GGACR/Version/1.00

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< GGACR‎ | Version
Revision as of 21:54, 10 April 2024 by Oppositeofdecay (talk | contribs)


Date Released: September 24th, 2012

Launch Version. Major Changes from Accent Core.


Previous Version
None
Next Version
Ver1.01

New Characters

Kliff Undersn

GGAC Kliff jD.png

Kliff joins the cast of Guilty Gear's tournament-legal characters for the first time since Missing Link.

Now that Arc System Works has released grandpa from his cage, Kliff can delete health bars and run Taunt okizeme to his heart's content.

Justice

GGACR Justice 6H-2.png

Freed from her prison as a boss character, Justice joins the cast of Guilty Gear's tournament-legal characters for the first time since Missing Link.

Justice was entirely re-worked to fit her status as a standard character. Her arsenal features arcing projectiles, huge normals, and a variety of unique tools.

System Changes

  • Increased universal max Health to 460 (+40) REWORKED
  • Slashback BUFF
    • After successful slashback window for subsequent attempts increased from 4 to 6 frames
      • Window duration increased from 30 to 45 frames
    • Successful slashback no longer applies pushback to the defender
  • Gold Burst NERF
    • Untechable time reduced from 30 to 20
  • Increased 5D startup by 2 frames NERF

Character Changes

A.B.A

  • j.DGGAC ABA jD.pngGuardHigh/AirStartup16Recovery13+5 after landingAdvantage- BUFF
    • Untechable time on CH increased from 44 to 50
  • BondingGGAC ABA ketsugou.pngGuardAll(65 pixels)Startup13(4)Recovery30Advantage-32 (All versions) REWORKED
    • Knocks down opponent closer
    • Recovery on hit increased
  • Evidence: Destruction (Departure)GGAC ABA ouro.pngGuardHigh/AirStartup9+3RecoveryUntil landing+11Advantage- (All versions) BUFF
    • Untechable time increased from 34 to 44
    • FRC point added (36~39F)

GGACR ABA Normal Icon.png Normal Mode

  • 2KGGAC ABA 2K.pngGuardLowStartup7Recovery10Advantage-2 BUFF
  • c.SGGAC ABA cS.pngGuardMidStartup7Recovery12Advantage-1 BUFF
  • f.SGGAC ABA fS.pngGuardLowStartup9Recovery14Advantage0 BUFF
    • Forward movement distance increased
  • 5HGGAC ABA 5H.pngGuardMidStartup13Recovery27Advantage-15 BUFF
    • Launches on ground CH
  • 6HGGAC ABA 6H.pngGuardMidStartup18Recovery25Advantage-15 BUFF
    • Untechable time increased from 30 to 35
  • j.HGGAC ABA jH.pngGuardHigh/AirStartup15Recovery0Advantage- BUFF
  • RuinGGAC ABA fukumetsu.pngGuardMidStartup6Recovery19Advantage-8 BUFF
  • CondemnationGGAC ABA dangoku.pngGuardMidStartup14Recovery31Advantage-15 BUFF
    • Ground slide time increased from 32 to 43
  • FB DraggingGGAC ABA kenin.pngGuardStartupRecoveryTotal 26Advantage- BUFF
    • FRC point added (9~23F)
  • Evidence: Concealment (3rd Hit)GGAC ABA shoukoIntoku.pngGuardMidStartup23Recovery34Advantage-14 REWORKED
    • Startup reduced from 36 to 23
    • Increased distance from A.B.A
    • Guard changed from Unblockable to Mid

GGACR ABA Moroha Icon.png Moroha/Goku Moroha

  • 5HGGAC ABA 5H M.pngGuardMidStartup15Recovery12Advantage0 REWORKED
    • Now hits 2 times, 2nd hit vacuums opponent, changed hitbox of 2nd hit
    • Startup and recovery increased
    • Added gatling into 2H
  • 6HGGAC ABA 6H M.pngGuardMidStartup15Recovery30Advantage-18 BUFF
    • Untechable time increased from 18 to 23
  • j.HGGAC ABA jH M.pngGuardHigh/AirStartup12Recovery20Advantage- NERF
    • Proration added (80%)
  • DeletionGGAC ABA MM Masshou.pngGuardMidStartup11Recovery17Advantage-5 BUFF
    • Untechable time increased from 14 to 16
  • RuinGGAC ABA MM Fukumetsu.pngGuardMidStartup6Recovery19Advantage-8 BUFF
    • Untechable time increased from 14 to 35
    • Increased hitbox size (Current | Previous)
  • DisplacementGGAC ABA bunri.pngGuardStartupRecoveryTotal 40Advantage- BUFF
    • Total duration reduced from 46 to 40
    • FRC point added (10~13F)
  • BlunderGGAC ABA kashitsu.pngGuardAirStartup28Recovery29Advantage- REWORKED
    • Damage increased from 50 to 60
    • Startup increased from 27 to 28
    • Untechable time increased from 40 to 41
  • FB AvoidanceGGACR ABA FB kihi.pngGuardAllStartup51RecoveryTotal 38Advantage+45 BUFF
    • Number of hits increased from 2 to 6
    • Travels farther
  • FB JudgementGGACR ABA danzai-1.pngGuardMidStartup18Recovery25Advantage-11 NERF
    • Proration added to 2nd hit (Forced 80%)
  • Evidence: Destruction (Arrival)GGAC ABA ouro.pngGuardHigh, High/Air×3Startup2+5RecoveryUntil landing+11Advantage- BUFF
    • Untechable time increased from 24 to 44
  • AltercationGGAC ABA henshitsu.pngGuardMidStartup15+2Recovery26Advantage+5 BUFF
    • Added wallbounce on air hit
    • Refills Moroha Gauge to 100%

GGACR ABA Goku Moroha Icon.png Goku Moroha

  • General BUFF
    • Duration increased
    • Self damage reduced
    • Damage of all moves increased to match Moroha Mode
  • c.SGGAC ABA cS M.pngGuardMidStartup7Recovery9Advantage+5 BUFF
    • Recovery reduced from 10 to 9
      • On-block changed from +4 to +5
  • j.PGGAC ABA jP.pngGuardHigh/AirStartup4Recovery4Advantage- BUFF
    • Recovery reduced from 14 to 4
  • j.SGGAC ABA jS M.pngGuardHigh/AirStartup10Recovery2Advantage- BUFF
    • Recovery reduced from 6 to 2
  • j.DGGAC ABA MM jD.pngGuardHigh/AirStartup7Recovery10+5 after landingAdvantage- BUFF
    • Startup reduced from 9 to 7
    • Air recovery reduced from 13 to 10
  • CondemnationGGAC ABA Dangoku MM.pngGuardMidStartup14Recovery23Advantage-7 BUFF
    • FRC window increased from 14~15F to 14~17F

Anji Mito

GGAC Anji On-2.png

FB OnGGAC Anji On-1.pngGuardUnblockableStartup21Recovery35+6 after landingAdvantage- NEW MOVE

623D

FB On is similar to normal OnGGAC Anji On-1.pngGuardUnblockableStartup11Recovery20+6 after landingAdvantage-, but with slower startup and much higher vertical reach.


  • All normals now have delay cancel property BUFF
  • 5PGGAC Anji 5P.pngGuardMidStartup4Recovery8Advantage+3 BUFF
    • Attack level increased from 2 to 3
    • Recovery increased from 6 to 8
      • On-block unchanged
  • 5SGGAC Anji 5S.pngGuardMidStartup7Recovery13Advantage0 BUFF
    • Blockstun increased 13 to 16 (now matches attack level)
    • GB+ increased from 0 to 14
  • 6SGGAC Anji 6S.pngGuardMidStartup13Recovery17Advantage-7 BUFF
    • Damage increased from 30 to 34
    • Added gatling into 3K
  • 5HGGAC Anji 5H.pngGuardMidStartup15Recovery21Advantage-6 BUFF
    • Added gatlings into 6P and 6H
  • 5DGGAC Anji 5D.pngGuardHighStartup27Recovery26Advantage-18 BUFF
    • Autoguard window increased from 4~12F to 4~18F
    • Added special cancel
  • 6PGGAC Anji 6P.pngGuardMidStartup18Recovery16Advantage-1 BUFF
    • Ground hitstun increased from 19 to 21
  • 3KGGAC Anji 3K.pngGuardLowStartup19Recovery14Advantage-1 REWORKED
    • Attack level increased from 3 to 4
    • Guard changed from Mid to Low
    • Damage increased from 20 to 38
    • Startup reduced from 20 to 19
      • Autoguard window adjusted from 1~5F to 1~4F
    • Increased 1st hitbox size (Current | Previous)
    • Proration added (80%)
    • Changed launch and wallbounce properties to be CH only
  • 3SGGAC Anji 3S.pngGuardMidStartup28Recovery10Advantage+1 REWORKED
    • 3S cancelKara cancel into 5S or 5H window increased from 8~9F to 7~9F
    • Autoguard window changed from 5~10F to 1~27F
    • Blockstun increased from 18 to 22
    • Added forward movement
    • Removed gatling into 3S
    • Removed hitbox behind Anji (Current | Previous)
  • 6HGGAC Anji 6H.pngGuardMidStartup21Recovery25Advantage-14 REWORKED
    • Startup increased from 20 to 21
      • Autoguard window adjusted from 12~19F to 13~20F
    • Added throw invincibility on 13~20F
    • FRC window moved from 23~24F to 17~20F
    • Recovery increased from 18 to 25
      • On-block changed from -7 to -14
    • Untechable time reduced from 28 to 19
    • Added special cancel
    • Proration added (80%)
  • 2PGGAC Anji 2P.pngGuardMidStartup5Recovery6Advantage0 BUFF
    • Added gatling into 6H
  • 2KGGAC Anji 2K.pngGuardLowStartup8Recovery6Advantage+6 BUFF
    • Added gatling into 6H
  • 2SGGAC Anji 2S.pngGuardLowStartup8Recovery14Advantage-6 BUFF
    • Added gatling into 6H
  • 2HGGAC Anji 2H.pngGuardMidStartup20Recovery15Advantage+5 BUFF
    • Attack level increased from 4 to 5
      • On-block changed from +3 to +5
    • Added gatling into 5H
  • 2DGGAC Anji 2D.pngGuardLowStartup7Recovery25Advantage-11 BUFF
  • H FuujinGGAC Anji Fuujin.pngGuardMidStartup20Recovery27Advantage-16 NERF
    • Proration added (80%)
  • Shin: IchishikiGGAC Anji ShinIsshiki.pngGuardAllStartup36RecoveryTotal 50+8 after landingAdvantage+17 REWORKED
    • Guard changed from High/Air to All
    • Projectiles travel slower
  • RinGGAC Anji Rin.pngGuardHighStartup27Recovery16Advantage0 BUFF
    • Guard changed from Mid to High
    • Blockstun increasd from 18 to 21
      • On-block changed from -3 to 0
  • KouGGAC Anji Kou.pngGuardMidStartup4Recovery11+8 after landingAdvantage-41 BUFF
    • Untechable time of last hit increased from 38 to 60
    • Vacuum on hit increased
  • SouGGAC Anji Sou.pngGuardMidStartup11Recovery14Advantage+4 REWORKED
    • Startup increased from 4 to 11
      • Adjusted strike invincibility from 1~4F to 1~11F and lower body invincibility from 5~13F to 5~23F
    • Recovery reduced from 26 to 14
    • Blockstun increased from 18 to 22
      • On-block changed from -12 to +4
    • Changed launch and wallstick properties of last hit to be CH only
      • Ground hitstun on last hit is now 23
    • FRC point added (26~28F)
  • K KaiGGAC Anji Kai.pngGuardHigh/AirStartup32Recovery8 after landingAdvantage+1 BUFF
    • Added auto Jump Install
    • FRC window increased from 23~25F to 23~31F
      • Anji will face opponent on FRC
    • Slightly lowered ground bounce height on hit
  • FB ShitsuGGAC Anji FBShitsu.pngGuardAll, High/Air×2Startup21RecoveryTotal 50Advantage-9 BUFF
    • Active time increased from 40 to 88
    • Travel speed increased
  • FB RinGGAC Anji Rin.pngGuardHighStartup21Recovery8Advantage+5 BUFF
    • Autoguard window increased from 2~10F to 2~20F
  • FB KouGGAC Anji FBKou.pngGuardMidStartup4Recovery24Advantage-66 BUFF
    • Now recovers in the air
    • Vacuum on hit increased
  • Issei Ougi: SaiGGAC Anji IsseiOugiSai.pngGuardAllStartup7+3Recovery63Advantage-40 BUFF
    • Startup reduced from 10+3 to 7+3
      • Adjusted Above Chest invincibility from 4~9F to 3~6F
    • FRC window changed from 66~68F to 63~67F
  • TenjinkyakuGGAC Anji Tenjinkyaku.pngGuardHigh/AirStartup18+0Recovery20 after landingAdvantage-11 BUFF
    • Damage increased from 30, 12×13 to 30, 14×13
  • KachoufuugetsuGGAC Anji Kachoufuugetsu.pngGuardMidStartup7+0Recovery75Advantage-61 BUFF

Axl Low

GGAC Axl Kyokusa.png

FB Kyokusa GekiGGAC Axl Kyokusa.pngGuardMidStartup8Recovery30Advantage-8 NEW MOVE

[4]6D

FB Kyokusa Geki performs the anti-air followupGGAC Axl Kyokusa.pngGuardMidStartup1Recovery40Advantage-18 to Rensen GekiGGAC Axl Rensen.pngGuardMidStartup12Recovery39Advantage-15 on its own at the cost of 25% Tension.


  • All chain normals5P, 2P, 3P, j.6P, 6K, 2S, j.S, 2H can be held to only perform one hit NEW
  • 5PGGAC Axl 5P.pngGuardMidStartup9 [13]Recovery10Advantage-1 BUFF
    • Damage increased from 15×2 to 24, 16
    • Added gatling into 6K
  • f.SGGAC Axl fS.pngGuardMidStartup9Recovery19Advantage-10 BUFF
    • Active time increased from 3 to 5
    • Recovery reduced from 22 to 19
      • On-block changed from -11 to -10
  • 5HGGAC Axl 5H.pngGuardMidStartup16Recovery17Advantage-2 BUFF
    • Added ground bounce property on CH
  • 6PGGAC Axl 6P.pngGuardMidStartup9Recovery17Advantage-5 NERF
    • Upper body invincibility during recovery removed
  • 3PGGAC Axl 3P.pngGuardLow, MidStartup11Recovery7Advantage+2 REWORKED
    • Added 2nd hit, active frames changed from 4 to 4(2)3
    • Recovery reduced by 1 frame, total duration increased by 3 frames
  • 6KGGAC Axl 6K.pngGuardMidStartup13 [17]Recovery19Advantage-9 BUFF
    • Damage of 1st hit increased from 18 to 28
  • 6HGGAC Axl 6H.pngGuardHigh/AirStartup23Recovery9 after landingAdvantage+1 REWORKED
    • Floats lower on air hit
    • Proration added (90%)
  • 2PGGAC Axl 2P.pngGuardLow, MidStartup12 [16]Recovery10Advantage-4 BUFF
    • Damage of 1st hit increased from 12 to 22
    • Added gatlings into f.S and 6H
  • 2SGGAC Axl 2S.pngGuardMidStartup8 [17]Recovery12Advantage-2 BUFF
    • Damage of 1st hit increased from 18 to 28
    • Startup reduced from 9 to 8
  • 2HGGAC Axl 2H.pngGuardLowStartup11 [17]Recovery16Advantage-5 BUFF
    • Damage of 1st hit increased from 20 to 30
    • Added gatling into 2D
  • j.6PGGAC Axl j6P.pngGuardHigh/AirStartup7 [12]Recovery14Advantage- BUFF
    • Damage increased from 8, 10 to 17, 11
  • j.SGGAC Axl jS.pngGuardHigh/Air, AllStartup11 [15]Recovery9Advantage- BUFF
    • Damage of 1st hit increased from 12 to 23
    • Added gatling into j.6P
  • S Benten GariGGAC Axl BentenGari.pngGuardMidStartup4Recovery31Advantage-18 BUFF
    • Startup reduced from 5 to 4
    • FRC point increased from 7~8F to 6~8F
  • Kokuu GekiGGAC Axl KokuuGeki.pngGuardMidStartup7RecoveryUntil Landing+12Advantage- REWORKED
    • Increased horizontal blowback on hit
  • Rensen GekiGGAC Axl Rensen.pngGuardMidStartup12Recovery39Advantage-15 BUFF
    • Hitbox moves forward faster
  • Kyokusa GekiGGAC Axl Sensa.pngGuardLowStartup7Recovery17Advantage-5 NERF
    • Recovery increased from 35 to 40
  • Rashou SenGGAC Axl Rashou.pngGuardUnblockableStartup27Recovery34Advantage- REWORKED
    • Active time increased from 16 to 28
    • Recovery reduced from 50 to 34
    • Travel speed increased
    • CH state changed from 1~47F to 1~79F
    • Can no longer be used when opponent is in sliding state
  • HachisubakoGGAC Axl Hachisubako.pngGuardMidStartup20Recovery22Advantage-11 REWORKED
    • Will become active even if it doesn't counter anything
    • No longer applies hitstop based on attack level, opponents will enter blockstop normally
    • Counter frames changed from 2~16F to 1~13F
    • Hurtbox size increased during counter window
    • Strike invincibility on successful counter removed
    • Hitbox size reduced (Current | Previous)
    • Guard changed from Air FD to Mid
    • Startup increased from 16 to 20
    • Recovery reduced from 27 to 22
    • Launches higher on CH, removed wallbounce property
    • Can cancel into Shiranami no Homura on whiff
  • H Raiei SagekiGGAC Axl RaieiSagekiH.pngGuardHigh/AirStartupSee notesRecovery43Advantage- NERF
    • FRC point removed
  • Axl BomberGGAC Axl AxlBomberDown.pngGuardAllStartup17Recovery18 after landingAdvantage0 REWORKED
    • Guard changed from High/Air to All
    • Blockstun reduced from 25 to 18
    • GB+ increased from 15 to 20
    • GB- increased from 10 to 20
    • FRC point added (1~4F after landing)
  • Byakue RenshouGGAC Axl Byakue-1.pngGuardMidStartup14+1Recovery41Advantage-14 BUFF
    • Opponent is launched lower and falls slower

Baiken

GGACR Baiken Zakuro.png

Zakuro NEW MOVE

Guard > 412P

Zakuro is a new move which replaces one of Baiken's guard cancels from AC.


GGACR Baiken 236D.png

Triple Tatami GaeshiGGACR Baiken 236D.pngGuardAllStartup14RecoveryTotal 47Advantage-3 NEW MOVE

236D

Triple Tatami Gaeshi is a powerful new Force Break designed after  GGML Baiken's Level 3 Tatami Gaeshi. It quickly fires a "wave" of 3 Tatami mats that cover most of the stage's ground.


  • c.SGGAC Baiken cS.pngGuardMidStartup8Recovery11Advantage+1 BUFF
    • Startup reduced from 9 to 8
  • 5HGGAC Baiken 5H.pngGuardMidStartup9Recovery24Advantage-6 BUFF
    • Startup reduced from 10 to 9
  • 6PGGAC Baiken 6P.pngGuardMidStartup8Recovery9Advantage-3 BUFF
    • Added gatling into 6K
    • GB- of 2nd hit reduced from 7 to 5
    • Untechable time of 2nd hit increased from 12 to 20
  • 6HGGAC Baiken 6H.pngGuardMidStartup15Recovery28Advantage-17 BUFF
    • GB- reduced from 15 to 6
  • 2HGGAC Baiken 2H.pngGuardMidStartup15Recovery8Advantage+4 BUFF
    • Untechable time increased from 14 to 26
    • Added vacuum effect on air hit
  • 2DGGAC Baiken 2D.pngGuardLowStartup8Recovery13Advantage-8 BUFF
    • Proration reduced from 70% to 80%
  • j.KGGAC Baiken jK.pngGuardHigh/AirStartup7Recovery12Advantage- BUFF
    • Normalized untechable time to be same on both ground and air hit (from 28/14 to 25)
  • j.HGGAC Baiken jH.pngGuardHigh/AirStartup15Recovery0Advantage- BUFF
    • Untechable time increaed from 18 to 20
    • Reduced float height on air hit
  • j.DGGAC Baiken jD.pngGuardHigh/AirStartup9Recovery21+6 after landingAdvantage- NERF
    • Untechable time reduced from 45 to 35
    • Proration added (90%)
  • Tatami GaeshiGGAC Baiken 236K.pngGuardAllStartup15Recovery9Advantage-6 REWORKED
    • Changed vertical launch to horizontal and added wallbounce property (Same launch as air version)
    • Untechable time increased from 30 to 32
    • Added falling hitboxes from air version (Active frames 17 > 24)
      • Total duration unchanged
  • Air Tatami GaeshiGGACR Baiken j236K.pngGuardAllStartup18RecoveryUntil landing+16Advantage- BUFF
    • Untechable time increased from 27 to 36
    • Increased size of 1st hitbox (Current | Previous)
  • YoushijinGGAC Baiken 412P.pngGuardMidStartup12Recovery25Advantage-17 REWORKED
    • No longer a guard cancel, new input is 623P
    • Invincibility removed
    • Recovery increased from 22 to 25
    • Blockstun increased from 9 to 13
      • On-block changed from -18 to -17
    • GB- increased from 7 to 12
    • Added new initial hitbox (Image)
    • Changed second hitbox (Current | Previous)
    • Untechable time changed from 46 to 48 on 1st hitbox, 36 on 2nd/3rd hitboxes
    • Launch height reduced
  • SuzuranGGAC Baiken 63214K.pngGuardStartupRecoveryTotal 30Advantage- BUFF
    • Can cancel into guard cancels without blocking an attack
  • KabariGGAC Baiken 41236H.pngGuardMidStartup20Recovery15Advantage+2 BUFF
    • Startup reduced from 21 to 20
      • Whiff cancel window into Tetsuzansen adjusted
    • Added ground slide on air hit
    • Hitting during certain active frames will cause recovery to increase by 1FBug
  • MawarikomiGGAC Baiken 412K.pngGuardStartupRecoveryTotal 34Advantage- NERF
    • Duration increased from 24 to 34
      • Adjusted strike invincibility from 1~16F to 1~24F, FRC timing from 13~15F to 21~23F
  • SakuraGGAC Baiken 412S.pngGuardMidStartup10Recovery34Advantage-16 BUFF
    • Startup reduced from 17 to 10
      • FRC timing adjusted from 17~18F to 10~11F
    • Invincibility changed from Strike 1~19F to Upper Body 1~8F
    • Active time reduced from 2 to 1
    • Recovery increased from 33 to 34
      • On-block unchanged
    • Added wallstick property on air hit. Untechable time increased from 18 to 40
    • Proration removed
    • Upper Body invincibility during recovery removed
  • OurenGGAC Baiken 412H.pngGuardAllStartup19~Recovery14+16 after landingAdvantage-15 REWORKED
    • Landing recovery increased from 10 to 16
    • Strike invincibility changed from 1~7F to 14~26F
    • FRC point added (4~6F)
    • Movement speed reduced slightly
  • BakuGGAC Baiken 412D.pngGuardMidStartup11Recovery20Advantage-3 NERF
    • Strike invincibility increased from 2~12F to 1~12F
    • Recovery increased from 16 to 20
    • Hitstun increased from 23 to 27
      • On-block changed from +1 to -3, on-hit unchanged
  • Baku: TsukiGGAC Baiken bakuTsuki.pngGuardMidStartup6+9Recovery40Advantage-24 BUFF
    • Forced proration reduced from 10% to 30%

Bridget

GGACR Bridget 632146H.png

Me and My Killing MachineGGAC Bridget 632146H.pngGuardAllStartup1+13RecoveryTotal 24Advantage- (Stationary version) NEW MOVE

412364H

A new version of Me and My Killing Machine which moves much more slowly, remaining largely stationary. This version of the super does not have invulnerability like the moving version does.


Currently missing yoyo glitch section

  • f.SGGAC Bridget fS.pngGuardMidStartup7Recovery18Advantage-10 BUFF
    • Untechable time increased from 14 to 16
  • 6KGGAC Bridget 6K.pngGuardHighStartup23Recovery15Advantage-4 BUFF
    • Added special cancel
    • Now slams down on air hit
  • 6SGGAC Bridget 6S.pngGuardMidStartup10Recovery29Advantage-18 BUFF
  • 2SGGAC Bridget 2S.pngGuardMidStartup10Recovery12Advantage-10 BUFF
    • Untechable time on CH increased from 24 to 26
  • j.PGGAC Bridget jP.pngGuardHigh/AirStartup5Recovery6Advantage- BUFF
    • Startup reduced from 6 to 5
  • j.KGGAC Bridget jK.pngGuardHigh/AirStartup6Recovery12Advantage- BUFF
    • Damage increased from 20 to 24
  • j.SGGAC Bridget jS.pngGuardHigh/AirStartup10Recovery19Advantage- BUFF
    • Damage increased from 26 to 30
  • j.DGGAC Bridget jD.pngGuardHigh/AirStartup15Recovery16+4 after landingAdvantage- BUFF
    • Damage increased from 16×3 to 24×3
    • Added cancel into Force Breaks
  • Dead Angle AttackGGAC Bridget 6P.pngGuardAllStartup11Recovery14Advantage-6 BUFF
    • Invincibility changed from 1~12F All, 13~14F Upper Body, 13~16F Throw to 1~16F All
  • Yoyo RecallGGAC Bridget YoyoCallback.pngGuardAllStartup12RecoveryTotal 20Advantage+22 BUFF
    • Can now stop yoyo mid travel by pressing H again
  • StarshipGGAC Bridget 623P.pngGuardMidStartup13Recovery25Advantage-17 REWORKED
    • Invincibility changed from 1~12F All, 13~27F Throw to 1~9F All, 10~16F Strike
    • Proration added (80%)
  • Air StarshipGGAC Bridget 623P.pngGuardAllStartup13RecoveryUntil landing+10Advantage-5 REWORKED
    • Untechable time increased from 12 to 24
    • Added vacuum effect on hit
    • Proration added (80%)
    • FRC point added (19~20F)
  • Kick Start My Heart ShootGGAC Bridget 236KK.pngGuardMidStartup2Recovery21+20 after landingAdvantage-39 REWORKED
    • Added cancel into yoyo set during recovery on hit or block
    • Collision expanded downwards (Current | Previous)
  • Rolling MovementGGAC Bridget 214K.pngGuardStartupRecoveryAdvantage- BUFF
    • Initial speed increased
  • Jagged RogerGGAC Bridget 214H.pngGuardAllStartup38RecoveryTotal 32Advantage+36 BUFF
    • Total recovery reduced from 39 to 32
  • Air Roger RushGGAC Bridget 236H.pngGuardAllStartup23RecoveryTotal 42Advantage- NEW
    • Added a new air version.
  • Roger GetGGACR Bridget 421H-1.pngGuardAllStartup19RecoveryTotal 30Advantage- (All versions) NERF
    • Forced proration increased from 85% to 75%
  • FB Roger RushGGAC Bridget 236H.pngGuardAllStartup16RecoveryTotal 36Advantage+87 REWORKED
    • Now stays in place and performs three hits. 1st hit staggers, 2nd launches, 3rd wallsticks
    • Startup reduced from 28 to 16
    • Total recovery increaed from 32 to 36
  • FB Air Roger RushGGAC Bridget 236H.pngGuardAllStartup23RecoveryTotal 33Advantage- NEW
    • Added a new air version.
  • FB Jagged RogerGGAC Bridget 214H.pngGuardAllStartup38RecoveryTotal 39Advantage+54 (All versions) BUFF
    • Now homes in on opponent
  • Loop the LoopGGAC Bridget 632146S-1.pngGuardMid×7, HighStartup5+1Recovery16Advantage-24 BUFF
    • Final hit will knock down closer and ground bounce
    • Final hit now removes OTG state

Chipp Zanuff

GGACR Chipp FBAB.png

FB Alpha PlusGGACR Chipp FBAB.pngGuardMidStartup27Recovery25Advantage-23 NEW MOVE

236P > D

A new followup to ground Alpha Blade which teleports Chipp and makes him go to the other side.


GGAC Chipp 623S.png

FB Beta BladeGGAC Chipp 623S.pngGuardAllStartup4Recovery30+5 after landingAdvantage-28 NEW MOVE

623D (Air OK)

A version of Chipp's DP with multiple hits and much longer invulnerability.


GGAC Chipp 41236H.png

FB Gamma BladeGGAC Chipp 41236H.pngGuardAllStartup15Recovery19Advantage+15 NEW MOVE

41236D

This version offers better advantage on both hit and block while traveling almost fullscreen.


  • f.SGGAC Chipp fS.pngGuardMidStartup6Recovery19Advantage-6 BUFF
    • Startup reduced from 7 to 6
  • 5HGGAC Chipp 5H.pngGuardMidStartup7Recovery12Advantage0 BUFF
    • Proration removed
  • 6KGGAC Chipp 6K.pngGuardHigh/AirStartup19Recovery3+3 after landingAdvantage-1 BUFF
    • FRC point added (16~18F)
  • 6HGGAC Chipp 6H.pngGuardMidStartup17Recovery15Advantage-2 BUFF
    • Added ground bounce on air hit
  • 2HGGAC Chipp 2H.pngGuardMidStartup7Recovery19Advantage-10 BUFF
    • Active time increased from 9 to 10
    • Recovery reduced from 19 to 18
      • On-block unchanged
    • Untechable time increased from 28 to 30
    • Improved 2nd and 3rd hitboxes (2nd Current | 2nd Previous) (3rd Current | 3rd Previous)
    • Proration increased from 90% to 80%
  • j.DGGAC Chipp jD.pngGuardHigh/AirStartup6Recovery18+5 after landingAdvantage- NERF
    • Damage reduced from 40 to 32
    • Proration added (80%)
  • Sankaku TobiGGAC Chipp j46.pngGuardStartupRecoveryAdvantage- BUFF
    • Actionable 1 frame earlier
    • Can input a non forward direction to dive at a steeper angle
    • Can be cancelled into from air normals (except j.2K) and Genrou Zan You
  • Air Beta BladeGGAC Chipp 623S.pngGuardAllStartup3RecoveryUntil landing+8Advantage- REWORKED
    • Floats higher on hit
    • Landing recovery increased from 5 to 8
  • S Tsuyoshi-shiki Ten'iGGAC Chipp 22PKS.pngGuardStartupRecoveryTotal 31Advantage- REWORKED
    • Reappears higher
    • FRC point added (16~18F)
      • Auto Jump Install on FRC
  • H/D Tsuyoshi-shiki Ten'iGGAC Chipp 22HD.pngGuardStartupRecoveryTotal 20Advantage- NERF
    • Homes in 1 frame earlier
  • Tsuyoshi-shiki MeiseiGGAC Chipp 214K.pngGuardStartupRecoveryTotal 29Advantage- BUFF
    • Can input second time to stack invisibility
  • Genrou ZanGGAC Chipp 41236K.pngGuard10 pixelsStartup29Recovery10 after landingAdvantage- BUFF
    • Strike invincibility added on 17~41F
  • SenshuuGGAC Chipp senshuu.pngGuardHighStartup25Recovery10+12 after landingAdvantage-11 BUFF
    • Auto Jump Install added
  • ShurikenGGAC Chipp j236K.pngGuardAllStartup8Recovery16+3 after landingAdvantage- (All versions) NERF
    • Added CH state
  • Genrou Zan YouGGAC Chipp 41236KD.pngGuardMidStartup1Recovery29+3 after landingAdvantage-17 BUFF
    • Falling speed increased
    • Landing recovery reduced from 5 to 3
    • Auto Jump Install added
  • Zansei RougaGGAC Chipp 632146H.pngGuardMidStartup21+4RecoveryUntil landing+32Advantage- BUFF
    • Invincibility changed from 1~15F Throw, 16~25F All, 26~33F Strike to 1~30F All, 31~33F Strike
  • Banki MesaiGGAC Chipp 236236K.pngGuardMidStartup1+2~19Recovery47+10 after landingAdvantage-48 BUFF
    • Startup reduced from 7+0 to 1+2
    • Initial hitbox improved (Current | Previous)
    • Strike invincibility on startup removed

Eddie

GGAC Eddie Summon.png

Vice ShadowGGAC Eddie Summon.pngGuardStartupRecoveryTotal 38Advantage- NEW MOVESET

214H

Pre-AC moveset for Shadow. Stronger pressure in corner.


GGACR Eddie Teleport.png

TraversingGGACR Eddie Teleport.pngGuardStartupRecoveryTotal 18Advantage- NEW MOVE

214P with Shadow

Fast and highly invulnerable teleport that swaps Eddie and Shadow locations. Can be used with both Normal and Vice movesets.


  • 5KGGAC Eddie 5K.pngGuardLowStartup8Recovery9Advantage-2 NERF
    • Active time reduced from 4 to 3
    • Recovery increased from 8 to 9
      • On-block unchanged
  • 6PGGAC Eddie 6P.pngGuardMidStartup13Recovery12Advantage-2 NERF
    • Stun modifier reduced from x3 to x1
  • 6KGGAC Eddie 6K.pngGuardHighStartup18Recovery18Advantage-9 REWORKED
    • Recovery increased from 12 to 18
    • Now forces crouch on hit
    • Added gatling into 6H
  • 6HGGAC Eddie 6H.pngGuardMidStartup13Recovery20Advantage-16 BUFF
    • Delayed special cancel added
    • Launch height increased
  • 2KGGACR Eddie 2K.pngGuardMidStartup7Recovery12Advantage0 NERF
    • Recovery increasd from 9 to 12
  • j.PGGAC Eddie jP.pngGuardHigh/AirStartup5Recovery16Advantage- REWORKED
    • Startup reduced from 8 to 5
    • Proration added (90%)
  • j.KGGAC Eddie jK.pngGuardHigh/AirStartup6Recovery8Advantage- NERF
    • Proration added (90%)
  • j.SGGAC Eddie jS.pngGuardHigh/AirStartup7Recovery12Advantage- NERF
    • Proration added (80%)
  • Dead Angle AttackGGAC Eddie 2H.pngGuardAllStartup13Recovery18Advantage-13 NERF
    • Untechable time reduced from 30 to 20
  • Shadow Gauge NERF
    • Moved from under Burst to above Tension Gauge
    • Gauge length increased from 6000 to 8000 points
      • Cost for Shadow move adjusted to remain same percentage
    • Gauge refill when emptied increased from 14 to 18 points per frame
      • Time to fully recover increased from 429F to 445F
    • Gauge refill when not emptied reduced from 45 to 28 points per frame
      • Time to fully recover increased from 134F to 286F
  • Traversing AttackGGAC Eddie LilEddieK.pngGuardAllStartup13Recovery31Advantage- NERF
    • Active time changed from 3(12)3 to 1(14)3
  • Anti-Air AttackGGAC Eddie LilEddieS.pngGuardAllStartup11Recovery23Advantage- NERF
    • Startup increased from 9 to 11
    • Active time reduced from 10 to 8
      • Initial hitbox removed (Image)
  • Shadow HoleGGAC Eddie LilEddieH-2.pngGuardAllStartup30Recovery23Advantage- REWORKED
    • Startup reduced from 57 to 30
      • Invincibility changed from 21~End to 12~End
    • Guard changed from Low to All
    • Forced proration reduced from 70% to 80%
    • Will remove OTG state
    • Shadow Gauge starts recovering on 2F
  • Drill SpecialGGAC Eddie 22D.pngGuardLow/Air, All×2Startup20RecoveryTotal 62Advantage+8 NERF
    • Total recovery changed from 47 to 62
      • On-block changed from +23 to +8
    • Guard changed from Low/Air×2, All to Low/Air, All×2
  • ExhaustionGGAC Eddie 236D.pngGuardStartupRecoveryTotal 48Advantage- BUFF
    • Can no longer hold to regain Shadow Gauge, will restore a full gauge on set frame instead
      • Total duration changed from 23~227 to 48
      • Shadow Gauge recovery changed from 30 points per frame to 8000 points
    • Can overcharge Shadow Gauge up to 16000 points
    • Can no longer restore Shadow Gauge when it is red
  • AmorphousGGAC Eddie 632146H.pngGuardMidStartup8+8Recovery28Advantage-17 BUFF
  • Executor-XGGAC Eddie j236236S.pngGuardAllStartup4+7Recovery37 after appearingAdvantage- BUFF
    • Startup reduced from 4+10 to 4+7
    • Damage changed from 70×2 to 50, 100

Faust

GGXXACR Faust Food.png

ChikuwaGGXXACR Faust Food.pngGuardStartup53 [51]RecoveryAdvantage- NEW ITEM

A food item that maxes out Tension Pulse.


GGXXACR Faust Dumbell.png

DumbbellGGXXACR Faust Dumbell.pngGuardAllStartup13RecoveryAdvantage- NEW ITEM

Similar to Hammer, but with more horizontal travel arc. Additional features include higher blockstun and knocking down on hit.


GGAC Faust 214P 3.png

FB From BehindGGAC Faust 214P 1.pngGuardAllStartup9Recovery30Advantage-17 NEW MOVE

214K > D

This followup makes backward door much faster. Good for punishing zoning attempts.


  • 5PGGAC Faust 5P.pngGuardMidStartup5Recovery6Advantage+2 BUFF
    • Startup reduced from 6 to 5
  • 5KGGAC Faust 5K.pngGuardMidStartup7Recovery11Advantage-5 REWORKED
    • Damage reduced from 30 to 26
    • CH wallstick removed, will launch more vertically
    • Hitbox size increased (Current | Previous)
  • f.SGGAC Faust fS.pngGuardMidStartup7Recovery28Advantage-20 BUFF
  • 2KGGAC Faust 2K.pngGuardMid, Low×2Startup7Recovery5Advantage+1 BUFF
    • Guard changed from Mid×2, Low to Mid, Low×2
  • 2DGGAC Faust 2D.pngGuardLowStartup13Recovery23Advantage-12 NERF
    • Forced proration increased from 90% to 80%
  • j.KGGAC Faust jK.pngGuardHigh/AirStartup7Recovery18Advantage- NERF
    • Proration added (90%)
  • j.SGGAC Faust jS.pngGuardHigh/AirStartup13Recovery20Advantage- NERF
    • Damage reduced from 32 to 28
  • j.DGGAC Faust jD.pngGuardHigh/AirStartup12Recovery21+4 after landingAdvantage- BUFF
    • Untechable time increased from 20 to 24
  • WithdrawGGAC Faust 41236K 1.pngGuardStartupRecoveryTotal 55Advantage+6 BUFF
    • Total duration reduced from 56 to 55
      • On-hit changed from +5 to +6
  • Gettin' to the Good PartGGAC Faust 5D.pngGuardHighStartup15Recovery22Advantage-6 REWORKED
    • No longer a Force Break
    • Wallbounce replaced with wallstick
      • Untechable time increased from 45 to 80
  • Souten Enshin RanbuGGAC Faust 236S.pngGuardMidStartup9Recovery7Advantage+3(-21) NERF
    • Damage reduced from 44 to 40
  • BackwardGGAC Faust PogoMovement.pngGuardMidStartup4Recovery16Advantage-5 BUFF
    • Untechable time increased from 20 to 40
  • Small JumpGGAC Faust PogoMovement.pngGuardStartupRecoveryTotal 18Advantage- BUFF
    • Added cancel into Rerere no Choutsuki
  • Rubber NeckGGAC Faust PogoMovement.pngGuardStartupRecoveryTotal 18Advantage- BUFF
    • Startup reduced from 7 to 4
  • DonutGGXXACR Faust Food.pngGuardStartup53 [51]RecoveryAdvantage- BUFF
    • Health gain increased from 15 to 30
  • ChocolateGGXXACR Faust Food.pngGuardStartup53 [51]RecoveryAdvantage- BUFF
    • Tension gain increased from 8% to 16%
  • HammerGGXXACR Faust Hammer.pngGuardAllStartup13 [9]RecoveryAdvantage- NERF
    • Proration added (90%)
  • CoinGGXXACR Faust Coin.pngGuardAllStartup13 [9]RecoveryAdvantage- BUFF
    • Will bounce off the ground two times
      • Active time increased from 50 [61] to 169 [171]
  • Chibi Robo-KyGGXXACPR Chibis.pngGuardAllStartup39 [35]RecoveryAdvantage- BUFF
    • Falling speed increased
    • Will travel go to the side opponent is one during landing (relative to Chibi Robo-Ky)
    • Removes OTG state
  • Chibi PotemkinGGXXACPR Chibis.pngGuardAllStartup13 [9]RecoveryAdvantage- BUFF
    • Blockstun increased from 18 to 20
    • Will slam down opponent on air hit
  • Wash PanGGXXACR Faust Tarai.pngGuardAllStartupSee notesRecoveryAdvantage- REWORKED
    • Added proration (85%)
    • Stund modifier reduced from x2 to x1.5
    • Will home in on opponent
  • BAM! Outt'a NowhereGGAC Faust 214D.pngGuardHigh/AirStartup19Recovery12Advantage+1 BUFF
    • Proration changed from forced 50% to initial 50%
    • Bounces higher and has more untech if opponent was hit by coin
  • Rerere no ChoutsukiGGAC Faust j236D.pngGuardAllStartup14Recovery1Advantage-10 REWORKED
    • Proration added (80%)
    • Removes OTG state
    • Hurtbox expanded (Current | Previous)

I-No

 I-No
GGAC Ino 214D.png

FB Antidepressant ScaleGGAC Ino 214D.pngGuardAllStartup15RecoveryTotal 42Advantage+10 NEW MOVE

214D (Air OK)

Sends two notes, increasing space coverage and building more guard bar.


  • Hover Dash BUFF
    • Tension gain increased from 30 to 35 per frame
  • Airdash BUFF
    • Added second airdash
    • Forward airdash duration increased from 20 to 23
    • Tension gain increased from 30 to 35 per frame
  • c.SGGAC Ino cS.pngGuardMidStartup6Recovery9Advantage0 BUFF
  • f.SGGAC Ino fS.pngGuardMidStartup19Recovery1Advantage+5 BUFF
    • Recovery reduced from 6 to 1
      • On-block changed from 0 to +5
    • Proration reduced from forced 50% to forced 60%
  • 5HGGAC Ino 5H.pngGuardMidStartup13Recovery18Advantage-3 BUFF
  • 6PGGAC Ino 6P.pngGuardMidStartup9Recovery21Advantage-10 NERF
    • Proration changed from initial 90% to forced 90%
  • 6HGGAC Ino 6H.pngGuardMidStartup7Recovery17Advantage-6 BUFF
    • Added second hit
      • Startup reduced from 15 to 7
      • Active time changed from 8 to 1(7)8
  • 2SGGAC Ino 2S.pngGuardLowStartup9Recovery17Advantage-5 BUFF
    • Recovery reduced from 23 to 17
    • Forward movement distance doubledFrom 1700 to 3360 units
  • Air ThrowGGAC Ino airThrow.pngGuard80 pixelsStartupRecoveryAdvantage- NERF
    • Distance reduced from 96 to 80 pixels
  • S Stroke the Big TreeGGAC Ino 41236S.pngGuardLowStartup20Recovery17Advantage0 REWORKED
    • Proration added (80%)
    • Launch changed to stagger
      • Will launch on CH
    • Low profile increased from 3~19F to 3~21F
  • H Stroke the Big TreeGGAC Ino 41236S2.pngGuardLowStartup28Recovery16Advantage+1 REWORKED
    • Proration added (90%)
    • Stagger changed to launch
    • Jump cancel added
    • Changed 2nd FRC point from 22~24F to 26~28F
    • Low profile increased from 5~27F to 5~29F
  • K Sultry PerformanceGGAC Ino j236S.pngGuardHigh/AirStartup13Recovery12 after landingAdvantage+1 BUFF
    • Untechable time increased from 17 to 30
  • S Sultry PerformanceGGAC Ino j236S.pngGuardHigh/AirStartup13Recovery14 after landingAdvantage-1 NERF
    • Proration added (80%)
  • H Sultry PerformanceGGAC Ino j236H.pngGuardAllStartup10RecoveryUntil landing+10Advantage- BUFF
    • Damage increased from 20×3 to 25×3
    • Movement distance increased slightlyDistance traveled forward on first frame increased from 800 to 1200 units
    • Can now pass through opponent
  • K Chemical LoveGGAC Ino 632146K.pngGuardAllStartup11Recovery12+8 after landingAdvantage+3 (All versions) BUFF
  • Air Chemical LoveGGAC Ino 632146K.pngGuardAllStartup11Recovery22+8 after landingAdvantage- (All versions) BUFF
    • Now recovers midair
  • FB Sultry PerformanceGGAC Ino j236D.pngGuardAllStartup9Recovery23Advantage- BUFF
    • Damage increased from 14×5 to 20×5
    • Proration added (Forced 80%)
    • Strike invul added (6~9F)
    • Can cancel the move at any time

Potemkin

  • 5PGGAC Potemkin 5P.pngGuardMidStartup5Recovery6Advantage-1 BUFF
    • Untechable time increased from 10 to 13
  • 5KGGAC Potemkin 5K.pngGuardLowStartup7Recovery9Advantage-4 NERF
    • Proration added (90%)
  • 6KGGAC Potemkin 6K.pngGuardHighStartup18Recovery20Advantage-4 REWORKED
    • Damage increased from 23 to 40
    • Removed gatling into 2H
    • Added gatling into 2D
    • Now slams down on air hit
  • 6HGGAC Potemkin 6H.pngGuardMidStartup23Recovery30Advantage-11 REWORKED
    • Added wallbounce property
      • Untechable time increased from 25 to 28
    • Dizzy modifier reduced from x1.5 to x0.75
    • Proration added (50%)
  • 2PGGAC Potemkin 2P.pngGuardLowStartup9Recovery8Advantage-2 REWORKED
    • Proration added (80%)
    • Guard changed from Mid to Low
    • Removed gatling into 2P
  • 2KGGAC Potemkin 2K.pngGuardLowStartup7Recovery14Advantage-6 NERF
    • Proration added (90%)
  • 2SGGAC Potemkin 2S.pngGuardMidStartup13Recovery16Advantage-2 BUFF
    • Startup reduced from 14 to 13
  • 2DGGAC Potemkin 2D.pngGuardLowStartup12Recovery14Advantage-5 BUFF
    • Added special cancel
    • Proration added (Forced 80%)
    • Attack level reduced from 4 to 3
  • j.SGGAC Potemkin jS.pngGuardHigh/AirStartup14Recovery23Advantage- BUFF
    • Startup increased from 13 to 14
    • Now slams down on air hit
      • Untechable time increased from 14 to 25
    • On CH ground bounce is almost completely vertical
      • Untechable time increased from 42 to 60
    • Added gatling into j.D
  • j.DGGAC Potemkin jD.pngGuardHigh/AirStartup11Recovery8 after landingAdvantage- BUFF
    • Untechable time increased from 16 to 40
  • Mega Fist ForwardGGAC Potemkin 236P.pngGuardHigh/AirStartup25Recovery0+13 after landingAdvantage-9 REWORKED
    • Landing recovery increased from 8 to 13
      • On-block changed from -4 to -9
    • FRC point added (16~17F)
    • Now knocks down on ground hit, slams down on air hit
  • Mega Fist BackwardGGAC Potemkin 236P.pngGuardHigh/AirStartup25Recovery0+6 after landingAdvantage+4 BUFF
    • Now knocks down on ground hit, slams down on air hit
  • Slide HeadGGAC Potemkin 236S.pngGuardLow, UnblockableStartup23Recovery25Advantage-11 REWORKED
    • Startup increased from 22 to 23
      • Invincibility adjusted from 1~15F to 1~16F
    • Launch height increased
    • FRC point added (26~28F)
    • Knocked down opponent is now considered to be OTG state NoteTechnically in AC opponent was also considered OTG state and any hit just removed it. Though this quirk only manifested itself in the fact that Burst was unthrowable.
  • Hammer FallGGAC Potemkin 46H.pngGuardMidStartup19~27Recovery33Advantage-18 REWORKED
    • Attack level reduced from 5 to 4
      • On-block changed from -16 to -18
    • FRC timing changed from Active frames (2F window) to 2nd active onwards (3F window)
    • Untechable time increased from 18 to 22
  • Hammer Fall BrakeGGAC Potemkin hammerBreak.pngGuardStartupRecoveryTotal 15Advantage- BUFF
    • FRC point added (3~10F)
  • Potemkin BusterGGACR Potemkin 632146P.pngGuard176 pixelsStartup3Recovery37Advantage- REWORKED
    • Damage increased from 140 to 160
    • Opponent stays airborne longer and lands closer
    • FRC point removed
    • GB- increased from 6, 0 to 6, 15
  • Heat KnuckleGGAC Potemkin 623H.pngGuardUnblockable, FD×3Startup14Recovery22Advantage- REWORKED
    • Damage on last hit increased from 28 to 40
    • Tension gain on last hit reduced from 2400 to 360
    • FRC point added (24~25F on whiff)
  • Heat ExtendGGAC Potemkin 63214H.pngGuardFDStartupRecoveryAdvantage- BUFF
    • Untechable time incresed from 57 to 80
    • Tension gain increased from 1920 to 2640
  • Judge GauntletGGAC Potemkin 63214D.pngGuardMidStartup28 [10]Recovery28Advantage-15 REWORKED
    • 1st hitbox size reduced (Current | Previous)
    • Can cancel the move by inputting P
  • Aerial Potemkin BusterGGAC Potemkin j632146D.pngGuardFDStartup5RecoveryUntil landing+12Advantage- BUFF
    • Opponent stays airborne longer and lands farther
    • FRC point added (9~11F after throw)
    • Hitbox size increased (Current | Previous)

Slayer

GGACR Slayer DandyStepS.png

H Dandy StepGGACR Slayer DandyStepS.pngGuardStartupRecoveryTotal 40Advantage- NEW MOVE

214H

Version of S Dandy Step that travels further. Useful as an anti zoning tool.


GGACR Slayer 214D.png

FB Dandy StepGGACR Slayer 214D.pngGuardStartupRecoveryTotal 30Advantage- NEW MOVE

214D

Travels forward with a lot of invuln. Can cancel into followups earlier than other versions, making it good for disrespecting opponent both on defense and in neutral.


  • 5KGGAC Slayer 5K.pngGuardMidStartup6Recovery8Advantage+1 BUFF
    • Special cancel added
  • f.SGGAC Slayer fS.pngGuardMidStartup13Recovery8Advantage+4 BUFF
    • Added gatling into 6K
  • 5HGGAC Slayer 5H.pngGuardMidStartup13Recovery18Advantage-4 REWORKED
    • Damage reduced from 50 to 45
    • Ground hit stagger removed
    • Air hit ground bounce changed to slide
    • Added gatling into 2H
  • 5[D]GGAC Slayer 5D.pngGuardStartupRecoveryTotal 34Advantage- NERF
    • Duration increased from 32 to 34
  • 6PGGAC Slayer 6P.pngGuardMidStartup18Recovery14Advantage-1 NERFUnconfirmed
    • Hitbox size reduced
  • 6KGGAC Slayer 6K.pngGuardHigh/AirStartup21Recovery1+3 after landingAdvantage+5 NERF
    • Startup increased from 20 to 21
    • Proration added (90%)
  • 6[K]GGAC Slayer 6K.pngGuardStartupRecoveryTotal 24+3 after landingAdvantage- NERF
    • Duration increased from 23+3 to 24+3
  • 6HGGAC Slayer 6H.pngGuardMidStartup21Recovery13Advantage+0 REWORKED
    • Special cancel added
    • Jump cancel added
    • Damage reduced from 50 to 40
    • Startup increased from 19 to 21
    • Stagger on ground CH removed
    • Untechable time reduced from 32 to 26. Added ground bounce property
  • 2SGGAC Slayer 2S.pngGuardMidStartup8Recovery15Advantage-7 NERF
    • Active time reduced from 9 to 6
    • Recovery increased from 12 to 15
      • On-block unchanged
    • Removed gatling into 6H
    • Delay gatling window reduced from 11~21F to 11~18F
  • 2HGGAC Slayer 2H.pngGuardLowStartup13Recovery22Advantage-5 REWORKED
    • Damage reduced from 52 to 42
    • GB- increased from 6 to 15
    • Ground hit changed from launch to stagger
    • Untechable time increased from 35 to 41
    • Hitbox size increased (Current | Previous)
  • j.KGGAC Slayer jK.pngGuardHigh/AirStartup6Recovery6Advantage- NERF
    • Damage reduced from 28 to 22
  • j.2KGGAC Slayer j2K.pngGuardHigh/AirStartup13Recovery16Advantage- REWORKED
    • GB- increased from 10 to 15
    • Now launches on ground hit
  • j.SGGAC Slayer jS.pngGuardHigh/AirStartup3Recovery6Advantage- NERF
    • Damage reduced from 20×4 to 16×4
  • j.HGGAC Slayer jH.pngGuardHigh/AirStartup14Recovery7Advantage- NERF
  • j.DGGAC Slayer jD.pngGuardHigh/AirStartup7Recovery19+5 after landingAdvantage- BUFF
    • Slam down speed increased
  • P Mappa HunchGGAC Slayer 236P.pngGuardMidStartup11Recovery17Advantage-1 BUFF
    • Air knockback distance reduced
    • Untechable time reduced from 26 to 25
  • K Mappa HunchGGAC Slayer 236P.pngGuardMidStartup14Recovery16Advantage-3 BUFF
    • Air knockback distance reduced
    • Untechable time reduced from 28 to 27
  • S Dandy StepGGACR Slayer DandyStepS.pngGuardStartupRecoveryTotal 30Advantage- BUFF
    • Total duration reduced from 34 to 30
      • Invincibility, pass through frames, and followup cancel window adjusted to begin 4 frames earlier
  • Bloodsucking UniverseGGAC Slayer 63214H.pngGuard92 pixelsStartup7Recovery29Advantage- REWORKED
    • Input changed from 63214H to 236H
    • Now in CH state during move
    • Stagger time reduced from 19 to 13(?)
    • Health gain increased from 25% to 75% of damage dealt
    • Forced proration reduced from 50% to 60%
    • FRC point added (26~27F on hit)
  • UndertowGGAC Slayer 632146P.pngGuardMidStartup28Recovery13Advantage-2 REWORKED
    • Startup reduced from 31 to 28
      • Armor adjusted from 5~31F to 5~28F
    • Attack level reduced from 5 to 3
      • On-block changed from +3 to -2
    • Now ground bounces on normal hit instead of CH only
    • FRC point added (24~27F)
    • Hitbox size increased (Current | Previous)
  • FB PilebunkerGGAC Slayer 214PP.pngGuardMidStartup3Recovery31Advantage-3 BUFF
    • Recovery reduced from 33 to 31
      • On-block changed from -5 to -3
    • Hitbox size increased (Current | Previous)
  • Dead on TimeGGAC Slayer 632146S.pngGuardAllStartup7+1Recovery31+21 after landingAdvantage-43 NERF
    • Startup increased from 7+0 to 7+1
    • Proration added (Forced 75%)

Testament

GGACR Testament 3H.png

3HGGACR Testament 3H.pngGuardMidStartup14Recovery17Advantage-5 NEW MOVE

3H

Long range, multi hit, safe on block poke with extended hurtbox. Can gatling from 5K, c.S, and f.S.


GGAC Testament 22P.png

Lucht Warrant NEW MOVE

22P or 22K

Teleport that moves Testament in front or behind the opponent, depending on input. Good for crossups.


GGACR Testament 236D.png

FB Phantom SoulGGACR Testament 236D.pngGuardStartup80RecoveryTotal 35Advantage- NEW MOVE

236D

Summons a skull that travels around standing opponent height, tracks, and applies curse even on block.


GGAC Testament 632146H.png

S Nightmare CircularGGAC Testament 632146H.pngGuardAllStartup0+226RecoveryTotal 21Advantage- NEW MOVE

632146S

Delayed version of Nightmare Circular that maintains invulnerability and is guaranteed to appear. Strong defensive tool when mixed up with H version.


  • 5PGGAC Testament 5P.pngGuardMidStartup6Recovery7Advantage0 NERF
  • 5KGGAC Testament 5K.pngGuardMidStartup7Recovery12Advantage-2 BUFF
    • Added gatling into 6K
  • f.SGGAC Testament fS.pngGuardMidStartup11Recovery13Advantage-5 BUFF
    • Untechable time increased from 14 to 15
    • Added gatling into 6K
  • 5HGGAC Testament 5H.pngGuardMidStartup10Recovery18Advantage-3 REWORKED
    • Horizontal knockback on air hit increased
  • 6PGGAC Testament 6P.pngGuardHighStartup17Recovery26Advantage-15 BUFF
  • 6KGGAC Testament 6K.pngGuardMidStartup15Recovery23Advantage-15 REWORKED
    • Travels forward before attacking, airborne while moving forward
    • Startup increased from 8 to 15
    • Untechable time increased from 16 to 17
    • Pushback on hit and block reduced slightlyApproximately 25%
  • 6HGGAC Testament 6H.pngGuardMidStartup15Recovery28Advantage-15 BUFF
    • Hitbox size increased (Current | Previous)
    • Untechable time increased from 32 to 36
    • FRC window moved from 25~29F to 17~21F
  • 2SGGAC Testament 2S.pngGuardMidStartup10Recovery16Advantage-8 BUFF
  • 2HGGAC Testament 2H.pngGuardMidStartup16Recovery20Advantage-4 BUFF
    • FRC point added (14~15F)
  • Air ThrowGGAC Testament airThrow.pngGuard88 pixelsStartupRecoveryAdvantage- REWORKED
    • Gains 1 doll on hit
    • Opponent fall speed increased
  • P Phantom SoulGGAC Testament 236P.pngGuardAllStartup30RecoveryTotal 58Advantage+2 BUFF
    • Startup reduced from 37 to 30
    • Appears and travels slightlyAround 2400 units farther
  • BadlandsGGAC Testament 214P.pngGuardAllStartup17Recovery13+15 after landingAdvantage-13 (All versions) REWORKED
    • GB- changed from 5×2 to 10×2
    • Hitstop of 1st hit reduced from 14 to 6
    • Hitbox size of 2nd hit increased (Current | Previous)
  • Ground BadlandsGGAC Testament 214P.pngGuardAllStartup17Recovery13+15 after landingAdvantage-13 REWORKED
    • Startup increased from 16 to 17
    • 2nd hit floats lower, less knockback
  • Air BadlandsGGAC Testament 214P.pngGuardAllStartup12RecoveryUntil landing+12Advantage-7 REWORKED
    • Float height of both hits lowered
    • Untechable time of 2nd hit reduced from 52 to 48
    • Knockback on 2nd hit increased
  • EXE BeastGGAC Testament 41236S.pngGuardAllStartup22~81+6RecoveryTotal 38Advantage+16 (All versions) REWORKED
    • Will now stay in place until the button is released
    • Startup, active time, and recovery changed
    • Guaranteed to appear once button is released
    • Pushback increased
  • H EXE BeastGGAC Testament 41236S.pngGuardAllStartup23~82+6RecoveryTotal 40Advantage+22 REWORKED
    • No longer removes OTG state
    • FRC window changed from 13~14F to 2~9F
  • WarrantGGAC Testament 214K.pngGuardStartupRecoveryTotal 52Advantage- REWORKED
    • Counter time changed from 4~19F to 2~19F
    • Total recovery increased from 42 to 52
  • HITOMIGGAC Testament 214S.pngGuardMidStartupSee notesRecoveryTotal 27Advantage- (All versions) BUFF
    • FRC point added (16~18F)
    • Removes OTG state on hit
    • Tree origin upon placement changed from 5600 units in front of Testament to Testament's origin
  • ZeinestGGAC Testament 214H.pngGuardAllStartup11RecoveryTotal 29Advantage+2 (All versions) REWORKED
    • Net appears higher (Image)
    • Traps for 2 more frames (46 > 48 for normal, 126 > 128 for powered)
  • Ground ZeinestGGAC Testament 214H.pngGuardAllStartup11RecoveryTotal 29Advantage+2 (All versions) BUFF
    • Startup reduced from 13 to 11
    • Total recovery reduced from 31 to 29
      • On-block unchanged
  • Powered Up Air ZeinestGGAC Testament web.pngGuardAllStartup8RecoveryTotal 26Advantage- BUFF
    • Startup reduced from 10 to 8
    • Total recovery reduced from 28 to 26
  • Grave DiggerGGAC Testament 214D.pngGuardAllStartup14Recovery16+3 after landingAdvantage-8 REWORKED
    • Startup reduced from 17 to 14
      • Strike invulnerability adjusted from 6~14F to 3~11F
      • Airborne start adjust from 6F to 3F
    • Landing recovery added (3F)
    • Changed guard from Mid to All
    • Launches slightly higher
  • Air Grave DiggerGGAC Testament 214D.pngGuardAllStartup12RecoveryUntil landing+3Advantage-9 NERF
    • Landing recovery added (3F)
    • Launches slightly higher

Venom

GGACR Venom 6P.png

6PGGACR Venom 6P.pngGuardMidStartup9Recovery20Advantage-12 REVERTED MOVE

6P

Reverted to its Slash version, but with worse frame data. Offers worse hitbox and significantly less reward than AC version.


GGAC Venom TacticsArch.png

Tactical ArchGGAC Venom TacticsArch.pngGuardStartup12RecoveryTotal 17Advantage- NEW MOVE

632146X

Summons a full formation of lightning balls.


  • c.SGGAC Venom cS.pngGuardMidStartup5Recovery20Advantage-10 REWORKED
    • Attack level reduced from 5 to 4
      • On-block changed from -8 to -10
    • Added gatling into 6K
    • Added gatling into 6H
  • 6KGGACR Venom 6K.pngGuardMidStartup16Recovery25Advantage-13 NERF
    • Input changed from 6P to 6K
    • Upper Body invincibility removed
    • Startup increased from 10 to 16
    • Recovery increased from 20 to 25
      • On-block changed from -8 to -13
    • Added ground bounce property on air hit
      • Untechable time increased from 15 to 35
    • Removed gatling into 6H
  • 6HGGAC Venom 6H.pngGuardMidStartup15Recovery27Advantage-14 NERF
    • Active time reduced from 8 to 6. 4th hitbox removed (Image)
    • Recovery increased from 23 to 27
      • On-block changed from -12 to -14
    • Removed ground bounce property. Will instantly knock down on ground hit (no launch)
      • Untechable time reduced from 34 to 30
  • j.HGGAC Venom jH.pngGuardHigh/AirStartup10Recovery18Advantage- BUFF
    • Untechable time increased from 16 to 30
  • j.DGGAC Venom jD.pngGuardHigh/AirStartup7Recovery13+6 after landingAdvantage- BUFF
    • Untechable time increased from 23 to 24
  • Ground ThrowGGAC Venom throw.pngGuard43 pixelsStartupRecoveryAdvantage- MEANINGLESS
    • Untechable time after hitting ball increased from 30 to 80
  • Air ThrowGGAC Venom airThrow.pngGuard88 pixelsStartupRecoveryAdvantage- REWORKED
    • Untechable time after hitting ball increased from 30 to 80
    • FRC point added (45~47F)
    • Venom is now vulnerable until landing
  • Formation change NEW
    • Pressing D during any ball placing move214X, j.214X, 421X, 632146X will place them in a pre AC formation
  • Active BallGGAC Venom Active Ball.pngGuardAllStartupN/ARecoveryN/AAdvantageVariable BUFF
    • GB+ increased from 0 to 3
  • Lightning BallGGAC Venom lightningBall.pngGuardAllStartupN/ARecoveryN/AAdvantageVariable BUFF
    • GB+ increased from 0 to 3×3
  • Dubious CurveGGAC Venom 421X.pngGuardMidStartup21Recovery19Advantage-3 REWORKED
    • Blockstun reduced from 24 to 18
      • On-block changed from +3 to -3
    • Ground slide time increased from 24 to 26
    • Ground slide distance is significantly shorter
    • Can now cancel into Teleport and Tactical Arch
  • S Double Head MorbidGGAC Venom 623S.pngGuardMidStartup9Recovery24Advantage-15 REWORKED
    • Now only deals 1 hit instead of 4
      • Damage changed from 17×4 to 44
      • Active time changed from 4×4 to 8
    • Attack level increased from 3 to 4
    • Recovery increased from 16 to 24
      • On-block changed from -6 to -15
    • Now launches opponent away fullscreen
  • H Double Head MorbidGGAC Venom 623S.pngGuardMidStartup15~Recovery18Advantage-16 BUFF
    • Pressing attack button again will cause move to start early
  • TeleportGGAC Venom 623K.pngGuardStartup15Recovery2Advantage- NERF
    • Total duration increased from 21 to 22
    • Invincibility changed from 7~10F Strike, 11~14F All to 10~15F Strike, 16~20F All
    • CH state added on 1~9F
  • FB Stinger AimGGAC Venom 46S.pngGuardAllStartup9RecoveryTotal 38Advantage-3 (All versions) REWORKED
    • Balls no longer freeze in place after hitting other balls
    • Balls affected by this move will now reflect from walls or ceiling once
    • Balls launched by initial hitbox can reflect from opponent once if they have not reflected from a wall before
  • FB Stinger AimGGAC Venom 46S.pngGuardAllStartup9RecoveryTotal 38Advantage-3 (Uncharged) NERF
    • Damage and ball damage reduced from 50 to 46
  • FB Carcass RaidGGAC Venom 28H.pngGuardAllStartup13RecoveryTotal 32Advantage+7 (All versions) REWORKED
    • Balls no longer freeze in place after hitting other balls
    • Initial ball speed reduced
    • Balls launched by initial hitbox can now reflect from ceiling three times (was one)
    • Balls launched by initial balls can reflect from wall or ceiling one time
    • Initial + secondary and secondary + secondary can bounce from each other unlimited amount of times
  • FB Double Head MorbidGGAC Venom 623S.pngGuardMidStartup15~Recovery22Advantage-14 BUFF
    • Pressing attack button again will cause move to start early

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