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|images=GGAC Zappa 5D.png | |images=GGAC Zappa 5D.png | ||
|hitboxes=GGXXACPR Zappa 5D-1-Hitbox.png;GGXXACPR Zappa 5D-2-Hitbox.png | |hitboxes=GGXXACPR Zappa 5D-1-Hitbox.png;GGXXACPR Zappa 5D-2-Hitbox.png | ||
|notes=CH state | |notes=Zappa is in CH state for entire duration | ||
}} | }} | ||
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===2S Data=== | ===2S Data=== | ||
{{MoveData-GGACR |chara=Zappa |type=normal | {{MoveData-GGACR |chara=Zappa |type=normal | ||
|input=2S |name=2S | |input=2S |name=2S | ||
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===2D Data=== | ===2D Data=== | ||
{{MoveData-GGACR |chara=Zappa |type=normal | {{MoveData-GGACR |chara=Zappa |type=normal | ||
|input=2D |name=2D | |input=2D |name=2D | ||
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===8D Dog Data=== | ===8D Dog Data=== | ||
{{MoveData-GGACR |chara=Zappa |type=dog | {{MoveData-GGACR |chara=Zappa |type=dog | ||
|input=8D |name=8D | |input=8D |name=8D | ||
|damage=20 |gbp=0 |gbm=7 |prorate= | |damage=20 |gbp=0 |gbm=7 |prorate= | ||
|level=3 |guard=All |invuln=1~4F, 44F onwards Low Profile |cancel= |tension=1.20 | |level=3 |guard=All |invuln=1~4F, 44F onwards Low Profile<br/>9~43F Feet |cancel= |tension=1.20 | ||
|startup=10[see note] |active=12 |recovery=31[24 after landing] |onBlock= |onHit= | |startup=10[see note] |active=12 |recovery=31[24 after landing] |onBlock= |onHit= | ||
|blockstun=13|groundHit=Launch 28|airHit=14|hitstop=13 | |blockstun=13|groundHit=Launch 28|airHit=14|hitstop=13 | ||
Line 552: | Line 549: | ||
|input=4DD |name=4DD | |input=4DD |name=4DD | ||
|damage=20 |gbp=0 |gbm=7 |prorate=75% | |damage=20 |gbp=0 |gbm=7 |prorate=75% | ||
|level=2 |guard=High/Air |invuln=1~12F Low Profile | |level=2 |guard=High/Air |invuln=1~12F, 37F onwards Low Profile<br/>13~36F Above Feet |cancel= |tension=1.20 | ||
|startup=13[13] |active=Until landing |recovery=40[24 after landing] |onBlock= |onHit= | |startup=13[13] |active=Until landing |recovery=40[24 after landing] |onBlock= |onHit= | ||
|blockstun=11|groundHit=13|airHit=12|hitstop=12 | |blockstun=11|groundHit=13|airHit=12|hitstop=12 | ||
Line 630: | Line 627: | ||
|images=GGAC Zappa sword 2H.png | |images=GGAC Zappa sword 2H.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Zappa is in CH state | |notes=Zappa is in CH state for entire duration; Frame Adv is -12 if 2nd hit misses opponent | ||
}} | }} | ||
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|level= |guard=45 pixels |invuln= |cancel=|tension=4.00 | |level= |guard=45 pixels |invuln= |cancel=|tension=4.00 | ||
|startup= |active= |recovery= |onBlock= |onHit= | |startup= |active= |recovery= |onBlock= |onHit= | ||
|blockstun=|groundHit=|airHit=|hitstop= | |blockstun=|groundHit=Launch 60 + WBounce|airHit=|hitstop= | ||
|images=GGAC Zappa throw.png | |images=GGAC Zappa throw.png | ||
|hitboxes= | |hitboxes= | ||
|notes= | |notes= | ||
}} | }} | ||
Line 808: | Line 805: | ||
|input=236P |name=Hello, Three Centipedes | |input=236P |name=Hello, Three Centipedes | ||
|damage=20 |gbp=6 |gbm=7 |prorate= | |damage=20 |gbp=6 |gbm=7 |prorate= | ||
|level=2 |guard=Mid |invuln=1~13F All |cancel=R |tension=5.00/12.00 | |level=2 |guard=Mid |invuln=1~13F All<br/>14~End Throw |cancel=R |tension=5.00/12.00 | ||
|startup=10 |active=4 |recovery=20 |onBlock=- | |startup=10 |active=4 |recovery=20 |onBlock=-12 |onHit=KD | ||
|blockstun=11|groundHit=Launch|airHit=60|hitstop=12 | |blockstun=11|groundHit=Launch|airHit=60|hitstop=12 | ||
|images=GGAC Zappa konnichiwa.png | |images=GGAC Zappa konnichiwa.png | ||
|hitboxes= | |hitboxes= | ||
|notes=+1 Soul on hit | |notes=Gives summon on 15F;Zappa is in CH state 14~29F;+1 Soul on hit | ||
}} | }} | ||
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|damage=16 |gbp=0 |gbm=7 |prorate= | |damage=16 |gbp=0 |gbm=7 |prorate= | ||
|level=3 |guard=All |invuln= |cancel=F |tension=2.00/1.20 | |level=3 |guard=All |invuln= |cancel=F |tension=2.00/1.20 | ||
|startup= | |startup=15 |active=see notes |recovery=Total 39 |onBlock= |onHit= | ||
|blockstun= | |blockstun=11|groundHit=14|airHit=14|hitstop=13 | ||
|images=GGAC Zappa SonoMama.png | |images=GGAC Zappa SonoMama.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Lasts for 2 bounces off the floor (78F when performed on the ground) | |notes=Lasts for 2 bounces off the floor (78F when performed on the ground); On frame 37 the ghost's horizontal position changes to match that of the opponent then drops straight down; For the ground version, startup of 53F to hit a standing opponent (tested on Sol);Zappa is in CH state for entire duration;If Zappa has no ghosts, nothing is fired and has a total animation length of 49F;Air Version: Total of 41F;FRC timing 10~11F;※1 | ||
}} | }} | ||
===236K Triplet Data=== | ===236K Triplet Data=== | ||
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|damage=16 |gbp=0 |gbm=7 |prorate= | |damage=16 |gbp=0 |gbm=7 |prorate= | ||
|level=3 |guard=All |invuln= |cancel=F |tension=2.00/1.20 | |level=3 |guard=All |invuln= |cancel=F |tension=2.00/1.20 | ||
|startup=9 |active=see notes |recovery=Total 39 |onBlock=-6 |onHit= | |startup=9 |active=see notes |recovery=Total 39 |onBlock=-6 |onHit= | ||
|blockstun= | |blockstun=11|groundHit=14|airHit=14|hitstop=13 | ||
|images=GGAC Zappa SonoMama.png | |images=GGAC Zappa SonoMama.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Lasts for 3 bounces off the floor (49F for ground version);CH state | |notes=Lasts for 3 bounces off the floor (49F for ground version);Zappa is in CH state for entire duration;If Zappa has no ghosts, nothing is fired and has a total animation length of 49F;Air Version: Total of 41F;FRC timing 10~11F;※1 | ||
}} | }} | ||
===236S Triplet Data=== | ===236S Triplet Data=== | ||
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|damage=16 |gbp=0 |gbm=7 |prorate= | |damage=16 |gbp=0 |gbm=7 |prorate= | ||
|level=3 |guard=All |invuln= |cancel=F |tension=3.00/1.20 | |level=3 |guard=All |invuln= |cancel=F |tension=3.00/1.20 | ||
|startup=9 |active=see notes |recovery=Total 39 |onBlock=-6 |onHit= | |startup=9 |active=see notes |recovery=Total 39 |onBlock=-6 |onHit= | ||
|blockstun= | |blockstun=11|groundHit=14|airHit=14|hitstop=13 | ||
|images=GGAC Zappa SonoMama.png | |images=GGAC Zappa SonoMama.png | ||
|hitboxes= | |hitboxes= | ||
|notes=CH state | |notes=Zappa is in CH state for entire duration;If Zappa has no ghosts, nothing is fired and has a total animation length of 49F;Air Version: Total of 41F;FRC timing 10~11F;※1 | ||
}} | }} | ||
===236H Triplet Data=== | ===236H Triplet Data=== | ||
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|damage=16 |gbp=0 |gbm=7 |prorate= | |damage=16 |gbp=0 |gbm=7 |prorate= | ||
|level=3 |guard=All |invuln= |cancel=F |tension=2.00/1.20 | |level=3 |guard=All |invuln= |cancel=F |tension=2.00/1.20 | ||
|startup=9 |active=see notes |recovery=Total 39 |onBlock=-6 |onHit= | |startup=9 |active=see notes |recovery=Total 39 |onBlock=-6 |onHit= | ||
|blockstun= | |blockstun=11|groundHit=14|airHit=14|hitstop=13 | ||
|images=GGAC Zappa SonoMama.png | |images=GGAC Zappa SonoMama.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Lasts until it hits the floor (46F for ground version);CH state | |notes=Lasts until it hits the floor (46F for ground version);Zappa is in CH state for entire duration;If Zappa has no ghosts, nothing is fired and has a total animation length of 49F;Air Version: Total of 41F;FRC timing 10~11F;※1 | ||
}} | }} | ||
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|damage=16×3 |gbp=0 |gbm=7×3 |prorate= | |damage=16×3 |gbp=0 |gbm=7×3 |prorate= | ||
|level=3 |guard=All |invuln= |cancel=F |tension=2.00/1.20 | |level=3 |guard=All |invuln= |cancel=F |tension=2.00/1.20 | ||
|startup=11 |active=see notes |recovery=Total 52 |onBlock=see notes |onHit= | |startup=11 |active=see notes |recovery=Total 52 |onBlock=see notes |onHit= | ||
|blockstun= | |blockstun=11|groundHit=14|airHit=14|hitstop=13 | ||
|images=GGAC Zappa SonoMamaD.png | |images=GGAC Zappa SonoMamaD.png | ||
|hitboxes= | |hitboxes= | ||
|notes=CH state | |notes=Zappa is in CH state for entire duration; Active frames are the same as the K, S, and H versions; Frame Adv varies depending on number of ghosts remaining: [3 ghosts (K,S,H): -15, 2 ghosts (S,H): -16, 1 ghost (S): -17]; Total length for air version: 54F;FRC timing 16~17F;※1 | ||
}} | }} | ||
Line 919: | Line 916: | ||
|images=GGAC Zappa RecallTriplets.png | |images=GGAC Zappa RecallTriplets.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Triplets begin returning on 18F; Recalling a Haunting Triplet ends Haunting; Zappa is in CH state from 1~20F | |notes=Triplets begin returning on 18F; Recalling a Haunting Triplet ends Haunting; Zappa is in CH state from 1~20F | ||
}} | }} | ||
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|images=GGAC Zappa itasou H.png | |images=GGAC Zappa itasou H.png | ||
|hitboxes= | |hitboxes= | ||
|notes=Knocks down opponent on hit; Zappa is in CH state | |notes=Knocks down opponent on hit;Zappa is in CH state for entire duration; +3 Souls on hit | ||
}} | }} | ||
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|input=623H |name=Please Fall | |input=623H |name=Please Fall | ||
|damage=40 |gbp=14 |gbm=6 |prorate=90% | |damage=40 |gbp=14 |gbm=6 |prorate=90% | ||
|level=4|guard=All |invuln=1~ | |level=4|guard=All |invuln=1~12F Upper Body, Throw|cancel=RF |tension=2.50/6.00 | ||
|startup=10 |active=9 |recovery=29 |onBlock=-21 |onHit= | |startup=10 |active=9 |recovery=29 |onBlock=-21 |onHit= | ||
|blockstun=16|groundHit=Launch|airHit=26|hitstop=14 | |blockstun=16|groundHit=Launch|airHit=26|hitstop=14 | ||
Line 1,037: | Line 1,034: | ||
|level=5 |guard=All |invuln=1~4F All<br/>5~7F Strike|cancel=R |tension=3.00/7.20 | |level=5 |guard=All |invuln=1~4F All<br/>5~7F Strike|cancel=R |tension=3.00/7.20 | ||
|damage=80 |gbp=20 |gbm=6 |prorate= | |damage=80 |gbp=20 |gbm=6 |prorate= | ||
|startup=4 |active=12 |recovery=Until landing + 3 |onBlock=-35 |onHit=-34 | |startup=4 |active=12 |recovery=Until landing+3 |onBlock=-35 |onHit=-34 | ||
|blockstun=18|groundHit=Launch|airHit=60|hitstop=15 | |blockstun=18|groundHit=Launch|airHit=60|hitstop=15 | ||
|images= | |images= |
Revision as of 19:53, 18 May 2022
Links
System Data
Defense:x1.0 Guts:2 Weight:Middleweight (x1.0) Stun Resistance:60 Prejump:3F Backdash:11F (1~>10F invuln) Wakeup Time:49F (Face Up) / 55F (Face Down)
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
f.S Puddle Data
5H Data
6P Data
6H Data
5D Data
2P Data
2K Data
2S Data
2H Data
2D Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
Triplet Normals
c.S Triplet Data
f.S Triplet Data
f.SS Triplet Data
f.SS f.SS triplets |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
20 | Mid | 10 | 7 | 9,11 | -2 | +1 | 3 | 3 | 8 | |
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1.44 | 90% | SJR | 13 | 14 | 14 | 13 | ||||
•Staggers opponent on Counter Hit (max 35F) •Listed Frame Adv is from the 2nd hit |
6S Triplet Data
5H Triplet Data
5HH Triplet Data
5HH 5HH triplets |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
25 | Mid | 15 | 5 | 15,17 | -6 | -5 | 3 | 3 | 7 | |
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
2.64 | SJR | 13 | 14 | 14 | 13 | |||||
•Listed Frame Adv is from the 2nd hit |
6H Triplet Data
2S Triplet Data
2SS Triplet Data
2SS 2SS triplets |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
18 | Low | 6 | 6 | 8,10 | -2 | -1 | 2 | 3 | 8 | |
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1.44 | SR | 11 | 13 | 13 | 12 | |||||
2H Triplet Data
2HH Triplet Data
2HH 2HH triplets |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
25 | All | 14 | 9 | 16 | 0 | +1 | 3 | 6 | 7 | |
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1.20 | 13 | Launch | 24 | 13 | ||||||
j.S Triplet Data
j.SS Triplet Data
j.SS j.SS triplets |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
25 | All | 11 | 5 | 21 | 3 | 3 | 7 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
2.64 | SR | 13 | 14 | 14 | 13 | |||||
j.H Triplet Data
j.HH Triplet Data
j.HH j.HH triplets |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
25 | All | 15 | 9 | 17 | 3 | 6 | 7 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1.20 | 13 | Launch | 22 | 13 | ||||||
j.2S Triplet Data
Dog Normals
Wake Dog Data
5D Dog Data
6D Dog Data
8D Dog Data
2D Dog Data
2D 2D dog |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
45 | Mid | 36[36] | 4 | 27[51] | 3 | 20 | 6 | |||
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
1.20 | 14 | Launch | 24 | 13 | ||||||
File:GGACPR Zappa dog 2D-1-Hitbox.pngFile:GGACPR Zappa dog 2D-2-Hitbox.pngFile:GGACPR Zappa dog 2D-3-Hitbox.pngFile:GGACPR Zappa dog 2D-4-Hitbox.png | ||||||||||
•[Chip damage x2] •Follow-up version can only be done from 5D or 2D •+3[0] Souls on hit •+1[0] Souls on block |
4D Dog Data
4DD Dog Data
Sword Normals
c.S Sword Data
f.S Sword Data
5H Sword Data
6H Sword Data
2S Sword Data
2H Sword Data
j.S Sword Data
j.H Sword Data
Raoh Normals
c.S Raoh Data
f.S Raoh Data
5H Raoh Data
6H Raoh Data
5D Raoh Data
2S Raoh Data
2H Raoh Data
j.S Raoh Data
j.H Raoh Data
Universal Mechanics
Ground Throw Data
Air Throw Data
DAA Data
Specials
236P Data
Triplet Specials
236P Triplet Data
236K Triplet Data
236S Triplet Data
236H Triplet Data
236D Triplet Data
Banana Data
Golf Ball Data
Potted Plant Data
214P Triplet Data
Sword Specials
236S Sword Data
236S H Sword Data
623H Sword Data
63214H Sword Data
j.236H Sword Data
Raoh Specials
236S Raoh Data
j.236S Raoh Data
j.236S Air Darkness Anthem raoh |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
35×2 | Mid | 25 | 18 | 26 | +7 | +8 | 4 | 14×2 | 6×2 | |
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
2.00/3.60×2 | 16 | 17 | Down | 14 | ||||||
•Can cancel into Followup Attack from 2~35F •Followup Attack starts up on 36F •Projectile appears on 23F •Listed Frame Adv is from TKing attack (startup 28F, total 50F) |
236S P/K/S/H Raoh Data
214S Raoh Data
j.214S Raoh Data
j.214S Air Last Edguy raoh |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | Guard Bar Gain | Guard Bar Minus |
---|---|---|---|---|---|---|---|---|---|---|
80 | All | 4 | 12 | Until landing+3 | -35 | -34 | 5 | 20 | 6 | |
Tension | Prorate | Invuln | Cancel | Blockstun | Ground Hit | Air Hit | Hitstop | FRC Window | ||
3.00/7.20 | 1~4F All 5~7F Strike |
R | 18 | Launch | 60 | 15 | ||||
•Listed Frame Adv is from TKing attack (startup 7F) •Zappa is in CH state during recovery •Chip damage x0 •Attack is fully extended on 10F |