User:Oppositeofdecay

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Stolen tables

K Nuke Manual Detonation Chart

Character Can Run Under Will Connect on Crouching Block? Will Hit Neutral Crouch? Notes
A.B.A No No No
Anji Mito No Inconsistent No
Axl Low Yes1 Inconsistent Inconsistent
Baiken No No No
Bridget No No No
Chipp Zanuff No No No
Dizzy No Inconsistent Depends on Idle Animation
Eddie No No No
Faust Yes No No
I-No No No Depends on Idle Animation
Jam Kuradoberi No No No
Johnny No Inconsistent Depends on Idle Animation
Justice No Yes Almost Guaranteed
Kliff Undersn Yes No No
Ky Kiske No No Depends on Idle Animation
May No No No
Millia Rage Yes Inconsistent No
Order-Sol Yes1 Inconsistent Inconsistent
Potemkin No Yes Yes
Robo-Ky No Yes2 Almost Guaranteed2
Slayer No No Almost Guaranteed
Sol Badguy Yes1 Inconsistent Inconsistent
Testament No No Depends on Idle Animation
Venom No No No
Zappa Yes No No
1: Can be hit during specific parts of running animation
2: Must detonate behind him

Bandit Revolver Block Frame Advantage

Characters Hitbox Number Frame Advantage Notes
Anji, Axl, Eddie, Johnny, Justice,
Slayer, Order-Sol, Sol, Testament, Venom
1st -4~-2 Will only hit very close, otherwise goes to hitbox number 2.
Hits most characters on 2nd active (-3 on block).
Anji, Justice confirmed on 1st active.
Jam, Dizzy, I-No, Millia, Potemkin 2nd -1~0 The more common one to hit.
ABA, Bridget, Chipp, Faust, Ky, May, Robo-Ky, Zappa 3rd +1~+2 Max range of the move.
Hits crouching Potemkin.
Baiken, Kliff 4th +3~+4 Hits all other crouchers.

Hitboxes 3 and 4 will almost always hit on 1st active frame.

IK Usage Guide

Reference Chart

Character IK mode activation Startup Total Range Stun potential Notes
A.B.A 68 36 104 Short Medium
Anji Mito 54 21 75 Fullscreen1 Low Travels from the edge of screen, making the startup a lot longer in practice. Disables screen zooming until recovery.
Axl Low 90 28 118 Long Low
Baiken 84 17 101 Fullscreen1 Medium Travels somewhat fast, max distance around 2/3 of the stage.
Bridget 60 13 76 Medium1 Very Low Takes a few frames to reach max distance.
Chipp Zanuff 94 56 150 Short-Medium Low Short at ground height. Roundstart distance at jump height. 0 frames post flash.
Dizzy N/A (30) 106 136 Short Medium Activation is minimum charge time. Requires non jumpable state and has slow input. Executed fast will still be faster than Chipp's.
Eddie 68 13 81 Short Low Very low profile frames during IK mode activation.
Faust 82 17 99 Medium Medium
I-No 76 15 91 Short Low
Jam Kuradoberi 54 17 71 Long1 High Travels pretty fast for slightly less than half screen.
Johnny 54 17 71 Fullscreen1 Medium Travels very slow.
Justice 74 12 86 Fullscreen1 Medium Travels extremely fast.
Kliff Undersn 100 23 123 Long1 Very High Travels somewhat slow for slightly more than half screen. FB Chop > RC > IK is unmashable.
Ky Kiske 46 17 63 Long Low
May 70 16 86 Short Very High Command grab. True reversal.
Millia Rage 66 34 100 Fullscreen Low Tracks.
Order-Sol N/A (101) N/A (8) N/A (109) Short Medium Activation is time to reach level 3 from zero charge. Startup is Sakkai. Just for fun.
EX Order-Sol 76 8 84 Short Medium Just for fun.
Potemkin 98 17 115 Short High True reversal according to hitbox viewer.
Robo-Ky 80 18 98 Short High Will most likely stun while airborne.
Slayer 80 20 100 Medium1 Medium Travels pretty fast for slightly farther than roundstart.
Sol Badguy 76 15 91 Short-Medium Low Reaches pretty far, but at the height where it probably won't hit anything.
Testament 60 32 92 Medium Low
Venom 44 26 70 Short Low
Zappa 76 6 82 Very Short Medium Command grab
1: Range is for maximum distance, thus startup is only true if activated point blank.

Misc

Quick Ref

chara input name startup
chara input name startup
A.B.A D+X Blue Burst 17
A.B.A 6H[gm] 11
A.B.A DAA[m] Dead Angle Attack (Moroha) 10
A.B.A 236S > 46S > 63214S[m] Condemnation 14
Dizzy 5D 29
Faust 2D 13
Jam Kuradoberi 2H 9
Ky Kiske 5D 25
May 5[D] Just Kidding~ 35
Order-Sol 632146H Lv1 Tyrant Rave ver. Omega Lv 1 5+10
Millia Rage 5D 27
Robo-Ky 5D 24
Venom 5D 25
Venom 6P 9
Zappa 236P Hello, Three Centipedes 10
Zappa 236S This Has Gotta Hurt 12


Collision Box Sizes

Temp


EX Dump

Changes

Lists changes from +R normal version of the character since those are more fammiliar to target audience. Changes that revert properties to AC behavior will be noted separately.

Sol Badguy

AC changes

c.SGGAC Sol cS.pngGuard:
Mid
Startup:
5
Recovery:
16
Advantage:
-4

  • Recovery increased 12 > 16

5DGGAC Sol 5D.pngGuard:
High
Startup:
22
Recovery:
24
Advantage:
-13

  • Startup decreased (24 > 22)

6HGGAC Sol 6H.pngGuard:
Mid
Startup:
13
Recovery:
30
Advantage:
-12

  • Increased damage (32×2 > 40×2)
  • Increased attack level (4 > 5)
  • Increased GB+ (10×2 > 20×2)

2HGGAC Sol 2H.pngGuard:
Mid
Startup:
8
Recovery:
26
Advantage:
-13

  • Untechable time on CH reduced (60 > 40)

2DGGAC Sol 2D.pngGuard:
Low
Startup:
7
Recovery:
20
Advantage:
-6

  • Initial proration removed

j.SGGAC Sol jS.pngGuard:
High/Air
Startup:
9
Recovery:
23
Advantage:
-

  • Initial proration added (90%)

FafnirGGAC Sol 41236D.pngGuard:
Mid
Startup:
11
Recovery:
17
Advantage:
+7

  • Wallbounces on normal and clean hit
  • Reduced throw invul (1~10 > 1~7)

Tyrant RaveGGAC Sol 46D.pngGuard:
All
Startup:
3+1
Recovery:
21
Advantage:
+8

  • Damage on first three hits increased (25 > 40)
  • Last hit wallbounces, more untech time (24 > 40)
  • Changed input (64D > 46D)
EX Changes

6PGGAC Sol 6P.pngGuard:
Mid
Startup:
11
Recovery:
20
Advantage:
-9

  • Now staggers on hit

j.DGGAC Sol jD.pngGuard:
High/Air
Startup:
9
Recovery:
10+5 after landing
Advantage:
-

  • Untech time increased (27 > 40)
  • Wallbounces on normal hit

Volcanic ViperGGAC Sol 623S.pngGuard:
Mid
Startup:
7
Recovery:
21+10 after landing
Advantage:
-28

  • Now cancels into Sidewinder

SidewinderGGAC Sol j236H.pngGuard:
High/Air
Startup:
10
Recovery:
Until landing+13
Advantage:
-

  • Changed input (j.236H > Volcanic Viper~214H)
  • Startup increased (9 > 10)

FafnirGGAC Sol 41236D.pngGuard:
Mid
Startup:
11
Recovery:
17
Advantage:
+7

  • Changed input (41236D > 63214D)

Added: Flame DipperGGAC Sol-EX 236K.pngGuard:
Low
Startup:
7
Recovery:
34
Advantage:
-18
, Gunflame: ChargeGGAC Sol-EX 236D.pngGuard:
All
Startup:
24
Recovery:
Total 54
Advantage:
+55
, FB Grand ViperGGAC Sol-EX 623D.pngGuard:
Low×12, Mid×3
Startup:
13
Recovery:
36+10 after landing
Advantage:
-56
, Tyrant Rave ver. AlphaGGAC Sol-EX 632146H.pngGuard:
All
Startup:
7+0
Recovery:
17+10 after landing
Advantage:
-36
, Wild PunchGGAC Sol-EX 214214S 1.pngGuard:
Mid
Startup:
7+2
Recovery:
24
Advantage:
-8
, Savage FangGGAC Sol-EX 236236P.pngGuard:
All
Startup:
7+10
Recovery:
30
Advantage:
+1

Replaced: GunflameGGAC Sol 236P.pngGuard:
All
Startup:
21
Recovery:
Total 50
Advantage:
-3
, Bandit RevolverGGAC Sol 236K.pngGuard:
Mid
Startup:
9
Recovery:
2+7 after landing
Advantage:
-3

Removed: Gunflame FeintGGAC Sol 214P.pngGuard:
Mid
Startup:
13
Recovery:
31
Advantage:
-9
, KnockdownGGAC Sol 623S214K.pngGuard:
High
Startup:
12
Recovery:
Until landing+10
Advantage:
-
, Bandit BringerGGAC Sol 236Khold.pngGuard:
High/Air
Startup:
32
Recovery:
9+4 after landing
Advantage:
+1
, Riot StampGGAC Sol 214K.pngGuard:
High/Air
Startup:
9 after reaching wall
Recovery:
3 after landing
Advantage:
-4~
, FafnirGGAC Sol 41236D.pngGuard:
Mid
Startup:
19
Recovery:
27
Advantage:
-13
, FB SidewinderGGAC Sol j236H.pngGuard:
High/Air
Startup:
9
Recovery:
Until landing+13
Advantage:
-
, Tyrant Rave ver. BetaGGAC Sol 632146H1.pngGuard:
Mid, All
Startup:
5+1
Recovery:
31
Advantage:
-15
, Dragon InstallGGAC Sol 214214S.pngGuard:
-
Startup:
19+1
Recovery:
Total 20
Advantage:
-
and all associated moves

Order-Sol

General:

  • All normal moves (except f.S) and some special moves are replaced with those of normal Sol. Will be compared to them.
AC changes

c.SGGAC OSol-EX cS.pngGuard:
Mid
Startup:
5
Recovery:
16
Advantage:
-4

  • Recovery increased 12 > 16 (on block 0 > -4)

5DGGAC OSol-EX 5D.pngGuard:
High
Startup:
22
Recovery:
24
Advantage:
-13

  • Startup decreased (24 > 22)

6HGGAC OSol 6H.pngGuard:
Mid
Startup:
12
Recovery:
30
Advantage:
-12

  • Increased damage (32×2 > 40×2)
  • Increased attack level (4 > 5)
  • Increased GB+ (10×2 > 20×2)

2HGGAC OSol-EX 2HS.pngGuard:
Mid
Startup:
8
Recovery:
26
Advantage:
-13

  • Untechable time on CH reduced (60 > 40)

2DGGAC OSol 2D.pngGuard:
Low
Startup:
7
Recovery:
20
Advantage:
-6

  • Initial proration removed

j.SGGAC OSol-EX jS.pngGuard:
High/Aircancel=SJR
Startup:
9
Recovery:
23
Advantage:
-

  • Initial proration added (90%)
EX Changes

6PGGAC OSol-EX 6P.pngGuard:
Mid
Startup:
9
Recovery:
20
Advantage:
-9

  • Startup reduced (11 > 9)
  • Untech reduced (30 > 28)

6HGGAC OSol 6H.pngGuard:
Mid
Startup:
12
Recovery:
30
Advantage:
-12

  • Startup reduced (13 > 12)

2HGGAC OSol-EX 2HS.pngGuard:
Mid
Startup:
8
Recovery:
26
Advantage:
-13

  • Hitboxes size increased

j.DGGAC OSol-EX jD.pngGuard:
High/Air
Startup:
9
Recovery:
10+5 after landing
Advantage:
-

  • Untech time increased (27 > 30)
  • Hitboxes changed slightly

Dead Angle AttackGGAC OSol cS.pngGuard:
All
Startup:
5
Recovery:
14
Advantage:
-3

  • Active frames reduced (5 > 3), second hitbox is inactive
  • Recovery reduced (17 > 14)
  • Throw invul reduced (1~23 > 1~19)
  • Untech on air hit increased (14 > 28)

Volcanic Viper (All versions)GGAC OSol-EX 623H.pngGuard:
Mid
Startup:
5
Recovery:
29+8 after landing
Advantage:
-41

  • Removed followup
  • Added FRC point
  • Landing recovery reduced (10 > 8)

Ground S Volcanic ViperGGAC OSol-EX 623H.pngGuard:
Mid
Startup:
7
Recovery:
21+8 after landing
Advantage:
-26

  • Strike invul reduced (1~13 > 1~12)
  • Second hitbox changed to that of DI SVV

FB Volcanic ViperGGAC OSol-EX 623H.pngGuard:
Mid
Startup:
7
Recovery:
36+8 after landing
Advantage:
-76

  • Now a forcebreak (does not grant meter)
  • Damage reduced (60, 18×9 > 50, 12×9)

Ground Bandit RevolverGGAC OSol-EX 236K.pngGuard:
Mid
Startup:
9
Recovery:
2+8 after landing
Advantage:
-2

  • Landing recovery increased (7 > 8) DOUBLE CHECK

Air Bandit RevolverGGAC OSol-EX 236K.pngGuard:
All×2, Mid×2
Startup:
6
Recovery:
Until landing+12
Advantage:
-

  • Added 2nd hitbox of ground version
  • Increased number of hits (3 > 4), hits 3 and 4 now hit Mid
  • Increased launch untech (24 > 28)
  • Reduced air untech (24, 32, 28 > 12)

Rock ItGGAC OSol 236S.pngGuard:
Mid
Startup:
16
Recovery:
10
Advantage:
+3

  • Changed input (236S > 214S)
  • Only Level 1 version available

FafnirGGAC OSol 236D.pngGuard:
Low
Startup:
10
Recovery:
23
Advantage:
-6

  • Changed input (41236D > 63214D)
  • Can now be cancelled into

FB GunflameGGAC OSol 632146P.pngGuard:
All
Startup:
14
Recovery:
14
Advantage:
0

  • Now a forcebreak (meter gain severely reduced)
  • Startup reduced (20 > 14)
  • Recovery increased (7 > 14)

Tyrant RaveGGAC OSol 632146H3.pngGuard:
Mid
Startup:
13+4
Recovery:
19
Advantage:
-22

  • Only 3rd hit is present
  • Increased damage (128 > 135)
  • Changed startup and recovery
  • Untech time increased (95 > 100), added Wallbounce

Dragon Install Morbid WorldGGAC OSol 632146H3.pngGuard:
All
Startup:
7+1
Recovery:
68
Advantage:
-50

  • Changed initial input (632146S > 6321463214S)
  • Reduced 1st hit untech time (100 > 18)

Added: Instant KillGGAC OSol 5K.pngGuard:
All
Startup:
1+7
Recovery:
13
Advantage:
-4
, P Special SkillGGAC OSol-EX 66P.pngGuard:
Mid
Startup:
1
Recovery:
15
Advantage:
-10
, K Special SkillGGAC OSol-EX 66K.pngGuard:
High/Air
Startup:
21
Recovery:
16 after landing
Advantage:
-14