00/1.20 | F | 3


236P/K/S/H
Please Don't Come Back
triplets
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16 All 9 see notes total 39 -6 -5 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 F
GGAC Zappa SonoMama.png
•P Version: Lasts for 2 bounces off the floor (78F when performed on the ground) and has 15F of startup, on frame 37 the ghost's horizontal position changes to match that of the opponent then drops straight down, for the ground version, startup of 53F to hit a standing opponent (tested on Sol)
•K Version:Lasts for 3 bounces off the floor (49F for ground version)
•H Version:Lasts until it hits the floor (46F for ground version).
•All Versions:CH state till end of recovery and if Zappa has no ghosts, nothing is fired and has a total animation length of 49F
•Air Version: Total of 41F.

236D Triplet Data

| height="25px"| 16x3 | All | 11 | see notes | total 47 | see notes | -

| 0 | 7x3 | 2.00/1.20x3 | F | 3

Banana Data

| height="25px"| 0 | Low | - | 99 | - | - | -

| 0 | 7 | -/2.64 | - | 2

Golf Ball Data

| height="25px"| 30 | All | 38 | - | - | - | -

| 0 | 6 | -/3.84 | - | 4

Potted Plant Data

| height="25px"| 25 | All | 1 | 43 | - | - | -

| 0 | 7 | -/2.64 | - | 2

214P Triplet Data

| height="25px"| - | - | - | - | 28 total | - | -

| - | - | - | - | -

Sword Specials

236S Sword Data

| height="25px"| 20 | Mid | 12 | 16 | 13 | -12 | -

| 14 | 6 | 2.50/6.00 | RF | 4

236S H Sword Data

| height="25px"| 45 | Mid | 9 | 12 | 26 | -24 | -

| 10 | 7 | 3.00/7.20 | R | 3

623H Sword Data

| height="25px"| 40 | Mid | 10 | 9 | 29 | -21 | 1~11F Upper Body
12~12F Throw

| 14 | 6 | 2.50/6.00 | RF | 4

63214H Sword Data

| height="25px"| 30 | All | 17 | 4 | 16 | -1 | -

| 20 | 6 | 1.50/3.60 | RF | 5

j.236H Sword Data

| height="25px"| 24xN | All | 12 | till landing | 23 after landing | - | -

| 6xN | 4xN | 2.50/3.00xN | RF | 3

Raoh Specials

236S Raoh Data

| height="25px"| 35x2 | Mid | 25 | 18 | 8 | +7 | -

| 14x2 | 6x2 | 2.00/3.60x2 | - | 5

j.236S Raoh Data

| height="25px"| 35x2 | Mid | 25 | 18 | 26 | +7 | -

| 14x2 | 6x2 | 2.00/3.60x2 | - | 4

236S P/K/S/H Raoh Data

| height="25px"| 50 | Mid | 15 | 34(2)20 | total 38 | 0 | -

| 14 | 6 | -/3.60 | - | 4

214S Raoh Data

| height="25px"| 80 | Mid | 4 | 12 | 37 | -30 | 1~4F All
5~7F Strike

| 20 | 6 | 3.00/7.20 | R | 5

j.214S Raoh Data

| height="25px"| 80 | All | 4 | 12 | 3 after landing | -35 | 1~4F All
5~7F Strike

| 20 | 6 | 3.00/7.20 | R | 5

Force Breaks

214D Data

| height="25px"| 30 | High | 16 | 5 | 11 | +3 | -

| 15 | 6 | - | R | 5

Overdrives

632146H Data

| height="25px"| 40x4 | Mid | 1+11 | 8 | 30 | -15 | 1~19F All
20~21F Strike

| 14x4 | 6x4 | - | R | 4

632146S Raoh Data

| height="25px"| 40x10 | Mid | 5+10 | 27 | total 37 | +13 | 1~5F All

| 20x10 | 6x10 | - | - | 5

Instant Kill

IK Data

| height="25px"| Fatal | 30 pixels | 4+1 | 35 | 10 | - | 1~5F All

| - | - | - | - | -

Category