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**Duration increased from 32 to 34 | **Duration increased from 32 to 34 | ||
*{{MMC|chara=Slayer|input=6P|label={{clr|1|6P}}}} {{BalanceBadge|nerf|NERF}}<sup>Unconfirmed</sup> | *{{MMC|chara=Slayer|input=6P|label={{clr|1|6P}}}} {{BalanceBadge|nerf|NERF}}<sup>Unconfirmed</sup> | ||
**Hitbox size reduced | **Hitbox size reduced | ||
*{{MMC|chara=Slayer|input=6K|label={{clr|2|6K}}}} {{BalanceBadge|nerf|NERF}} | *{{MMC|chara=Slayer|input=6K|label={{clr|2|6K}}}} {{BalanceBadge|nerf|NERF}} | ||
**Startup increased from 20 to 21 | **Startup increased from 20 to 21 | ||
Line 903: | Line 903: | ||
*{{MMC|chara=Slayer|input=j.D|label={{clr|5|j.D}}}} {{BalanceBadge|buff|BUFF}} | *{{MMC|chara=Slayer|input=j.D|label={{clr|5|j.D}}}} {{BalanceBadge|buff|BUFF}} | ||
**Slam down speed increased | **Slam down speed increased | ||
*{{MMC|chara=Slayer|input=236P|label={{clr|1|P}} Mappa Hunch}} {{BalanceBadge| | *{{MMC|chara=Slayer|input=236P|label={{clr|1|P}} Mappa Hunch}} {{BalanceBadge|buff|BUFF}} | ||
**Air knockback distance reduced | |||
**Untechable time reduced from 26 to 25 | **Untechable time reduced from 26 to 25 | ||
*{{MMC|chara=Slayer|input=236K|label={{clr|2|K}} Mappa Hunch}} {{BalanceBadge| | *{{MMC|chara=Slayer|input=236K|label={{clr|2|K}} Mappa Hunch}} {{BalanceBadge|buff|BUFF}} | ||
**Air knockback distance reduced | |||
**Untechable time reduced from 28 to 27 | **Untechable time reduced from 28 to 27 | ||
*{{MMC|chara=Slayer|input=214S|label={{clr|3|S}} Dandy Step}} {{BalanceBadge|buff|BUFF}} | *{{MMC|chara=Slayer|input=214S|label={{clr|3|S}} Dandy Step}} {{BalanceBadge|buff|BUFF}} |
Revision as of 17:47, 7 April 2024
Date Released: September 24th, 2012
Launch Version. Major Changes from Accent Core.
Previous Version None |
Next Version Ver1.01 |
New Characters
Kliff joins the cast of Guilty Gear's tournament-legal characters for the first time since Missing Link.
Now that Arc System Works has released grandpa from his cage, Kliff can delete health bars and run Taunt okizeme to his heart's content.
Freed from her prison as a boss character, Justice joins the cast of Guilty Gear's tournament-legal characters for the first time since Missing Link.
Justice was entirely re-worked to fit her status as a standard character. Her arsenal features arcing projectiles, huge normals, and a variety of unique tools.
System Changes
- Increased universal max Health to 460 (+40) REWORKED
- Slashback BUFF
- After successful slashback window for subsequent attempts increased from 4 to 6 frames
- Window duration increased from 30 to 45 frames
- Successful slashback no longer applies pushback to the defender
- After successful slashback window for subsequent attempts increased from 4 to 6 frames
- Gold Burst NERF
- Untechable time reduced from 30 to 20
- Increased 5D startup by 2 frames NERF
Character Changes
- j.DGuardHigh/AirStartup16Recovery13+5 after landingAdvantage- BUFF
- Untechable time on CH increased from 44 to 50
- BondingGuardAll(65 pixels)Startup13(4)Recovery30Advantage-32 (All versions) REWORKED
- Knocks down opponent closer
- Recovery on hit increased
- Evidence: Destruction (Departure)GuardHigh/AirStartup9+3RecoveryUntil landing+11Advantage- (All versions) BUFF
- Untechable time increased from 34 to 44
- FRC point added (36~39F)
- 2KGuardLowStartup7Recovery10Advantage-2 BUFF
- c.SGuardMidStartup7Recovery12Advantage-1 BUFF
- f.SGuardLowStartup9Recovery14Advantage0 BUFF
- Forward movement distance increased
- 5HGuardMidStartup13Recovery27Advantage-15 BUFF
- Launches on ground CH
- 6HGuardMidStartup18Recovery25Advantage-15 BUFF
- Untechable time increased from 30 to 35
- j.HGuardHigh/AirStartup15Recovery0Advantage- BUFF
- RuinGuardMidStartup6Recovery19Advantage-8 BUFF
- CondemnationGuardMidStartup14Recovery31Advantage-15 BUFF
- Ground slide time increased from 32 to 43
- FB DraggingGuardStartupRecoveryTotal 26Advantage- BUFF
- FRC point added (9~23F)
- Evidence: Concealment (3rd Hit)GuardMidStartup23Recovery34Advantage-14 REWORKED
- Startup reduced from 36 to 23
- Increased distance from A.B.A
- Guard changed from Unblockable to Mid
- 5HGuardMidStartup15Recovery12Advantage0 REWORKED
- Now hits 2 times, 2nd hit vacuums opponent, changed hitbox of 2nd hit
- Startup and recovery increased
- Added gatling into 2H
- 6HGuardMidStartup15Recovery30Advantage-18 BUFF
- Untechable time increased from 18 to 23
- j.HGuardHigh/AirStartup12Recovery20Advantage- NERF
- Proration added (80%)
- DeletionGuardMidStartup11Recovery17Advantage-5 BUFF
- Untechable time increased from 14 to 16
- RuinGuardMidStartup6Recovery19Advantage-8 BUFF
- DisplacementGuardStartupRecoveryTotal 40Advantage- BUFF
- Total duration reduced from 46 to 40
- FRC point added (10~13F)
- BlunderGuardAirStartup28Recovery29Advantage- REWORKED
- Damage increased from 50 to 60
- Startup increased from 27 to 28
- Untechable time increased from 40 to 41
- FB AvoidanceGuardAllStartup51RecoveryTotal 38Advantage+45 BUFF
- Number of hits increased from 2 to 6
- Travels farther
- FB JudgementGuardMidStartup18Recovery25Advantage-11 NERF
- Proration added to 2nd hit (Forced 80%)
- Evidence: Destruction (Arrival)GuardHigh, High/Air×3Startup2+5RecoveryUntil landing+11Advantage- BUFF
- Untechable time increased from 24 to 44
- AltercationGuardMidStartup15+2Recovery26Advantage+5 BUFF
- Added wallbounce on air hit
- Refills Moroha Gauge to 100%
- General BUFF
- Duration increased
- Self damage reduced
- Damage of all moves increased to match Moroha Mode
- c.SGuardMidStartup7Recovery9Advantage+5 BUFF
- Recovery reduced from 10 to 9
- On-block changed from +4 to +5
- Recovery reduced from 10 to 9
- j.PGuardHigh/AirStartup4Recovery4Advantage- BUFF
- Recovery reduced from 14 to 4
- j.SGuardHigh/AirStartup10Recovery2Advantage- BUFF
- Recovery reduced from 6 to 2
- j.DGuardHigh/AirStartup7Recovery10+5 after landingAdvantage- BUFF
- Startup reduced from 9 to 7
- Air recovery reduced from 13 to 10
- CondemnationGuardMidStartup14Recovery23Advantage-7 BUFF
- FRC window increased from 14~15F to 14~17F
FB OnGuardUnblockableStartup21Recovery35+6 after landingAdvantage- NEW MOVE
623D
FB On is similar to normal OnGuardUnblockableStartup11Recovery20+6 after landingAdvantage-, but with slower startup and much higher vertical reach.
- All normals now have delay cancel property BUFF
- 5PGuardMidStartup4Recovery8Advantage+3 BUFF
- Attack level increased from 2 to 3
- Recovery increased from 6 to 8
- On-block unchanged
- 5SGuardMidStartup7Recovery13Advantage0 BUFF
- Blockstun increased 13 to 16 (now matches attack level)
- GB+ increased from 0 to 14
- 6SGuardMidStartup13Recovery17Advantage-7 BUFF
- Damage increased from 30 to 34
- Added gatling into 3K
- 5HGuardMidStartup15Recovery21Advantage-6 BUFF
- Added gatlings into 6P and 6H
- 5DGuardHighStartup27Recovery26Advantage-18 BUFF
- Autoguard window increased from 4~12F to 4~18F
- Added special cancel
- 6PGuardMidStartup18Recovery16Advantage-1 BUFF
- Ground hitstun increased from 19 to 21
- 3KGuardLowStartup19Recovery14Advantage-1 REWORKED
- 3SGuardMidStartup28Recovery10Advantage+1 REWORKED
- 6HGuardMidStartup21Recovery25Advantage-14 REWORKED
- Startup increased from 20 to 21
- Autoguard window adjusted from 12~19F to 13~20F
- Added throw invincibility on 13~20F
- FRC window moved from 23~24F to 17~20F
- Recovery increased from 18 to 25
- On-block changed from -7 to -14
- Untechable time reduced from 28 to 19
- Added special cancel
- Proration added (80%)
- Startup increased from 20 to 21
- 2PGuardMidStartup5Recovery6Advantage0 BUFF
- Added gatling into 6H
- 2KGuardLowStartup8Recovery6Advantage+6 BUFF
- Added gatling into 6H
- 2SGuardLowStartup8Recovery14Advantage-6 BUFF
- Added gatling into 6H
- 2HGuardMidStartup20Recovery15Advantage+5 BUFF
- Attack level increased from 4 to 5
- On-block changed from +3 to +5
- Added gatling into 5H
- Attack level increased from 4 to 5
- 2DGuardLowStartup7Recovery25Advantage-11 BUFF
- H FuujinGuardMidStartup20Recovery27Advantage-16 NERF
- Proration added (80%)
- Shin: IchishikiGuardAllStartup36RecoveryTotal 50+8 after landingAdvantage+17 REWORKED
- Guard changed from High/Air to All
- Projectiles travel slower
- RinGuardHighStartup27Recovery16Advantage0 BUFF
- Guard changed from Mid to High
- Blockstun increasd from 18 to 21
- On-block changed from -3 to 0
- KouGuardMidStartup4Recovery11+8 after landingAdvantage-41 BUFF
- Untechable time of last hit increased from 38 to 60
- Vacuum on hit increased
- SouGuardMidStartup11Recovery14Advantage+4 REWORKED
- Startup increased from 4 to 11
- Adjusted strike invincibility from 1~4F to 1~11F and lower body invincibility from 5~13F to 5~23F
- Recovery reduced from 26 to 14
- Blockstun increased from 18 to 22
- On-block changed from -12 to +4
- Changed launch and wallstick properties of last hit to be CH only
- Ground hitstun on last hit is now 23
- FRC point added (26~28F)
- Startup increased from 4 to 11
- K KaiGuardHigh/AirStartup32Recovery8 after landingAdvantage+1 BUFF
- Added auto Jump Install
- FRC window increased from 23~25F to 23~31F
- Anji will face opponent on FRC
- Slightly lowered ground bounce height on hit
- FB ShitsuGuardAll, High/Air×2Startup21RecoveryTotal 50Advantage-9 BUFF
- Active time increased from 40 to 88
- Travel speed increased
- FB RinGuardHighStartup21Recovery8Advantage+5 BUFF
- Autoguard window increased from 2~10F to 2~20F
- FB KouGuardMidStartup4Recovery24Advantage-66 BUFF
- Now recovers in the air
- Vacuum on hit increased
- Issei Ougi: SaiGuardAllStartup7+3Recovery63Advantage-40 BUFF
- Startup reduced from 10+3 to 7+3
- Adjusted Above Chest invincibility from 4~9F to 3~6F
- FRC window changed from 66~68F to 63~67F
- Startup reduced from 10+3 to 7+3
- TenjinkyakuGuardHigh/AirStartup18+0Recovery20 after landingAdvantage-11 BUFF
- Damage increased from 30, 12×13 to 30, 14×13
- KachoufuugetsuGuardMidStartup7+0Recovery75Advantage-61 BUFF
FB Kyokusa GekiGuardMidStartup8Recovery30Advantage-8 NEW MOVE
[4]6D
FB Kyokusa Geki performs the anti-air followupGuardMidStartup1Recovery40Advantage-18 to Rensen GekiGuardMidStartup12Recovery39Advantage-15 on its own at the cost of 25% Tension.
- All chain normals5P, 2P, 3P, j.6P, 6K, 2S, j.S, 2H can be held to only perform one hit NEW
- 5PGuardMidStartup9 [13]Recovery10Advantage-1 BUFF
- Damage increased from 15×2 to 24, 16
- Added gatling into 6K
- f.SGuardMidStartup9Recovery19Advantage-10 BUFF
- Active time increased from 3 to 5
- Recovery reduced from 22 to 19
- On-block changed from -11 to -10
- 5HGuardMidStartup16Recovery17Advantage-2 BUFF
- Added ground bounce property on CH
- 6PGuardMidStartup9Recovery17Advantage-5 NERF
- Upper body invincibility during recovery removed
- 3PGuardLow, MidStartup11Recovery7Advantage+2 REWORKED
- Added 2nd hit, active frames changed from 4 to 4(2)3
- Recovery reduced by 1 frame, total duration increased by 3 frames
- 6KGuardMidStartup13 [17]Recovery19Advantage-9 BUFF
- Damage of 1st hit increased from 18 to 28
- 6HGuardHigh/AirStartup23Recovery9 after landingAdvantage+1 REWORKED
- Floats lower on air hit
- Proration added (90%)
- 2PGuardLow, MidStartup12 [16]Recovery10Advantage-4 BUFF
- Damage of 1st hit increased from 12 to 22
- Added gatlings into f.S and 6H
- 2SGuardMidStartup8 [17]Recovery12Advantage-2 BUFF
- Damage of 1st hit increased from 18 to 28
- Startup reduced from 9 to 8
- 2HGuardLowStartup11 [17]Recovery16Advantage-5 BUFF
- Damage of 1st hit increased from 20 to 30
- Added gatling into 2D
- j.6PGuardHigh/AirStartup7 [12]Recovery14Advantage- BUFF
- Damage increased from 8, 10 to 17, 11
- j.SGuardHigh/Air, AllStartup11 [15]Recovery9Advantage- BUFF
- Damage of 1st hit increased from 12 to 23
- Added gatling into j.6P
- S Benten GariGuardMidStartup4Recovery31Advantage-18 BUFF
- Startup reduced from 5 to 4
- FRC point increased from 7~8F to 6~8F
- Kokuu GekiGuardMidStartup7RecoveryUntil Landing+12Advantage- REWORKED
- Increased horizontal blowback on hit
- Rensen GekiGuardMidStartup12Recovery39Advantage-15 BUFF
- Hitbox moves forward faster
- Kyokusa GekiGuardLowStartup7Recovery17Advantage-5 NERF
- Recovery increased from 35 to 40
- Rashou SenGuardUnblockableStartup27Recovery34Advantage- REWORKED
- Active time increased from 16 to 28
- Recovery reduced from 50 to 34
- Travel speed increased
- CH state changed from 1~47F to 1~79F
- Can no longer be used when opponent is in sliding state
- HachisubakoGuardMidStartup20Recovery22Advantage-11 REWORKED
- Will become active even if it doesn't counter anything
- No longer applies hitstop based on attack level, opponents will enter blockstop normally
- Counter frames changed from 2~16F to 1~13F
- Hurtbox size increased during counter window
- Strike invincibility on successful counter removed
- Hitbox size reduced (Current | Previous)
- Guard changed from Air FD to Mid
- Startup increased from 16 to 20
- Recovery reduced from 27 to 22
- Launches higher on CH, removed wallbounce property
- Can cancel into Shiranami no Homura on whiff
- H Raiei SagekiGuardHigh/AirStartupSee notesRecovery43Advantage- NERF
- FRC point removed
- Axl BomberGuardAllStartup17Recovery18 after landingAdvantage0 REWORKED
- Guard changed from High/Air to All
- Blockstun reduced from 25 to 18
- GB+ increased from 15 to 20
- GB- increased from 10 to 20
- FRC point added (1~4F after landing)
- Byakue RenshouGuardMidStartup14+1Recovery41Advantage-14 BUFF
- Opponent is launched lower and falls slower
Zakuro NEW MOVE
Guard > 412P
Zakuro is a new move which replaces one of Baiken's guard cancels from AC.
Triple Tatami GaeshiGuardAllStartup14RecoveryTotal 47Advantage-3 NEW MOVE
236D
Triple Tatami Gaeshi is a powerful new Force Break designed after GGML Baiken's Level 3 Tatami Gaeshi. It quickly fires a "wave" of 3 Tatami mats that cover most of the stage's ground.
- c.SGuardMidStartup8Recovery11Advantage+1 BUFF
- Startup reduced from 9 to 8
- 5HGuardMidStartup9Recovery24Advantage-6 BUFF
- Startup reduced from 10 to 9
- 6PGuardMidStartup8Recovery9Advantage-3 BUFF
- Added gatling into 6K
- GB- of 2nd hit reduced from 7 to 5
- Untechable time of 2nd hit increased from 12 to 20
- 6HGuardMidStartup15Recovery28Advantage-17 BUFF
- GB- reduced from 15 to 6
- 2HGuardMidStartup15Recovery8Advantage+4 BUFF
- Untechable time increased from 14 to 26
- Added vacuum effect on air hit
- 2DGuardLowStartup8Recovery13Advantage-8 BUFF
- Proration reduced from 70% to 80%
- j.KGuardHigh/AirStartup7Recovery12Advantage- BUFF
- Normalized untechable time to be same on both ground and air hit (from 28/14 to 25)
- j.HGuardHigh/AirStartup15Recovery0Advantage- BUFF
- Untechable time increaed from 18 to 20
- Reduced float height on air hit
- j.DGuardHigh/AirStartup9Recovery21+6 after landingAdvantage- NERF
- Untechable time reduced from 45 to 35
- Proration added (90%)
- Tatami GaeshiGuardAllStartup15Recovery9Advantage-6 REWORKED
- Changed vertical launch to horizontal and added wallbounce property (Same launch as air version)
- Untechable time increased from 30 to 32
- Added falling hitboxes from air version (Active frames 17 > 24)
- Total duration unchanged
- Air Tatami GaeshiGuardAllStartup18RecoveryUntil landing+16Advantage- BUFF
- YoushijinGuardMidStartup12Recovery25Advantage-17 REWORKED
- No longer a guard cancel, new input is 623P
- Invincibility removed
- Recovery increased from 22 to 25
- Blockstun increased from 9 to 13
- On-block changed from -18 to -17
- GB- increased from 7 to 12
- Added new initial hitbox (Image)
- Changed second hitbox (Current | Previous)
- Untechable time changed from 46 to 48 on 1st hitbox, 36 on 2nd/3rd hitboxes
- Launch height reduced
- SuzuranGuardStartupRecoveryTotal 30Advantage- BUFF
- Can cancel into guard cancels without blocking an attack
- KabariGuardMidStartup20Recovery15Advantage+2 BUFF
- Startup reduced from 21 to 20
- Whiff cancel window into Tetsuzansen adjusted
- Added ground slide on air hit
- Hitting during certain active frames will cause recovery to increase by 1FBug
- Startup reduced from 21 to 20
- MawarikomiGuardStartupRecoveryTotal 34Advantage- NERF
- Duration increased from 24 to 34
- Adjusted strike invincibility from 1~16F to 1~24F, FRC timing from 13~15F to 21~23F
- Duration increased from 24 to 34
- SakuraGuardMidStartup10Recovery34Advantage-16 BUFF
- Startup reduced from 17 to 10
- FRC timing adjusted from 17~18F to 10~11F
- Invincibility changed from Strike 1~19F to Upper Body 1~8F
- Active time reduced from 2 to 1
- Recovery increased from 33 to 34
- On-block unchanged
- Added wallstick property on air hit. Untechable time increased from 18 to 40
- Proration removed
- Upper Body invincibility during recovery removed
- Startup reduced from 17 to 10
- OurenGuardAllStartup19~Recovery14+16 after landingAdvantage-15 REWORKED
- Landing recovery increased from 10 to 16
- Strike invincibility changed from 1~7F to 14~26F
- FRC point added (4~6F)
- Movement speed reduced slightly
- BakuGuardMidStartup11Recovery20Advantage-3 NERF
- Strike invincibility increased from 2~12F to 1~12F
- Recovery increased from 16 to 20
- Hitstun increased from 23 to 27
- On-block changed from +1 to -3, on-hit unchanged
- Baku: TsukiGuardMidStartup6+9Recovery40Advantage-24 BUFF
- Forced proration reduced from 10% to 30%
Me and My Killing MachineGuardAllStartup1+13RecoveryTotal 24Advantage- (Stationary version) NEW MOVE
412364H
A new version of Me and My Killing Machine which moves much more slowly, remaining largely stationary. This version of the super does not have invulnerability like the moving version does.
Currently missing yoyo glitch section
- f.SGuardMidStartup7Recovery18Advantage-10 BUFF
- Untechable time increased from 14 to 16
- 6KGuardHighStartup23Recovery15Advantage-4 BUFF
- Added special cancel
- Now slams down on air hit
- 6SGuardMidStartup10Recovery29Advantage-18 BUFF
- Can now cancel into yoyo set on first active frame
- New hitbox on last two active frames (New max range | Old max range)
- 2SGuardMidStartup10Recovery12Advantage-10 BUFF
- Untechable time on CH increased from 24 to 26
- j.PGuardHigh/AirStartup5Recovery6Advantage- BUFF
- Startup reduced from 6 to 5
- j.KGuardHigh/AirStartup6Recovery12Advantage- BUFF
- Damage increased from 20 to 24
- j.SGuardHigh/AirStartup10Recovery19Advantage- BUFF
- Damage increased from 26 to 30
- j.DGuardHigh/AirStartup15Recovery16+4 after landingAdvantage- BUFF
- Damage increased from 16×3 to 24×3
- Added cancel into Force Breaks
- Dead Angle AttackGuardAllStartup11Recovery14Advantage-6 BUFF
- Invincibility changed from 1~12F All, 13~14F Upper Body, 13~16F Throw to 1~16F All
- Yoyo RecallGuardAllStartup12RecoveryTotal 20Advantage+22 BUFF
- Can now stop yoyo mid travel by pressing H again
- StarshipGuardMidStartup13Recovery25Advantage-17 REWORKED
- Invincibility changed from 1~12F All, 13~27F Throw to 1~9F All, 10~16F Strike
- Proration added (80%)
- Air StarshipGuardAllStartup13RecoveryUntil landing+10Advantage-5 REWORKED
- Untechable time increased from 12 to 24
- Added vacuum effect on hit
- Proration added (80%)
- FRC point added (19~20F)
- Kick Start My Heart ShootGuardMidStartup2Recovery21+20 after landingAdvantage-39 REWORKED
- Rolling MovementGuardStartupRecoveryAdvantage- BUFF
- Initial speed increased
- Jagged RogerGuardAllStartup38RecoveryTotal 32Advantage+36 BUFF
- Total recovery reduced from 39 to 32
- Air Roger RushGuardAllStartup23RecoveryTotal 42Advantage- NEW
- Added a new air version.
- Roger GetGuardAllStartup19RecoveryTotal 30Advantage- (All versions) NERF
- Forced proration increased from 85% to 75%
- FB Roger RushGuardAllStartup16RecoveryTotal 36Advantage+87 REWORKED
- Now stays in place and performs three hits. 1st hit staggers, 2nd launches, 3rd wallsticks
- Startup reduced from 28 to 16
- Total recovery increaed from 32 to 36
- FB Air Roger RushGuardAllStartup23RecoveryTotal 33Advantage- NEW
- Added a new air version.
- FB Jagged RogerGuardAllStartup38RecoveryTotal 39Advantage+54 (All versions) BUFF
- Now homes in on opponent
- Loop the LoopGuardMid×7, HighStartup5+1Recovery16Advantage-24 BUFF
- Final hit will knock down closer and ground bounce
- Final hit now removes OTG state
FB Alpha PlusGuardMidStartup27Recovery25Advantage-23 NEW MOVE
236P > D
A new followup to ground Alpha Blade which teleports Chipp and makes him go to the other side.
FB Beta BladeGuardAllStartup4Recovery30+5 after landingAdvantage-28 NEW MOVE
623D (Air OK)
A version of Chipp's DP with multiple hits and much longer invulnerability.
FB Gamma BladeGuardAllStartup15Recovery19Advantage+15 NEW MOVE
41236D
This version offers better advantage on both hit and block while traveling almost fullscreen.
- f.SGuardMidStartup6Recovery19Advantage-6 BUFF
- Startup reduced from 7 to 6
- 5HGuardMidStartup7Recovery12Advantage0 BUFF
- Proration removed
- 6KGuardHigh/AirStartup19Recovery3+3 after landingAdvantage-1 BUFF
- FRC point added (16~18F)
- 6HGuardMidStartup17Recovery15Advantage-2 BUFF
- Added ground bounce on air hit
- 2HGuardMidStartup7Recovery19Advantage-10 BUFF
- Active time increased from 9 to 10
- Recovery reduced from 19 to 18
- On-block unchanged
- Untechable time increased from 28 to 30
- Improved 2nd and 3rd hitboxes (2nd Current | 2nd Previous) (3rd Current | 3rd Previous)
- Proration increased from 90% to 80%
- j.DGuardHigh/AirStartup6Recovery18+5 after landingAdvantage- NERF
- Damage reduced from 40 to 32
- Proration added (80%)
- Sankaku TobiGuardStartupRecoveryAdvantage- BUFF
- Actionable 1 frame earlier
- Can input a non forward direction to dive at a steeper angle
- Can be cancelled into from air normals (except j.2K) and Genrou Zan You
- Air Beta BladeGuardAllStartup3RecoveryUntil landing+8Advantage- REWORKED
- Floats higher on hit
- Landing recovery increased from 5 to 8
- S Tsuyoshi-shiki Ten'iGuardStartupRecoveryTotal 31Advantage- REWORKED
- Reappears higher
- FRC point added (16~18F)
- Auto Jump Install on FRC
- H/D Tsuyoshi-shiki Ten'iGuardStartupRecoveryTotal 20Advantage- NERF
- Homes in 1 frame earlier
- Tsuyoshi-shiki MeiseiGuardStartupRecoveryTotal 29Advantage- BUFF
- Can input second time to stack invisibility
- Genrou ZanGuard10 pixelsStartup29Recovery10 after landingAdvantage- BUFF
- Strike invincibility added on 17~41F
- SenshuuGuardHighStartup25Recovery10+12 after landingAdvantage-11 BUFF
- Auto Jump Install added
- ShurikenGuardAllStartup8Recovery16+3 after landingAdvantage- (All versions) NERF
- Added CH state
- Genrou Zan YouGuardMidStartup1Recovery29+3 after landingAdvantage-17 BUFF
- Falling speed increased
- Landing recovery reduced from 5 to 3
- Auto Jump Install added
- Zansei RougaGuardMidStartup21+4RecoveryUntil landing+32Advantage- BUFF
- Invincibility changed from 1~15F Throw, 16~25F All, 26~33F Strike to 1~30F All, 31~33F Strike
- Banki MesaiGuardMidStartup1+2~19Recovery47+10 after landingAdvantage-48 BUFF
Vice ShadowGuardStartupRecoveryTotal 38Advantage- NEW MOVESET
214H
Pre-AC moveset for Shadow. Stronger pressure in corner.
TraversingGuardStartupRecoveryTotal 18Advantage- NEW MOVE
214P with Shadow
Fast and highly invulnerable teleport that swaps Eddie and Shadow locations. Can be used with both Normal and Vice movesets.
- 5KGuardLowStartup8Recovery9Advantage-2 NERF
- Active time reduced from 4 to 3
- Recovery increased from 8 to 9
- On-block unchanged
- 6PGuardMidStartup13Recovery12Advantage-2 NERF
- Stun modifier reduced from x3 to x1
- 6KGuardHighStartup18Recovery18Advantage-9 REWORKED
- Recovery increased from 12 to 18
- Now forces crouch on hit
- Added gatling into 6H
- 6HGuardMidStartup13Recovery20Advantage-16 BUFF
- Delayed special cancel added
- Launch height increased
- 2KGuardMidStartup7Recovery12Advantage0 NERF
- Recovery increasd from 9 to 12
- j.PGuardHigh/AirStartup5Recovery16Advantage- REWORKED
- Startup reduced from 8 to 5
- Proration added (90%)
- j.KGuardHigh/AirStartup6Recovery8Advantage- NERF
- Proration added (90%)
- j.SGuardHigh/AirStartup7Recovery12Advantage- NERF
- Proration added (80%)
- Dead Angle AttackGuardAllStartup13Recovery18Advantage-13 NERF
- Untechable time reduced from 30 to 20
- Shadow Gauge NERF
- Moved from under Burst to above Tension Gauge
- Gauge length increased from 6000 to 8000 points
- Cost for Shadow move adjusted to remain same percentage
- Gauge refill when emptied increased from 14 to 18 points per frame
- Time to fully recover increased from 429F to 445F
- Gauge refill when not emptied reduced from 45 to 28 points per frame
- Time to fully recover increased from 134F to 286F
- Traversing AttackGuardAllStartup13Recovery31Advantage- NERF
- Active time changed from 3(12)3 to 1(14)3
- Anti-Air AttackGuardAllStartup11Recovery23Advantage- NERF
- Startup increased from 9 to 11
- Active time reduced from 10 to 8
- Initial hitbox removed (Image)
- Shadow HoleGuardAllStartup30Recovery23Advantage- REWORKED
- Startup reduced from 57 to 30
- Invincibility changed from 21~End to 12~End
- Guard changed from Low to All
- Forced proration reduced from 70% to 80%
- Will remove OTG state
- Shadow Gauge starts recovering on 2F
- Startup reduced from 57 to 30
- Drill SpecialGuardLow/Air, All×2Startup20RecoveryTotal 62Advantage+8 NERF
- Total recovery changed from 47 to 62
- On-block changed from +23 to +8
- Guard changed from Low/Air×2, All to Low/Air, All×2
- Total recovery changed from 47 to 62
- ExhaustionGuardStartupRecoveryTotal 48Advantage- BUFF
- Can no longer hold to regain Shadow Gauge, will restore a full gauge on set frame instead
- Total duration changed from 23~227 to 48
- Shadow Gauge recovery changed from 30 points per frame to 8000 points
- Can overcharge Shadow Gauge up to 16000 points
- Can no longer restore Shadow Gauge when it is red
- Can no longer hold to regain Shadow Gauge, will restore a full gauge on set frame instead
- AmorphousGuardMidStartup8+8Recovery28Advantage-17 BUFF
- Hitboxes expanded closer to Eddie (1st Current | 1st Previous) (2nd Current | 2nd Previous) (3rd Current | 3rd Previous)
- Executor-XGuardAllStartup4+7Recovery37 after appearingAdvantage- BUFF
- Startup reduced from 4+10 to 4+7
- Damage changed from 70×2 to 50, 100
ChikuwaGuardStartup53 [51]RecoveryAdvantage- NEW ITEM
A food item that maxes out Tension Pulse.
DumbbellGuardAllStartup13RecoveryAdvantage- NEW ITEM
Similar to Hammer, but with more horizontal travel arc. Additional features include higher blockstun and knocking down on hit.
FB From BehindGuardAllStartup9Recovery30Advantage-17 NEW MOVE
214K > D
This followup makes backward door much faster. Good for punishing zoning attempts.
- 5PGuardMidStartup5Recovery6Advantage+2 BUFF
- Startup reduced from 6 to 5
- 5KGuardMidStartup7Recovery11Advantage-5 REWORKED
- f.SGuardMidStartup7Recovery28Advantage-20 BUFF
- Hitbox size increased, hurtbox size reduced (1st Current | 1st Previous) (2nd Current | 2nd Previous)
- 2KGuardMid, Low×2Startup7Recovery5Advantage+1 BUFF
- Guard changed from Mid×2, Low to Mid, Low×2
- 2DGuardLowStartup13Recovery23Advantage-12 NERF
- Forced proration increased from 90% to 80%
- j.KGuardHigh/AirStartup7Recovery18Advantage- NERF
- Proration added (90%)
- j.SGuardHigh/AirStartup13Recovery20Advantage- NERF
- Damage reduced from 32 to 28
- j.DGuardHigh/AirStartup12Recovery21+4 after landingAdvantage- BUFF
- Untechable time increased from 20 to 24
- WithdrawGuardStartupRecoveryTotal 55Advantage+6 BUFF
- Total duration reduced from 56 to 55
- On-hit changed from +5 to +6
- Total duration reduced from 56 to 55
- Gettin' to the Good PartGuardHighStartup15Recovery22Advantage-6 REWORKED
- No longer a Force Break
- Wallbounce replaced with wallstick
- Untechable time increased from 45 to 80
- Souten Enshin RanbuGuardMidStartup9Recovery7Advantage+3(-21) NERF
- Damage reduced from 44 to 40
- BackwardGuardMidStartup4Recovery16Advantage-5 BUFF
- Untechable time increased from 20 to 40
- Small JumpGuardStartupRecoveryTotal 18Advantage- BUFF
- Added cancel into Rerere no Choutsuki
- Rubber NeckGuardStartupRecoveryTotal 18Advantage- BUFF
- Startup reduced from 7 to 4
- DonutGuardStartup53 [51]RecoveryAdvantage- BUFF
- Health gain increased from 15 to 30
- ChocolateGuardStartup53 [51]RecoveryAdvantage- BUFF
- Tension gain increased from 8% to 16%
- HammerGuardAllStartup13 [9]RecoveryAdvantage- NERF
- Proration added (90%)
- CoinGuardAllStartup13 [9]RecoveryAdvantage- BUFF
- Will bounce off the ground two times
- Active time increased from 50 [61] to 169 [171]
- Will bounce off the ground two times
- Chibi Robo-KyGuardAllStartup39 [35]RecoveryAdvantage- BUFF
- Falling speed increased
- Will travel go to the side opponent is one during landing (relative to Chibi Robo-Ky)
- Removes OTG state
- Chibi PotemkinGuardAllStartup13 [9]RecoveryAdvantage- BUFF
- Blockstun increased from 18 to 20
- Will slam down opponent on air hit
- Wash PanGuardAllStartupSee notesRecoveryAdvantage- REWORKED
- Added proration (85%)
- Stund modifier reduced from x2 to x1.5
- Will home in on opponent
- BAM! Outt'a NowhereGuardHigh/AirStartup19Recovery12Advantage+1 BUFF
- Proration changed from forced 50% to initial 50%
- Bounces higher and has more untech if opponent was hit by coin
- Rerere no ChoutsukiGuardAllStartup14Recovery1Advantage-10 REWORKED
FB Antidepressant ScaleGuardAllStartup15RecoveryTotal 42Advantage+10 NEW MOVE
214D (Air OK)
Sends two notes, increasing space coverage and building more guard bar.
- Hover Dash BUFF
- Tension gain increased from 30 to 35 per frame
- Airdash BUFF
- Added second airdash
- Forward airdash duration increased from 20 to 23
- Tension gain increased from 30 to 35 per frame
- c.SGuardMidStartup6Recovery9Advantage0 BUFF
- Increased hitbox size (1st Current | 1st Previous) (2nd Current | 2nd Previous)
- f.SGuardMidStartup19Recovery1Advantage+5 BUFF
- Recovery reduced from 6 to 1
- On-block changed from 0 to +5
- Proration reduced from forced 50% to forced 60%
- Recovery reduced from 6 to 1
- 5HGuardMidStartup13Recovery18Advantage-3 BUFF
- Increased hitbox size (1st Current | 1st Previous) (2nd Current | 2nd Previous)
- 6PGuardMidStartup9Recovery21Advantage-10 NERF
- Proration changed from initial 90% to forced 90%
- 6HGuardMidStartup7Recovery17Advantage-6 BUFF
- Added second hit
- Startup reduced from 15 to 7
- Active time changed from 8 to 1(7)8
- Added second hit
- 2SGuardLowStartup9Recovery17Advantage-5 BUFF
- Recovery reduced from 23 to 17
- Forward movement distance doubledFrom 1700 to 3360 units
- Air ThrowGuard80 pixelsStartupRecoveryAdvantage- NERF
- Distance reduced from 96 to 80 pixels
- S Stroke the Big TreeGuardLowStartup20Recovery17Advantage0 REWORKED
- Proration added (80%)
- Launch changed to stagger
- Will launch on CH
- Low profile increased from 3~19F to 3~21F
- H Stroke the Big TreeGuardLowStartup28Recovery16Advantage+1 REWORKED
- Proration added (90%)
- Stagger changed to launch
- Jump cancel added
- Changed 2nd FRC point from 22~24F to 26~28F
- Low profile increased from 5~27F to 5~29F
- K Sultry PerformanceGuardHigh/AirStartup13Recovery12 after landingAdvantage+1 BUFF
- Untechable time increased from 17 to 30
- S Sultry PerformanceGuardHigh/AirStartup13Recovery14 after landingAdvantage-1 NERF
- Proration added (80%)
- H Sultry PerformanceGuardAllStartup10RecoveryUntil landing+10Advantage- BUFF
- Damage increased from 20×3 to 25×3
- Movement distance increased slightlyDistance traveled forward on first frame increased from 800 to 1200 units
- Can now pass through opponent
- K Chemical LoveGuardAllStartup11Recovery12+8 after landingAdvantage+3 (All versions) BUFF
- Increased initial hurtbox size (Rectangle shape around I-No)
- Air Chemical LoveGuardAllStartup11Recovery22+8 after landingAdvantage- (All versions) BUFF
- Now recovers midair
- FB Sultry PerformanceGuardAllStartup9Recovery23Advantage- BUFF
- Damage increased from 14×5 to 20×5
- Proration added (Forced 80%)
- Strike invul added (6~9F)
- Can cancel the move at any time
H Dandy StepGuardStartupRecoveryTotal 40Advantage- NEW MOVE
214H
Version of S Dandy Step that travels further. Useful as an anti zoning tool.
FB Dandy StepGuardStartupRecoveryTotal 30Advantage- NEW MOVE
214D
Travels forward with a lot of invuln. Can cancel into followups earlier than other versions, making it good for disrespecting opponent both on defense and in neutral.
- 5KGuardMidStartup6Recovery8Advantage+1 BUFF
- Special cancel added
- f.SGuardMidStartup13Recovery8Advantage+4 BUFF
- Added gatling into 6K
- 5HGuardMidStartup13Recovery18Advantage-4 REWORKED
- Damage reduced from 50 to 45
- Ground hit stagger removed
- Air hit ground bounce changed to slide
- Added gatling into 2H
- 5[D]GuardStartupRecoveryTotal 34Advantage- NERF
- Duration increased from 32 to 34
- 6PGuardMidStartup18Recovery14Advantage-1 NERFUnconfirmed
- Hitbox size reduced
- 6KGuardHigh/AirStartup21Recovery1+3 after landingAdvantage+5 NERF
- Startup increased from 20 to 21
- Proration added (90%)
- 6[K]GuardStartupRecoveryTotal 24+3 after landingAdvantage- NERF
- Duration increased from 23+3 to 24+3
- 6HGuardMidStartup21Recovery13Advantage+0 REWORKED
- Special cancel added
- Jump cancel added
- Damage reduced from 50 to 40
- Startup increased from 19 to 21
- Stagger on ground CH removed
- Untechable time reduced from 32 to 26. Added ground bounce property
- 2SGuardMidStartup8Recovery15Advantage-7 NERF
- Active time reduced from 9 to 6
- Recovery increased from 12 to 15
- On-block unchanged
- Removed gatling into 6H
- Delay gatling window reduced from 11~21F to 11~18F
- 2HGuardLowStartup13Recovery22Advantage-5 REWORKED
- j.KGuardHigh/AirStartup6Recovery6Advantage- NERF
- Damage reduced from 28 to 22
- j.2KGuardHigh/AirStartup13Recovery16Advantage- REWORKED
- GB- increased from 10 to 15
- Now launches on ground hit
- j.SGuardHigh/AirStartup3Recovery6Advantage- NERF
- Damage reduced from 20×4 to 16×4
- j.HGuardHigh/AirStartup14Recovery7Advantage- NERF
- j.DGuardHigh/AirStartup7Recovery19+5 after landingAdvantage- BUFF
- Slam down speed increased
- P Mappa HunchGuardMidStartup11Recovery17Advantage-1 BUFF
- Air knockback distance reduced
- Untechable time reduced from 26 to 25
- K Mappa HunchGuardMidStartup14Recovery16Advantage-3 BUFF
- Air knockback distance reduced
- Untechable time reduced from 28 to 27
- S Dandy StepGuardStartupRecoveryTotal 30Advantage- BUFF
- Total duration reduced from 34 to 30
- Invincibility, pass through frames, and followup cancel window adjusted to begin 4 frames earlier
- Total duration reduced from 34 to 30
- Bloodsucking UniverseGuard92 pixelsStartup7Recovery29Advantage- REWORKED
- Input changed from 63214H to 236H
- Now in CH state during move
- Stagger time reduced from 19 to 13(?)
- Health gain increased from 25% to 75% of damage dealt
- Forced proration reduced from 50% to 60%
- FRC point added (26~27F on hit)
- UndertowGuardMidStartup28Recovery13Advantage-2 REWORKED
- FB PilebunkerGuardMidStartup3Recovery31Advantage-3 BUFF
- Dead on TimeGuardAllStartup7+1Recovery31+21 after landingAdvantage-43 NERF
- Startup increased from 7+0 to 7+1
- Proration added (Forced 75%)
3HGuardMidStartup14Recovery17Advantage-5 NEW MOVE
3H
Long range, multi hit, safe on block poke with extended hurtbox. Can gatling from 5K, c.S, and f.S.
Lucht Warrant NEW MOVE
22P or 22K
Teleport that moves Testament in front or behind the opponent, depending on input. Good for crossups.
FB Phantom SoulGuardStartup80RecoveryTotal 35Advantage- NEW MOVE
236D
Summons a skull that travels around standing opponent height, tracks, and applies curse even on block.
S Nightmare CircularGuardAllStartup0+226RecoveryTotal 21Advantage- NEW MOVE
632146S
Delayed version of Nightmare Circular that maintains invulnerability and is guaranteed to appear. Strong defensive tool when mixed up with H version.
- 5PGuardMidStartup6Recovery7Advantage0 NERF
- 5KGuardMidStartup7Recovery12Advantage-2 BUFF
- Added gatling into 6K
- f.SGuardMidStartup11Recovery13Advantage-5 BUFF
- Untechable time increased from 14 to 15
- Added gatling into 6K
- 5HGuardMidStartup10Recovery18Advantage-3 REWORKED
- Horizontal knockback on air hit increased
- 6PGuardHighStartup17Recovery26Advantage-15 BUFF
- 6KGuardMidStartup15Recovery23Advantage-15 REWORKED
- Travels forward before attacking, airborne while moving forward
- Startup increased from 8 to 15
- Untechable time increased from 16 to 17
- Pushback on hit and block reduced slightlyApproximately 25%
- 6HGuardMidStartup15Recovery28Advantage-15 BUFF
- 2SGuardMidStartup10Recovery16Advantage-8 BUFF
- Hitbox size increased (1st Current | 1st Previous) (2nd Current | 2nd Previous)
- Added gatling into 6K
- 2HGuardMidStartup16Recovery20Advantage-4 BUFF
- FRC point added (14~15F)
- Air ThrowGuard88 pixelsStartupRecoveryAdvantage- REWORKED
- Gains 1 doll on hit
- Opponent fall speed increased
- P Phantom SoulGuardAllStartup30RecoveryTotal 58Advantage+2 BUFF
- Startup reduced from 37 to 30
- Appears and travels slightlyAround 2400 units farther
- BadlandsGuardAllStartup17Recovery13+15 after landingAdvantage-13 (All versions) REWORKED
- Ground BadlandsGuardAllStartup17Recovery13+15 after landingAdvantage-13 REWORKED
- Startup increased from 16 to 17
- 2nd hit floats lower, less knockback
- Air BadlandsGuardAllStartup12RecoveryUntil landing+12Advantage-7 REWORKED
- Float height of both hits lowered
- Untechable time of 2nd hit reduced from 52 to 48
- Knockback on 2nd hit increased
- EXE BeastGuardAllStartup22~81+6RecoveryTotal 38Advantage+16 (All versions) REWORKED
- Will now stay in place until the button is released
- Startup, active time, and recovery changed
- Guaranteed to appear once button is released
- Pushback increased
- H EXE BeastGuardAllStartup23~82+6RecoveryTotal 40Advantage+22 REWORKED
- No longer removes OTG state
- FRC window changed from 13~14F to 2~9F
- WarrantGuardStartupRecoveryTotal 52Advantage- REWORKED
- Counter time changed from 4~19F to 2~19F
- Total recovery increased from 42 to 52
- HITOMIGuardMidStartupSee notesRecoveryTotal 27Advantage- (All versions) BUFF
- FRC point added (16~18F)
- Removes OTG state on hit
- Tree origin upon placement changed from 5600 units in front of Testament to Testament's origin
- ZeinestGuardAllStartup11RecoveryTotal 29Advantage+2 (All versions) REWORKED
- Net appears higher (Image)
- Traps for 2 more frames (46 > 48 for normal, 126 > 128 for powered)
- Ground ZeinestGuardAllStartup11RecoveryTotal 29Advantage+2 (All versions) BUFF
- Startup reduced from 13 to 11
- Total recovery reduced from 31 to 29
- On-block unchanged
- Powered Up Air ZeinestGuardAllStartup8RecoveryTotal 26Advantage- BUFF
- Startup reduced from 10 to 8
- Total recovery reduced from 28 to 26
- Grave DiggerGuardAllStartup14Recovery16+3 after landingAdvantage-8 REWORKED
- Startup reduced from 17 to 14
- Strike invulnerability adjusted from 6~14F to 3~11F
- Airborne start adjust from 6F to 3F
- Landing recovery added (3F)
- Changed guard from Mid to All
- Launches slightly higher
- Startup reduced from 17 to 14
- Air Grave DiggerGuardAllStartup12RecoveryUntil landing+3Advantage-9 NERF
- Landing recovery added (3F)
- Launches slightly higher
6PGuardMidStartup9Recovery20Advantage-12 REVERTED MOVE
6P
Reverted to its Slash version, but with worse frame data. Offers worse hitbox and significantly less reward than AC version.
Tactical ArchGuardStartup12RecoveryTotal 17Advantage- NEW MOVE
632146X
Summons a full formation of lightning balls.
- c.SGuardMidStartup5Recovery20Advantage-10 REWORKED
- Attack level reduced from 5 to 4
- On-block changed from -8 to -10
- Added gatling into 6K
- Added gatling into 6H
- Attack level reduced from 5 to 4
- 6KGuardMidStartup16Recovery25Advantage-13 NERF
- Input changed from 6P to 6K
- Upper Body invincibility removed
- Startup increased from 10 to 16
- Recovery increased from 20 to 25
- On-block changed from -8 to -13
- Added ground bounce property on air hit
- Untechable time increased from 15 to 35
- Removed gatling into 6H
- 6HGuardMidStartup15Recovery27Advantage-14 NERF
- Active time reduced from 8 to 6. 4th hitbox removed (Image)
- Recovery increased from 23 to 27
- On-block changed from -12 to -14
- Removed ground bounce property. Will instantly knock down on ground hit (no launch)
- Untechable time reduced from 34 to 30
- j.HGuardHigh/AirStartup10Recovery18Advantage- BUFF
- Untechable time increased from 16 to 30
- j.DGuardHigh/AirStartup7Recovery13+6 after landingAdvantage- BUFF
- Untechable time increased from 23 to 24
- Ground ThrowGuard43 pixelsStartupRecoveryAdvantage- MEANINGLESS
- Untechable time after hitting ball increased from 30 to 80
- Air ThrowGuard88 pixelsStartupRecoveryAdvantage- REWORKED
- Untechable time after hitting ball increased from 30 to 80
- FRC point added (45~47F)
- Venom is now vulnerable until landing
- Formation change NEW
- Pressing D during any ball placing move214X, j.214X, 421X, 632146X will place them in a pre AC formation
- Active BallGuardAllStartupN/ARecoveryN/AAdvantageVariable BUFF
- GB+ increased from 0 to 3
- Lightning BallGuardAllStartupN/ARecoveryN/AAdvantageVariable BUFF
- GB+ increased from 0 to 3×3
- Dubious CurveGuardMidStartup21Recovery19Advantage-3 REWORKED
- Blockstun reduced from 24 to 18
- On-block changed from +3 to -3
- Ground slide time increased from 24 to 26
- Ground slide distance is significantly shorter
- Can now cancel into Teleport and Tactical Arch
- Blockstun reduced from 24 to 18
- S Double Head MorbidGuardMidStartup9Recovery24Advantage-15 REWORKED
- Now only deals 1 hit instead of 4
- Damage changed from 17×4 to 44
- Active time changed from 4×4 to 8
- Attack level increased from 3 to 4
- Recovery increased from 16 to 24
- On-block changed from -6 to -15
- Now launches opponent away fullscreen
- Now only deals 1 hit instead of 4
- H Double Head MorbidGuardMidStartup15~Recovery18Advantage-16 BUFF
- Pressing attack button again will cause move to start early
- TeleportGuardStartup15Recovery2Advantage- NERF
- Total duration increased from 21 to 22
- Invincibility changed from 7~10F Strike, 11~14F All to 10~15F Strike, 16~20F All
- CH state added on 1~9F
- FB Stinger AimGuardAllStartup9RecoveryTotal 38Advantage-3 (All versions) REWORKED
- Balls no longer freeze in place after hitting other balls
- Balls affected by this move will now reflect from walls or ceiling once
- Balls launched by initial hitbox can reflect from opponent once if they have not reflected from a wall before
- FB Stinger AimGuardAllStartup9RecoveryTotal 38Advantage-3 (Uncharged) NERF
- Damage and ball damage reduced from 50 to 46
- FB Carcass RaidGuardAllStartup13RecoveryTotal 32Advantage+7 (All versions) REWORKED
- Balls no longer freeze in place after hitting other balls
- Initial ball speed reduced
- Balls launched by initial hitbox can now reflect from ceiling three times (was one)
- Balls launched by initial balls can reflect from wall or ceiling one time
- Initial + secondary and secondary + secondary can bounce from each other unlimited amount of times
- FB Double Head MorbidGuardMidStartup15~Recovery22Advantage-14 BUFF
- Pressing attack button again will cause move to start early